Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-2: Difference between revisions

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=Introduction=
{{TVC Character Intro|char=Yatterman-2|content=
 
==Introduction==
Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot.
 
==Gameplay==
{{Content Box|content=
 
{{ProConTable
|pros=
* j.M
* Blind Mixups
* The Robot
* The Shield
* Extremely damaging level 3
* Unblockables
* Fantastic DHC candidate
|cons=
* Second Lowest health in the game
* Assist is ok
* Needs meter and baroque management to be efficient
}}
}}
}}


=Moves List=
=Moves List=
==Normal Moves==
*Press and hold 5C, 2C, or j.C-Charging Electric Wand-All Charging Electric Wand attacks will become unblockable. This is great to use to create interesting set-ups.


==Special Moves==
 
*Yatter Shield-214A/B/C-Yatterman-2 spins her electric wand around in front of herself. All three versions do 1 hit and have the same damage output (around 0,300 Billion Damage). If the enemy is hit by this, the enemy will go into a staggering state, giving Yatterman-2 enough time to continue her ground combo. This move can also reflect projectiles (and turn them into electric balls).
{{TvCOverviewHeader
*Yatter Step-236A/B/C-Yatterman-2 dashes towards her enemy. Each version travels its own distance. A version will travel 1/4th across the screen, B version will travel about 1/3 across the screen, and C version will travel less than half-way across the screen. From there, you can do:
|header=Normal Moves
**Electric Wand Poke-Press A-Pokes her enemy with her electric wand. Does 1 hit and does around 2,220 Billion Damage.
|move=[[File:Y2 5A.webm|thumb|{{TvCInput|a}}]]
**Electric Wand Overhead-Press B-Yatterman-2 does an overhead attack. Does 1 hit and does around 2,220 Billion Damage.
|startup=6
**Electric Wand Toe Pole-Press C-Yatterman-2 pokes at the enemy's foot. Does 1 hit and does around 2,220 Billion Damage. If the enemy is on the ground (and if you are fast enough to input this special move), you can use this special move as an off-the-ground hit (nice to use after an air combo and near the corner).
|active=3
*Yatter Swing-Press 4 for a few seconds, then press 6A/B/C (this move can also be done in the air)-Yatterman-2 creates an electric ball and hits the electric ball with her electric wand (duh! What else would she use? Her shoe?). All three versions do 1 hit and all three versions have the same damage output (does around 1,520 Billion Damage). A version (both ground and air) makes Yatterman-2 shoot the electric ball towards the ground, causing the electric ball to bounce at 45 degree inclining angles; B version will shoot straight across the screen (bouncing back and forth if the electric ball hits the wall); and the C version will shoot straight into the air (and if it hits the floor, the electric ball will bounce straight into the air again). Yatter Swing is great to lock down your enemy's movement (especially to create mind-games).
|recovery=13
*Yatter Splash-Press rapidly A/B/C (this move can also be done in the air)-Yatterman-2 dashes (while on the ground) and pokes her enemy with her electric wand. Each version (on the ground) has its own properties. A version will poke directly in front of her (horizontally), B version will poke directly above her head (vertically, or near vertically), and C version will make Yatterman-2 dash towards her enemy and poke them with her electric wand. The air versions will just make Yatterman-2 poke with her electric wand in the air in the following directions: A version horizontally, B version at a 45 degree declining angle, and C version straight down (or vertically). You can use Yatter Splash in both ground and air combos.
|blockadv=-
==Super Moves==
|damage=730
*Super Passion-236+Any two attack buttons (it is possible to charge this super)-Yatterman-2 shoots out an electric ball. If you just simply input the super, she will shoot out a small electric ball in which it will bounce all over the floor and wall. If you hold the two attack buttons down for 2 seconds, the electric ball will increase in size, and travel towards the enemy. And if you hold down the two attack buttons for 4 seconds, the electric ball will take up the majority of the screen, traveling towards the enemy. The number of hits and damage output varies due to where Yatterman-2 and her enemy are at on the screen. A great super to use to lock down your enemy's movement.
|properties=-  
*Omotchama's Roll-623+Any two attack buttons-Yatterman-2 calls out her robotic buddy. All of its hits are unblockable, it attacks at random times, and attacks the enemy up to three times. This is excellent to use if you want to get a chance to start a ground/air combo. However, it is possible for the enemy to hit the flying robot.
|notes=Long reaching jab, nice
*This Week's Suprise Robots (Level 3 Super)-214+Any two attack buttons (to summon more pelicans during the super, mash all buttons and even move the arcade stick/controller pad all over the place)-Yatterman-2 hits the enemy with a robotic fish. If the enemy is hit by the robotic fish, Yatterman-2 summons the robotic Pelican. She feeds the robotic Pelican the robotic fish (why else is it out and about?), where the robotic Pelican vomits out a series of mini-pelicans (where the mini-pelicans peck at the enemy). The super ends with all the mini-pelicans combining into one giant Pelican (in which the giant Pelican pokes the enemy with its giant beak in the enemy's...rear end). Depending on how fast and how long you press (or in this case, mash) the buttons determines the number of hits and damage output of her level 3 super. This could lead to some excellent damage output if you go crazy with the buttons!
}}
=As An Assist=
 
