Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-1: Difference between revisions

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(reminder to fix the yatter run formatting issues later)
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{{TVC Character Intro|char=Yatterman-1|content=
{{TVC Character Intro|char=Yatterman-1|content=
==Introduction==
==Introduction==
Gan-Chan, the tinkerer turned superhero is here to bully people with a kids toy
Gan-Chan, the tinkerer turned superhero, is here to bully people with a kids' toy.


==Gameplay==
==Gameplay==
Line 8: Line 9:
{{ProConTable
{{ProConTable
|pros=
|pros=
*Can hit from anywhere on the screen
* Can hit from anywhere on the screen
*Godly pressure
* Godly pressure
*Can convert off anything
* Can convert off anything
*Relaunches for days
* Relaunches for days
*Can run point or Anchor
* Can run point or anchor
*Annoying projectile
* Annoying projectile
|cons=
|cons=
* Assist is beyond underwhelming
* Assist is beyond underwhelming
* Very bad DHC potential
* Very bad DHC potential
* Requires very good execution
* Requires very good execution
}}
}}
}}
}}
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==Normal Moves==
==Normal Moves==
{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move  
|| Startup  
|| Active  
|| Recovery  
|| Block Adv  
|| Damage <br> (Billions)  
|| Properties  
|| Notes
|-
|-
| '''<span style="color:#87CEEB;">5A</span>'''<br> [[File:Y1 5A.webm|thumb]] || 4 || 5 || 12 || - || 800|| - || This jab wins matches, don't even challenge it
|[[File:Y1 5A.webm|thumb|{{TvC-Colors|blue|5A}}]]  
|| 4  
|| 5  
|| 12  
|| -  
|| 800  
|| -  
|| This jab wins matches, don't even challenge it.
|-
|-
| '''<span style="color:#87CEEB;">2A</span>''' [[File:Y1 2A.webm|thumb]] || 4 || 4 || 13 || - || 800 || - || This one too
|[[File:Y1 2A.webm|thumb|{{TvC-Colors|blue|2A}}]]  
|| 4  
|| 4  
|| 13  
|| -  
|| 800  
|| -  
|| This one too.
|-
|-
| '''<span style="color:#FFD700;">5B</span>''' [[File:Y1 5B.webm|thumb]] || 10 || 13 || 15 || - || 2404 || - || Y-1 spins his kendama around him a few times, multihit, helps to charge '''''<span style="color:#90EE90;">YatterShock</span>''''' or visually confirm for launcher
|[[File:Y1 5B.webm|thumb|{{TvC-Colors|yellow|5B}}]]  
|| 10  
|| 13  
|| 15  
|| -  
|| 2404  
|| -  
|| Y-1 spins his kendama around him a few times, multihit, helps to charge {{TvC-Colors|green|YatterShock}} or visually confirm for launcher.
|-
|-
| '''<span style="color:#FFD700;">6B</span>''' [[File:Y1 6B.webm|thumb]] || 11 || 6 || 15 || - || 1680 || - || Shoots his kendama 45 degrees upward, this is 100% anti-IAD. Can follow up with '''''<span style="color:#90EE90;">Yatterrun -> B</span>'''''
|[[File:Y1 6B.webm|thumb|{{TvC-Colors|yellow|6B}}]]  
|| 11  
|| 6  
|| 15  
|| -  
|| 1680  
|| -  
|| Shoots his kendama 45 degrees upward, this is 100% anti-IAD. Can follow up with {{TvC-Colors|green|Yatterrun}} -> {{TvC-Colors|yellow|B}}.
|-
|-
 
|[[File:Y1 2B.webm|thumb|{{TvC-Colors|yellow|2B}}]]  
| '''<span style="color:#FFD700;">2B</span>''' [[File:Y1 2B.webm|thumb]] || 10 || 4 || 17 || - || 1600 || - || Gan sits down and punches up, Slight anti-air, can link to '''''<span style="color:#FF6347;">6C</span>'''''
|| 10  
|| 4  
|| 17  
|| -  
|| 1600  
|| -  
|| Gan sits down and punches up, Slight anti-air, can link to {{TvC-Colors|red|6C}}.
|-
|-
| '''<span style="color:#FF6347;">5C</span>''' [[File:Y1 5C.webm|thumb]] || 14|| 4 || 21 || - || 2400 || - || Gan swings his kendama all around him. Can be AA
|[[File:Y1 5C.webm|thumb|{{TvC-Colors|red|5C}}]]  
|| 14  
|| 4  
|| 21  
|| -  
|| 2400  
|| -  
|| Gan swings his kendama all around him. Can be anti-air.
|-
|-
 
