Tatsunoko vs Capcom: Ultimate All Stars/Ryu/Combos: Difference between revisions

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(TvC Ryu Combos done)
(→‎Combos: Felt the TK Extension was lacking in a sense, updated to seem a bit more complete without giving away the optimal)
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[[File:Ryu (7).webm|thumb]]
[[File:TvC Ryu TK Extension.webm|thumb]]
|A B 2B C 6C '''Light Hado''' BBQ '''TK Heavy Tatsu''' A A B 2B C 2C|| Example of Ryu's TK Tatsu follow up, as long as the opponent is grounded he can extend and push to the corner with this
|A B 2B C 6C '''Light Hado''' BBQ '''TK Heavy Tatsu''' A A B 2B C 2C 6C '''Heavy Donkey Kick''' A A B 2B C 2C 6C '''Heavy Tatsu'''  || Example of Ryu's TK Tatsu follow up, as long as the opponent is grounded he can extend and push to the corner with this
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Revision as of 09:13, 13 March 2023


Combos

Move Inputs Notes
A B C 3C sjc j.B j.B j.C Basic combo
A B 2B C 6C Heavy Tatsu Easy knockdown combo
A B 2B C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu Universal BnB, Heavy Donkey is the starter for most if not all of his combos, learn this one
A B 2C C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu BBQ 66 A A B 2B C 2C 6C Heavy Tatsu BBQ extension
ShinShoryu M Tatsu 2A 5B C 6C Heavy Tatsu Corner Followup for Shin Shoryu
Shin Shoryu Light Hado 66 66 B 6C Heavy Tatsu Midscreen followup for Shin Shoryu
A B 2B C 6C Light Hado BBQ TK Heavy Tatsu A A B 2B C 2C 6C Heavy Donkey Kick A A B 2B C 2C 6C Heavy Tatsu Example of Ryu's TK Tatsu follow up, as long as the opponent is grounded he can extend and push to the corner with this
6B Light Donkey Kick A B 2B C 2C 6C Heavy Tatsu Follow up from 6B, only light donkey kick works without baroque, if fully midscreen you can only follow with Shinkuu hadouken or a partner, but closer to the wall you can run up and combo



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