Yatterman-2 jumps out and does her B version of Yatter Splash. Her Assist is good to ground combo with (or as an anti-air attack).
{{TvCOverview
|move=[[File:Y2 2A.webm|thumb|{{TvCInput|2a}}]]
|startup=6
|active=2
|recovery=13
|blockadv=-  
|damage=730
|properties=-  
|notes=Little kick
}}
 
{{TvCOverview
|move=[[File:Y2 5B.webm|thumb|{{TvCInput|b}}]]
|startup=8
|active=8
|recovery=13
|blockadv=-
|damage=1767
|properties=-
|notes=Decent reaching medium, hits three times, good damage
}}
 
{{TvCOverview
|move=[[File:Y2 2B.webm|thumb|{{TvCInput|2b}}]]
|startup=7
|active=3
|recovery=18
|blockadv=-  
|damage=1680
|properties=-  
|notes=Swipes above her head, could be anti-air but it's iffy
}}
 
{{TvCOverview
|move=[[File:Y2 3B.webm|thumb|{{TvCInput|3b}}]]
|startup=12
|active=9
|recovery=16
|blockadv=-
|damage=1680
|properties=Low
|notes=Ai slides across the floor. Massively unsafe. However, you can do something like {{TvC-Colors|green|Yatter Shield}} -> {{TvC-Colors|blue|A}} -> {{TvC-Colors|yellow|B}} -> {{TvC-Colors|yellow|3B}} -> P, which will cross under the opponent.
}}
 
{{TvCOverview
|move=[[File:Y25C.webm|thumb|{{TvCInput|c}}]]
|startup=11
|active=5
|recovery=26
|blockadv=-
|damage=2100
|properties=-
|notes=Combo filler
}}
 
{{TvCOverview
|move=[[File:Y2 5-c-.webm|thumb|{{TvCInput|holdc}}]]
|startup=54
|active=5
|recovery=24
|blockadv=-  
|damage=3000
|properties=Unblockable/Dash Cancellable during charge
|notes=Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging.
}}
 
{{TvCOverview
|move=[[File:Y2 2C.webm|thumb|{{TvCInput|2c}}]]
|startup=11
|active=4
|recovery=26
|blockadv=-
|damage=2100
|properties=-
|notes=Ai leans down and whacks them with the stick, good AA properties.
}}
 
{{TvCOverview
|move=[[File:Y2 2-C-.webm|thumb|{{TvCInput|hold}}{{TvCInput|2c}}]]
|startup=55
|active=4
|recovery=26
|blockadv=-  
|damage=3000
|properties=Unblockable/Dash Cancellable during charge
|notes=Another unblockable, dash cancellable during charge.
}}
 
