Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-2: Difference between revisions
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| '''2B''' || 7 || 3 || 18 || - || 1680 || - || Swipes above her head, could be anti-air but it's iffy | | '''2B''' || 7 || 3 || 18 || - || 1680 || - || Swipes above her head, could be anti-air but it's iffy | ||
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| '''3B''' || 12 || 9 || 16 || - || 1680 || Low || Ai slides across the floor. Massively unsafe. However you can do something like '''''Yatter Shield -> A ->B -> 3B -> P''''' which will crossunder the opponent. | |||
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| '''5C''' || 11|| 5 || 26 || - || 2100 || - || Combo filler | | '''5C''' || 11|| 5 || 26 || - || 2100 || - || Combo filler | ||
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Revision as of 11:53, 5 November 2021
Introduction
Ai-Chan, the girlfriend of the tinkerer turned superhero is here to bully people with a robot
Gameplay
Strengths | Weaknesses |
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Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A | 6 | 3 | 13 | - | 730 | - | Long reaching jab, nice |
2A | 6 | 2 | 13 | - | 730 | - | Little kick |
5B | 8 | 8 | 13 | - | 1767 | - | Decent reaching medium, hits three times, good damage |
2B | 7 | 3 | 18 | - | 1680 | - | Swipes above her head, could be anti-air but it's iffy |
3B | 12 | 9 | 16 | - | 1680 | Low | Ai slides across the floor. Massively unsafe. However you can do something like Yatter Shield -> A ->B -> 3B -> P which will crossunder the opponent. |
5C | 11 | 5 | 26 | - | 2100 | - | Combo filler |
5[C] | 54 | 5 | 24 | - | 3000 | Unblockable | Ai charges up her wand and lets loose, unblockable, needs baroque to follow up |
2C | 11 | 4 | 26 | - | 2100 | - | Ai leans down and wacks em with the stick, good AA properties |
2[C] | 55 | 4 | 26 | - | 3000 | Unblockable | Another unblockable |
3C | 10 | 3 | 36 | - | 2240 | Launcher | Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents. |
j.A | 6 | 3 | 29 | - | 800 | - | Small little air jab, don't worry about this, nobody cares |
j.B | 10 | 22 | 16 | - | 1560 | Overhead | This normal makes this whole character, Ai spinds her wand in front of her and everything else just has to deal with it. There is very very little challenging it unless you know your character's hitboxes very very well. |
j.C | 11 | 4 | - | - | 2400 | Overhead | And then we have this, it's okay I guess |
j.[C] | 25 | 4 | - | - | 3000 | Overhead | Her quickest unblockable |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 17 | - | - | - | 2320 | - | |
Counter Tag | 26 | 1 | - | - | 2320 | - | |
Forward Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Back Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Air Forward Throw | - | - | - | - | 4586 | Throw | |
Air Back Throw | - | - | - | - | 4586 | Throw |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
YatterShield 214X |
3 | - | 13/15/14 | - | 300 | Stagger/Projectile Reflect | 3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.
If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backwards and the hitbox reaches deep within AI, on the ground it causes stagger. If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate it's own projectile and this new projectile seemingly has infinite projectile durability on top of that. The shield has saved so many matches for Y-2 players |
Yatterstep 236X |
- | - | - | - | 2220 | - | Next on the list of dumb things is yatter step, when you press this button yatter-2 does a dash.
There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine. |
Yatterswing [4]->6X |
- | - | - | - | - | stagger | Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. can be used to close off areas of the screen
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Yattersplash Mash X |
- | - | - | - | 2600/3200 | - | Ai-chan starts stabbing wildly, if done in the air it slows her momentum
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Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Super Passion 236XX |
7+10 | - | - | - | 6598/10422/13155 | - | Ai generates an electric heart, holding it causes it to grow bigger. the small heart bounces around the stage, but the bigger heart falls slowly in front of her. |
Omotchama 623XX |
27+0 | - | - | - | - | - | AKA "The Dreamruiner", Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random. So on one hand he can ruin Ai's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly. |
This Week's Surprise Robots 214X |
7+9 | - | - | - | 21745 (Mashed): 45359 | - | Ai slides across the floor and hops on yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game |