Tatsunoko vs Capcom: Ultimate All Stars/Megaman Volnutt: Difference between revisions
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{{TVC Character Intro|char=Megaman Volnutt|content= | {{TVC Character Intro|char=Megaman Volnutt|content= | ||
==Introduction== | ==Introduction== | ||
Volnutt decided to take a vacation from the moon to chill with the | Volnutt decided to take a vacation from the moon to chill with the Tatsunoko heroes. It's the blue bombe-er, uh digger at it again. | ||
==Gameplay== | ==Gameplay== | ||
{{Content Box|content= | {{Content Box|content= | ||
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* The direction weapon change moves doesn't always follow inputs when airborne | * The direction weapon change moves doesn't always follow inputs when airborne | ||
* Lvl 3 is the weakest in the game and gets hurt even harder from damage scaling | * Lvl 3 is the weakest in the game and gets hurt even harder from damage scaling | ||
* Machine gun super has the potential to whiff and leave | * Machine gun super has the potential to whiff and leave Volnutt in extremely unsafe situations | ||
}} | }} | ||
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|- | |- | ||
|[[File:Volnutt 5A.webm|thumb| '''5A''']] || 6 || 1 || 16 || - || 800 || - || Fairly fast jab | |[[File:Volnutt 5A.webm|thumb|<span style="color:#87CEEB;">'''5A'''</span>]] || 6 || 1 || 16 || - || 800 || - || Fairly fast jab | ||
|- | |- | ||
| [[File:Volnutt 2A.webm|thumb|'''2A''']] || 6 || 2 || 15 || - || 640 || Low || Low kick, reaches decently far | | [[File:Volnutt 2A.webm|thumb|<span style="color:#87CEEB;">'''2A'''</span>]] || 6 || 2 || 15 || - || 640 || Low || Low kick, reaches decently far | ||
|- | |- | ||
| [[File:Volnutt 5B.webm|thumb|'''5B''']] || 9 || - || 23 || - || 2020|| - || Big FAT kick, hits two times, hitbox goes higher than the animation shows. You can link '''''6B Drill -> Weapon Change Forward -> 5B -> 3C ''''' from it, that's how insane it is | | [[File:Volnutt 5B.webm|thumb|<span style="color:#FFD700;">'''5B'''</span>]] || 9 || - || 23 || - || 2020|| - || Big FAT kick, hits two times, hitbox goes higher than the animation shows. You can link <span style="color:#FFD700;">'''''6B Drill -> Weapon Change Forward -> 5B -> 3C'''''</span> from it, that's how insane it is | ||
|- | |- | ||
| [[File:Volnutt 2B.webm|thumb|'''2B''']] || 9 || 3 || - || - || 1040|| Low || Pretty good low, decent distance, reaches far. | | [[File:Volnutt 2B.webm|thumb|<span style="color:#FFD700;">'''2B'''</span>]] || 9 || 3 || - || - || 1040|| Low || Pretty good low, decent distance, reaches far. | ||
|- | |- | ||
|[[File:Volnutt 6B Fist.webm|thumb| '''6B(Fist)''']] || 14 || 5 || - || - || 1280|| Stagger|| Megaman winds up and gives a right hook. Causes massive amount of stagger. Does not cancel/chain into other normals, must '''''Weapon Change''''' or link '''''5A''''' afterwards. <br>'''''Usable in air''''' | |[[File:Volnutt 6B Fist.webm|thumb|<span style="color:#FFD700;">'''6B(Fist)'''</span>]] || 14 || 5 || - || - || 1280|| Stagger|| Megaman winds up and gives a right hook. Causes a massive amount of stagger. Does not cancel/chain into other normals, must <span style="color:#90EE90;">'''''Weapon Change'''''</span> or link <span style="color:#87CEEB;">'''''5A'''''</span> afterwards. <br>'''''Usable in air''''' | ||
|- | |- | ||
| [[File:Volnutt 6B Gun.webm|thumb|'''6B(gun)''']] || 17 || - || - || - || 2772|| - || Megaman Stops and fires a few bullets. Very annoying to deal with. <br> | | [[File:Volnutt 6B Gun.webm|thumb|<span style="color:#FFD700;">'''6B(gun)'''</span>]] || 17 || - || - || - || 2772|| - || Megaman Stops and fires a few bullets. Very annoying to deal with. <br> <span style="color:#FFD700;">'''When used in air, 6B shoots forward'''</span> | ||
|- | |- | ||