|[[File:Y1 6C.webm|thumb|{{TvC-Colors|red|6C}}]]  
| '''<span style="color:#FF6347;">6C</span>''' [[File:Y1 6C.webm|thumb]] || - || - || - || - || - || - || Gan steps back slightly and swings his kendama at the ground, useful for juggles
|| -  
|| -  
|| -  
|| -  
|| -  
|| -  
|| Gan steps back slightly and swings his kendama at the ground, useful for juggles.
|-
|-
| '''<span style="color:#FF6347;">2C</span>''' [[File:Y1 2C.webm|thumb]] || 9 || 3 || 29 || - || 2400 || Low/Hard Knockdown|| Fast half screen sweep, main char privilege is real. Links to '''''<span style="color:#FF6347;">6C</span>''''' in some scenarios.
|[[File:Y1 2C.webm|thumb|{{TvC-Colors|red|2C}}]]  
|| 9  
|| 3  
|| 29  
|| -  
|| 2400  
|| Low/Hard Knockdown  
|| Fast half-screen sweep, main character privilege is real. Links to {{TvC-Colors|red|6C}} in some scenarios.
|-
|-
| '''<span style="color:#FF6347;">3C</span>''' [[File:Y1 3C.webm|thumb]] || 10 || 3 || 25 || - || 2400 || Launcher|| Fast launcher, crazy hitbox, you'll see some yatters '''''<span style="color:#87CEEB;">2A</span> -> <span style="color:#FF6347;">3C</span>''''' without even properly confirming and it works because it's him. Great launcher. and then it being fast isn't really the good part, but yatterman crouches a little while using it so he can low profile some moves or turn it into an outright anti-air, and along with this crouching motion, he also swings forward and back making his hitbox constantly moving and hard to punish at times. Then they also gave this to him as his crossover counter, meaning that even when he's not on screen you're still scared of this move
|[[File:Y1 3C.webm|thumb|{{TvC-Colors|red|3C}}]]  
|| 10  
|| 3  
|| 25  
|| -  
|| 2400  
|| Launcher  
|| Fast launcher, crazy hitbox. You'll see some yatters {{TvC-Colors|blue|2A}} -> {{TvC-Colors|red|3C}} without even properly confirming and it works because it's him. Great launcher. Yatterman crouches a little while using it, making it hard to punish and capable of low profiling moves. It’s also his crossover counter, making it scary even off-screen.
|-
|-
 
|[[File:Y1 jA.webm|thumb|{{TvC-Colors|blue|j.A}}]]  
| '''<span style="color:#87CEEB;">j.A</span>''' [[File:Y1 jA.webm|thumb]] || 5 || 12 || 15 || - || 800|| - || Fast jab, good amount of hitstun, helps juggle
|| 5  
|| 12  
|| 15  
|| -  
|| 800  
|| -  
|| Fast jab, good amount of hitstun, helps juggle.
|-
|-
| '''<span style="color:#FFD700;">j.B</span>''' [[File:Y1 jB.webm|thumb]] || 8 || 5 || 24 || - || 1400 || Overhead || Fast medium, it's pretty good
|[[File:Y1 jB.webm|thumb|{{TvC-Colors|yellow|j.B}}]]  
|| 8  
|| 5  
|| 24  
|| -  
|| 1400  
|| Overhead  
|| Fast medium, it's pretty good.
|-
|-
| '''<span style="color:#FF6347;">j.C</span>''' [[File:Y1 jC.webm|thumb]] || 10 || 3 || 3|| - || 2800 || Overhead/Hard Knockdown || Really fast j.C, angled downward slightly, not amazing but still good.
|[[File:Y1 jC.webm|thumb|{{TvC-Colors|red|j.C}}]]  
|| 10  
|| 3  
|| 3  
|| -  
|| 2800  
|| Overhead/Hard Knockdown  
|| Really fast j.C, angled downward slightly, not amazing but still good.
|}
|}


