Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-2: Difference between revisions
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|move={{TvC-Colors|green|Yatterswing <br> | |move={{TvC-Colors|green|Yatterswing <br> {{TvCInput|46X}}}} <br>[[File:Y2 Yatterswing A.webm|thumb|{{TvCInput|A}}]]<br> [[File:Y2 Yatterswing B.webm|thumb|{{TvCInput|B}}]]<br> [[File:Y2 Yatterswing C.webm|thumb|{{TvCInput|C}}]] | ||
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|move={{TvC-Colors|green|Super Passion <br> 236XX}} | |move=[[File:Y2 passion 1.webm|thumb|{{TvC-Colors|green|Super Passion <br> {{TvCInput|236XX}}}}'''Level 1''']]<br> [[File:Y2 Passion 2.webm|thumb|'''Level 2''']]<br> [[File:Y2 Passion3.webm|thumb|'''Level 3''']] | ||
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|move={{TvC-Colors|green|Omotchama <br> 623XX}} | |move=[[File:Y2 Omoch.webm|thumb|{{TvC-Colors|green|Omotchama <br> {{TvCInput|623XX}}}}]] | ||
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|move={{TvC-Colors|green|This Week's Surprise Robots <br> 214X}} | |move=[[File:Y2 This Week.webm|thumb|{{TvC-Colors|green|This Week's Surprise Robots <br> {{TvCInput|214X}}}} ]] | ||
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Latest revision as of 09:49, 21 March 2025
Introduction
Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot.
Gameplay
Strengths | Weaknesses |
---|---|
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Moves List
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 3 | 13 | - | 730 | - | Long reaching jab, nice |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8 | 8 | 13 | - | 1767 | - | Decent reaching medium, hits three times, good damage |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 3 | 18 | - | 1680 | - | Swipes above her head, could be anti-air but it's iffy |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12 | 9 | 16 | - | 1680 | Low | Ai slides across the floor. Massively unsafe. However, you can do something like Yatter Shield -> A -> B -> 3B -> P, which will cross under the opponent. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
11 | 5 | 26 | - | 2100 | - | Combo filler |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
54 | 5 | 24 | - | 3000 | Unblockable/Dash Cancellable during charge | Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
11 | 4 | 26 | - | 2100 | - | Ai leans down and whacks them with the stick, good AA properties. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
55 | 4 | 26 | - | 3000 | Unblockable/Dash Cancellable during charge | Another unblockable, dash cancellable during charge. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
10 | 3 | 36 | - | 2240 | Launcher | Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 3 | 29 | - | 800 | - | Small little air jab, don’t worry about this, nobody cares. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
10 | 22 | 16 | - | 1560 | Overhead | This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
11 | 4 | - | - | 2400 | Overhead | And then we have this, it’s okay, I guess. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
25 | 4 | - | - | 3000 | Overhead | Her quickest unblockable. |
Universal Mechanics
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR Starter | 17 | - | - | - | 2320 | - | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 26 | 1 | - | - | 2320 | - | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Forward Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Forward Throw | - | - | - | - | 4586 | Throw | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | - | - | - | - | 4586 | Throw | - |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
3 | - | 13/15/14 | - | 300 | Stagger/Projectile Reflect | 3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.
If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger. If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that. The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
- | - | - | - | 2220 | - | Next on the list of dumb things is YatterStep, when you press this button Yatter-2 does a dash.
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Yatterswing |
- | - | - | - | - | Stagger | Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen.
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
- | - | - | - | 2600/3200 | - | Ai-chan starts stabbing wildly, if done in the air it slows her momentum.
|
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
7+10 | - | - | - | 6598/10422/13155 | - | Ai-chan generates an electric heart, holding it causes it to grow bigger. The small heart bounces around the stage, but the bigger heart falls slowly in front of her. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
27+0 | - | - | - | - | - | AKA "The Dreamruiner," Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random and you have no direct control over him. At most you can only influence where he is as he will usually go back to Ai-chan unless his AI determines it's time to start attacking again. So on one hand he can ruin Ai-chan's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai-chan is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7+9 | - | - | - | 21745 (Mashed): 45359 | - | Ai slides across the floor and hops on Yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game. |
The Basics
Advanced Strategy
Match-Ups
Notable Players
Notable Players
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Mothman LGrinta |
![]() Chun-li |
![]() Yatterman-2 |
Youtube |