Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-2: Difference between revisions

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=Moves List=
=Moves List=
==Normal Moves==
{| class = wikitable style="text-align: center;"
! Move
|| Startup
|| Active
|| Recovery
|| Block Adv
|| Damage <br> (Billions)
|| Properties
|| Notes
|-
| [[File:Y2 5A.webm|thumb|{{TvC-Colors|blue|5A}}]]
|| 6
|| 3
|| 13
|| -
|| 730
|| -
|| Long reaching jab, nice
|-
| [[File:Y2 2A.webm|thumb|{{TvC-Colors|blue|2A}}]]
|| 6
|| 2
|| 13
|| -
|| 730
|| -
|| Little kick
|-
| [[File:Y2 5B.webm|thumb|{{TvC-Colors|yellow|5B}}]]
|| 8
|| 8
|| 13
|| -
|| 1767
|| -
|| Decent reaching medium, hits three times, good damage
|-
| [[File:Y2 2B.webm|thumb|{{TvC-Colors|yellow|2B}}]]
|| 7
|| 3
|| 18
|| -
|| 1680
|| -
|| Swipes above her head, could be anti-air but it's iffy
|-
| [[File:Y2 3B.webm|thumb|{{TvC-Colors|yellow|3B}}]]
|| 12
|| 9
|| 16
|| -
|| 1680
|| Low
|| Ai slides across the floor. Massively unsafe. However, you can do something like {{TvC-Colors|green|Yatter Shield}} -> {{TvC-Colors|blue|A}} -> {{TvC-Colors|yellow|B}} -> {{TvC-Colors|yellow|3B}} -> P, which will cross under the opponent.
|-
| [[File:Y25C.webm|thumb|{{TvC-Colors|red|5C}}]]
|| 11
|| 5
|| 26
|| -
|| 2100
|| -
|| Combo filler
|-
| [[File:Y2 5-c-.webm|thumb|{{TvC-Colors|red|5[C]}}]]
|| 54
|| 5
|| 24
|| -
|| 3000
|| Unblockable/Dash Cancellable during charge
|| Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging.
|-
| [[File:Y2 2C.webm|thumb|{{TvC-Colors|red|2C}}]]
|| 11
|| 4
|| 26
|| -
|| 2100
|| -
|| Ai leans down and whacks them with the stick, good AA properties.
|-
| [[File:Y2 2-C-.webm|thumb|{{TvC-Colors|red|2[C]}}]]
|| 55
|| 4
|| 26
|| -
|| 3000
|| Unblockable/Dash Cancellable during charge
|| Another unblockable, dash cancellable during charge.
|-
| [[File:Y2 3C.webm|thumb|{{TvC-Colors|red|3C}}]]
|| 10
|| 3
|| 36
|| -
|| 2240
|| Launcher
|| Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents.
|-
| [[File:Y2 jA.webm|thumb|{{TvC-Colors|blue|j.A}}]]
|| 6
|| 3
|| 29
|| -
|| 800
|| -
|| Small little air jab, don’t worry about this, nobody cares.
|-
| [[File:Y2 jB.webm|thumb|{{TvC-Colors|yellow|j.B}}]]
|| 10
|| 22
|| 16
|| -
|| 1560
|| Overhead
|| This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well.
|-
| [[File:Y2 jC.webm|thumb|{{TvC-Colors|red|j.C}}]]
|| 11
|| 4
|| -
|| -
|| 2400
|| Overhead
|| And then we have this, it’s okay, I guess.
|-
| [[File:Y2 j-C-.webm|thumb|{{TvC-Colors|red|j.[C]}}]]
|| 25
|| 4
|| -
|| -
|| 3000
|| Overhead
|| Her quickest unblockable.
|}


