Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle: Difference between revisions
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==Introduction== | ==Introduction== | ||
His name was Ken Washio and he was bleeding to death, hopeless, with a bell in his hand. A lost knight without a standard. A soldier with a wounded heart. A science ninja without a team. A life without meaning. And so was born this weird figure of the dark! | His name was Ken Washio and he was bleeding to death, hopeless, with a bell in his hand. A lost knight without a standard. A soldier with a wounded heart. A science ninja without a team. A life without meaning. And so was born this weird figure of the dark! | ||
==Gameplay== | ==Gameplay== | ||
{{Content Box|content= | {{Content Box|content= | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
Line 18: | Line 18: | ||
* Supers require a bunch of setup to make worth using | * Supers require a bunch of setup to make worth using | ||
* Very floaty character, prime target for anti-airs | * Very floaty character, prime target for anti-airs | ||
}} | }} | ||
}} | }} | ||
}} | }} | ||
==Moves List== | ==Moves List== | ||
===Normal Moves=== | ===Normal Moves=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| | |{{TvC-Colors|blue|5A}}<br>[[File:Ken 5A.webm|thumb]] | ||
|| 5 | |||
|| 1 | |||
|| 12 | |||
|| - | |||
|| 720 | |||
|| - | |||
|| A standing jab. The hitbox is fairly large/high and it's rapid-fire cancellable, so it's good for confirming ground-to-air combos. | |||
|- | |- | ||
| | |{{TvC-Colors|blue|2A}} <br>[[File:Ken 2A.webm|thumb]] | ||
|| 5 | |||
|| 1 | |||
|| 12 | |||
|| - | |||
|| 720 | |||
|| - | |||
|| A fairly normal-looking crouching jab. | |||
|- | |- | ||
| | |{{TvC-Colors|yellow|5B}} <br>[[File:Ken 5B.webm|thumb]] | ||
|| 9 | |||
|| 1 | |||
|| 21 | |||
|| - | |||
|| 1280 | |||
|| - | |||
|| A spinning backfist, which ends up with a hitbox slightly larger/higher than the {{TvC-Colors|blue|5A}}. | |||
|- | |- | ||
| | |{{TvC-Colors|yellow|2B}} <br>[[File:Ken 2B.webm|thumb]] | ||
|| 7 | |||
|| 1 | |||
|| 19 | |||
|| - | |||
|| 1280 | |||
|| Low | |||
|| A crouching kick with extremely long reach for a crouching button, great for poking and blockstring setups. | |||
|- | |- | ||
| | |{{TvC-Colors|yellow|6B}} <br>[[File:Ken 6B.webm|thumb]] | ||
|| 21 | |||
|| 5 | |||
|| 17 | |||
|| - | |||
|| 2480 | |||
|| Overhead | |||
|| Ken does an overhead kick. The move is airborne, allowing follow-up combos. | |||
|- | |- | ||
| | |{{TvC-Colors|red|5C}} <br>[[File:Ken 5C.webm|thumb]] | ||
|| 13 | |||
|| 1 | |||
|| 30 | |||
|| - | |||
|| 2800 | |||
|| - | |||
|| A backward spinning kick that launches airborne enemies. | |||
|- | |- | ||
| | |{{TvC-Colors|red|2C}} <br>[[File:Ken 2C.webm|thumb]] | ||
|| 10 | |||
|| 2 (11) 2 | |||
|| 18 | |||
|| - | |||
|| 2496 | |||
|| Low | |||
|| Two hits, with the second hit knocking down. | |||
|- | |- | ||
| | |{{TvC-Colors|red|3C}} <br>[[File:Ken 3C.webm|thumb]] | ||
|| 13 | |||
|| 3 | |||
|| 29 | |||
|| - | |||
|| 2720 | |||
|| Launcher | |||
|| A launcher with a normal hitbox, typically used for relaunch combos. | |||
|- | |- | ||
| | |{{TvC-Colors|blue|j.A}} <br>[[File:Ken jA.webm|thumb]] | ||
|| 5 | |||
|| 9 | |||
|| 22 | |||
|| - | |||
|| 640 | |||
|| Overhead | |||
|| A quick aerial jab. | |||
|- | |- | ||
| | |{{TvC-Colors|yellow|j.B}} <br> [[File:Ken jB.webm|thumb]] | ||
|| 7 | |||
|| 4 | |||
|| 29 | |||
|| - | |||
|| 1360 | |||
|| Overhead | |||
|| A jumping kick with an upward angle, great for air-to-air conversions. | |||
|- | |- | ||
| | |{{TvC-Colors|red|j.C}} <br> [[File:Ken jC.webm|thumb]] | ||
|| 13 | |||
|| 4 | |||
|| 25 | |||
|| - | |||
|| 2560 | |||
|| Overhead | |||
|| A flipping overhead axe kick. | |||
|} | |} | ||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| '''VAR starter''' || 13 || 4 || - || - || 3200 || - || Same animation as | | '''VAR starter''' | ||
|| 13 | |||
|| 4 | |||
|| - | |||
|| - | |||
|| 3200 | |||
|| - | |||
|| Same animation as {{TvC-Colors|red|j.C}} | |||
|- | |- | ||
| '''Crossover Counter''' || 21 || - || - || - || 2400 || - || - | | '''Crossover Counter''' | ||
|| 21 | |||
|| - | |||
|| - | |||
|| - | |||
|| 2400 | |||
|| - | |||
|| - | |||
|- | |- | ||
| '''Assist <br> ( | | '''Assist <br> ({{TvC-Colors|green|Bird Run}})''' | ||
|| 53 | |||
|| - | |||
|| - | |||
|| - | |||
|| 1024 | |||
|| Projectile <br> no Autocorrect | |||
|| Ken uses {{TvC-Colors|green|Bird Run}} with a delayed speed, good for ground combos. | |||
|- | |- | ||
| '''Forward Throw''' || 1 || - || - || - || 5200 || Throw || | | '''Forward Throw''' | ||
|| 1 | |||
|| - | |||
|| - | |||
|| - | |||
|| 5200 | |||
|| Throw | |||
|| A simple throw, useful as a reversal. | |||
|- | |- | ||
| '''Back Throw''' || 1 || - || - || - || 5200 || Throw || | | '''Back Throw''' | ||
|| 1 | |||
|| - | |||
|| - | |||
|| - | |||
|| 5200 | |||
|| Throw | |||
|| A simple throw, useful as a reversal. | |||
|- | |- | ||
| '''Air Forward Throw''' || 1 || - || - || - || 6000 || Throw || | | '''Air Forward Throw''' | ||
|| 1 | |||
|| - | |||
|| - | |||
|| - | |||
|| 6000 | |||
|| Throw | |||
|| A simple air throw, useful as a reversal. | |||
|- | |- | ||
| '''Air Back Throw''' || 1 || - || - || - || 6000 || Throw || | | '''Air Back Throw''' | ||
|| 1 | |||
|| - | |||
|| - | |||
|| - | |||
|| 6000 | |||
|| Throw | |||
|| A simple air throw, useful as a reversal. | |||
|} | |} | ||
===Special Moves=== | ===Special Moves=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| | |{{TvC-Colors|green|Bird Run}} <br> [4]6X <br>[[File:Ken bird run.webm|thumb]] | ||
| | || 25 | ||
| | || - | ||
|| 26 | |||
|| - | |||
|| 2048 | |||
|| Projectile | |||
|| Ken throws a Bird boomerang. {{TvC-Colors|blue|A version}} travels straight, {{TvC-Colors|yellow|B version}} curves counter-clockwise, and {{TvC-Colors|red|C version}} curves clockwise. | |||
|- | |- | ||
| | |{{TvC-Colors|green|Bird Shoot}} <br> 623X <br>[[File:Ken Bird Shoot A.webm|thumb]]<br>[[File:Ken Bird Shoot B.webm|thumb]]<br>[[File:Ken Bird Shoot C.webm|thumb]] | ||
|| 14 | |||
|| 11/16/16 | |||
|| 40/11/11 | |||
|| - | |||
|| 2800 | |||
|| - | |||
|| Each version travels at different angles, useful for zoning. | |||
|- | |- | ||
| | |{{TvC-Colors|green|Random Flight}} <br> 421X <br>[[File:Ken random flight.webm|thumb]] | ||
|| 19 | |||
|| 0 | |||
|| 17 | |||
|| - | |||
|| - | |||
|| - | |||
|| Teleports Ken to different areas of the screen. Useful for evading and playing keep-away. | |||
|} | |} | ||
===Super Moves=== | ===Super Moves=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| | | {{TvC-Colors|green|Gatchaman Attack: Lightning Strike}} <br> 236XX <br>[[File:Ken Gatchaman attack.webm|thumb]] | ||
|| 7+9 | |||
|| 3 | |||
|| 40 | |||
|| - | |||
|| 12163 | |||
|| - | |||
|| A combo finisher that launches the enemy and follows up with Bird Shots. | |||
|- | |- | ||
