Tatsunoko vs Capcom: Ultimate All Stars/Roll/Combos: Difference between revisions
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| <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span> | | <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span> | ||
|- | |- | ||
| <span style=" | | <span style="color:#bbq;">BBQ (Baroque):</span> || <span style="color:#bbq;">BBQ</span> | ||
|- | |- | ||
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span> | | <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span> | ||
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|[[File:Roll (1).webm|thumb]] | |[[File:Roll (1).webm|thumb]] | ||
| | | | ||
[1] | [1]{{TvC-Colors|blue|A}}   | ||
{{TvC-Colors|yellow|2A}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|2C}}   | |||
{{TvC-Colors|green|Roll Mop up}} (Mashed)   | |||
{{TvC-Colors|bbq|BBQ}}   | |||
{{TvC-Colors|green|Roll Mop up}} (Mashed)   | |||
{{TvC-Colors|green|Roll Mop up Turbo}} | |||
| A ton of unburstable damage; Roll Mop up Turbo is extremely unsafe, so go for the kill or DHC or at the very least have a burst stocked. | || A ton of unburstable damage; Roll Mop up Turbo is extremely unsafe, so go for the kill or DHC or at the very least have a burst stocked. | ||
|- | |- | ||
|[[File:Roll (2).webm|thumb]] | |[[File:Roll (2).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|red|3C}}   | |||
sjc   | sjc   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|red|C}}   | ||
{{TvC-Colors|green|Roll Mop up Turbo}} | |||
| You can do a regular mop up instead of turbo to be safe. | || You can do a regular mop up instead of turbo to be safe. | ||
|- | |- | ||
|[[File:Roll (3).webm|thumb]] | |[[File:Roll (3).webm|thumb]] | ||
| | | | ||
(Mop Charge Stocked)   | (Mop Charge Stocked)   | ||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|red|3C}}   | |||
sjc   | sjc   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|green|Roll Swing}}   | |||
66   | 66   | ||
{{TvC-Colors|red|3C}}   | |||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|red|C}}   | ||
{{TvC-Colors|green|Roll Mop up Turbo}} | |||
| Again, you can regular mop up; any Roll Swing works when the mop is charged; her easiest midscreen relaunch. | || Again, you can regular mop up; any Roll Swing works when the mop is charged; her easiest midscreen relaunch. | ||
|- | |- | ||
|[[File:Roll (4).webm|thumb]] | |[[File:Roll (4).webm|thumb]] | ||
| | | | ||
(Mop Charge Stocked)   | (Mop Charge Stocked)   | ||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|green|Roll Swing}}   | |||
{{TvC-Colors|green|Roll Mop up Turbo}} | |||
| Quick confirm to super. | || Quick confirm to super. | ||
|- | |- | ||
|[[File:Roll (5).webm|thumb]] | |[[File:Roll (5).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|3C}}   | |||
sjc   | sjc   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|yellow|Medium Roll Swing}}   | |||
{{TvC-Colors|bbq|BBQ}}   | |||
Air dash   | Air dash   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|red|3C}}   | |||
sjc   | sjc   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|green|Roll Swing}} | |||
| Roll's midscreen relaunch; the j.B is a very tight link and has to hit right before Roll touches the ground. | || Roll's midscreen relaunch; the j.B is a very tight link and has to hit right before Roll touches the ground. | ||
|- | |- | ||
|[[File:Roll (6).webm|thumb]] | |[[File:Roll (6).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|green|Roll Swing}}   | |||
{{TvC-Colors|green|Roll Splash}}   | |||
{{TvC-Colors|green|Roll Super Mop up Turbo}} | |||
| Another easy confirm. | || Another easy confirm. | ||
|- | |- | ||
|[[File:Roll (7).webm|thumb]] | |[[File:Roll (7).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|red|3C}}   | |||
sjc   | sjc   | ||
j. | j.{{TvC-Colors|blue|A}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|yellow|Medium Roll Swing}}   | |||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|red|3C}}   | |||
sjc   | sjc   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|green|Roll Swing}}   | |||
{{TvC-Colors|green|Roll Mop up}}   | |||
{{TvC-Colors|green|Roll Mop up Turbo}} | |||
| Corner relaunch; again Roll has to basically be touching the ground when the j.B is active. | || Corner relaunch; again Roll has to basically be touching the ground when the j.B is active. | ||
|- | |- | ||
|[[File:Roll (8).webm|thumb]] | |[[File:Roll (8).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|red|6B}}   | |||
{{TvC-Colors|yellow|Medium Roll Swing}}   | |||
{{TvC-Colors|green|Roll Mop up Turbo}} | |||
| Sneaky setup to hit the super; you can omit the Roll Swing and just use her level 3 to be safe, but if you need the kill, here's a quick one. | || Sneaky setup to hit the super; you can omit the Roll Swing and just use her level 3 to be safe, but if you need the kill, here's a quick one. | ||
|- | |- | ||
|{{#ev:youtube|https://www.youtube.com/watch?v=tEMkhiMr1pU|300x250}} | |{{#ev:youtube|https://www.youtube.com/watch?v=tEMkhiMr1pU|300x250}} |
Revision as of 14:55, 11 September 2024
Legend
Legend | |
---|---|
Light Attack (A): | Blue |
Medium Attack (B): | Yellow |
Heavy Attack (C): | Red |
Special Moves: | Green |
BBQ (Baroque): | BBQ |
Partner Assist: | White |
Combos
Move | Inputs | Notes |
---|---|---|
[1]A 2A 2B 2C Roll Mop up (Mashed) BBQ Roll Mop up (Mashed) Roll Mop up Turbo |
A ton of unburstable damage; Roll Mop up Turbo is extremely unsafe, so go for the kill or DHC or at the very least have a burst stocked. | |
A B C 3C sjc j.B j.B j.C Roll Mop up Turbo |
You can do a regular mop up instead of turbo to be safe. | |
(Mop Charge Stocked) A B 2B C 3C sjc j.B j.B Roll Swing 66 3C j.B j.B j.C Roll Mop up Turbo |
Again, you can regular mop up; any Roll Swing works when the mop is charged; her easiest midscreen relaunch. | |
(Mop Charge Stocked) A B 2B C Roll Swing Roll Mop up Turbo |
Quick confirm to super. | |
B 2B 3C sjc j.B Medium Roll Swing BBQ Air dash j.B 3C sjc j.B j.B Roll Swing |
Roll's midscreen relaunch; the j.B is a very tight link and has to hit right before Roll touches the ground. | |
Roll Swing Roll Splash Roll Super Mop up Turbo |
Another easy confirm. | |
A B 2B C 3C sjc j.A j.B j.B Medium Roll Swing j.B 3C sjc j.B j.B Roll Swing Roll Mop up Roll Mop up Turbo |
Corner relaunch; again Roll has to basically be touching the ground when the j.B is active. | |
6B Medium Roll Swing Roll Mop up Turbo |
Sneaky setup to hit the super; you can omit the Roll Swing and just use her level 3 to be safe, but if you need the kill, here's a quick one. | |
Full combo video for more advanced tactics. |