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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*Combos look super cool | * Combos look super cool | ||
*Some really good mixups | * Some really good mixups | ||
*Very good crossover combination | * Very good crossover combination | ||
*Counter super has a wider hitbox than the other counter supers | * Counter super has a wider hitbox than the other counter supers | ||
*Hsien-ko dash | * Hsien-ko dash | ||
*Excellent blockstrings | * Excellent blockstrings | ||
|cons= | |cons= | ||
* Can be very execution heavy, and even with his most optimal execution heavy combos he barely does damage | * Can be very execution heavy, and even with his most optimal execution heavy combos he barely does damage | ||
* Lowest health in the game | * Lowest health in the game | ||
* Even with baroque, he barely does damage | * Even with baroque, he barely does damage | ||
}} | }} | ||
}} | }} | ||
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==Normal Moves== | ==Normal Moves== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
|[[File:Karas 5A.webm|thumb| | |[[File:Karas 5A.webm|thumb| {{TvC-Colors|blue|5A}}]] | ||
|| 5 | |||
|| 2 | |||
|| 20 | |||
|| - | |||
|| 540 | |||
|| - | |||
|| Jab | |||
|- | |- | ||
|[[File:Karas 2A.webm|thumb| | |[[File:Karas 2A.webm|thumb| {{TvC-Colors|blue|2A}}]] | ||
|| 5 | |||
|| 2 | |||
|| 20 | |||
|| - | |||
|| 480 | |||
|| Low | |||
|| Crouch kick | |||
|- | |- | ||
| [[File:Karas 5B.webm|thumb| | |[[File:Karas 5B.webm|thumb| {{TvC-Colors|yellow|5B}}]] | ||
|| 9 | |||
|| 2 | |||
|| 25 | |||
|| - | |||
|| 920 | |||
|| - | |||
|| Sword swipe, decent range | |||
|- | |- | ||
|[[File:Karas 2B.webm|thumb| | |[[File:Karas 2B.webm|thumb| {{TvC-Colors|yellow|2B}}]] | ||
|| 10 | |||
|| 2 | |||
|| 27 | |||
|| - | |||
|| 920 | |||
|| Low | |||
|| Sword swipe, good range | |||
|- | |- | ||
| [[File:Karas 5C.webm|thumb| | |[[File:Karas 5C.webm|thumb| {{TvC-Colors|red|5C}}]] | ||
|| 11 | |||
|| 10 | |||
|| 26 | |||
|| - | |||
|| 2028 | |||
|| - | |||
|| Two sword swipes, good normal | |||
|- | |- | ||
|[[File:Karas 2C.webm|thumb| | |[[File:Karas 2C.webm|thumb| {{TvC-Colors|red|2C}}]] | ||
|| 12 | |||
|| 8 | |||
|| 32 | |||
|| - | |||
|| 2060 | |||
|| Low/Hard Knockdown | |||
|| Quick 1/4th screen slide, leads to kasha loops | |||
|- | |- | ||
| [[File:Karas 6C.webm|thumb| | |[[File:Karas 6C.webm|thumb| {{TvC-Colors|red|6C}}]] | ||
|| 25 | |||
|| - | |||
|| - | |||
|| - | |||
|| 3000 | |||
|| Hard Knockdown | |||
|| Unsafe without baroque | |||
|- | |- | ||
| [[File:Karas 6C Unblock.webm|thumb| | | [[File:Karas 6C Unblock.webm|thumb|{{TvC-Colors|red|6[C]}}]] | ||
|| 65 | |||
|| - | |||
|| - | |||
|| - | |||
|| 3700 | |||
|| Crumple/Hard Knockdown | |||
|| Unblockable; baroque required for follow-up | |||
|- | |- | ||
|[[File:Karas 3C.webm|thumb| | |[[File:Karas 3C.webm|thumb| {{TvC-Colors|red|3C}}]] | ||
|| 13 | |||
|| 2 | |||
|| 32 | |||
|| - | |||
|| 1840 | |||
|| Launcher | |||
|| Pushes Karas forward, good for crossunders | |||
|- | |- | ||
|[[File:Karas jA.webm|thumb| | |[[File:Karas jA.webm|thumb| {{TvC-Colors|blue|j.A}}]] | ||
|| 4 | |||
|| 10 | |||
|| 38 | |||
|| - | |||
|| 640 | |||
|| Overhead | |||
|| Fast and active | |||
|- | |- | ||
| [[File:Karas jB.webm|thumb| | |[[File:Karas jB.webm|thumb| {{TvC-Colors|yellow|j.B}}]] | ||
|| 8 | |||
|| 4 | |||
|| 45 | |||
|| - | |||
|| 940 | |||
|| Overhead | |||
|| Good hitbox, solid for air control | |||
|- | |- | ||
| [[File:Karas jC.webm|thumb| | |[[File:Karas jC.webm|thumb| {{TvC-Colors|red|j.C}}]] | ||
|| 10 | |||
|| 3 | |||
|| 44 | |||
