mNo edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ||
|- | |- | ||
|[[File:Karas 5A.webm|thumb| '''5A''']] || 5 || 2 || 20 || - || 540 || - || Jab. | |[[File:Karas 5A.webm|thumb| '''<span style="color:#87CEEB;">5A</span>''']] || 5 || 2 || 20 || - || 540 || - || Jab. | ||
|- | |- | ||
|[[File:Karas 2A.webm|thumb| '''2A''' ]]|| 5 || 2 || 20 || - || 480 || low || crouch kick | |[[File:Karas 2A.webm|thumb| '''<span style="color:#87CEEB;">2A</span>''' ]]|| 5 || 2 || 20 || - || 480 || low || crouch kick | ||
|- | |- | ||
| [[File:Karas 5B.webm|thumb|'''5B''']]|| 9 || 2 || 25 || - || 920 || - || Sword swipe, decent range | | [[File:Karas 5B.webm|thumb|'''<span style="color:#FFD700;">5B</span>''']]|| 9 || 2 || 25 || - || 920 || - || Sword swipe, decent range | ||
|- | |- | ||
|[[File:Karas 2B.webm|thumb| '''2B''']] || 10 || 2 || 27 || - || 920 || Low || Gets down and does a swipe with his sword. Fairly good range | |[[File:Karas 2B.webm|thumb| '''<span style="color:#FFD700;">2B</span>''']] || 10 || 2 || 27 || - || 920 || Low || Gets down and does a swipe with his sword. Fairly good range | ||
|- | |- | ||
| [[File:Karas 5C.webm|thumb|'''5C''']]|| 11 || 10 || 26 || - || 2028 || - || Takes two swipes with his sword, also a good normal | | [[File:Karas 5C.webm|thumb|'''<span style="color:#FF6347;">5C</span>''']]|| 11 || 10 || 26 || - || 2028 || - || Takes two swipes with his sword, also a good normal | ||
|- | |- | ||
|[[File:Karas 2C.webm|thumb| '''2C''']] || 12 || 8 || 32 || - || 2060 || Low/Hard Knockdown|| Quick little 1/4th screen slide, leads to kasha loops | |[[File:Karas 2C.webm|thumb| '''<span style="color:#FF6347;">2C</span>''']] || 12 || 8 || 32 || - || 2060 || Low/Hard Knockdown|| Quick little 1/4th screen slide, leads to kasha loops | ||
|- | |- | ||
| [[File:Karas 6C.webm|thumb|'''6C''']] || 25 || - || - || - || 3000 || Hard knockdown || Karas poses then teleports to swing his sword, leads to hard knockdown. Massively unsafe without baroque. | | [[File:Karas 6C.webm|thumb|'''<span style="color:#FF6347;">6C</span>''']] || 25 || - || - || - || 3000 || Hard knockdown || Karas poses then teleports to swing his sword, leads to hard knockdown. Massively unsafe without baroque. | ||
|- | |- | ||
| [[File:Karas 6C Unblock.webm|thumb|'''6[C]''']] || 65 || - || - || - || 3700 || Crumple/Hardknockdown|| Karas poses then teleports to swing his sword, except this time it's unlockable. You HAVE to baroque as soon as it hits if you want to follow it up. If you wait a frame too late, the opponent becomes invincible until wakeup. *severe damage scaling occurs if comboed after | | [[File:Karas 6C Unblock.webm|thumb|'''<span style="color:#FF6347;">6[C]</span>''']] || 65 || - || - || - || 3700 || Crumple/Hardknockdown|| Karas poses then teleports to swing his sword, except this time it's unlockable. You HAVE to baroque as soon as it hits if you want to follow it up. If you wait a frame too late, the opponent becomes invincible until wakeup. *severe damage scaling occurs if comboed after | ||
|- | |- | ||
|[[File:Karas 3C.webm|thumb| '''3C''']] || 13 || 2 || 32 || - || 1840|| Launcher || Pushes karas forward a little bit, good for crossunders, otherwise it's a launcher. | |[[File:Karas 3C.webm|thumb| '''<span style="color:#FF6347;">3C</span>''']] || 13 || 2 || 32 || - || 1840|| Launcher || Pushes karas forward a little bit, good for crossunders, otherwise it's a launcher. | ||
|- | |- | ||
|[[File:Karas jA.webm|thumb| '''j.A''']] || 4 || 10 || 38 || - || 640 || Overhead || Extremely fast extremely active | |[[File:Karas jA.webm|thumb| '''<span style="color:#87CEEB;">j.A</span>''']] || 4 || 10 || 38 || - || 640 || Overhead || Extremely fast extremely active | ||
|- | |- | ||
| [[File:Karas jB.webm|thumb|'''j.B''' ]]|| 8 || 4 || 45 || - || 940|| Overhead || Very good hitbox, worth using | | [[File:Karas jB.webm|thumb|'''<span style="color:#FFD700;">j.B</span>''' ]]|| 8 || 4 || 45 || - || 940|| Overhead || Very good hitbox, worth using | ||
|- | |- | ||