===Universal Mechanics===
{| class = wikitable style="text-align: center;"
! Move
|| Startup
|| Active
|| Recovery
|| Block Adv
|| Damage <br> (Billions)
|| Properties
|| Notes
|-
| '''VAR starter'''
|| 17
|| -
|| -
|| -
|| 2320
|| -
||
|-
| '''Crossover Counter'''
|| 26
|| 1
|| -
|| -
|| 2320
|| -
||
|-
| '''Forward Throw'''
|| -
|| -
|| -
|| -
|| 3930
|| Throw
|| Can follow with {{TvC-Colors|green|YatterStep}} -> {{TvC-Colors|red|C}}
|-
| '''Back Throw'''
|| -
|| -
|| -
|| -
|| 3930
|| Throw
|| Can follow with {{TvC-Colors|green|YatterStep}} -> {{TvC-Colors|red|C}}
|-
| '''Air Forward Throw'''
|| -
|| -
|| -
|| -
|| 4586
|| Throw
||
|-
| '''Air Back Throw'''
|| -
|| -
|| -
|| -
|| 4586
|| Throw
||
|}


===Special Moves===
{{TvCOverviewHeader
{| class = wikitable style="text-align: center;"
|header=Normal Moves
! Move
|move={{TvC-Colors|blue|5A}}<br>[[File:Y2 5A.webm|thumb]]
|| Startup
|startup=6
|| Active
|active=3
|| Recovery
|recovery=13
|| Block Adv
|blockadv=-
|| Damage <br> (Billions)
|damage=730
|| Properties
|properties=-
|| Notes
|notes=Long reaching jab, nice
|-
}}
| [[File:Y2 Yattershield.webm|thumb|{{TvC-Colors|green|YatterShield}}]]  
 
|| 3  
{{TvCOverview
|| -  
|move={{TvC-Colors|blue|2A}} <br>[[File:Y2 2A.webm|thumb]]
|| 13/15/14  
|startup=6
|| -  
|active=2
|| 300  
|recovery=13
|| Stagger/Projectile Reflect  
|blockadv=-
|3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.
|damage=730
|properties=-
|notes=Little kick
}}
 
{{TvCOverview
|move={{TvC-Colors|yellow|5B}} <br>[[File:Y2 5B.webm|thumb]]
|startup=8
|active=8
|recovery=13
|blockadv=-
|damage=1767
|properties=-
|notes=Decent reaching medium, hits three times, good damage
}}
 
{{TvCOverview
|move={{TvC-Colors|yellow|2B}} <br>[[File:Y2 2B.webm|thumb]]
|startup=7
|active=3
|recovery=18
|blockadv=-
|damage=1680
|properties=-
|notes=Swipes above her head, could be anti-air but it's iffy
}}
 
{{TvCOverview
|move={{TvC-Colors|yellow|3B}} <br>[[File:Y2 3B.webm|thumb]]
|startup=12
|active=9
|recovery=16
|blockadv=-
|damage=1680
|properties=Low
|notes=Ai slides across the floor. Massively unsafe. However, you can do something like {{TvC-Colors|green|Yatter Shield}} -> {{TvC-Colors|blue|A}} -> {{TvC-Colors|yellow|B}} -> {{TvC-Colors|yellow|3B}} -> P, which will cross under the opponent.
}}
 
{{TvCOverview
|move={{TvC-Colors|red|5C}} <br>[[File:Y25C.webm|thumb]]
|startup=11
|active=5
|recovery=26
|blockadv=-
|damage=2100
|properties=-
|notes=Combo filler
}}
 
{{TvCOverview
|move={{TvC-Colors|red|5[C]}} <br>[[File:Y2 5-c-.webm|thumb]]
|startup=54
|active=5
|recovery=24
|blockadv=-
|damage=3000
|properties=Unblockable/Dash Cancellable during charge
|notes=Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging.
}}
 
{{TvCOverview
|move={{TvC-Colors|red|2C}} <br>[[File:Y2 2C.webm|thumb]]
|startup=11
|active=4
|recovery=26
|blockadv=-
|damage=2100
|properties=-  
|notes=Ai leans down and whacks them with the stick, good AA properties.
}}
 