{{TvCOverview
|move=[[File:Y2 3C.webm|thumb|{{TvCInput|3c}}]]
|startup=10
|active=3
|recovery=36
|blockadv=-
|damage=2240
|properties=Launcher
|notes=Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents.
}}
 
{{TvCOverview
|move=[[File:Y2 jA.webm|thumb|{{TvCInput|ja}}]]
|startup=6
|active=3
|recovery=29
|blockadv=-  
|damage=800
|properties=-  
|notes=Small little air jab, don’t worry about this, nobody cares.
}}
 
{{TvCOverview
|move=[[File:Y2 jB.webm|thumb|{{TvCInput|jb}}]]
|startup=10
|active=22
|recovery=16
|blockadv=-  
|damage=1560
|properties=Overhead
|notes=This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well.
}}
 
{{TvCOverview
|move=[[File:Y2 jC.webm|thumb|{{TvCInput|jc}}]]
|startup=11
|active=4
|recovery=-
|blockadv=-
|damage=2400
|properties=Overhead
|notes=And then we have this, it’s okay, I guess.
}}
 
{{TvCOverview
|move=[[File:Y2 j-C-.webm|thumb|{{TvCInput|hold}}{{TvCInput|jc}}]]
|startup=25
|active=4
|recovery=-  
|blockadv=-  
|damage=3000
|properties=Overhead
|notes=Her quickest unblockable.
}}
 
 
{{TvCOverviewHeader
|header=Universal Mechanics
|move='''VAR Starter'''
|startup=17
|active=-
|recovery=-
|blockadv=-
|damage=2320
|properties=-
|notes=-
}}
 
{{TvCOverview
|move='''Crossover Counter'''
|startup=26
|active=1
|recovery=-
|blockadv=-
|damage=2320
|properties=-
|notes=-
}}
 
{{TvCOverview
|move='''Forward Throw'''
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=3930
|properties=Throw
|notes=Can follow with {{TvC-Colors|green|YatterStep}} -> {{TvC-Colors|red|C}}
}}
 
{{TvCOverview
|move='''Back Throw'''
|startup=-
|active=-
|recovery=-  
|blockadv=-  
|damage=3930
|properties=Throw
|notes=Can follow with {{TvC-Colors|green|YatterStep}} -> {{TvC-Colors|red|C}}
}}
 
{{TvCOverview
|move='''Air Forward Throw'''
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=4586
|properties=Throw
|notes=-
}}
 
{{TvCOverview
|move='''Air Back Throw'''
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=4586
|properties=Throw
|notes=-
}}
 
 
{{TvCOverviewHeader
|header=Special Moves
|move=[[File:Y2 Yattershield.webm|thumb|{{TvC-Colors|green|YatterShield <br> {{TvCInput|214X}}}}]]
|startup=3
|active=-
|recovery=13/15/14
|blockadv=-
|damage=300
|properties=Stagger/Projectile Reflect
|notes=3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.
If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger.
If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that.
The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input.
}}
 
{{TvCOverview
|move=[[File:Y2 Yatterstep.webm|thumb|{{TvC-Colors|green|YatterStep <br> {{TvCInput|236X}}}}]]<br> [[File:Y2 Yatterstep A.webm|thumb|{{TvCInput|A}}]]<br> [[File:Y2 Yatterstep B.webm|thumb|{{TvCInput|B}}]]<br> [[File:Y2 Yatterstep C.webm|thumb|{{TvCInput|C}}]]
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=2220
|properties=-
|notes=Next on the list of dumb things is {{TvC-Colors|green|YatterStep}}, when you press this button Yatter-2 does a dash.
*Pressing nothing results in...nothing
*Pressing {{TvC-Colors|blue|A}} results in Yatter-2 stabbing, it's got decent range but never do this
*Pressing {{TvC-Colors|yellow|B}} results in an overhead
*Pressing {{TvC-Colors|red|C}} results in a low. This hits OTG for some reason.
There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine.
}}
 