| [[File:Karas jC.webm|thumb|'''j.C''']] || 10 || 3 || 44 || - || 2480 || Overhead || Fast for a j.C but the hitbox is...not great, use in combos | | [[File:Karas jC.webm|thumb|'''<span style="color:#FF6347;">j.C</span>''']] || 10 || 3 || 44 || - || 2480 || Overhead || Fast for a j.C but the hitbox is...not great, use in combos | ||
|} | |} | ||
Line 60: | Line 60: | ||
| '''VAR starter''' || 11 || - || - || - || 3200 || - || j.C animation | | '''VAR starter''' || 11 || - || - || - || 3200 || - || j.C animation | ||
|- | |- | ||
| ''' | | '''Crossover Combination''' || 26 || 6 || 21 || - || 2400 || invulnerable until Karas lands || A Narukami animation | ||
|- | |- | ||
| '''Forward Throw''' || - || - || - || - || 4174 || Throw || Can link level 3 from throw | | '''Forward Throw''' || - || - || - || - || 4174 || Throw || Can link level 3 from throw | ||
Line 76: | Line 76: | ||
|- | |- | ||
|[[File:KarasKasha.webm|thumb| '''Kasha''' <br> [4]->6X]]|| 9/10/15| - || - || - || - || 2020 || (Ground) Stagger || Karas dashes | |[[File:KarasKasha.webm|thumb| '''<span style="color:#90EE90;">Kasha</span>''' <br> [4]->6X]]|| 9/10/15| - || - || - || - || 2020 || (Ground) Stagger || Karas dashes forward, on ground it causes stagger. '''''<span style="color:#FF6347;">2C</span>-> <span style="color:#87CEEB;">A Kasha</span>''''' can be looped to carry to wall. Links to '''''<span style="color:#90EE90;">Yoinagi</span>''''' | ||
|- | |- | ||
|[[File:Karas Yoinagi.webm|thumb| ''' | |[[File:Karas Yoinagi.webm|thumb| '''<span style="color:#90EE90;">Yoinagi</span>''': <br> '''''<span style="color:#90EE90;">Kasha</span>''''' -> 236X]]|| 7|| - || - || - || 1140 || Soft Knockdown || Follow up to kasha, has no real purpose other than setting up '''''<span style="color:#90EE90;">Yasagurama</span>''''' and '''''<span style="color:#90EE90;">Yato</span>''''' | ||
|- | |- | ||
| [[File:Karas yasagurama.mp4|thumb|'''''Yasagurama | | [[File:Karas yasagurama.mp4|thumb|'''''<span style="color:#90EE90;">Yasagurama</span>''': <br> '''<span style="color:#90EE90;">Yoinagi</span>'''-> <span style="color:#FF6347;">6C</span>]] || 26 || - || - || - || 3000 || Wallbounce/Overhead|| Karas flips over and bonks you on the head. Causes wall bounce, good for combos and some mixups | ||
|- | |- | ||
| [[File:Karas Yato.webm|thumb|'''''Yato | | [[File:Karas Yato.webm|thumb|'''''<span style="color:#90EE90;">Yato</span>''': <br> '''<span style="color:#90EE90;">Yoinagi</span>'''--> <span style="color:#90EE90;">46X</span>]]|| 7|| - || - || - || 4500|| Hard Knockdown || Strong damage, causes knockdown, leads to level 3 or can be baroqued for more Kasha loops. On block you can baroque and dash for a mixup, or baroque <span style="color:#87CEEB;">j.A</span> | ||
|- | |- | ||
|[[File:Karas Narukami.webm|thumb| '''Narukami''' <br> 623X]]|| 8|| - || - || - || 2300/2907/3679|| - || Shoryuken, but the hitbox on this is insane. Moves | |[[File:Karas Narukami.webm|thumb| '''<span style="color:#90EE90;">Narukami</span>''' <br> 623X]]|| 8|| - || - || - || 2300/2907/3679|| - || Shoryuken, but the hitbox on this is insane. Moves Karas forward a tiny bit, you can do some ugly crossunders | ||
|- | |- | ||
| '''Tobimizuchi''' <br> 63214X <br>[[File:Karas Tobi.webm|thumb|No Input]]<br>[[File:Karas Tobi 6X.webm|thumb|'''236X''']]<br>[[File:Karas Tobi 4A.webm|thumb|'''214A''']]<br>[[File:Karas Tobi 4B.webm|thumb|'''214B''']]<br>[[File:Karas Tobi 4C.webm|thumb|'''214C''']]|| 19 || - || -|| - || 800 (4429 if wallkick)|| Hitgrab|| Karas nails the opponent with a chain, at this point he can perform some followups | | '''<span style="color:#90EE90;">Tobimizuchi</span>''' <br> 63214X <br>[[File:Karas Tobi.webm|thumb|No Input]]<br>[[File:Karas Tobi 6X.webm|thumb|'''<span style="color:#90EE90;">236X</span>''']]<br>[[File:Karas Tobi 4A.webm|thumb|'''<span style="color:#87CEEB;">214A</span>''']]<br>[[File:Karas Tobi 4B.webm|thumb|'''<span style="color:#FFD700;">214B</span>''']]<br>[[File:Karas Tobi 4C.webm|thumb|'''<span style="color:#FF6347;">214C</span>''']]|| 19 || - || -|| - || 800 (4429 if wallkick)|| Hitgrab|| Karas nails the opponent with a chain, at this point he can perform some followups | ||
*'''''236X''''' causes a wall kick where Karas will put the opponent on the ground, follow up with 2B if you do this | *'''''<span style="color:#90EE90;">236X</span>''''' causes a wall kick where Karas will put the opponent on the ground, follow up with <span style="color:#FFD700;">2B</span> if you do this | ||
*'''''214A''''' will pull them close to | *'''''<span style="color:#87CEEB;">214A</span>''''' will pull them close to Karas along the ground | ||
*'''''214B''''' will toss them high in the air and send them crashing down '''''recommended for giants''''' | *'''''<span style="color:#FFD700;">214B</span>''''' will toss them high in the air and send them crashing down '''''recommended for giants''''' | ||
*'''''214C''''' will throw them against the wall behind | *'''''<span style="color:#FF6347;">214C</span>''''' will throw them against the wall behind Karas for easy pickups | ||
'''''Useable on giants''''' | '''''Useable on giants''''' | ||
|- | |- | ||
| '''Ungaikyo''' <br> 236X <br> [[File:Karas Ungaikyo.webm|thumb]]|| 4|| - || - || - || 400|| Projectile Reflect/Stagger|| Karas summons his inner vergil and spins his sword in front of him, very annoying, very active, reflects projectiles, staggers on ground. Only real problem is the damage but that's okay | | '''<span style="color:#90EE90;">Ungaikyo</span>''' <br> 236X <br> [[File:Karas Ungaikyo.webm|thumb]]|| 4|| - || - || - || 400|| Projectile Reflect/Stagger|| Karas summons his inner vergil and spins his sword in front of him, very annoying, very active, reflects projectiles, staggers on ground. Only real problem is the damage but that's okay | ||
|- | |- | ||
Line 104: | Line 104: | ||
|- | |- | ||
| '''Zaneijin''' <br> '''''Ungaikyo''''' -> 236XX <br>[[File:Karas Zaneijin.webm|thumb]]|| 1+31 || - || - || - || 15134|| - || Verg-I mean Karas spins his sword then sweeps the screen a bit. Really annoying and good super. On rare occasions it may drop, and if you throw this out without a setup and it whiffs it's massively unsafe. Great for DHC or crossovers. | | '''<span style="color:#90EE90;">Zaneijin</span>''' <br> '''''<span style="color:#90EE90;">Ungaikyo</span>''''' -> 236XX <br>[[File:Karas Zaneijin.webm|thumb]]|| 1+31 || - || - || - || 15134|| - || Verg-I mean Karas spins his sword then sweeps the screen a bit. Really annoying and good super. On rare occasions it may drop, and if you throw this out without a setup and it whiffs it's massively unsafe. Great for DHC or crossovers. | ||
|- | |- | ||
| '''Shiranui''' <br> 623XX <br> [[File:Karas Shiranui.webm|thumb]]|| 1+0 || - || - || - || 14600 || Counter|| Arguably one of the better counter supers in the game. like the rest, baroque is disabled for a few frames, but Karas has a much wider hitbox to avoid | | '''<span style="color:#90EE90;">Shiranui</span>''' <br> 623XX <br> [[File:Karas Shiranui.webm|thumb]]|| 1+0 || - || - || - || 14600 || Counter|| Arguably one of the better counter supers in the game. like the rest, baroque is disabled for a few frames, but Karas has a much wider hitbox to avoid | ||
|- | |- | ||
| '''Super Hiei Zangetsu''' <br> 63214XX <br>[[File:Karas Super Hiei.webm|thumb]]|| 3+30 || - || - || - || 20600 || OTG ||Karas summons the crow, ties you up before slicing you in half before the full moon. A really cool super. Highly telegraphed so you need to have Level 3 setups ready | | '''<span style="color:#90EE90;">Super Hiei Zangetsu</span>''' <br> 63214XX <br>[[File:Karas Super Hiei.webm|thumb]]|| 3+30 || - || - || - || 20600 || OTG ||Karas summons the crow, ties you up before slicing you in half before the full moon. A really cool super. Highly telegraphed so you need to have Level 3 setups ready | ||
|} | |} | ||
Revision as of 12:49, 30 August 2024
Introduction
Karas tells the story of Yousuke Otoha, a former yakuza, living in a fictional version of Shinjuku, Tokyo populated by humans and yōkai (Japanese spirits). He is one of the titular karas, humans appointed as superpowered agents of the land. Able to transform into a car, an aircraft, and an armored crusader; the skilled swordsman is to stop his corrupt predecessor, Eko, from taking over Tokyo.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 2 | 20 | - | 540 | - | Jab. | |
5 | 2 | 20 | - | 480 | low | crouch kick | |
9 | 2 | 25 | - | 920 | - | Sword swipe, decent range | |
10 | 2 | 27 | - | 920 | Low | Gets down and does a swipe with his sword. Fairly good range | |
11 | 10 | 26 | - | 2028 | - | Takes two swipes with his sword, also a good normal | |
12 | 8 | 32 | - | 2060 | Low/Hard Knockdown | Quick little 1/4th screen slide, leads to kasha loops | |
25 | - | - | - | 3000 | Hard knockdown | Karas poses then teleports to swing his sword, leads to hard knockdown. Massively unsafe without baroque. | |
65 | - | - | - | 3700 | Crumple/Hardknockdown | Karas poses then teleports to swing his sword, except this time it's unlockable. You HAVE to baroque as soon as it hits if you want to follow it up. If you wait a frame too late, the opponent becomes invincible until wakeup. *severe damage scaling occurs if comboed after | |
13 | 2 | 32 | - | 1840 | Launcher | Pushes karas forward a little bit, good for crossunders, otherwise it's a launcher. | |
4 | 10 | 38 | - | 640 | Overhead | Extremely fast extremely active | |
8 | 4 | 45 | - | 940 | Overhead | Very good hitbox, worth using | |
10 | 3 | 44 | - | 2480 | Overhead | Fast for a j.C but the hitbox is...not great, use in combos |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 11 | - | - | - | 3200 | - | j.C animation |
Crossover Combination | 26 | 6 | 21 | - | 2400 | invulnerable until Karas lands | A Narukami animation |
Forward Throw | - | - | - | - | 4174 | Throw | Can link level 3 from throw |
Back Throw | - | - | - | - | 4800 | Throw | Can link level 3 from throw but be quick with it |
Air Forward Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Air Back Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
- | - | - | - | 2020 | (Ground) Stagger | Karas dashes forward, on ground it causes stagger. 2C-> A Kasha can be looped to carry to wall. Links to Yoinagi | |
7 | - | - | - | 1140 | Soft Knockdown | Follow up to kasha, has no real purpose other than setting up Yasagurama and Yato | |
26 | - | - | - | 3000 | Wallbounce/Overhead | Karas flips over and bonks you on the head. Causes wall bounce, good for combos and some mixups | |
7 | - | - | - | 4500 | Hard Knockdown | Strong damage, causes knockdown, leads to level 3 or can be baroqued for more Kasha loops. On block you can baroque and dash for a mixup, or baroque j.A | |
8 | - | - | - | 2300/2907/3679 | - | Shoryuken, but the hitbox on this is insane. Moves Karas forward a tiny bit, you can do some ugly crossunders | |
Tobimizuchi 63214X |
19 | - | - | - | 800 (4429 if wallkick) | Hitgrab | Karas nails the opponent with a chain, at this point he can perform some followups
Useable on giants |
Ungaikyo 236X |
4 | - | - | - | 400 | Projectile Reflect/Stagger | Karas summons his inner vergil and spins his sword in front of him, very annoying, very active, reflects projectiles, staggers on ground. Only real problem is the damage but that's okay |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Zaneijin Ungaikyo -> 236XX |
1+31 | - | - | - | 15134 | - | Verg-I mean Karas spins his sword then sweeps the screen a bit. Really annoying and good super. On rare occasions it may drop, and if you throw this out without a setup and it whiffs it's massively unsafe. Great for DHC or crossovers. |
Shiranui 623XX |
1+0 | - | - | - | 14600 | Counter | Arguably one of the better counter supers in the game. like the rest, baroque is disabled for a few frames, but Karas has a much wider hitbox to avoid |
Super Hiei Zangetsu 63214XX |
3+30 | - | - | - | 20600 | OTG | Karas summons the crow, ties you up before slicing you in half before the full moon. A really cool super. Highly telegraphed so you need to have Level 3 setups ready |