|[[File:Volnutt 3B gun.webm|thumb|'''3B(gun)''']] || - || - || - || - || 3647 || Anti-air || Meganman fires 4 machine gun bullets at about a 60 degree angle upwards that hits super jumping opponents. <br> | |[[File:Volnutt 3B gun.webm|thumb|<span style="color:#FFD700;">'''3B(gun)'''</span>]] || - || - || - || - || 3647 || Anti-air || Meganman fires 4 machine gun bullets at about a 60-degree angle upwards that hits super jumping opponents. <br> <span style="color:#FFD700;">'''When used in air, 3B shoots diagonally down'''</span> | ||
|- | |- | ||
|[[File:Volnutt 6B Shield.webm|thumb| '''6B(Shield)''']] || 21 || 17 || - || - || 2040|| Wall Bounce/Projectile Reflect || Megaman pulls his shield out and shoves it forward, on hit it causes | |[[File:Volnutt 6B Shield.webm|thumb|<span style="color:#FFD700;">'''6B(Shield)'''</span>]] || 21 || 17 || - || - || 2040|| Wall Bounce/Projectile Reflect || Megaman pulls his shield out and shoves it forward, on hit it causes wall bounce. Reflects one projectile. <br>'''''Usable in air''''' | ||
|- | |- | ||
|[[File:Volnutt 6B Drill.webm|thumb| '''6B(Drill)''']] || 19 || - || - || - || 4722 (4062 OTG)|| Low/OTG || Megaman slides his drill along the ground, unsafe even on weapon switch. | |[[File:Volnutt 6B Drill.webm|thumb|<span style="color:#FFD700;">'''6B(Drill)'''</span>]] || 19 || - || - || - || 4722 (4062 OTG)|| Low/OTG || Megaman slides his drill along the ground, unsafe even on weapon switch. | ||
|- | |- | ||
| [[File:Volnutt 3B Drill.webm|thumb|'''3B(Drill)''']] || 12 || - || - || - || 2400|| - || Megaman does a little shoryuken with his drill. Can be cancelled only within the first few hits. If cancelled super early (like ridiculously early), Volnutt will get a "Magnet" effect and can jab characters infinitely. <br>'''''Usable in air''''' | | [[File:Volnutt 3B Drill.webm|thumb|<span style="color:#FFD700;">'''3B(Drill)'''</span>]] || 12 || - || - || - || 2400|| - || Megaman does a little shoryuken with his drill. Can be cancelled only within the first few hits. If cancelled super early (like ridiculously early), Volnutt will get a "Magnet" effect and can jab characters infinitely. <br>'''''Usable in air''''' | ||
|- | |- | ||
| [[File:Volnutt 5C.webm|thumb|'''5C''']] || 11 || - || - || - || 1280|| Tiny Projectile|| Pew Pew | | [[File:Volnutt 5C.webm|thumb|<span style="color:#FF6347;">'''5C'''</span>]] || 11 || - || - || - || 1280|| Tiny Projectile|| Pew Pew | ||
|- | |- | ||
| [[File:Volnutt 2C.webm|thumb|'''2C''']] || 11 || -|| -|| - || 1200 || Tiny Projectile || | | [[File:Volnutt 2C.webm|thumb|<span style="color:#FF6347;">'''2C'''</span>]] || 11 || -|| -|| - || 1200 || Tiny Projectile || PEW PEW but anti air. | ||
|- | |- | ||
| [[File:Volnutt jA.webm|thumb|'''j.A''']] || 6 || 6 || - || - || 640 || Overhead || Air jab | | [[File:Volnutt jA.webm|thumb|<span style="color:#87CEEB;">'''j.A'''</span>]] || 6 || 6 || - || - || 640 || Overhead || Air jab | ||
|- | |- | ||
| [[File:Volnutt jB.webm|thumb|'''j.B''']] || 9 || 3 || - || - || 1120|| Overhead || Air kick, use it mostly for combos | | [[File:Volnutt jB.webm|thumb|<span style="color:#FFD700;">'''j.B'''</span>]] || 9 || 3 || - || - || 1120|| Overhead || Air kick, use it mostly for combos | ||
|- | |- | ||
| [[File:Volnutt jC.webm|thumb|'''j.C''']]<br> [[File:Volnutt jC spam.webm|thumb|'''j.C -> Weapon Switch''']] <br> [[File:Volnutt Spam 2 (trimmed).webm|thumb|7/8/9 -> IAD j.C]] || 13 || - || - || - || 1280|| Projectile || Volnutt shoots out a tiny little projectile, which isn't really worth much, except when combined with weapon switch it becomes potentially the most annoying projectile in the game. A flow of '''''j.C -> Weapon Switch --> j.C --> jump --> repeat''''' can litter the entire screen with bullets that almost | | [[File:Volnutt jC.webm|thumb|<span style="color:#FF6347;">'''j.C'''</span>]]<br> [[File:Volnutt jC spam.webm|thumb|<span style="color:#FF6347;">'''j.C -> Weapon Switch'''</span>]] <br> [[File:Volnutt