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| gamename = Tatsunoko vs Capcom: Ultimate All Stars | | gamename = Tatsunoko vs Capcom: Ultimate All Stars | ||
| abbreviation = TVC | | abbreviation = TVC | ||
| image = | | image = TVC_Cover_Art.jpg | ||
| developer = Capcom | | developer = Capcom | ||
| system = ''Cross Generation of Heroes''<br>Arcade<br>JP: December 2008<br>Wii<br>JP: December 11, 2008 | | system = ''Cross Generation of Heroes''<br>Arcade<br>JP: December 2008<br>Wii<br>JP: December 11, 2008 | ||
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}} | }} | ||
[[File:TVC_Logo.png| 400px]] | |||
== Introduction == | == Introduction == | ||
Tatsunoko V.S. Capcom: Ultimate All Stars is the latest Capcom fighter in the V.S. (versus) series. This is an update from the last version, Tatsunoko V.S. Capcom: Cross Generation of Heroes (Japanese version only). CGoH (the abbreviation for "Cross Generation of Heroes") was also released in the arcades in Japan (and you might find a few in the U.S. arcades) on December 11th, 2008. People that are familiar with the Marvel V.S. Capcom (and 2) series should feel right at home with this port. Instead of the Capcom team fighting against good old Marvel, they're fighting the Tatsunoko side. This installment of the V.S. series reintroduces super jumping, air combos, advanced guard, and a new way to extend combos, called Baroques. Also, this time around, UAS (the abbreviation for "Ultimate All Stars") added five additional characters (three from the Tatsunoko side, and two from the Capcom side), online wi-fi battles, two additional colors for each character, and a small bonus shooting game. The previous roster has been tweaked from small (but very important and significant ways) to great differences (either improved or nerfed-or toned down) for each character. | Tatsunoko V.S. Capcom: Ultimate All Stars is the latest Capcom fighter in the V.S. (versus) series. This is an update from the last version, Tatsunoko V.S. Capcom: Cross Generation of Heroes (Japanese version only). CGoH (the abbreviation for "Cross Generation of Heroes") was also released in the arcades in Japan (and you might find a few in the U.S. arcades) on December 11th, 2008. People that are familiar with the Marvel V.S. Capcom (and 2) series should feel right at home with this port. Instead of the Capcom team fighting against good old Marvel, they're fighting the Tatsunoko side. This installment of the V.S. series reintroduces super jumping, air combos, advanced guard, and a new way to extend combos, called Baroques. Also, this time around, UAS (the abbreviation for "Ultimate All Stars") added five additional characters (three from the Tatsunoko side, and two from the Capcom side), online wi-fi battles, two additional colors for each character, and a small bonus shooting game. The previous roster has been tweaked from small (but very important and significant ways) to great differences (either improved or nerfed-or toned down) for each character. |
Revision as of 23:24, 2 October 2021
Tatsunoko vs Capcom: Ultimate All Stars (TVC) | |
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Developers |
Capcom |
Systems |
Cross Generation of Heroes |
Ultimate All-Stars (Wii) NA: January 26, 2010 JP: January 28, 2010 EU: January 29, 2010 | |
Online Play |
Dolphin Emulator |
Community Channels |
Introduction
Tatsunoko V.S. Capcom: Ultimate All Stars is the latest Capcom fighter in the V.S. (versus) series. This is an update from the last version, Tatsunoko V.S. Capcom: Cross Generation of Heroes (Japanese version only). CGoH (the abbreviation for "Cross Generation of Heroes") was also released in the arcades in Japan (and you might find a few in the U.S. arcades) on December 11th, 2008. People that are familiar with the Marvel V.S. Capcom (and 2) series should feel right at home with this port. Instead of the Capcom team fighting against good old Marvel, they're fighting the Tatsunoko side. This installment of the V.S. series reintroduces super jumping, air combos, advanced guard, and a new way to extend combos, called Baroques. Also, this time around, UAS (the abbreviation for "Ultimate All Stars") added five additional characters (three from the Tatsunoko side, and two from the Capcom side), online wi-fi battles, two additional colors for each character, and a small bonus shooting game. The previous roster has been tweaked from small (but very important and significant ways) to great differences (either improved or nerfed-or toned down) for each character.
I stated in the CGoH's wiki that this game would unlikely ever see a U.S. release. Obviously, I was wrong. Thanks to many fans and hardcore gamers (along with Seth Killian's demand for a U.S. release), this game is in our hands! However, there was no arcade release for this version in Japan. Also, a character had to be sacrificed in order for a U.S. version to exist: Hakusho Daimao.
On that note, lets get started with the guide, and I hope this is a great place to start you off in this wonderful and enjoyable fighter! ^_^