===Universal Mechanics===
===Universal Mechanics===
{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move  
 
|| Startup  
|| Active  
|| Recovery  
|| Block Adv  
|| Damage <br> (Billions)  
|| Properties  
|| Notes
|-
|-
| '''VAR starter''' || 10 || - || - || - || 2320 || - ||  
| '''VAR starter'''  
|| 10  
|| -  
|| -  
|| -  
|| 2320  
|| -  
||  
|-
|-
| '''Crossover Counter''' || 25 || 1 || - || - || 2320 || - ||  
| '''Crossover Counter'''  
|| 25  
|| 1  
|| -  
|| -  
|| 2320  
|| -  
||  
|-
|-
| '''Forward Throw''' || - || - || - || - || 4800|| Throw || Cannot follow up but can crossup with '''<span style="color:#90EE90;">Yatterrun -> A</span>''''' on wakeup
| '''Forward Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 4800  
|| Throw  
|| Cannot follow up but can crossup with {{TvC-Colors|green|Yatterrun}} -> {{TvC-Colors|blue|A}} on wakeup.
|-
|-
| '''Back Throw''' || - || - || - || - || 4800 || Throw || Cannot follow up but can crossup with '''<span style="color:#90EE90;">Yatterrun -> A</span>''''' on wakeup
| '''Back Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 4800  
|| Throw  
|| Cannot follow up but can crossup with {{TvC-Colors|green|Yatterrun}} -> {{TvC-Colors|blue|A}} on wakeup.
|-
|-
| '''Air Forward Throw''' || - || - || - || - || 5600 || Throw ||  
| '''Air Forward Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 5600  
|| Throw  
||  
|-
|-
| '''Air Back Throw''' || - || - || - || - || 5600 || Throw ||  
| '''Air Back Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 5600  
|| Throw  
||  
|}
|}


===Special Moves===
===Special Moves===
{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move  
 
|| Startup  
|| Active  
|| Recovery  
|| Block Adv  
|| Damage <br> (Billions)  
|| Properties  
|| Notes
|-
|-
| '''<span style="color:#90EE90;">Kendamagic</span>''' <br> 236X [[File:Y1 Kendamagic.webm|thumb]] || 12/16/22|| - || 29 || - || - || (ground) 2800 <br> (Air) 2400|| Yatter grabs his kendama and flicks it at the opponent, strength determines position. Since it's not a fireball, it will only hit the area that Y-1 chooses. For example, if Y-1 uses a Heavy <span style="color:#90EE90;">Kendamagic</span>, but Ryu is standing in his face, Ryu will not have to contend with <span style="color:#90EE90;">Kendamagic</span> in any capacity. Doronjo is able to use her super counter against this move.
|[[File:Y1 Kendamagic.webm|thumb|{{TvC-Colors|green|Kendamagic}}]]  
|| 12/16/22  
|| -  
|| 29  
|| -  
|| (ground) 2800 <br> (Air) 2400  
|| -
|| Yatter grabs his kendama and flicks it at the opponent, strength determines position. Since it's not a fireball, it will only hit the area that Y-1 chooses. For example, if Y-1 uses a Heavy {{TvC-Colors|green|Kendamagic}}, but Ryu is standing in his face, Ryu will not have to contend with {{TvC-Colors|green|Kendamagic}} in any capacity. Doronjo can use her super counter against this move.
|-
|-
| '''<span style="color:#90EE90;">Yatter Medium Attack</span>''' <br> 623X <br>[[File:Y1 YatterSpin.webm|thumb]] <br>[[File:Y1 Yatterspin A.webm|thumb|'''''<span style="color:#87CEEB;">Air A</span>''''']] <br>[[File:Y1 Yatter Spin B.webm|thumb|'''''<span style="color:#FFD700;">Air B</span>''''']]<br>[[File:Y1 YatterSpin C.webm|thumb|'''''<span style="color:#FF6347;">Air C</span>''''']] ||(ground)20<br>(air)14 || - || - || - || 3090|| - || Also known as '''''<span style="color:#90EE90;">Yatterspin</span>''''' is an annoying attack Gan can do which gives him insane lockdown. On the ground, the strengths just determine his distance, but in the air it works differently.
|[[File:Y1 YatterSpin.webm|thumb|{{TvC-Colors|green|Yatter Medium Attack}}]]  
*<span style="color:#87CEEB;">A</span> <span style="color:#90EE90;">Yatterspin</span> drops him to the ground like a rock, if you can tiger knee off the ground, this can become a frustrating lockdown
|| (ground) 20 <br> (air) 14  
*<span style="color:#FFD700;">B</span> <span style="color:#90EE90;">Yatterspin</span> pushes him upwards, this can help in air combos to help his OTG super working
|| -  
*<span style="color:#FF6347;">C</span> <span style="color:#90EE90;">Yatterspin</span> keeps him relatively horizontal.
|| -  
Both <span style="color:#87CEEB;">A</span> and <span style="color:#FF6347;">C</span> <span style="color:#90EE90;">Yatterspin</span> help him with relaunches, <span style="color:#87CEEB;">A</span> <span style="color:#90EE90;">Yatterspin</span> can be used in the corner for <span style="color:#90EE90;">Yatterspin</span> loops.
|| -  
|| 3090  
|| -  
|| Also known as {{TvC-Colors|green|Yatterspin}}, it’s an annoying attack Gan can do which gives him insane lockdown. On the ground, the strengths determine his distance, but in the air it works differently.<br>
*{{TvC-Colors|blue|A}} {{TvC-Colors|green|Yatterspin}} drops him to the ground like a rock, useful for frustrating lockdown.<br>
*{{TvC-Colors|yellow|B}} {{TvC-Colors|green|Yatterspin}} pushes him upwards, useful in air combos.<br>
*{{TvC-Colors|red|C}} {{TvC-Colors|green|Yatterspin}} keeps him horizontal.  
Both {{TvC-Colors|blue|A}} and {{TvC-Colors|red|C}} {{TvC-Colors|green|Yatterspin}} help with relaunches. {{TvC-Colors|blue|A}} {{TvC-Colors|green|Yatterspin}} can be used for {{TvC-Colors|green|Yatterspin}} loops in the corner.
|-
|-
| '''<span style="color:#90EE90;">Yatterrun</span>'''  <br> 214X <br>[[File:Y1 Yatterrun.webm|thumb]] <br>[[File:Y1 Yatterrun A.webm|thumb|'''<span style="color:#87CEEB;">A</span>''']] <br>[[File:Y1 Yatterrun B.webm|thumb|'''<span style="color:#FFD700;">B</span>''']]<br>[[File:Y1 Yatter Run C.webm|thumb|'''<span style="color:#FF6347;">C</span>''']]|| - || - || - || - || - || - || Yatterman starts running, strength doesn't change anything about this attack, but he comes with follow ups.
|[[File:Y1 Yatterrun.webm|thumb|{{TvC-Colors|green|Yatterrun}}]]  
*<span style="color:#90EE90;">Yatterrun -> <span style="color:#87CEEB;">A</span></span> makes Yatterman do a short hop, this can lead to quick overheads or help with his midscreen combos. '''''<span style="color:#87CEEB;">A</span> -> <span style="color:#FFD700;">B</span> -> <span style="color:#FF6347;">2C</span> -> <span style="color:#FF6347;">6C</span> -> <span style="color:#90EE90;">Yatterrun -> A</span> -. <span style="color:#87CEEB;">j.A</span> -> <span style="color:#87CEEB;">A</span> -> <span style="color:#FF6347;">3C</span>''''' is a viable route.
|| -  
*<span style="color:#90EE90;">Yatterrun -> <span style="color:#FFD700;">B</span></span> makes him slide across the floor, the slide is low and leads to a hard knockdown, but you can follow up with baroque or partner. Or use '''''<span style="color:#90EE90;">Yatter-wan Flame</span>'''''
|| -  
*<span style="color:#90EE90;">Yatterrun -> <span style="color:#FF6347;">C</span></span> leads to a <span style="color:#90EE90;">Yatterspin</span>, it hits overhead and moves the match back to neutral.
|| -  
|| -  
|| -  
|| -  
|| Yatterman starts running, strength doesn’t change anything, but he comes with follow-ups.<br>
*{{TvC-Colors|green|Yatterrun -> {{TvC-Colors|blue|A}}}} makes Yatterman do a short hop, leading to overheads or midscreen combos.<br>
*{{TvC-Colors|green|Yatterrun -> {{TvC-Colors|yellow|B}}}} makes him slide across the floor, leading to a hard knockdown.<br>
*{{TvC-Colors|green|Yatterrun -> {{TvC-Colors|red|C}}}} leads to a {{TvC-Colors|green|Yatterspin}}, hitting overhead.
|-
|-
| '''<span style="color:#90EE90;">Yattershock</span>''' <br> [4]->6X<br>[[File:Y1 YatterShock.webm|thumb]] || 11/13/15|| - || - || - || 3090/3137/3857|| Stagger || Yatterman kicks, then grabs the opponent with his kendama, shocking them into a stagger. If the opponent is airborne, the kick will push them away. The grab only works if the enemy is grounded. After that, any hit leads to an air juggle '''''Useable on Giants'''''
|[[File:Y1 YatterShock.webm|thumb|{{TvC-Colors|green|Yattershock}}]]  
|| 11/13/15  
|| -  
|| -  
|| -  
|| 3090/3137/3857  
|| Stagger  
|| Yatterman kicks, then grabs the opponent with his kendama, shocking them into a stagger. If the opponent is airborne, the kick will push them away. The grab only works if the enemy is grounded. Any hit leads to an air juggle. '''Useable on Giants'''.
|}
|}