{{TvCOverview
|move={{TvC-Colors|red|2[C]}} <br>[[File:Y2 2-C-.webm|thumb]]
|startup=55
|active=4
|recovery=26
|blockadv=-
|damage=3000
|properties=Unblockable/Dash Cancellable during charge
|notes=Another unblockable, dash cancellable during charge.
}}
 
{{TvCOverview
|move={{TvC-Colors|red|3C}} <br>[[File:Y2 3C.webm|thumb]]
|startup=10
|active=3
|recovery=36
|blockadv=-
|damage=2240
|properties=Launcher
|notes=Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents.
}}
 
{{TvCOverview
|move={{TvC-Colors|blue|j.A}} <br>[[File:Y2 jA.webm|thumb]]  
|startup=6
|active=3  
|recovery=29
|blockadv=-
|damage=800
|properties=-
|notes=Small little air jab, don’t worry about this, nobody cares.
}}
 
{{TvCOverview
|move={{TvC-Colors|yellow|j.B}} <br>[[File:Y2 jB.webm|thumb]]
|startup=10
|active=22
|recovery=16
|blockadv=-  
|damage=1560
|properties=Overhead
|notes=This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well.
}}
 
{{TvCOverview
|move={{TvC-Colors|red|j.C}} <br>[[File:Y2 jC.webm|thumb]]
|startup=11
|active=4
|recovery=-
|blockadv=-
|damage=2400
|properties=Overhead
|notes=And then we have this, it’s okay, I guess.
}}
 
{{TvCOverview
|move={{TvC-Colors|red|j.[C]}} <br>[[File:Y2 j-C-.webm|thumb]]
|startup=25
|active=4
|recovery=-
|blockadv=-
|damage=3000
|properties=Overhead
|notes=Her quickest unblockable.
}}
 
 
{{TvCOverviewHeader
|header=Universal Mechanics
|move='''VAR Starter'''
|startup=17
|active=-
|recovery=-
|blockadv=-
|damage=2320
|properties=-
|notes=-
}}
 
{{TvCOverview
|move='''Crossover Counter'''
|startup=26
|active=1
|recovery=-
|blockadv=-
|damage=2320
|properties=-
|notes=-
}}
 
{{TvCOverview
|move='''Forward Throw'''
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=3930
|properties=Throw
|notes=Can follow with {{TvC-Colors|green|YatterStep}} -> {{TvC-Colors|red|C}}
}}
 
{{TvCOverview
|move='''Back Throw'''
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=3930
|properties=Throw
|notes=Can follow with {{TvC-Colors|green|YatterStep}} -> {{TvC-Colors|red|C}}
}}
 
{{TvCOverview
|move='''Air Forward Throw'''
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=4586
|properties=Throw
|notes=-
}}
 
{{TvCOverview
|move='''Air Back Throw'''
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=4586
|properties=Throw
|notes=-
}}
 
 
{{TvCOverviewHeader
|header=Special Moves
|move={{TvC-Colors|green|YatterShield <br> 214X}} <br>[[File:Y2 Yattershield.webm|thumb]]
|startup=3
|active=-
|recovery=13/15/14  
|blockadv=-  
|damage=300  
|properties=Stagger/Projectile Reflect  
|notes=3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.
If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger.
If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger.
If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that.
If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that.
The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input.
The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input.
|-
}}
| {{TvC-Colors|green|YatterStep}}[[File:Y2 Yatterstep.webm|thumb|'''No input''']] <br> [[File:Y2 Yatterstep A.webm|thumb|'''{{TvC-Colors|blue|A}}''']] <br> [[File:Y2 Yatterstep B.webm|thumb|'''{{TvC-Colors|yellow|B}}''']] <br> [[File:Y2 Yatterstep C.webm|thumb|'''{{TvC-Colors|red|C}}''']]  
 