{{TvCOverview
|move={{TvC-Colors|green|Yatterswing <br> {{TvCInput|46X}}}} <br>[[File:Y2 Yatterswing A.webm|thumb|{{TvCInput|A}}]]<br> [[File:Y2 Yatterswing B.webm|thumb|{{TvCInput|B}}]]<br> [[File:Y2 Yatterswing C.webm|thumb|{{TvCInput|C}}]]
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=-  
|properties=Stagger
|notes=Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen.
*{{TvC-Colors|blue|A}} swings diagonally downward.
*{{TvC-Colors|yellow|B}} sends it horizontal.
*{{TvC-Colors|red|C}} sends a vertical hail mary.
}}
 
{{TvCOverview
|move=[[File:Y2 Yattersplash.webm|thumb|{{TvC-Colors|green|Yattersplash <br> {{TvCInput|mashx}}}}]]
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=2600/3200
|properties=-
|notes=Ai-chan starts stabbing wildly, if done in the air it slows her momentum.
*Ground
**{{TvC-Colors|blue|A}} splash stabs forward.
**{{TvC-Colors|yellow|B}} splash stabs diagonally upward.
**{{TvC-Colors|red|C}} splash gives a {{TvC-Colors|green|YatterStep}} before stabbing.
*Air (all versions are overheads)
**Air {{TvC-Colors|blue|A}} stabs forward.
**Air {{TvC-Colors|yellow|B}} stabs diagonally downward.
**Air {{TvC-Colors|red|C}} stabs directly downward.
}}
 
 
{{TvCOverviewHeader
|header=Super Moves
|move=[[File:Y2 passion 1.webm|thumb|{{TvC-Colors|green|Super Passion <br> {{TvCInput|236XX}}}}'''Level 1''']]<br> [[File:Y2 Passion 2.webm|thumb|'''Level 2''']]<br> [[File:Y2 Passion3.webm|thumb|'''Level 3''']]
|startup=7+10
|active=-
|recovery=-
|blockadv=-
|damage=6598/10422/13155
|properties=-
|notes=Ai-chan generates an electric heart, holding it causes it to grow bigger. The small heart bounces around the stage, but the bigger heart falls slowly in front of her.
}}
 
{{TvCOverview
|move=[[File:Y2 Omoch.webm|thumb|{{TvC-Colors|green|Omotchama <br> {{TvCInput|623XX}}}}]]
|startup=27+0
|active=-
|recovery=-
|blockadv=-  
|damage=-  
|properties=-
|notes=AKA "The Dreamruiner," Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random and you have no direct control over him. At most you can only influence where he is as he will usually go back to Ai-chan unless his AI determines it's time to start attacking again. So on one hand he can ruin Ai-chan's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai-chan is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly.
}}
 
{{TvCOverview
|move=[[File:Y2 This Week.webm|thumb|{{TvC-Colors|green|This Week's Surprise Robots <br> {{TvCInput|214X}}}} ]]
|startup=7+9
|active=-
|recovery=-
|blockadv=-
|damage=21745 (Mashed): 45359
|properties=-  
|notes=Ai slides across the floor and hops on Yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game.
}}


=The Basics=
=The Basics=
Line 25: Line 355:


=Match-Ups=
=Match-Ups=
{{TvCComboHeader
|header=Notable Players
}}
{{TvC-Players
| name = Mothman <br> LGrinta
| point = Chun-li
| anchor = Yatterman-2
| pointportrait = TvC_Chun-Li_Face.png
| anchorportrait = TvC_Yatterman-2_Face.png
| social = [https://www.youtube.com/user/LnGrinta Youtube]
}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 09:49, 21 March 2025

Introduction

Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot.

