Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-2: Difference between revisions
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|| | || Ai-chan generates an electric heart, holding it causes it to grow bigger. The small heart bounces around the stage, but the bigger heart falls slowly in front of her. | ||
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| [[File:Y2 Omoch.webm|thumb|{{TvC-Colors|green|Omotchama}}]] | | [[File:Y2 Omoch.webm|thumb|{{TvC-Colors|green|Omotchama}}]] | ||
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|| | || AKA "The Dreamruiner," Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random and you have no direct control over him. At most you can only influence where he is as he will usually go back to Ai-chan unless his AI determines it's time to start attacking again. So on one hand he can ruin Ai-chan's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai-chan is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly. | ||
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| [[File:Y2 This Week.webm|thumb|{{TvC-Colors|green|This Week's Surprise Robots}}]] | | [[File:Y2 This Week.webm|thumb|{{TvC-Colors|green|This Week's Surprise Robots}}]] | ||
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|| 21745 (Mashed): 45359 | || 21745 (Mashed): 45359 | ||
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|| Ai slides and | || Ai slides across the floor and hops on Yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game | ||
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Revision as of 06:21, 12 September 2024
Introduction
Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot.
Gameplay
Strengths | Weaknesses |
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Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 3 | 13 | - | 730 | - | Long reaching jab, nice | |
6 | 2 | 13 | - | 730 | - | Little kick | |
8 | 8 | 13 | - | 1767 | - | Decent reaching medium, hits three times, good damage | |
7 | 3 | 18 | - | 1680 | - | Swipes above her head, could be anti-air but it's iffy | |
12 | 9 | 16 | - | 1680 | Low | Ai slides across the floor. Massively unsafe. However, you can do something like Yatter Shield -> A -> B -> 3B -> P, which will cross under the opponent. | |
11 | 5 | 26 | - | 2100 | - | Combo filler | |
54 | 5 | 24 | - | 3000 | Unblockable/Dash Cancellable during charge | Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging. | |
11 | 4 | 26 | - | 2100 | - | Ai leans down and whacks them with the stick, good AA properties. | |
55 | 4 | 26 | - | 3000 | Unblockable/Dash Cancellable during charge | Another unblockable, dash cancellable during charge. | |
10 | 3 | 36 | - | 2240 | Launcher | Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents. | |
6 | 3 | 29 | - | 800 | - | Small little air jab, don’t worry about this, nobody cares. | |
10 | 22 | 16 | - | 1560 | Overhead | This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well. | |
11 | 4 | - | - | 2400 | Overhead | And then we have this, it’s okay, I guess. | |
25 | 4 | - | - | 3000 | Overhead | Her quickest unblockable. |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 17 | - | - | - | 2320 | - | |
Crossover Counter | 26 | 1 | - | - | 2320 | - | |
Forward Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Back Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Air Forward Throw | - | - | - | - | 4586 | Throw | |
Air Back Throw | - | - | - | - | 4586 | Throw |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
3 | - | 13/15/14 | - | 300 | Stagger/Projectile Reflect | 3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.
If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger. If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that. The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input. | |
YatterStep |
- | - | - | - | 2220 | - | Next on the list of dumb things is Yatterstep, when you press this button Yatter-2 does a dash.
There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine. |
Yatterswing [4]->6X |
- | - | - | - | - | Stagger | Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen.
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- | - | - | - | 2600/3200 | - | Ai stabs wildly. Air versions slow her momentum.
Ai-chan starts stabbing wildly, if done in the air it slows her momentum.
|
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7+10 | - | - | - | 6598/10422/13155 | - | Ai-chan generates an electric heart, holding it causes it to grow bigger. The small heart bounces around the stage, but the bigger heart falls slowly in front of her. | |
27+0 | - | - | - | - | - | AKA "The Dreamruiner," Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random and you have no direct control over him. At most you can only influence where he is as he will usually go back to Ai-chan unless his AI determines it's time to start attacking again. So on one hand he can ruin Ai-chan's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai-chan is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly. | |
7+9 | - | - | - | 21745 (Mashed): 45359 | - | Ai slides across the floor and hops on Yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game |
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