|| -  
{{TvCOverview
|| -  
|move={{TvC-Colors|green|YatterStep <br> 236X}} <br>[[File:Y2 Yatterstep.webm|thumb|'''No input''']]<br> [[File:Y2 Yatterstep A.webm|thumb|'''A''']]<br> [[File:Y2 Yatterstep B.webm|thumb|'''B''']]<br> [[File:Y2 Yatterstep C.webm|thumb|'''C''']]
|| -  
|startup=-  
|| -  
|active=-  
|| 2220  
|recovery=-  
|| -  
|blockadv=-  
|Next on the list of dumb things is <span style="color:#90EE90;">Yatterstep</span>, when you press this button Yatter-2 does a dash.
|damage=2220  
|properties=-  
|notes=Next on the list of dumb things is {{TvC-Colors|green|YatterStep}}, when you press this button Yatter-2 does a dash.
*Pressing nothing results in...nothing
*Pressing nothing results in...nothing
*Pressing <span style="color:#87CEEB;">A</span> results in Yatter-2 stabbing, it's got decent range but never do this
*Pressing {{TvC-Colors|blue|A}} results in Yatter-2 stabbing, it's got decent range but never do this
*Pressing <span style="color:#FFD700;">B</span> results in an overhead
*Pressing {{TvC-Colors|yellow|B}} results in an overhead
*Pressing <span style="color:#FF6347;">C</span> results in a low. This hits OTG for some reason.
*Pressing {{TvC-Colors|red|C}} results in a low. This hits OTG for some reason.
There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine.
There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine.
|-
}}
| '''''<span style="color:#90EE90;">Yatterswing</span>'''''  <br> [4]->6X<br> [[File:Y2 Yatterswing A.webm|thumb|'''<span style="color:#87CEEB;">A</span>''']]<br> [[File:Y2 Yatterswing B.webm|thumb|'''<span style="color:#FFD700;">B</span>''']]<br> [[File:Y2 Yatterswing C.webm|thumb|'''<span style="color:#FF6347;">C</span>''']]
 
|| -  
{{TvCOverview
|| -  
|move={{TvC-Colors|green|Yatterswing <br> [4]->6X}} <br>[[File:Y2 Yatterswing A.webm|thumb|'''A''']]<br> [[File:Y2 Yatterswing B.webm|thumb|'''B''']]<br> [[File:Y2 Yatterswing C.webm|thumb|'''C''']]
|| -  
|startup=-  
|| -  
|active=-  
|| -  
|recovery=-  
|| Stagger  
|blockadv=-  
|| Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen.
|damage=-  
*<span style="color:#87CEEB;">A</span> Swing tosses the ball diagonally downward
|properties=Stagger  
*<span style="color:#FFD700;">B</span> sends it horizontal.
|notes=Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen.
*<span style="color:#FF6347;">C</span> sends a vertical hail mary
*{{TvC-Colors|blue|A}} swings diagonally downward.
*{{TvC-Colors|blue|A}} swings diagonally downward.
*{{TvC-Colors|yellow|B}} swings horizontal.
*{{TvC-Colors|yellow|B}} sends it horizontal.
*{{TvC-Colors|red|C}} swings vertically.
*{{TvC-Colors|red|C}} sends a vertical hail mary.
|-
}}
| [[File:Y2 Yattersplash.webm|thumb|{{TvC-Colors|green|Yattersplash}}]]  
 
|| -  
{{TvCOverview
|| -  
|move={{TvC-Colors|green|Yattersplash <br> Mash X}} <br>[[File:Y2 Yattersplash.webm|thumb]]
|| -  
|startup=-  
|| -  
|active=-  
|| 2600/3200  
|recovery=-  
|| -  
|blockadv=-  
|| Ai stabs wildly. Air versions slow her momentum.
|damage=2600/3200  
Ai-chan starts stabbing wildly, if done in the air it slows her momentum.
|properties=-  
|notes=Ai-chan starts stabbing wildly, if done in the air it slows her momentum.
*Ground
*Ground
** <span style="color:#87CEEB;">A</span> splash stabs forward
**{{TvC-Colors|blue|A}} splash stabs forward.
**<span style="color:#FFD700;">B</span> Splash stabs diagonally upward
**{{TvC-Colors|yellow|B}} splash stabs diagonally upward.
**<span style="color:#FF6347;">C</span> Splash gives a '''''<span style="color:#90EE90;">Yatterstep</span>''''' before stabbing
**{{TvC-Colors|red|C}} splash gives a {{TvC-Colors|green|YatterStep}} before stabbing.
*Air (all versions are overheads)
*Air (all versions are overheads)
**Air <span style="color:#87CEEB;">A</span> stabs forward
**Air {{TvC-Colors|blue|A}} stabs forward.
**Air <span style="color:#FFD700;">B</span> stabs diagonally downward
**Air {{TvC-Colors|yellow|B}} stabs diagonally downward.
**Air <span style="color:#FF6347;">C</span> stabs directly downwa
**Air {{TvC-Colors|red|C}} stabs directly downward.
|}
}}
 


===Super Moves===
{{TvCOverviewHeader
{| class = wikitable style="text-align: center;"
|header=Super Moves
! Move
|move={{TvC-Colors|green|Super Passion <br> 236XX}} <br>[[File:Y2 passion 1.webm|thumb|'''Level 1''']]<br> [[File:Y2 Passion 2.webm|thumb|'''Level 2''']]<br> [[File:Y2 Passion3.webm|thumb|'''Level 3''']]
|| Startup
|startup=7+10  
|| Active
|active=-  
|| Recovery
|recovery=-  
|| Block Adv
|blockadv=-  
|| Damage <br> (Billions)
|damage=6598/10422/13155  
|| Properties
|properties=-  
|| Notes
|notes=Ai-chan generates an electric heart, holding it causes it to grow bigger. The small heart bounces around the stage, but the bigger heart falls slowly in front of her.
|-
}}
| [[File:Y2 passion 1.webm|thumb|{{TvC-Colors|green|Super Passion}}]]  
 
|| 7+10  
{{TvCOverview
|| -  
|move={{TvC-Colors|green|Omotchama <br> 623XX}} <br>[[File:Y2 Omoch.webm|thumb]]
|| -  
|startup=27+0  
|| -  
|active=-  
|| 6598/10422/13155  
|recovery=-  
|| -  
|blockadv=-  
|| Ai-chan generates an electric heart, holding it causes it to grow bigger. The small heart bounces around the stage, but the bigger heart falls slowly in front of her.
|damage=-  
|-
|properties=-  
| [[File:Y2 Omoch.webm|thumb|{{TvC-Colors|green|Omotchama}}]]  
|notes=AKA "The Dreamruiner," Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random and you have no direct control over him. At most you can only influence where he is as he will usually go back to Ai-chan unless his AI determines it's time to start attacking again. So on one hand he can ruin Ai-chan's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai-chan is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly.
|| 27+0  
}}
|| -  
 
|| -  
{{TvCOverview
|| -  
|move={{TvC-Colors|green|This Week's Surprise Robots <br> 214X}} <br>[[File:Y2 This Week.webm|thumb]]
|| -  
|startup=7+9  
|| -  
|active=-  
|| AKA "The Dreamruiner," Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random and you have no direct control over him. At most you can only influence where he is as he will usually go back to Ai-chan unless his AI determines it's time to start attacking again. So on one hand he can ruin Ai-chan's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai-chan is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly.
|recovery=-  
|-
|blockadv=-  
| [[File:Y2 This Week.webm|thumb|{{TvC-Colors|green|This Week's Surprise Robots}}]]  
|damage=21745 (Mashed): 45359  
|| 7+9  
|properties=-  
|| -  
|notes=Ai slides across the floor and hops on Yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game.
|| -  
}}
|| -  
|| 21745 (Mashed): 45359  
|| -  
|| Ai slides across the floor and hops on Yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game
|}
|}


=The Basics=
=The Basics=
=Advanced Strategy=
=Advanced Strategy=
=Match-Ups=
=Match-Ups=


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 13:00, 3 October 2024

Introduction

Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot.