Gameplay

Strengths Weaknesses
  • j.M
  • Blind Mixups
  • The Robot
  • The Shield
  • Extremely damaging level 3
  • Unblockables
  • Fantastic DHC candidate
  • Second Lowest health in the game
  • Assist is ok
  • Needs meter and baroque management to be efficient
TVC Yatterman-2 Art.png

Moves List

Normal Moves

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
6 3 13 - 730 - Long reaching jab, nice
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
6 2 13 - 730 - Little kick
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
8 8 13 - 1767 - Decent reaching medium, hits three times, good damage
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7 3 18 - 1680 - Swipes above her head, could be anti-air but it's iffy
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
12 9 16 - 1680 Low Ai slides across the floor. Massively unsafe. However, you can do something like Yatter Shield -> A -> B -> 3B -> P, which will cross under the opponent.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
11 5 26 - 2100 - Combo filler
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
54 5 24 - 3000 Unblockable/Dash Cancellable during charge Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
11 4 26 - 2100 - Ai leans down and whacks them with the stick, good AA properties.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
55 4 26 - 3000 Unblockable/Dash Cancellable during charge Another unblockable, dash cancellable during charge.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
10 3 36 - 2240 Launcher Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
6 3 29 - 800 - Small little air jab, don’t worry about this, nobody cares.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
10 22 16 - 1560 Overhead This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
11 4 - - 2400 Overhead And then we have this, it’s okay, I guess.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
25 4 - - 3000 Overhead Her quickest unblockable.


Universal Mechanics

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR Starter 17 - - - 2320 - -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Crossover Counter 26 1 - - 2320 - -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Forward Throw - - - - 3930 Throw Can follow with YatterStep -> C
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Back Throw - - - - 3930 Throw Can follow with YatterStep -> C
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Forward Throw - - - - 4586 Throw -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Back Throw - - - - 4586 Throw -


Special Moves

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
3 - 13/15/14 - 300 Stagger/Projectile Reflect 3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.

If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger. If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that.

The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes



- - - - 2220 - Next on the list of dumb things is YatterStep, when you press this button Yatter-2 does a dash.
  • Pressing nothing results in...nothing
  • Pressing A results in Yatter-2 stabbing, it's got decent range but never do this
  • Pressing B results in an overhead
  • Pressing C results in a low. This hits OTG for some reason.
There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Yatterswing

TVC-4.png TVC-charge.png TVC-6.png TVC-AT.png




- - - - - Stagger Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen.
  • A swings diagonally downward.
  • B sends it horizontal.
  • C sends a vertical hail mary.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
- - - - 2600/3200 - Ai-chan starts stabbing wildly, if done in the air it slows her momentum.
  • Ground
    • A splash stabs forward.
    • B splash stabs diagonally upward.
    • C splash gives a YatterStep before stabbing.
  • Air (all versions are overheads)
    • Air A stabs forward.
    • Air B stabs diagonally downward.
    • Air C stabs directly downward.


Super Moves

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes


7+10 - - - 6598/10422/13155 - Ai-chan generates an electric heart, holding it causes it to grow bigger. The small heart bounces around the stage, but the bigger heart falls slowly in front of her.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
27+0 - - - - - AKA "The Dreamruiner," Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random and you have no direct control over him. At most you can only influence where he is as he will usually go back to Ai-chan unless his AI determines it's time to start attacking again. So on one hand he can ruin Ai-chan's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai-chan is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7+9 - - - 21745 (Mashed): 45359 - Ai slides across the floor and hops on Yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game.

The Basics

Advanced Strategy

Match-Ups

Notable Players

Notable Players

Player Name Point Character Anchor Character Social Media
Mothman
LGrinta
TvC Chun-Li Face.png

Chun-li
TvC Yatterman-2 Face.png

Yatterman-2
Youtube

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants