(→Special Moves: Edited follow up moves for clarity) |
(Karas bio changed, videos added) |
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{{TVC Character Intro|char=Karas|content= | {{TVC Character Intro|char=Karas|content= | ||
==Introduction== | ==Introduction== | ||
Karas tells the story of Yousuke Otoha, a former yakuza, living in a fictional version of Shinjuku, Tokyo populated by humans and yōkai (Japanese spirits). He is one of the titular karas, humans appointed as superpowered agents of the land. Able to transform into a car, an aircraft, and an armored crusader; the skilled swordsman is to stop his corrupt predecessor, Eko, from taking over Tokyo. | |||
==Gameplay== | ==Gameplay== | ||
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! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ||
|- | |- | ||
| '''5A''' || 5 || 2 || 20 || - || 540 || - || Jab. | |[[File:Karas 5A.webm|thumb| '''5A''']] || 5 || 2 || 20 || - || 540 || - || Jab. | ||
|- | |- | ||
| '''2A''' || 5 || 2 || 20 || - || 480 || low || crouch kick | |[[File:Karas 2A.webm|thumb| '''2A''' ]]|| 5 || 2 || 20 || - || 480 || low || crouch kick | ||
|- | |- | ||
| '''5B''' || 9 || 2 || 25 || - || 920 || - || Sword swipe, decent range | | [[File:Karas 5B.webm|thumb|'''5B''']]|| 9 || 2 || 25 || - || 920 || - || Sword swipe, decent range | ||
|- | |- | ||
| '''2B''' || 10 || 2 || 27 || - || 920 || Low || Gets down and does a swipe with his sword. Fairly good range | |[[File:Karas 2B.webm|thumb| '''2B''']] || 10 || 2 || 27 || - || 920 || Low || Gets down and does a swipe with his sword. Fairly good range | ||
|- | |- | ||
| '''5C''' || 11 || 10 || 26 || - || 2028 || - || Takes two swipes with his sword, also a good normal | | [[File:Karas 5C.webm|thumb|'''5C''']]|| 11 || 10 || 26 || - || 2028 || - || Takes two swipes with his sword, also a good normal | ||
|- | |- | ||
| '''2C''' || 12 || 8 || 32 || - || 2060 || Low/Hard Knockdown|| Quick little 1/4th screen slide, leads to kasha loops | |[[File:Karas 2C.webm|thumb| '''2C''']] || 12 || 8 || 32 || - || 2060 || Low/Hard Knockdown|| Quick little 1/4th screen slide, leads to kasha loops | ||
|- | |- | ||
| '''6C''' || 25 || - || - || - || 3000 || Hard knockdown || Karas poses then teleports to swing his sword, leads to hard knockdown. Massively unsafe without baroque. | | [[File:Karas 6C.webm|thumb|'''6C''']] || 25 || - || - || - || 3000 || Hard knockdown || Karas poses then teleports to swing his sword, leads to hard knockdown. Massively unsafe without baroque. | ||
|- | |- | ||
| '''6[C]''' || 65 || - || - || - || 3700 || Crumple/Hardknockdown|| Karas poses then teleports to swing his sword, except this time it's unblockable. You HAVE to baroque as soon as it hits if you want to follow it up. If you wait a frame too late, the opponent becomes invincible until wakeup. | | [[File:Karas 6C Unblock.webm|thumb|'''6[C]''']] || 65 || - || - || - || 3700 || Crumple/Hardknockdown|| Karas poses then teleports to swing his sword, except this time it's unblockable. You HAVE to baroque as soon as it hits if you want to follow it up. If you wait a frame too late, the opponent becomes invincible until wakeup. | ||
|- | |- | ||
|[[File:Karas 3C.webm|thumb| '''3C''']] || 13 || 2 || 32 || - || 1840|| Launcher || Pushes karas forward a little bit, good for crossunders, otherwise it's a launcher. | |||
| '''3C''' || 13 || 2 || 32 || - || 1840|| Launcher || Pushes karas forward a little bit, good for crossunders, otherwise it's a launcher. | |||
|- | |- | ||