Gameplay

Strengths Weaknesses
  • j.M
  • Blind Mixups
  • The Robot
  • The Shield
  • Extremely damaging level 3
  • Unblockables
  • Fantastic DHC candidate
  • Second Lowest health in the game
  • Assist is ok
  • Needs meter and baroque management to be efficient
TVC Yatterman-2 Art.png

Moves List

Normal Moves

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5A
6 3 13 - 730 - Long reaching jab, nice
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
2A
6 2 13 - 730 - Little kick
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5B
8 8 13 - 1767 - Decent reaching medium, hits three times, good damage
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
2B
7 3 18 - 1680 - Swipes above her head, could be anti-air but it's iffy
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
3B
12 9 16 - 1680 Low Ai slides across the floor. Massively unsafe. However, you can do something like Yatter Shield -> A -> B -> 3B -> P, which will cross under the opponent.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5C
11 5 26 - 2100 - Combo filler
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5[C]
54 5 24 - 3000 Unblockable/Dash Cancellable during charge Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
2C
11 4 26 - 2100 - Ai leans down and whacks them with the stick, good AA properties.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
2[C]
55 4 26 - 3000 Unblockable/Dash Cancellable during charge Another unblockable, dash cancellable during charge.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
3C
10 3 36 - 2240 Launcher Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
j.A
6 3 29 - 800 - Small little air jab, don’t worry about this, nobody cares.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
j.B
10 22 16 - 1560 Overhead This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
j.C
11 4 - - 2400 Overhead And then we have this, it’s okay, I guess.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
j.[C]
25 4 - - 3000 Overhead Her quickest unblockable.


Universal Mechanics

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR Starter 17 - - - 2320 - -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Crossover Counter 26 1 - - 2320 - -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Forward Throw - - - - 3930 Throw Can follow with YatterStep -> C
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Back Throw - - - - 3930 Throw Can follow with YatterStep -> C
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Forward Throw - - - - 4586 Throw -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Back Throw - - - - 4586 Throw -


Special Moves

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
YatterShield
214X

3 - 13/15/14 - 300 Stagger/Projectile Reflect 3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.

If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger. If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that.

The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
YatterStep
236X




- - - - 2220 - Next on the list of dumb things is YatterStep, when you press this button Yatter-2 does a dash.
  • Pressing nothing results in...nothing
  • Pressing A results in Yatter-2 stabbing, it's got decent range but never do this
  • Pressing B results in an overhead
  • Pressing C results in a low. This hits OTG for some reason.
There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Yatterswing
[4]->6X



- - - - - Stagger Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen.
  • A swings diagonally downward.
  • B sends it horizontal.
  • C sends a vertical hail mary.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Yattersplash
Mash X

- - - - 2600/3200 - Ai-chan starts stabbing wildly, if done in the air it slows her momentum.
  • Ground
    • A splash stabs forward.
    • B splash stabs diagonally upward.
    • C splash gives a YatterStep before stabbing.
  • Air (all versions are overheads)
    • Air A stabs forward.
    • Air B stabs diagonally downward.
    • Air C stabs directly downward.


Super Moves

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Super Passion
236XX



7+10 - - - 6598/10422/13155 - Ai-chan generates an electric heart, holding it causes it to grow bigger. The small heart bounces around the stage, but the bigger heart falls slowly in front of her.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Omotchama
623XX

27+0 - - - - - AKA "The Dreamruiner," Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random and you have no direct control over him. At most you can only influence where he is as he will usually go back to Ai-chan unless his AI determines it's time to start attacking again. So on one hand he can ruin Ai-chan's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai-chan is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
This Week's Surprise Robots
214X

7+9 - - - 21745 (Mashed): 45359 - Ai slides across the floor and hops on Yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game.

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