Tatsunoko vs Capcom: Ultimate All Stars/Ryu/Combos: Difference between revisions
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(TvC Ryu Combos done) |
(→Combos: Felt the TK Extension was lacking in a sense, updated to seem a bit more complete without giving away the optimal) |
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[[File:Ryu | [[File:TvC Ryu TK Extension.webm|thumb]] | ||
|A B 2B C 6C '''Light Hado''' BBQ '''TK Heavy Tatsu''' A A B 2B | |A B 2B C 6C '''Light Hado''' BBQ '''TK Heavy Tatsu''' A A B 2B C 2C 6C '''Heavy Donkey Kick''' A A B 2B C 2C 6C '''Heavy Tatsu''' || Example of Ryu's TK Tatsu follow up, as long as the opponent is grounded he can extend and push to the corner with this | ||
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Revision as of 09:13, 13 March 2023
Combos
Move | Inputs | Notes |
---|---|---|
A B C 3C sjc j.B j.B j.C | Basic combo | |
A B 2B C 6C Heavy Tatsu | Easy knockdown combo | |
A B 2B C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu | Universal BnB, Heavy Donkey is the starter for most if not all of his combos, learn this one | |
A B 2C C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu BBQ 66 A A B 2B C 2C 6C Heavy Tatsu | BBQ extension | |
ShinShoryu M Tatsu 2A 5B C 6C Heavy Tatsu | Corner Followup for Shin Shoryu | |
Shin Shoryu Light Hado 66 66 B 6C Heavy Tatsu | Midscreen followup for Shin Shoryu | |
A B 2B C 6C Light Hado BBQ TK Heavy Tatsu A A B 2B C 2C 6C Heavy Donkey Kick A A B 2B C 2C 6C Heavy Tatsu | Example of Ryu's TK Tatsu follow up, as long as the opponent is grounded he can extend and push to the corner with this | |
6B Light Donkey Kick A B 2B C 2C 6C Heavy Tatsu | Follow up from 6B, only light donkey kick works without baroque, if fully midscreen you can only follow with Shinkuu hadouken or a partner, but closer to the wall you can run up and combo |