| '''j.A''' || 4 || 10 || 38 || - || 640 || Overhead || Extremely fast extremely active | |[[File:Karas jA.webm|thumb| '''j.A''']] || 4 || 10 || 38 || - || 640 || Overhead || Extremely fast extremely active | ||
|- | |- | ||
| '''j.B''' || 8 || 4 || 45 || - || 940|| Overhead || Very good hitbox, worth using | | [[File:Karas jB.webm|thumb|'''j.B''' ]]|| 8 || 4 || 45 || - || 940|| Overhead || Very good hitbox, worth using | ||
|- | |- | ||
| '''j.C''' || 10 || 3 || 44 || - || 2480 || Overhead || Fast for a j.C but the hitbox is...not great, use in combos | | [[File:Karas jC.webm|thumb|'''j.C''']] || 10 || 3 || 44 || - || 2480 || Overhead || Fast for a j.C but the hitbox is...not great, use in combos | ||
|} | |} | ||
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|- | |- | ||
| '''Kasha''' <br> [4]->6X|| 9/10/15| - || - || - || - || 2020 || (Ground) Stagger || Karas dashes foward, on ground it causes stagger. '''''2C-> A Kasha''''' can be looped to carry to wall. Links to '''''Yoinagi''''' | |[[File:KarasKasha.webm|thumb| '''Kasha''' <br> [4]->6X]]|| 9/10/15| - || - || - || - || 2020 || (Ground) Stagger || Karas dashes foward, on ground it causes stagger. '''''2C-> A Kasha''''' can be looped to carry to wall. Links to '''''Yoinagi''''' | ||
|- | |- | ||
| '''''Yoinagi''''': <br> '''''Kasha''''' -> 236X|| 7|| - || - || - || 1140 || OTG || Follow up to kasha, has no real purpose other than setting up '''''Yasagurama''''' and '''''yato''''' | |[[File:Karas Yoinagi.webm|thumb| '''''Yoinagi''''': <br> '''''Kasha''''' -> 236X]]|| 7|| - || - || - || 1140 || OTG || Follow up to kasha, has no real purpose other than setting up '''''Yasagurama''''' and '''''yato''''' | ||
|- | |- | ||
| '''''Yasagurama''''': <br> '''Yoinagi'''-> 6C || 26 || - || - || - || 3000 || Wallbounce/Overhead|| Karas flips over bonks you on the head. Causes wall bounce, good for combos and some mixups | | [[File:Karas Yasagurama.webm|thumb|'''''Yasagurama''''': <br> '''Yoinagi'''-> 6C]] || 26 || - || - || - || 3000 || Wallbounce/Overhead|| Karas flips over bonks you on the head. Causes wall bounce, good for combos and some mixups | ||
|- | |- | ||
| '''''Yato''''': <br> '''Yoinagi'''--> 46X|| 7|| - || - || - || 4500|| Hard Knockdown || Strong damage, causes knockdown, leads to level 3 or can be baroqued for more Kasha loops. On block you can baroque and dash for a mixup, or baroque j.A | | [[File:Karas Yato.webm|thumb|'''''Yato''''': <br> '''Yoinagi'''--> 46X]]|| 7|| - || - || - || 4500|| Hard Knockdown || Strong damage, causes knockdown, leads to level 3 or can be baroqued for more Kasha loops. On block you can baroque and dash for a mixup, or baroque j.A | ||
|- | |- | ||
|[[File:Karas Narukami.webm|thumb| '''Narukami''' <br> 623X]]|| 8|| - || - || - || 2300/2907/3679|| - || Shoryuken, but the hitbox on this is insane. Moves karas foward a tiny bit you can do some ugly crossunders | |||
| '''Narukami''' <br> 623X|| 8|| - || - || - || 2300/2907/3679|| - || Shoryuken, but the hitbox on this is insane. Moves karas foward a tiny bit you can do some ugly crossunders | |||
|- | |- | ||
| '''Tobimizuchi''' <br> 63214X|| 19 || - || -|| - || 800 (4429 if wallkick)|| Hitgrab|| Karas nails the opponent with a chain, at this point he can perform some followups | | '''Tobimizuchi''' <br> 63214X <br>[[File:Karas Tobi.webm|thumb|No Input]]<br>[[File:Karas Tobi 6X.webm|thumb|'''6X''']]<br>[[File:Karas Tobi 4A.webm|thumb|'''4A''']]<br>[[File:Karas Tobi 4B.webm|thumb|'''4B''']]<br>[[File:Karas Tobi 4C.webm|thumb|'''4C''']]|| 19 || - || -|| - || 800 (4429 if wallkick)|| Hitgrab|| Karas nails the opponent with a chain, at this point he can perform some followups | ||
