Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-1: Difference between revisions
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(reminder to fix the yatter run formatting issues later) |
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=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
{| | {{TvCOverviewHeader | ||
|header=Normal Moves | |||
|| | |move={{TvC-Colors|blue|5A}}<br>[[File:Y1 5A.webm|thumb]] | ||
|startup=4 | |||
|active=5 | |||
|recovery=12 | |||
|blockadv=- | |||
|damage=800 | |||
|properties=- | |||
|notes=This jab wins matches, don't even challenge it. | |||
}} | |||
| | |||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|blue|2A}} <br>[[File:Y1 2A.webm|thumb]] | ||
| | |startup=4 | ||
| | |active=4 | ||
| | |recovery=13 | ||
| | |blockadv=- | ||
|- | |damage=800 | ||
|[[File:Y1 2A.webm|thumb | |properties=- | ||
| | |notes=This one too. | ||
| | }} | ||
| | |||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|yellow|5B}} <br>[[File:Y1 5B.webm|thumb]] | ||
| | |startup=10 | ||
| | |active=13 | ||
|- | |recovery=15 | ||
|[[File:Y1 5B.webm|thumb | |blockadv=- | ||
| | |damage=2404 | ||
| | |properties=- | ||
| | |notes=Y-1 spins his kendama around him a few times, multihit, helps to charge {{TvC-Colors|green|YatterShock}} or visually confirm for launcher. | ||
| | }} | ||
| | |||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|yellow|6B}} <br>[[File:Y1 6B.webm|thumb]] | ||
|- | |startup=11 | ||
|[[File:Y1 6B.webm|thumb | |active=6 | ||
| | |recovery=15 | ||
| | |blockadv=- | ||
| | |damage=1680 | ||
| | |properties=- | ||
| | |notes=Shoots his kendama 45 degrees upward, this is 100% anti-IAD. Can follow up with {{TvC-Colors|green|Yatterrun}} -> {{TvC-Colors|yellow|B}}. | ||
| | }} | ||
| | |||
|- | {{TvCOverview | ||
|[[File:Y1 2B.webm|thumb | |move={{TvC-Colors|yellow|2B}} <br>[[File:Y1 2B.webm|thumb]] | ||
| | |startup=10 | ||
| | |active=4 | ||
| | |recovery=17 | ||
| | |blockadv=- | ||
| | |damage=1600 | ||
| | |properties=- | ||
| | |notes=Gan sits down and punches up, slight anti-air, can link to {{TvC-Colors|red|6C}}. | ||
|- | }} | ||
|[[File:Y1 5C.webm|thumb | |||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|red|5C}} <br>[[File:Y1 5C.webm|thumb]] | ||
| | |startup=14 | ||
| | |active=4 | ||
| | |recovery=21 | ||
| | |blockadv=- | ||
| | |damage=2400 | ||
|- | |properties=- | ||
|[[File:Y1 6C.webm|thumb | |notes=Gan swings his kendama all around him. Can be anti-air. | ||
| | }} | ||
| | |||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|red|6C}} <br>[[File:Y1 6C.webm|thumb]] | ||
| | |startup=- | ||
| | |active=- | ||
| | |recovery=- | ||
|- | |blockadv=- | ||
|[[File:Y1 2C.webm|thumb | |damage=- | ||
| | |properties=- | ||
| | |notes=Gan steps back slightly and swings his kendama at the ground, useful for juggles. | ||
| | }} | ||
| | |||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|red|2C}} <br>[[File:Y1 2C.webm|thumb]] | ||
| | |startup=9 | ||
|- | |active=3 | ||
|[[File:Y1 3C.webm|thumb | |recovery=29 | ||
| | |blockadv=- | ||
| | |damage=2400 | ||
| | |properties=Low/Hard Knockdown | ||
| | |notes=Fast half-screen sweep, main character privilege is real. Links to {{TvC-Colors|red|6C}} in some scenarios. | ||
| | }} | ||
| | |||
| | {{TvCOverview | ||
|move={{TvC-Colors|red|3C}} <br>[[File:Y1 3C.webm|thumb]] | |||
| | |startup=10 | ||
| | |active=3 | ||
| | |recovery=25 | ||
| | |blockadv=- | ||
| | |damage=2400 | ||
| | |properties=Launcher | ||
| | |notes=Fast launcher, crazy hitbox. You'll see some yatters {{TvC-Colors|blue|2A}} -> {{TvC-Colors|red|3C}} without even properly confirming and it works because it's him. Great launcher. Yatterman crouches a little while using it, making it hard to punish and capable of low profiling moves. It’s also his crossover counter, making it scary even off-screen. | ||
| | }} | ||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|blue|j.A}} <br>[[File:Y1 jA.webm|thumb]] | ||
| | |startup=5 | ||
| | |active=12 | ||
| | |recovery=15 | ||
| | |blockadv=- | ||
| | |damage=800 | ||
| | |properties=- | ||
|notes=Fast jab, good amount of hitstun, helps juggle. | |||
| | }} | ||
| | |||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|yellow|j.B}} <br>[[File:Y1 jB.webm|thumb]] | ||
| | |startup=8 | ||
| | |active=5 | ||
| | |recovery=24 | ||
| | |blockadv=- | ||
|} | |damage=1400 | ||
|properties=Overhead | |||
|notes=Fast medium, it's pretty good. | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|red|j.C}} <br>[[File:Y1 jC.webm|thumb]] | |||
|startup=10 | |||
|active=3 | |||
|recovery=3 | |||
|blockadv=- | |||
|damage=2800 | |||
|properties=Overhead/Hard Knockdown | |||
|notes=Really fast j.C, angled downward slightly, not amazing but still good. | |||
}} | |||
==Universal Mechanics== | |||
{{TvCOverviewHeader | |||
|header=Universal Mechanics | |||
|move='''VAR Starter''' | |||
|startup=10 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=2320 | |||
|properties=- | |||
|notes=- | |||
}} | |||
{{TvCOverview | |||
|move='''Crossover Counter''' | |||
|startup=25 | |||
|active=1 | |||
|recovery=- | |||
|blockadv=- | |||
|damage=2320 | |||
|properties=- | |||
|notes=- | |||
}} | |||
{{TvCOverview | |||
|move='''Forward Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=4800 | |||
|properties=Throw | |||
|notes=Cannot follow up but can crossup with {{TvC-Colors|green|Yatterrun}} -> {{TvC-Colors|blue|A}} on wakeup. | |||
}} | |||
{{TvCOverview | |||
|move='''Back Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=4800 | |||
|properties=Throw | |||
|notes=Cannot follow up but can crossup with {{TvC-Colors|green|Yatterrun}} -> {{TvC-Colors|blue|A}} on wakeup. | |||
}} | |||
{{TvCOverview | |||
|move='''Air Forward Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=5600 | |||
|properties=Throw | |||
|notes=- | |||
}} | |||
{{TvCOverview | |||
|move='''Air Back Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=5600 | |||
|properties=Throw | |||
| | |notes=- | ||
| | }} | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| '''Air Forward Throw''' | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| '''Air Back Throw''' | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
===Special Moves=== | ===Special Moves=== | ||
{| | {{TvCOverviewHeader | ||
|header=Special Moves | |||
|| | |move={{TvC-Colors|green|Kendamagic <br> 236X}} <br>[[File:Y1 Kendamagic.webm|thumb]] | ||
|startup=12/16/22 | |||
|active=- | |||
|recovery=29 | |||
|blockadv=- | |||
|damage=(ground) 2800 <br> (Air) 2400 | |||
|properties=- | |||
|notes=Yatter grabs his kendama and flicks it at the opponent, strength determines position. Since it's not a fireball, it will only hit the area that Y-1 chooses. For example, if Y-1 uses a Heavy {{TvC-Colors|green|Kendamagic}}, but Ryu is standing in his face, Ryu will not have to contend with {{TvC-Colors|green|Kendamagic}} in any capacity. Doronjo can use her super counter against this move. | |||
}} | |||
| | |||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|green|Yatter Medium Attack <br> 623X}} <br>[[File:Y1 YatterSpin.webm|thumb]] <br>[[File:Y1 Yatterspin A.webm|thumb|''Air A'']] <br>[[File:Y1 Yatter Spin B.webm|thumb|''Air B'']]<br>[[File:Y1 YatterSpin C.webm|thumb|''Air C'']] | ||
| | |startup=(ground) 20 <br> (air) 14 | ||
| | |active=- | ||
| | |recovery=- | ||
| | |blockadv=- | ||
|- | |damage=3090 | ||
|[[File:Y1 YatterSpin.webm|thumb| | |properties=- | ||
| | |notes=Also known as '''Yatterspin''', it’s an annoying attack Gan can do which gives him insane lockdown. On the ground the strengths just determine his distance, but in the air it works differently. | ||
| | *{{TvC-Colors|blue|A}} Yatterspin drops him to the ground like a rock, if you can tiger knee off the ground, this can become a frustrating lockdown. | ||
| | *{{TvC-Colors|yellow|B}} Yatterspin pushes him upwards, useful in air combos to help his OTG super work. | ||
| | *{{TvC-Colors|red|C}} Yatterspin keeps him relatively horizontal. | ||
| | Both {{TvC-Colors|blue|A}} and {{TvC-Colors|red|C}} Yatterspin help him with relaunches. {{TvC-Colors|blue|A}} Yatterspin can be used in the corner for Yatterspin loops. | ||
| | }} | ||
| | |||
*{{TvC-Colors|blue|A}} | {{TvCOverview | ||
*{{TvC-Colors|yellow|B}} | |move={{TvC-Colors|green|Yatterrun <br> 214X}} <br>[[File:Y1 Yatterrun.webm|thumb]] <br>[[File:Y1 Yatterrun A.webm|thumb|'''A''']] <br>[[File:Y1 Yatterrun B.webm|thumb|'''B''']]<br>[[File:Y1 Yatter Run C.webm|thumb|'''C''']] | ||
*{{TvC-Colors|red|C}} | |startup=- | ||
Both {{TvC-Colors|blue|A}} and {{TvC-Colors|red|C}} | |active=- | ||
| | |recovery=- | ||
|[[File:Y1 Yatterrun.webm|thumb| | |blockadv=- | ||
| | |damage=- | ||
| | |properties=- | ||
| | |notes=Yatterman starts running, strength doesn't change anything about this attack, but he comes with follow-ups. | ||
| | *{{TvC-Colors|green|Yatterrun -> {{TvC-Colors|blue|A}}}} makes Yatterman do a short hop, leading to quick overheads or helping with midscreen combos. '''A -> B -> 2C -> 6C -> Yatterrun -> A -. j.A -> A -> 3C''' is a viable route. | ||
| | *{{TvC-Colors|green|Yatterrun -> {{TvC-Colors|yellow|B}}}} makes him slide across the floor, the slide is low and leads to a hard knockdown, but you can follow up with baroque or partner. Or use '''''Yatter-wan Flame''''' | ||
| | *{{TvC-Colors|green|Yatterrun -> {{TvC-Colors|red|C}}}} leads to a {{TvC-Colors|green|Yatterspin}}, hitting overhead and moving the match back to neutral. | ||
| | }} | ||
*{{TvC-Colors|green|Yatterrun -> {{TvC-Colors|blue|A}}}} makes Yatterman do a short hop, leading to overheads or midscreen combos. | |||
*{{TvC-Colors|green|Yatterrun -> {{TvC-Colors|yellow|B}}}} makes him slide across the floor, | {{TvCOverview | ||
*{{TvC-Colors|green|Yatterrun -> {{TvC-Colors|red|C}}}} leads to a {{TvC-Colors|green|Yatterspin}}, hitting overhead. | |move={{TvC-Colors|green|Yattershock <br> [4]->6X}} <br>[[File:Y1 YatterShock.webm|thumb]] | ||
|- | |startup=11/13/15 | ||
|[[File:Y1 YatterShock.webm|thumb | |active=- | ||
| | |recovery=- | ||
| | |blockadv=- | ||
| | |damage=3090/3137/3857 | ||
| | |properties=Stagger | ||
| | |notes=Yatterman kicks, then grabs the opponent with his kendama, shocking them into a stagger. If the opponent is airborne, the kick will push them away. The grab only works if the enemy is grounded. Any hit leads to an air juggle. '''Useable on Giants'''. | ||
| | }} | ||
| | |||
===Super Moves=== | ===Super Moves=== | ||
{| | {{TvCOverviewHeader | ||
|header=Super Moves | |||
|| | |move={{TvC-Colors|green|Yatterwan Special Attack <br> 236XX}} <br>[[File:Y1 Yatterwan special.webm|thumb]] | ||
|startup=7+53 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=14736 | |||
|properties=OTG | |||
|notes=Gan jumps off-screen and rides {{TvC-Colors|green|Yatterwan}} around. If hit, the opponent is thrown down and hit OTG. After it's done, Gan will jump back to his original position. Unsafe if blocked, hitbox reaches top of normal jump height. {{TvC-Colors|green|Yatterwan}} is fully invincible. Hits OTG. | |||
}} | |||
| | |||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|green|Yatter Wan Flame <br> 214XX}} <br>[[File:Y1 Yatter Flame.webm|thumb]] | ||
| | |startup=7+53 | ||
| | |active=- | ||
| | |recovery=- | ||
| | |blockadv=- | ||
|damage=14736 | |||
| | |properties=OTG/Wallbounce | ||
| | |notes={{TvC-Colors|green|Yatterwan}} appears for an emergency and causes a wallbounce. After that, he shoots flames on the floor. Flames can be controlled by the player, hitting OTG. | ||
| | }} | ||
| | |||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|green|This Week's Surprise Robots <br> 623XX}} <br>[[File:Y1 This Week's Robots.webm|thumb]] | ||
| | |startup=16+2 | ||
| | |active=- | ||
|recovery=- | |||
| | |blockadv=- | ||
| | |damage=29136 | ||
| | |properties=- | ||
| | |notes=Gan goes invincible and throws a special bone, traveling full screen. If it hits, he produces alligator bombs to blow up the opponent. Good damage, good DHC potential. '''Costume 3 and 4 produce ducks instead (cosmetic).''' | ||
| | }} | ||
| | |||
| | |||
| | |||
=The Basics= | =The Basics= |
Revision as of 12:33, 3 October 2024
Introduction
Gan-Chan, the tinkerer turned superhero, is here to bully people with a kids' toy.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A |
4 | 5 | 12 | - | 800 | - | This jab wins matches, don't even challenge it. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
2A |
4 | 4 | 13 | - | 800 | - | This one too. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5B |
10 | 13 | 15 | - | 2404 | - | Y-1 spins his kendama around him a few times, multihit, helps to charge YatterShock or visually confirm for launcher. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6B |
11 | 6 | 15 | - | 1680 | - | Shoots his kendama 45 degrees upward, this is 100% anti-IAD. Can follow up with Yatterrun -> B. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
2B |
10 | 4 | 17 | - | 1600 | - | Gan sits down and punches up, slight anti-air, can link to 6C. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5C |
14 | 4 | 21 | - | 2400 | - | Gan swings his kendama all around him. Can be anti-air. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6C |
- | - | - | - | - | - | Gan steps back slightly and swings his kendama at the ground, useful for juggles. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
2C |
9 | 3 | 29 | - | 2400 | Low/Hard Knockdown | Fast half-screen sweep, main character privilege is real. Links to 6C in some scenarios. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
3C |
10 | 3 | 25 | - | 2400 | Launcher | Fast launcher, crazy hitbox. You'll see some yatters 2A -> 3C without even properly confirming and it works because it's him. Great launcher. Yatterman crouches a little while using it, making it hard to punish and capable of low profiling moves. It’s also his crossover counter, making it scary even off-screen. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
j.A |
5 | 12 | 15 | - | 800 | - | Fast jab, good amount of hitstun, helps juggle. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
j.B |
8 | 5 | 24 | - | 1400 | Overhead | Fast medium, it's pretty good. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
j.C |
10 | 3 | 3 | - | 2800 | Overhead/Hard Knockdown | Really fast j.C, angled downward slightly, not amazing but still good. |
Universal Mechanics
Universal Mechanics
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR Starter | 10 | - | - | - | 2320 | - | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 25 | 1 | - | - | 2320 | - | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Forward Throw | - | - | - | - | 4800 | Throw | Cannot follow up but can crossup with Yatterrun -> A on wakeup. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | - | - | - | - | 4800 | Throw | Cannot follow up but can crossup with Yatterrun -> A on wakeup. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Forward Throw | - | - | - | - | 5600 | Throw | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | - | - | - | - | 5600 | Throw | - |
Special Moves
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Kendamagic 236X |
12/16/22 | - | 29 | - | (ground) 2800 (Air) 2400 |
- | Yatter grabs his kendama and flicks it at the opponent, strength determines position. Since it's not a fireball, it will only hit the area that Y-1 chooses. For example, if Y-1 uses a Heavy Kendamagic, but Ryu is standing in his face, Ryu will not have to contend with Kendamagic in any capacity. Doronjo can use her super counter against this move. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Yatter Medium Attack 623X |
(ground) 20 (air) 14 |
- | - | - | 3090 | - | Also known as Yatterspin, it’s an annoying attack Gan can do which gives him insane lockdown. On the ground the strengths just determine his distance, but in the air it works differently.
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Yatterrun 214X |
- | - | - | - | - | - | Yatterman starts running, strength doesn't change anything about this attack, but he comes with follow-ups.
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Yattershock [4]->6X |
11/13/15 | - | - | - | 3090/3137/3857 | Stagger | Yatterman kicks, then grabs the opponent with his kendama, shocking them into a stagger. If the opponent is airborne, the kick will push them away. The grab only works if the enemy is grounded. Any hit leads to an air juggle. Useable on Giants. |
Super Moves
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Yatterwan Special Attack 236XX |
7+53 | - | - | - | 14736 | OTG | Gan jumps off-screen and rides Yatterwan around. If hit, the opponent is thrown down and hit OTG. After it's done, Gan will jump back to his original position. Unsafe if blocked, hitbox reaches top of normal jump height. Yatterwan is fully invincible. Hits OTG. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Yatter Wan Flame 214XX |
7+53 | - | - | - | 14736 | OTG/Wallbounce | Yatterwan appears for an emergency and causes a wallbounce. After that, he shoots flames on the floor. Flames can be controlled by the player, hitting OTG. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
This Week's Surprise Robots 623XX |
16+2 | - | - | - | 29136 | - | Gan goes invincible and throws a special bone, traveling full screen. If it hits, he produces alligator bombs to blow up the opponent. Good damage, good DHC potential. Costume 3 and 4 produce ducks instead (cosmetic). |