| | | {{TvC-Colors|green|Science Ninpo: Bird Smash}} <br> 236XX <br>[[File:Ken Bird Smash.webm|thumb]] | ||
| | || 1+8 | ||
| | || - | ||
|| - | |||
|| - | |||
|| 9160 | |||
|| - | |||
|| A super version of {{TvC-Colors|green|Bird Smash}}. Good for ground and air combos. | |||
|} | |} | ||
==Strategy== | ==Strategy== | ||
==Combos== | ==Combos== | ||
==Unblockable Setups== | ==Unblockable Setups== | ||
==Match-ups== | ==Match-ups== | ||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 21:15, 11 September 2024
Introduction
His name was Ken Washio and he was bleeding to death, hopeless, with a bell in his hand. A lost knight without a standard. A soldier with a wounded heart. A science ninja without a team. A life without meaning. And so was born this weird figure of the dark!
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A |
5 | 1 | 12 | - | 720 | - | A standing jab. The hitbox is fairly large/high and it's rapid-fire cancellable, so it's good for confirming ground-to-air combos. |
2A |
5 | 1 | 12 | - | 720 | - | A fairly normal-looking crouching jab. |
5B |
9 | 1 | 21 | - | 1280 | - | A spinning backfist, which ends up with a hitbox slightly larger/higher than the 5A. |
2B |
7 | 1 | 19 | - | 1280 | Low | A crouching kick with extremely long reach for a crouching button, great for poking and blockstring setups. |
6B |
21 | 5 | 17 | - | 2480 | Overhead | Ken does an overhead kick. The move is airborne, allowing follow-up combos. |
5C |
13 | 1 | 30 | - | 2800 | - | A backward spinning kick that launches airborne enemies. |
2C |
10 | 2 (11) 2 | 18 | - | 2496 | Low | Two hits, with the second hit knocking down. |
3C |
13 | 3 | 29 | - | 2720 | Launcher | A launcher with a normal hitbox, typically used for relaunch combos. |
j.A |
5 | 9 | 22 | - | 640 | Overhead | A quick aerial jab. |
j.B |
7 | 4 | 29 | - | 1360 | Overhead | A jumping kick with an upward angle, great for air-to-air conversions. |
j.C |
13 | 4 | 25 | - | 2560 | Overhead | A flipping overhead axe kick. |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 13 | 4 | - | - | 3200 | - | Same animation as j.C |
Crossover Counter | 21 | - | - | - | 2400 | - | - |
Assist (Bird Run) |
53 | - | - | - | 1024 | Projectile no Autocorrect |
Ken uses Bird Run with a delayed speed, good for ground combos. |
Forward Throw | 1 | - | - | - | 5200 | Throw | A simple throw, useful as a reversal. |
Back Throw | 1 | - | - | - | 5200 | Throw | A simple throw, useful as a reversal. |
Air Forward Throw | 1 | - | - | - | 6000 | Throw | A simple air throw, useful as a reversal. |
Air Back Throw | 1 | - | - | - | 6000 | Throw | A simple air throw, useful as a reversal. |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Bird Run [4]6X |
25 | - | 26 | - | 2048 | Projectile | Ken throws a Bird boomerang. A version travels straight, B version curves counter-clockwise, and C version curves clockwise. |
Bird Shoot 623X |
14 | 11/16/16 | 40/11/11 | - | 2800 | - | Each version travels at different angles, useful for zoning. |
Random Flight 421X |
19 | 0 | 17 | - | - | - | Teleports Ken to different areas of the screen. Useful for evading and playing keep-away. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Gatchaman Attack: Lightning Strike 236XX |
7+9 | 3 | 40 | - | 12163 | - | A combo finisher that launches the enemy and follows up with Bird Shots. |
Science Ninpo: Bird Smash 236XX |
1+8 | - | - | - | 9160 | - | A super version of Bird Smash. Good for ground and air combos. |