*'''''236X''''' causes a wall kick where Karas will put the opponent on the ground, follow up with 2B if you do this | *'''''236X''''' causes a wall kick where Karas will put the opponent on the ground, follow up with 2B if you do this | ||
*'''''214A''''' will pull them close to karas along the ground | *'''''214A''''' will pull them close to karas along the ground | ||
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'''''Useable on giants''''' | '''''Useable on giants''''' | ||
|- | |- | ||
| '''Ungaikyo''' <br> 236X|| 4|| - || - || - || 400|| Projectile Reflect|| Karas summons his inner vergil and spins his sword in front of him, very annoying, very active, reflects projectiles. A really good attack. | | '''Ungaikyo''' <br> 236X <br> [[File:Karas Ungaikyo.webm|thumb]]|| 4|| - || - || - || 400|| Projectile Reflect/Stagger|| Karas summons his inner vergil and spins his sword in front of him, very annoying, very active, reflects projectiles, staggers on ground. A really good attack. | ||
|- | |- | ||
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|- | |- | ||
| '''Zaneijin''' <br> '''''Ungaikyo''''' -> 236XX || 1+31 || - || - || - || 15134|| - || Verg-I mean Karas spins his sword then sweeps the screen a bit. Really annoying and good super. On rare occasions it may drop, and if you throw this out without a setup and it whiffs it's massively unsafe. Great for DHC or crossovers. | | '''Zaneijin''' <br> '''''Ungaikyo''''' -> 236XX <br>[[File:Karas Zaneijin.webm|thumb]]|| 1+31 || - || - || - || 15134|| - || Verg-I mean Karas spins his sword then sweeps the screen a bit. Really annoying and good super. On rare occasions it may drop, and if you throw this out without a setup and it whiffs it's massively unsafe. Great for DHC or crossovers. | ||
|- | |- | ||
| '''Shiranui''' <br> 623XX || 1+0 || - || - || - || 14600 || Counter|| Arguably one of the better counter supers in the game. like the rest, baroque is disabled for a few frames, but Karas has a much wider hitbox to avoid | | '''Shiranui''' <br> 623XX <br> [[File:Karas Shiranui.webm|thumb]]|| 1+0 || - || - || - || 14600 || Counter|| Arguably one of the better counter supers in the game. like the rest, baroque is disabled for a few frames, but Karas has a much wider hitbox to avoid | ||
|- | |- | ||
| '''Super Hiei Zangetsu''' <br> 63214XX|| 3+30 || - || - || - || 20600 || OTG ||Karas summons the crow, ties you up before slicing you in half before the full moon. A really cool super. Highly telegraphed so you need to have Level 3 setups ready | | '''Super Hiei Zangetsu''' <br> 63214XX <br>[[File:Karas Super Hiei.webm|thumb]]|| 3+30 || - || - || - || 20600 || OTG ||Karas summons the crow, ties you up before slicing you in half before the full moon. A really cool super. Highly telegraphed so you need to have Level 3 setups ready | ||
|} | |} | ||
Revision as of 13:04, 29 November 2021
Introduction
Karas tells the story of Yousuke Otoha, a former yakuza, living in a fictional version of Shinjuku, Tokyo populated by humans and yōkai (Japanese spirits). He is one of the titular karas, humans appointed as superpowered agents of the land. Able to transform into a car, an aircraft, and an armored crusader; the skilled swordsman is to stop his corrupt predecessor, Eko, from taking over Tokyo.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 2 | 20 | - | 540 | - | Jab. | |