Spam 2 (trimmed).webm|thumb|7/8/9 -> IAD <span style="color:#FF6347;">j.C</span>]] || 13 || - || - || - || 1280|| Projectile || Volnutt shoots out a tiny little projectile, which isn't really worth much, except when combined with weapon switch it becomes potentially the most annoying projectile in the game. A flow of <span style="color:#FF6347;">'''''j.C -> Weapon Switch --> j.C --> jump --> repeat'''''</span> can litter the entire screen with bullets that almost remind you of Astral Vision from MvC3. Alternatively, by holding 7 or 9 and doing an IAD as soon as possible you can do a ghetto bullet spam, it doesn't cover max jump height but can still be annoying<br> <span style="color:#FF6347;">'''j.2C shoots it downward'''</span> | ||
|} | |} | ||
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|- | |- | ||
| '''VAR starter''' || 14 || - || - || - || 3200 || - || | | <span style="color:#90EE90;">'''VAR starter'''</span> || 14 || - || - || - || 3200 || - || | ||
|- | |- | ||
| '''Counter Tag''' || 26 || - || - || - || 2400 || - || uses the | | <span style="color:#90EE90;">'''Counter Tag'''</span> || 26 || - || - || - || 2400 || - || uses the <span style="color:#FF6347;">3C</span> animation | ||
|- | |- | ||
| '''Forward Throw''' || - || - || - || - || 4800 || Throw || | | <span style="color:#FFFFFF;">'''Forward Throw'''</span> || - || - || - || - || 4800 || Throw || | ||
|- | |- | ||
| '''Back Throw''' || - || - || - || - || 5600 || Throw || have to oki. | | <span style="color:#FFFFFF;">'''Back Throw'''</span> || - || - || - || - || 5600 || Throw || have to oki. | ||
|- | |- | ||
| '''Air Forward Throw''' || - || - || - || - || 5600 || Throw || | | <span style="color:#FFFFFF;">'''Air Forward Throw'''</span> || - || - || - || - || 5600 || Throw || | ||
|- | |- | ||
| '''Air Back Throw''' || - || - || - || - || 5600 || Throw || | | <span style="color:#FFFFFF;">'''Air Back Throw'''</span> || - || - || - || - || 5600 || Throw || | ||
|} | |} | ||
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|- | |- | ||
| [[File:Volnutt Weapon Change neutral.webm|thumb|'''Weapon Change''' <br>'''22X''']]<br>[[File:Volnutt Weapon Change back.webm|thumb|'''Weapon Change''' <br>'''214X''']]<br>[[File:Volnutt Weapon change forward.webm|thumb|'''Weapon Change''' <br>'''236X''']] || 5 || - || - || - || - || Transform || Volnutt changes his arm, changes the function of 6B. Input determines the direction he moves when changing | | [[File:Volnutt Weapon Change neutral.webm|thumb|<span style="color:#90EE90;">'''Weapon Change'''</span> <br><span style="color:#90EE90;">'''22X'''</span>]]<br>[[File:Volnutt Weapon Change back.webm|thumb|<span style="color:#90EE90;">'''Weapon Change'''</span> <br><span style="color:#90EE90;">'''214X'''</span>]]<br>[[File:Volnutt Weapon change forward.webm|thumb|<span style="color:#90EE90;">'''Weapon Change'''</span> <br><span style="color:#90EE90;">'''236X'''</span>]] || 5 || - || - || - || - || Transform || Volnutt changes his arm, changes the function of <span style="color:#FFD700;">6B</span>. Input determines the direction he moves when changing | ||
*236 moves forward | *236 moves forward | ||
*214 moves | *214 moves backward | ||
*22 provides no movement | *22 provides no movement | ||
The strength determines what weapon comes out. | The strength determines what weapon comes out. | ||
*A brings out machine gun arm | *A brings out the machine gun arm | ||
*B brings out Shield. While shield is active, Megaman no longer takes | *B brings out the Shield. While the shield is active, Megaman no longer takes chip damage, however, for every hit the shield takes, the meter will drain | ||
*C Brings out Drill | *C Brings out Drill | ||
*To get the fist back, change into the form you currently are, for example if you are in drill, perform a weapon change with C and Volnutt will gain his fist back. | *To get the fist back, change into the form you currently are, for example, if you are in drill, perform a weapon change with C and Volnutt will gain his fist back. | ||
|- | |- | ||
| [[File:Volnutt 5C Charge.webm|thumb|'''MegaBuster''' <br> [C]]] || 11 || - || 33/33/44/44 || - || 1280/3280/7084/10903|| - || Megaman's pew pew gets pew pew'ier. Holding C provides 4 levels of strength signified by the size (and the sound effect it makes). The fully charged buster matches the damage of most Character's level 1 damage. Shooting it raw is usually unsafe so it's followed by a super or BBQ. | | [[File:Volnutt 5C Charge.webm|thumb|<span style="color:#FF6347;">'''MegaBuster'''</span> <br> [C]]] || 11 || - || 33/33/44/44 || - || 1280/3280/7084/10903|| - || Megaman's pew pew gets pew pew'ier. Holding C provides 4 levels of strength signified by the size (and the sound effect it makes). The fully charged buster matches the damage of most Character's level 1 damage. Shooting it raw is usually unsafe so it's followed by a super or BBQ. | ||
|- | |- | ||
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|[[File:Volnutt Machine Gun sweep.webm|thumb| '''Machine Gun Sweep''' <br> 214XX]] || 1+1 || - || - || - || 9734|| f1-4 invincible (arm force to gun)|| Volnutt shoots out 41 shots, very good in combos. Extremely good in DHC and crossover combinations. Using it in neutral is your gamble, at full screen | |[[File:Volnutt Machine Gun sweep.webm|thumb|<span style="color:#90EE90;">'''Machine Gun Sweep'''</span> <br> 214XX]] || 1+1 || - || - || - || 9734|| f1-4 invincible (arm force to gun)|| Volnutt shoots out 41 shots, very good in combos. Extremely good in DHC and crossover combinations. Using it in neutral is your gamble, at full screen it can be low profiled by almost everyone and if you use it in the air it's super easy to super jump or dash under.<br>Volnutt can control the angle of the gun which lets you ignore people trying to push block as you can get them to accidentally backdash and hit them with the super. <br> '''''Usable in air''''' | ||
|- | |- | ||
|[[File:Volnutt Drill Uppercut.webm|thumb| '''Max Power Drill Uppercut''' <br> 623XX]]|| 1+1|| - || - || - || 15951 || f1-4 invincible, gun forced to Drill|| Volnutt's shin shoryu, absolutely amazing super, if anyone is breathing in your air space, this super wins. After executing, it always leads to a | |[[File:Volnutt Drill Uppercut.webm|thumb|<span style="color:#90EE90;">'''Max Power Drill Uppercut'''</span> <br> 623XX]]|| 1+1|| - || - || - || 15951 || f1-4 invincible, gun forced to Drill|| Volnutt's shin shoryu, absolutely amazing super, if anyone is breathing in your air space, this super wins. After executing, it always leads to a cross-up which you can attempt to <span style="color:#FFD700;">'''''5B'''''</span> but be ready on defense if it gets blocked. | ||
*If used on a giant in dizzy state you can loop this. | *If used on a giant in a dizzy state you can loop this. | ||
|- | |- | ||
| [[File:Volnutt Shining Laser.webm|thumb|'''Max Power Shining Laser''' <br> 236XX]]|| 1+8 || - || - || - || 14832 (19580 when mashed fully)|| Mashable/Forces Fist Arm || Possibly the worst use of 3 meters in the game. The super has no range, it's a | | [[File:Volnutt Shining Laser.webm|thumb|<span style="color:#90EE90;">'''Max Power Shining Laser'''</span> <br> 236XX]]|| 1+8 || - || - || - || 14832 (19580 when mashed fully)|| Mashable/Forces Fist Arm || Possibly the worst use of 3 meters in the game. The super has no range, it's a hit grab so it doesn't ignore the block, it does no damage unless mashed and even that isn't really a lot. But you can combo after it so that's something I guess. <br> '''''Useable on giants.''''' | ||
|} | |} | ||
Revision as of 09:40, 30 August 2024
Introduction
Volnutt decided to take a vacation from the moon to chill with the Tatsunoko heroes. It's the blue bombe-er, uh digger at it again.