|| - | |||
|| 2480 | |||
|| Overhead | |||
|| Use primarily in combos | |||
|} | |} | ||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| '''VAR starter''' || 11 || - || - || - || 3200 || - || j.C animation | | '''VAR starter''' | ||
|| 11 | |||
|| - | |||
|| - | |||
|| - | |||
|| 3200 | |||
|| - | |||
|| {{TvC-Colors|red|j.C}} animation | |||
|- | |- | ||
| '''Crossover Combination''' || 26 || 6 || 21 || - || 2400 || | | '''Crossover Combination''' | ||
|| 26 | |||
|| 6 | |||
|| 21 | |||
|| - | |||
|| 2400 | |||
|| Invulnerable until Karas lands | |||
|| {{TvC-Colors|green|Narukami}} animation | |||
|- | |- | ||
| '''Forward Throw''' || - || - || - || - || 4174 || Throw || Can link | | '''Forward Throw''' | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| 4174 | |||
|| Throw | |||
|| Can link into Level 3 | |||
|- | |- | ||
| '''Back Throw''' || - || - || - || - || 4800 || Throw || Can link | | '''Back Throw''' | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| 4800 | |||
|| Throw | |||
|| Can link into Level 3, but be quick | |||
|- | |- | ||
| '''Air Forward Throw''' || - || - || - || - || 5600 || Throw || | | '''Air Forward Throw''' | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| 5600 | |||
|| Throw | |||
|| Use as reversal | |||
|- | |- | ||
| '''Air Back Throw''' || - || - || - || - || 5600 || Throw || | | '''Air Back Throw''' | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| 5600 | |||
|| Throw | |||
|| Use as reversal | |||
|} | |} | ||
===Special Moves=== | ===Special Moves=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
|[[File:KarasKasha.webm|thumb| | |[[File:KarasKasha.webm|thumb| {{TvC-Colors|green|Kasha}} <br> [4]->6X]] | ||
|| 9/10/15 | |||
|| - | |||
|| - | |||
|| - | |||
|| 2020 | |||
|| Stagger | |||
|| Ground causes stagger; loops into {{TvC-Colors|green|Yoinagi}} | |||
|- | |- | ||
|[[File:Karas Yoinagi.webm|thumb| | |[[File:Karas Yoinagi.webm|thumb| {{TvC-Colors|green|Yoinagi}} <br> {{TvC-Colors|green|Kasha}} -> 236X]] | ||
|| 7 | |||
|| - | |||
|| - | |||
|| - | |||
|| 1140 | |||
|| Soft Knockdown | |||
|| Follow-up to {{TvC-Colors|green|Kasha}}, setups for {{TvC-Colors|green|Yasagurama}} and {{TvC-Colors|green|Yato}} | |||
|- | |- | ||
| [[File:Karas yasagurama.mp4|thumb| | |[[File:Karas yasagurama.mp4|thumb| {{TvC-Colors|green|Yasagurama}} <br> {{TvC-Colors|green|Yoinagi}} -> {{TvC-Colors|red|6C}}]] | ||
|| 26 | |||
|| - | |||
|| - | |||
|| - | |||
|| 3000 | |||
|| Wall Bounce/Overhead | |||
|| Causes wall bounce, good for combos | |||
|- | |- | ||
| [[File:Karas Yato.webm|thumb| | |[[File:Karas Yato.webm|thumb| {{TvC-Colors|green|Yato}} <br> {{TvC-Colors|green|Yoinagi}} -> {{TvC-Colors|green|46X}}]] | ||
|| 7 | |||
|| - | |||
|| - | |||
|| - | |||
|| 4500 | |||
|| Hard Knockdown | |||
|| Leads into Level 3 or baroque for more loops | |||
|- | |- | ||
|[[File:Karas Narukami.webm|thumb| | |[[File:Karas Narukami.webm|thumb| {{TvC-Colors|green|Narukami}} <br> 623X]] | ||
|| 8 | |||
|| - | |||
|| - | |||
|| - | |||
|| 2300/2907/3679 | |||
|| - | |||
|| Shoryuken-style, great hitbox and potential for crossunders | |||
|- | |- | ||
| | |[[File:Karas Tobi.webm|thumb| {{TvC-Colors|green|Tobimizuchi}} <br> 63214X]] | ||
|| 19 | |||
|| - | |||
|| - | |||
|| - | |||
|| 800 (4429 with wall kick) | |||
|| Hitgrab | |||
|| Multiple follow-ups, usable on giants | |||
|- | |- | ||
| | |[[File:Karas Ungaikyo.webm|thumb| {{TvC-Colors|green|Ungaikyo}} <br> 236X]] | ||
|| 4 | |||
|| - | |||
|| - | |||
|| - | |||
|| 400 | |||
|| Projectile Reflect/Stagger | |||
|| Reflects projectiles, staggers on ground | |||
|} | |} | ||
===Super Moves=== | ===Super Moves=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| | |[[File:Karas Zaneijin.webm|thumb| {{TvC-Colors|green|Zaneijin}} <br> {{TvC-Colors|green|Ungaikyo}} -> 236XX]] | ||
|| 1+31 | |||
|| - | |||
|| - | |||
|| - | |||
|| 15134 | |||
|| - | |||
|| Full-screen sword sweep, good DHC or crossover move | |||
|- | |- | ||
| | |[[File:Karas Shiranui.webm|thumb| {{TvC-Colors|green|Shiranui}} <br> 623XX]] | ||
|| 1+0 | |||
|| - | |||
|| - | |||
|| - | |||
|| 14600 | |||
|| Counter | |||
|| One of the best counter supers, wide hitbox | |||
|- | |- | ||
| | |[[File:Karas Super Hiei.webm|thumb| {{TvC-Colors|green|Super Hiei Zangetsu}} <br> 63214XX]] | ||
|| 3+30 | |||
|| - | |||
|| - | |||
|| - | |||
|| 20600 | |||
|| OTG | |||
|| Level 3 super, high damage but telegraphed | |||
|} | |} | ||
Revision as of 21:11, 11 September 2024
Introduction
Karas tells the story of Yousuke Otoha, a former yakuza, living in a fictional version of Shinjuku, Tokyo populated by humans and yōkai (Japanese spirits). He is one of the titular karas, humans appointed as superpowered agents of the land. Able to transform into a car, an aircraft, and an armored crusader; the skilled swordsman is to stop his corrupt predecessor, Eko, from taking over Tokyo.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 2 | 20 | - | 540 | - | Jab | |
5 | 2 | 20 | - | 480 | Low | Crouch kick | |
9 | 2 | 25 | - | 920 | - | Sword swipe, decent range | |
10 | 2 | 27 | - | 920 | Low | Sword swipe, good range | |
11 | 10 | 26 | - | 2028 | - | Two sword swipes, good normal | |
12 | 8 | 32 | - | 2060 | Low/Hard Knockdown | Quick 1/4th screen slide, leads to kasha loops | |
25 | - | - | - | 3000 | Hard Knockdown | Unsafe without baroque | |
65 | - | - | - | 3700 | Crumple/Hard Knockdown | Unblockable; baroque required for follow-up | |
13 | 2 | 32 | - | 1840 | Launcher | Pushes Karas forward, good for crossunders | |
4 | 10 | 38 | - | 640 | Overhead | Fast and active | |
8 | 4 | 45 | - | 940 | Overhead | Good hitbox, solid for air control | |
10 | 3 | 44 | - | 2480 | Overhead | Use primarily in combos |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 11 | - | - | - | 3200 | - | j.C animation |
Crossover Combination | 26 | 6 | 21 | - | 2400 | Invulnerable until Karas lands | Narukami animation |
Forward Throw | - | - | - | - | 4174 | Throw | Can link into Level 3 |
Back Throw | - | - | - | - | 4800 | Throw | Can link into Level 3, but be quick |
Air Forward Throw | - | - | - | - | 5600 | Throw | Use as reversal |
Air Back Throw | - | - | - | - | 5600 | Throw | Use as reversal |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
9/10/15 | - | - | - | 2020 | Stagger | Ground causes stagger; loops into Yoinagi | |
7 | - | - | - | 1140 | Soft Knockdown | Follow-up to Kasha, setups for Yasagurama and Yato | |
26 | - | - | - | 3000 | Wall Bounce/Overhead | Causes wall bounce, good for combos | |
7 | - | - | - | 4500 | Hard Knockdown | Leads into Level 3 or baroque for more loops | |
8 | - | - | - | 2300/2907/3679 | - | Shoryuken-style, great hitbox and potential for crossunders | |
19 | - | - | - | 800 (4429 with wall kick) | Hitgrab | Multiple follow-ups, usable on giants | |
4 | - | - | - | 400 | Projectile Reflect/Stagger | Reflects projectiles, staggers on ground |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+31 | - | - | - | 15134 | - | Full-screen sword sweep, good DHC or crossover move | |
1+0 | - | - | - | 14600 | Counter | One of the best counter supers, wide hitbox | |
3+30 | - | - | - | 20600 | OTG | Level 3 super, high damage but telegraphed |