5 | 2 | 20 | - | 480 | low | crouch kick | |
9 | 2 | 25 | - | 920 | - | Sword swipe, decent range | |
10 | 2 | 27 | - | 920 | Low | Gets down and does a swipe with his sword. Fairly good range | |
11 | 10 | 26 | - | 2028 | - | Takes two swipes with his sword, also a good normal | |
12 | 8 | 32 | - | 2060 | Low/Hard Knockdown | Quick little 1/4th screen slide, leads to kasha loops | |
25 | - | - | - | 3000 | Hard knockdown | Karas poses then teleports to swing his sword, leads to hard knockdown. Massively unsafe without baroque. | |
65 | - | - | - | 3700 | Crumple/Hardknockdown | Karas poses then teleports to swing his sword, except this time it's unblockable. You HAVE to baroque as soon as it hits if you want to follow it up. If you wait a frame too late, the opponent becomes invincible until wakeup. | |
13 | 2 | 32 | - | 1840 | Launcher | Pushes karas forward a little bit, good for crossunders, otherwise it's a launcher. | |
4 | 10 | 38 | - | 640 | Overhead | Extremely fast extremely active | |
8 | 4 | 45 | - | 940 | Overhead | Very good hitbox, worth using | |
10 | 3 | 44 | - | 2480 | Overhead | Fast for a j.C but the hitbox is...not great, use in combos |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 11 | - | - | - | 3200 | - | |
Counter Tag | 26 | 6 | 21 | - | 2400 | - | |
Forward Throw | - | - | - | - | 4174 | Throw | Can link level 3 from throw |
Back Throw | - | - | - | - | 4800 | Throw | Can link level 3 from throw but be quick with it |
Air Forward Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Air Back Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
- | - | - | - | 2020 | (Ground) Stagger | Karas dashes foward, on ground it causes stagger. 2C-> A Kasha can be looped to carry to wall. Links to Yoinagi | |
7 | - | - | - | 1140 | OTG | Follow up to kasha, has no real purpose other than setting up Yasagurama and yato | |
26 | - | - | - | 3000 | Wallbounce/Overhead | Karas flips over bonks you on the head. Causes wall bounce, good for combos and some mixups | |
7 | - | - | - | 4500 | Hard Knockdown | Strong damage, causes knockdown, leads to level 3 or can be baroqued for more Kasha loops. On block you can baroque and dash for a mixup, or baroque j.A | |
8 | - | - | - | 2300/2907/3679 | - | Shoryuken, but the hitbox on this is insane. Moves karas foward a tiny bit you can do some ugly crossunders | |
Tobimizuchi 63214X |
19 | - | - | - | 800 (4429 if wallkick) | Hitgrab | Karas nails the opponent with a chain, at this point he can perform some followups
Useable on giants |
Ungaikyo 236X |
4 | - | - | - | 400 | Projectile Reflect/Stagger | Karas summons his inner vergil and spins his sword in front of him, very annoying, very active, reflects projectiles, staggers on ground. A really good attack. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Zaneijin Ungaikyo -> 236XX |
1+31 | - | - | - | 15134 | - | Verg-I mean Karas spins his sword then sweeps the screen a bit. Really annoying and good super. On rare occasions it may drop, and if you throw this out without a setup and it whiffs it's massively unsafe. Great for DHC or crossovers. |
Shiranui 623XX |
1+0 | - | - | - | 14600 | Counter | Arguably one of the better counter supers in the game. like the rest, baroque is disabled for a few frames, but Karas has a much wider hitbox to avoid |
Super Hiei Zangetsu 63214XX |
3+30 | - | - | - | 20600 | OTG | Karas summons the crow, ties you up before slicing you in half before the full moon. A really cool super. Highly telegraphed so you need to have Level 3 setups ready |