Gameplay
Proto-Amaterasu but cooler
Strengths | Weaknesses |
---|---|
|
|
Move List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 1 | 16 | - | 800 | - | Fairly fast jab | |
6 | 2 | 15 | - | 640 | Low | Low kick, reaches decently far | |
9 | - | 23 | - | 2020 | - | Big FAT kick, hits two times, hitbox goes higher than the animation shows. You can link 6B Drill -> Weapon Change Forward -> 5B -> 3C from it, that's how insane it is | |
9 | 3 | - | - | 1040 | Low | Pretty good low, decent distance, reaches far. | |
14 | 5 | - | - | 1280 | Stagger | Megaman winds up and gives a right hook. Causes a massive amount of stagger. Does not cancel/chain into other normals, must Weapon Change or link 5A afterwards. Usable in air | |
17 | - | - | - | 2772 | - | Megaman Stops and fires a few bullets. Very annoying to deal with. When used in air, 6B shoots forward | |
- | - | - | - | 3647 | Anti-air | Meganman fires 4 machine gun bullets at about a 60-degree angle upwards that hits super jumping opponents. When used in air, 3B shoots diagonally down | |
21 | 17 | - | - | 2040 | Wall Bounce/Projectile Reflect | Megaman pulls his shield out and shoves it forward, on hit it causes wall bounce. Reflects one projectile. Usable in air | |
19 | - | - | - | 4722 (4062 OTG) | Low/OTG | Megaman slides his drill along the ground, unsafe even on weapon switch. | |
12 | - | - | - | 2400 | - | Megaman does a little shoryuken with his drill. Can be cancelled only within the first few hits. If cancelled super early (like ridiculously early), Volnutt will get a "Magnet" effect and can jab characters infinitely. Usable in air | |
11 | - | - | - | 1280 | Tiny Projectile | Pew Pew | |
11 | - | - | - | 1200 | Tiny Projectile | PEW PEW but anti air. | |
6 | 6 | - | - | 640 | Overhead | Air jab | |
9 | 3 | - | - | 1120 | Overhead | Air kick, use it mostly for combos | |
13 | - | - | - | 1280 | Projectile | Volnutt shoots out a tiny little projectile, which isn't really worth much, except when combined with weapon switch it becomes potentially the most annoying projectile in the game. A flow of j.C -> Weapon Switch --> j.C --> jump --> repeat can litter the entire screen with bullets that almost remind you of Astral Vision from MvC3. Alternatively, by holding 7 or 9 and doing an IAD as soon as possible you can do a ghetto bullet spam, it doesn't cover max jump height but can still be annoying j.2C shoots it downward |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 14 | - | - | - | 3200 | - | |
Counter Tag | 26 | - | - | - | 2400 | - | uses the 3C animation |
Forward Throw | - | - | - | - | 4800 | Throw | |
Back Throw | - | - | - | - | 5600 | Throw | have to oki. |
Air Forward Throw | - | - | - | - | 5600 | Throw | |
Air Back Throw | - | - | - | - | 5600 | Throw |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | - | - | - | - | Transform | Volnutt changes his arm, changes the function of 6B. Input determines the direction he moves when changing
The strength determines what weapon comes out.
| |
11 | - | 33/33/44/44 | - | 1280/3280/7084/10903 | - | Megaman's pew pew gets pew pew'ier. Holding C provides 4 levels of strength signified by the size (and the sound effect it makes). The fully charged buster matches the damage of most Character's level 1 damage. Shooting it raw is usually unsafe so it's followed by a super or BBQ. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+1 | - | - | - | 9734 | f1-4 invincible (arm force to gun) | Volnutt shoots out 41 shots, very good in combos. Extremely good in DHC and crossover combinations. Using it in neutral is your gamble, at full screen it can be low profiled by almost everyone and if you use it in the air it's super easy to super jump or dash under. Volnutt can control the angle of the gun which lets you ignore people trying to push block as you can get them to accidentally backdash and hit them with the super. Usable in air | |
1+1 | - | - | - | 15951 | f1-4 invincible, gun forced to Drill | Volnutt's shin shoryu, absolutely amazing super, if anyone is breathing in your air space, this super wins. After executing, it always leads to a cross-up which you can attempt to 5B but be ready on defense if it gets blocked.
| |
1+8 | - | - | - | 14832 (19580 when mashed fully) | Mashable/Forces Fist Arm | Possibly the worst use of 3 meters in the game. The super has no range, it's a hit grab so it doesn't ignore the block, it does no damage unless mashed and even that isn't really a lot. But you can combo after it so that's something I guess. Useable on giants. |