===Super Moves===
===Super Moves===
{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move  
 
|| Startup  
|| Active  
|| Recovery  
|| Block Adv  
|| Damage <br> (Billions)  
|| Properties  
|| Notes
|-
|-
| '''<span style="color:#90EE90;">Yatterwan Special Attack</span>''' <br> 236XX<br>[[File:Y1 Yatterwan special.webm|thumb]] || 7+53 || - || - || - || 14736|| OTG || Gan jumps off screen and rides <span style="color:#90EE90;">Yatterwan</span> around, if hit the opponent is thrown down and hit OTG. After it's done Gan will jump back to his original position, unsafe if blocked, hitbox reaches top of normal jump height. <span style="color:#90EE90;">Yatterwan</span> is fully invincible. Hits OTG
|[[File:Y1 Yatterwan special.webm|thumb|{{TvC-Colors|green|Yatterwan Special Attack}}]]  
|| 7+53  
|| -  
|| -  
|| -  
|| 14736  
|| OTG  
|| Gan jumps off-screen and rides {{TvC-Colors|green|Yatterwan}} around. If hit, the opponent is thrown down and hit OTG. After it's done, Gan will jump back to his original position. Unsafe if blocked, hitbox reaches top of normal jump height. {{TvC-Colors|green|Yatterwan}} is fully invincible. Hits OTG.
|-
|-
| '''<span style="color:#90EE90;">Yatter Wan Flame</span>''' <br> 214XX <br>[[File:Y1 Yatter Flame.webm|thumb]] || 7+53 || - || - || - || 14736|| OTG/Wallbounce || <span style="color:#90EE90;">Yatterwan</span> appears for the emergency and causes wallbounce, after that he shoots flames on the floor. Flames can be controlled by the player, flames hit OTG
|[[File:Y1 Yatter Flame.webm|thumb|{{TvC-Colors|green|Yatter Wan Flame}}]]  
|| 7+53  
|| -  
|| -  
|| -  
|| 14736  
|| OTG/Wallbounce  
|| {{TvC-Colors|green|Yatterwan}} appears for an emergency and causes a wallbounce. After that, he shoots flames on the floor. Flames can be controlled by the player, hitting OTG.
|-
|-
| '''<span style="color:#90EE90;">This Week's Surprise Robots</span>''' <br> 623XX<br>[[File:Y1 This Week's Robots.webm|thumb]] || 16+2 || - || - || - || 29136|| - ||Gan goes invincible and throws a special bone, bone travels full screen. If it hits the opponent he'll produce special alligator bombs to blow up the opponent. Good damage, good DHC potential. '''costume 3 and 4 produces ducks instead, this is entirely cosmetic'''
|[[File:Y1 This Week's Robots.webm|thumb|{{TvC-Colors|green|This Week's Surprise Robots}}]]  
|| 16+2  
|| -  
|| -  
|| -  
|| 29136  
|| -  
|| Gan goes invincible and throws a special bone, traveling full screen. If it hits, he produces alligator bombs to blow up the opponent. Good damage, good DHC potential. '''Costume 3 and 4 produce ducks instead (cosmetic).'''
|}
|}



Revision as of 21:59, 11 September 2024

Introduction

Gan-Chan, the tinkerer turned superhero, is here to bully people with a kids' toy.

