(I think I fixed the bug?) |
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{{TVC Character Intro|char=Roll|content= | {{TVC Character Intro|char=Roll|content= | ||
==Introduction== | ==Introduction== | ||
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* Small body privilege | * Small body privilege | ||
* Relaunches from anywhere on the screen | * Relaunches from anywhere on the screen | ||
* | * Healing | ||
* Can pump out unburstable damage when needed | * Can pump out unburstable damage when needed | ||
* Good DHCs | * Good DHCs | ||
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}} | }} | ||
| | =Move List= | ||
|[[File:Roll 5A.webm|thumb|{{TvC-Colors|blue|'''5A'''}}]] | |||
| | |||
| | {{TvCOverviewHeader | ||
| | |header=Normal Moves | ||
| | |move=[[File:Roll 5A.webm|thumb|{{TvC-Colors|blue|'''5A'''}}]] | ||
| | |startup=4 | ||
| | |active=2 | ||
| | |recovery=13 | ||
|blockadv=- | |||
| [[File:Roll 2A.webm|thumb|{{TvC-Colors|blue|'''2A'''}}]] | |damage=720 | ||
| | |properties=- | ||
| | |notes=The fastest normal in the game at 4f. Rapid fire capable, but extremely short range. | ||
| | }} | ||
| | |||
| | {{TvCOverview | ||
| | |move=[[File:Roll 2A.webm|thumb|{{TvC-Colors|blue|'''2A'''}}]] | ||
| | |startup=5 | ||
|active=4 | |||
|[[File:Roll 5B.webm|thumb|{{TvC-Colors|yellow|'''5B'''}}]] | |recovery=10 | ||
| | |blockadv=- | ||
| | |damage=640 | ||
| | |properties=Low | ||
| | |notes=A short-range low kick. Lower damage and slower startup, but longer range compared to {{TvC-Colors|blue|'''5A'''}}. | ||
| | }} | ||
| | |||
| | {{TvCOverview | ||
|move=[[File:Roll 5B.webm|thumb|{{TvC-Colors|yellow|'''5B'''}}]] | |||
| [[File:Roll 2B.webm|thumb|{{TvC-Colors|yellow|'''2B'''}}]] | |startup=6 | ||
| | |active=5(7)4 | ||
| | |recovery=5 | ||
| | |blockadv=- | ||
| | |damage=1716 | ||
| | |properties=- | ||
| | |notes=A two-hit broom attack with low recovery, positive on block and hit. Can link into itself or {{TvC-Colors|blue|j.A}}. | ||
| | }} | ||
| [[File:Roll 6B.webm|thumb|{{TvC-Colors|yellow|'''6B'''}}]] | {{TvCOverview | ||
| | |move=[[File:Roll 2B.webm|thumb|{{TvC-Colors|yellow|'''2B'''}}]] | ||
| | |startup=7 | ||
| | |active=3 | ||
| | |recovery=- | ||
| | |blockadv=- | ||
| | |damage=1360 | ||
| | |properties=Low | ||
|notes=A fast low-hitting normal with a deceptively long range. Can convert into {{TvC-Colors|red|5H}} in combo strings. | |||
|[[File:Roll 5C.webm|thumb|{{TvC-Colors|red|'''5C'''}}]] | }} | ||
| | |||
| | {{TvCOverview | ||
| | |move=[[File:Roll 6B.webm|thumb|{{TvC-Colors|yellow|'''6B'''}}]] | ||
| | |startup=20 | ||
| | |active=5 | ||
| | |recovery=- | ||
| | |blockadv=- | ||
|damage=1840 | |||
| [[File:Roll 2C.webm|thumb|{{TvC-Colors|red|'''2C'''}}]] | |properties=Overhead | ||
| | |notes=A single-hit overhead, cancelable into specials or supers. Can baroque for a full combo. | ||
| | }} | ||
| | |||
| | {{TvCOverview | ||
| | |move=[[File:Roll 5C.webm|thumb|{{TvC-Colors|red|'''5C'''}}]] | ||
| | |startup=12 | ||
| | |active=6 | ||
|recovery=- | |||
|[[File:Roll 3C.webm|thumb|{{TvC-Colors|red|'''3C'''}}]] | |blockadv=- | ||
| | |damage=2800 | ||
| | |properties=- | ||
| | |notes=Important combo filler and can lead into launcher from normal magic series. | ||
| | }} | ||
| | |||
| | {{TvCOverview | ||
| | |move=[[File:Roll 2C.webm|thumb|{{TvC-Colors|red|'''2C'''}}]] | ||
|startup=12 | |||
| [[File:Roll jA.webm|thumb|{{TvC-Colors|blue|'''j.A'''}}]] | |active=3 | ||
| | |recovery=- | ||
| | |blockadv=- | ||
| | |damage=2240 | ||
| | |properties=Low | ||
| | |notes=A sweep with long range, useful for mixing up after {{TvC-Colors|yellow|6B}}. Can convert into OTG damage with sweep special or wallbounce. | ||
| | }} | ||
| | |||
{{TvCOverview | |||
| [[File:Roll jB.webm|thumb|{{TvC-Colors|yellow|'''j.B'''}}]] | |move=[[File:Roll 3C.webm|thumb|{{TvC-Colors|red|'''3C'''}}]] | ||
| | |startup=17 | ||
| | |active=2 | ||
| | |recovery=- | ||
| | |blockadv=- | ||
| | |damage=2400 | ||
| | |properties=Launcher | ||
| | |notes=Roll's launcher, reliably combos off of {{TvC-Colors|red|5C}}. | ||
}} | |||
| [[File:Roll jC.webm|thumb|{{TvC-Colors|red|'''j.C'''}}]] | |||
| | {{TvCOverview | ||
| | |move=[[File:Roll jA.webm|thumb|{{TvC-Colors|blue|'''j.A'''}}]] | ||
| | |startup=5 | ||
| | |active=12 | ||
| | |recovery=- | ||
| | |blockadv=- | ||
| | |damage=640 | ||
|properties=Overhead | |||
|notes=High-priority poke with broom handle, can combo into charged {{TvC-Colors|blue|j.236A}} for a wall bounce air-to-air. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Roll jB.webm|thumb|{{TvC-Colors|yellow|'''j.B'''}}]] | |||
|startup=7 | |||
|active=5 | |||
|recovery=- | |||
|blockadv=- | |||
|damage=1120 | |||
|properties=Overhead | |||
|notes=Downward-angled kick, mostly used for combo filler. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Roll jC.webm|thumb|{{TvC-Colors|red|'''j.C'''}}]] | |||
|startup=11 | |||
|active=8 | |||
|recovery=- | |||
|blockadv=- | |||
|damage=2240 | |||
|properties=Overhead | |||
|notes=Cornerstone of Roll's game with high priority and massive hitbox. Often hits air-to-air and can convert OTG sweep. | |||
}} | |||
| | {{TvCOverviewHeader | ||
| {{TvC-Colors|green|'''VAR starter'''}} | |header=Universal Mechanics | ||
| | |move={{TvC-Colors|green|'''VAR starter'''}} | ||
| | |startup=11 | ||
| | |active=- | ||
| | |recovery=- | ||
| | |blockadv=- | ||
| | |damage=- | ||
| | |properties=- | ||
|notes=Same animation as Roll's {{TvC-Colors|red|j.C}}. | |||
}} | |||
=== | {{TvCOverview | ||
|move={{TvC-Colors|green|'''Crossover Counter'''}} | |||
|startup=27 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=- | |||
|notes=Same animation as Roll's 236 special. | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|green|'''Assist <br> (Roll Splash)'''}} | |||
| | |startup=55 | ||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=1200(640) | |||
|properties=Projectile <br> no Autocorrect | |||
|notes=One of the best assists in the game. Projectile with a good hitbox and hits low, enabling high/low unblockables. | |||
}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
=== | {{TvCOverview | ||
|move={{TvC-Colors|#default|'''Forward Throw'''}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=4800 | |||
|properties=Throw | |||
|notes=Use it as a reversal. | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|#default|'''Back Throw'''}} | |||
|startup=- | |||
| | |active=- | ||
| | |recovery=- | ||
| | |blockadv=- | ||
| | |damage=4800 | ||
|properties=Throw | |||
| | |notes=Use it as a reversal. | ||
| | }} | ||
| | |||
{{TvCOverview | |||
|move={{TvC-Colors|#default|'''Air Forward Throw'''}} | |||
{{ | |startup=- | ||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=5600 | |||
|properties=Throw | |||
|notes=Can combo into OTG super sweep if close to the ground in the corner. | |||
}} | |||
{{TvCOverview | |||
{{ | |move={{TvC-Colors|#default|'''Air Back Throw'''}} | ||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=5600 | |||
|properties=Throw | |||
|notes=Use it as a reversal. | |||
}} | |||
== | {{TvCOverviewHeader | ||
|header=Special Moves | |||
|move=[[File:Roll charge.webm|thumb|{{TvC-Colors|green|'''Roll Power Up'''}} <br> 214X]] | |||
|startup=20 | |||
|active=1 | |||
|recovery=26 | |||
|blockadv=- | |||
|damage=- | |||
|properties=- | |||
|notes=Roll's broom glows, raising damage. Consumed after next special. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Roll swing.webm|thumb|{{TvC-Colors|green|'''Roll Broom Swing'''}} <br> 236X]] | |||
|startup=8/9/12 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=2800 | |||
|properties=Projectile Reflect | |||
|notes=Reflects projectiles and knocks back opponents. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Roll swing charged.webm|thumb|{{TvC-Colors|green|'''Roll Broom Swing - Charged'''}} <br> '''''Power up''''' -> 236X]] | |||
|startup=8/10/12 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=4400 | |||
|properties=Projectile Reflect | |||
|notes=Charged version adds wall bounce, enabling combo conversions. | |||
}} | |||
== | {{TvCOverview | ||
|move=[[File:Roll puddle.webm|thumb|{{TvC-Colors|green|'''Roll Splash'''}} <br> 623X]] | |||
|startup=29 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=1200(640) | |||
|properties=Projectile | |||
|notes=The same move as Roll's assist, hard to combo into or out of. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Roll puddle charged.webm|thumb|{{TvC-Colors|green|'''Roll Splash - Charged'''}} <br> '''''Power Up '''''' -> 623X]] | |||
|startup=29 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=6136 | |||
|properties=Projectile | |||
|notes=Full screen hit with multiple hits. Less useful than uncharged. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Roll mop up standing.webm|thumb|{{TvC-Colors|green|'''Roll Mop Up'''}} <br> [4]6X]]<br> [[File:Roll Mop up mash.webm|thumb|'''''OTG''''']] | |||
|startup=17/19/22 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=359(1516)/949(2151)/1722(3014) | |||
|properties=- | |||
|notes=Multi-hit sweep that consumes puddles for a damage boost. Can mash to increase damage. | |||
}} | |||
{{TvCOverviewHeader | |||
|header=Super Moves | |||
|move=[[File:Roll Mop up OTG.webm|thumb|{{TvC-Colors|green|'''Roll Mop Up turbo'''}} <br> [4]6X]] <br> [[File:Roll Mop up OTG Charged.webm|thumb|{{TvC-Colors|green| '''Roll Mop Up turbo'''}} <br> '''''OTG''''']] | |||
|startup=1+6 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=15783 | |||
|properties=- | |||
|notes=OTG super version of Roll Mop Up. Can link into itself in the corner. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Roll heal self.webm|thumb|{{TvC-Colors|green|'''Roll Down Time'''}} <br> 214X]] <br>[[File:Roll Heal Robot.webm|thumb|'''''Heals Robots''''']] <br>[[File:Roll heal human.webm|thumb|'''''But doesn't heal humans''''']] | |||
|startup=1+12 | |||
|active=23 | |||
|recovery=59 | |||
|blockadv=- | |||
|damage=0 | |||
|properties=- | |||
|notes=Heals Roll and robots, staggers human characters on contact. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Roll no you didnt.webm|thumb|{{TvC-Colors|green|'''Oh. No. You. Didn't!'''}} <br> 623X]]<br>[[File:Roll No you Didn't OTG.webm|thumb|'''''OTG''''']] | |||
|startup=3+3 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=16560 | |||
|properties=- | |||
|notes=Roll's level 3, hits OTG. Hits with a fire hitbox and causes cinematic. | |||
}} | |||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 08:41, 3 October 2024
Introduction
Everyone rumored, no one believed.
The comeback we were all yearning for.
Roll, truly the last and greatest Ultimate All-Star of our time, finally emerges from her brother's shadow in Tatsunoko vs. Capcom. Going from a virtually unplayable clone of Mega Man in Marvel vs. Capcom 2, so bad that even Servbot is more viable, Roll has been given her own original moveset based around her lethal housekeeping skills and her hi-tech broom.
Roll is a unique character in TvC. She's used mostly on anchor due to her strong assist and ability to control neutral with her notorious j.C. She can do situationally very high damage with 2 separate power up mechanics, but can have problems converting off of some hits. She is also the undisputed ruler of unburstable damage, with a number of OTG hits that can not be escaped.
Strengths | Weaknesses |
---|---|
|
|
Move List
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
4 | 2 | 13 | - | 720 | - | The fastest normal in the game at 4f. Rapid fire capable, but extremely short range. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 4 | 10 | - | 640 | Low | A short-range low kick. Lower damage and slower startup, but longer range compared to 5A. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 5(7)4 | 5 | - | 1716 | - | A two-hit broom attack with low recovery, positive on block and hit. Can link into itself or j.A. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 3 | - | - | 1360 | Low | A fast low-hitting normal with a deceptively long range. Can convert into 5H in combo strings. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
20 | 5 | - | - | 1840 | Overhead | A single-hit overhead, cancelable into specials or supers. Can baroque for a full combo. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12 | 6 | - | - | 2800 | - | Important combo filler and can lead into launcher from normal magic series. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12 | 3 | - | - | 2240 | Low | A sweep with long range, useful for mixing up after 6B. Can convert into OTG damage with sweep special or wallbounce. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
17 | 2 | - | - | 2400 | Launcher | Roll's launcher, reliably combos off of 5C. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 12 | - | - | 640 | Overhead | High-priority poke with broom handle, can combo into charged j.236A for a wall bounce air-to-air. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 5 | - | - | 1120 | Overhead | Downward-angled kick, mostly used for combo filler. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
11 | 8 | - | - | 2240 | Overhead | Cornerstone of Roll's game with high priority and massive hitbox. Often hits air-to-air and can convert OTG sweep. |
Universal Mechanics
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 11 | - | - | - | - | - | Same animation as Roll's j.C. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 27 | - | - | - | - | - | Same animation as Roll's 236 special. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Assist (Roll Splash) |
55 | - | - | - | 1200(640) | Projectile no Autocorrect |
One of the best assists in the game. Projectile with a good hitbox and hits low, enabling high/low unblockables. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Forward Throw | - | - | - | - | 4800 | Throw | Use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | - | - | - | - | 4800 | Throw | Use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Forward Throw | - | - | - | - | 5600 | Throw | Can combo into OTG super sweep if close to the ground in the corner. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | - | - | - | - | 5600 | Throw | Use it as a reversal. |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
20 | 1 | 26 | - | - | - | Roll's broom glows, raising damage. Consumed after next special. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8/9/12 | - | - | - | 2800 | Projectile Reflect | Reflects projectiles and knocks back opponents. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8/10/12 | - | - | - | 4400 | Projectile Reflect | Charged version adds wall bounce, enabling combo conversions. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
29 | - | - | - | 1200(640) | Projectile | The same move as Roll's assist, hard to combo into or out of. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
29 | - | - | - | 6136 | Projectile | Full screen hit with multiple hits. Less useful than uncharged. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
17/19/22 | - | - | - | 359(1516)/949(2151)/1722(3014) | - | Multi-hit sweep that consumes puddles for a damage boost. Can mash to increase damage. |
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
1+6 | - | - | - | 15783 | - | OTG super version of Roll Mop Up. Can link into itself in the corner. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
1+12 | 23 | 59 | - | 0 | - | Heals Roll and robots, staggers human characters on contact. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
3+3 | - | - | - | 16560 | - | Roll's level 3, hits OTG. Hits with a fire hitbox and causes cinematic. |