Gameplay

Strengths Weaknesses
  • Can hit from anywhere on the screen
  • Godly pressure
  • Can convert off anything
  • Relaunches for days
  • Can run point or anchor
  • Annoying projectile
  • Assist is beyond underwhelming
  • Very bad DHC potential
  • Requires very good execution
TVC Yatterman-1 Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
4 5 12 - 800 - This jab wins matches, don't even challenge it.
4 4 13 - 800 - This one too.
10 13 15 - 2404 - Y-1 spins his kendama around him a few times, multihit, helps to charge YatterShock or visually confirm for launcher.
11 6 15 - 1680 - Shoots his kendama 45 degrees upward, this is 100% anti-IAD. Can follow up with Yatterrun -> B.
10 4 17 - 1600 - Gan sits down and punches up, Slight anti-air, can link to 6C.
14 4 21 - 2400 - Gan swings his kendama all around him. Can be anti-air.
- - - - - - Gan steps back slightly and swings his kendama at the ground, useful for juggles.
9 3 29 - 2400 Low/Hard Knockdown Fast half-screen sweep, main character privilege is real. Links to 6C in some scenarios.
10 3 25 - 2400 Launcher Fast launcher, crazy hitbox. You'll see some yatters 2A -> 3C without even properly confirming and it works because it's him. Great launcher. Yatterman crouches a little while using it, making it hard to punish and capable of low profiling moves. It’s also his crossover counter, making it scary even off-screen.
5 12 15 - 800 - Fast jab, good amount of hitstun, helps juggle.
8 5 24 - 1400 Overhead Fast medium, it's pretty good.
10 3 3 - 2800 Overhead/Hard Knockdown Really fast j.C, angled downward slightly, not amazing but still good.

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 10 - - - 2320 -
Crossover Counter 25 1 - - 2320 -
Forward Throw - - - - 4800 Throw Cannot follow up but can crossup with Yatterrun -> A on wakeup.
Back Throw - - - - 4800 Throw Cannot follow up but can crossup with Yatterrun -> A on wakeup.
Air Forward Throw - - - - 5600 Throw
Air Back Throw - - - - 5600 Throw

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
12/16/22 - 29 - (ground) 2800
(Air) 2400
- Yatter grabs his kendama and flicks it at the opponent, strength determines position. Since it's not a fireball, it will only hit the area that Y-1 chooses. For example, if Y-1 uses a Heavy Kendamagic, but Ryu is standing in his face, Ryu will not have to contend with Kendamagic in any capacity. Doronjo can use her super counter against this move.
(ground) 20
(air) 14
- - - 3090 - Also known as Yatterspin, it’s an annoying attack Gan can do which gives him insane lockdown. On the ground, the strengths determine his distance, but in the air it works differently.
  • A Yatterspin drops him to the ground like a rock, useful for frustrating lockdown.
  • B Yatterspin pushes him upwards, useful in air combos.
  • C Yatterspin keeps him horizontal.

Both A and C Yatterspin help with relaunches. A Yatterspin can be used for Yatterspin loops in the corner.

- - - - - - Yatterman starts running, strength doesn’t change anything, but he comes with follow-ups.
  • Yatterrun -> A makes Yatterman do a short hop, leading to overheads or midscreen combos.
  • Yatterrun -> B makes him slide across the floor, leading to a hard knockdown.
  • Yatterrun -> C leads to a Yatterspin, hitting overhead.
11/13/15 - - - 3090/3137/3857 Stagger Yatterman kicks, then grabs the opponent with his kendama, shocking them into a stagger. If the opponent is airborne, the kick will push them away. The grab only works if the enemy is grounded. Any hit leads to an air juggle. Useable on Giants.

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7+53 - - - 14736 OTG Gan jumps off-screen and rides Yatterwan around. If hit, the opponent is thrown down and hit OTG. After it's done, Gan will jump back to his original position. Unsafe if blocked, hitbox reaches top of normal jump height. Yatterwan is fully invincible. Hits OTG.
7+53 - - - 14736 OTG/Wallbounce Yatterwan appears for an emergency and causes a wallbounce. After that, he shoots flames on the floor. Flames can be controlled by the player, hitting OTG.
16+2 - - - 29136 - Gan goes invincible and throws a special bone, traveling full screen. If it hits, he produces alligator bombs to blow up the opponent. Good damage, good DHC potential. Costume 3 and 4 produce ducks instead (cosmetic).

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants