Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle/Combos: Difference between revisions

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{{TVC Character Subnav|char=Ken the eagle|sub=1}}
{{TVC Character Subnav|char=Ken the eagle|sub=1}}


===Legend===
{| class="wikitable" style="text-align: left; width: 50%;"
|-
! colspan="2" | Legend
|-
| {{TvC-Colors|blue|Light Attack (A)}} || {{TvC-Colors|blue|Blue}}
|-
| {{TvC-Colors|yellow|Medium Attack (B)}} || {{TvC-Colors|yellow|Yellow}}
|-
| {{TvC-Colors|red|Heavy Attack (C)}} || {{TvC-Colors|red|Red}}
|-
| {{TvC-Colors|bbq|BBQ (Baroque)}} || {{TvC-Colors|bbq|Rainbow}}
|-
| {{TvC-Colors|white|Partner Assist}} || {{TvC-Colors|white|White}}
|}


===Combos===
{|class = "wikitable" style="text-align: center;"
! Move !! Inputs !! Notes
|-
| [[File:Kencombos (1).webm|thumb]] 
|
{{TvC-Colors|blue|A}}  
{{TvC-Colors|yellow|B}}  
{{TvC-Colors|yellow|2B}}  
{{TvC-Colors|red|C}}  
{{TvC-Colors|red|2C}}  
{{TvC-Colors|blue|A Bird Shoot}}  
{{TvC-Colors|bbq|BBQ}}  
{{TvC-Colors|red|A}}  
{{TvC-Colors|red|C}}  
sjc  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
{{TvC-Colors|green|Eagle Rush}}  
{{TvC-Colors|green|Bird Smash}}
|-
| [[File:Kencombos (2).webm|thumb]] 
|
{{TvC-Colors|red|6B}}  
{{TvC-Colors|blue|(air) A Bird Shoot}}  
{{TvC-Colors|blue|A}}  
{{TvC-Colors|red|C}}  
{{TvC-Colors|red|3C}}  
sjc  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
{{TvC-Colors|green|Eagle Rush}}  
{{TvC-Colors|green|Bird Smash}}
| The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up.
|-
|-
| [[File:Kencombos (3).webm|thumb]] 
|
{{TvC-Colors|blue|A}}  
{{TvC-Colors|yellow|B}}  
{{TvC-Colors|yellow|2B}}  
{{TvC-Colors|red|2C}}  
{{TvC-Colors|red|C Bird Shoot}}  
j.{{TvC-Colors|blue|A}}  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
{{TvC-Colors|red|C Bird Shoot}}  
{{TvC-Colors|bbq|BBQ}}  
j.{{TvC-Colors|yellow|B}}  
{{TvC-Colors|red|C Bird Shoot}}  
{{TvC-Colors|green|Bird Smash}}


|-
{{TvCComboHeader
| [[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]] 
|header=Combos
|
}}
{{TvC-Colors|red|6B}}  
(air)  
{{TvC-Colors|blue|A Bird Shoot}}  
{{TvC-Colors|blue|A}}  
{{TvC-Colors|red|C}}  
{{TvC-Colors|red|3C}}  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
7  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
{{TvC-Colors|yellow|B Bird Shoot}}  
{{TvC-Colors|bbq|BBQ}}  
j.{{TvC-Colors|yellow|B}}  
jc  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
{{TvC-Colors|red|C Bird Shoot}}  
{{TvC-Colors|green|Bird Smash}}
| Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups.
|-
| [[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]] 
|
{{TvC-Colors|blue|A}}  
{{TvC-Colors|blue|A}}  
{{TvC-Colors|yellow|B}}  
{{TvC-Colors|yellow|2B}}  
{{TvC-Colors|red|C}}  
{{TvC-Colors|yellow|B Bird Shoot}}  
j.{{TvC-Colors|blue|A}}  
j.{{TvC-Colors|yellow|B}}  
{{TvC-Colors|red|3C}}  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
7  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
{{TvC-Colors|red|C Bird Shoot}}  
{{TvC-Colors|green|Bird Smash}}
| Works midscreen and corner, BUT opponent must be standing. Spacing is critical for this combo.
|}


===Resets===
{{TvCCombo
{|class = "wikitable" style="text-align: center;"
|video=[[File:Kencombos (1).webm|thumb]]
! Move !! Inputs !! Notes
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|bbq|BBQ}}   {{TvC-Colors|red|A}}   {{TvC-Colors|red|C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|green|Eagle Rush}}   {{TvC-Colors|green|Bird Smash}}
|-
|notes=Standard combo for Ken.
| [[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]]
}}
|  
 
{{TvC-Colors|red|6B}}    
{{TvCCombo
(air)    
|video=[[File:Kencombos (2).webm|thumb]]
{{TvC-Colors|blue|A Bird Shoot}}    
|notation={{TvC-Colors|red|6B}}   {{TvC-Colors|blue|(air) A Bird Shoot}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|green|Eagle Rush}}   {{TvC-Colors|green|Bird Smash}}
{{TvC-Colors|blue|A}}    
|notes=The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up.
{{TvC-Colors|red|C}}    
}}
{{TvC-Colors|yellow|B Random Flight}}    
 
j.{{TvC-Colors|yellow|B}}    
{{TvCCombo
j.{{TvC-Colors|yellow|B}}    
|video=[[File:Kencombos (3).webm|thumb]]
{{TvC-Colors|blue|A Bird Shoot}}    
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|red|C Bird Shoot}}   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|bbq|BBQ}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}}
{{TvC-Colors|green|Partner}}    
|notes=Great aerial combo.
{{TvC-Colors|blue|A}}    
}}
{{TvC-Colors|blue|A}}    
 
{{TvC-Colors|yellow|B}}    
{{TvCCombo
{{TvC-Colors|yellow|2B}}    
|video=[[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]]
{{TvC-Colors|red|C}}    
|notation={{TvC-Colors|red|6B}}   (air)   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   7   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|B Bird Shoot}}   {{TvC-Colors|bbq|BBQ}}   j.{{TvC-Colors|yellow|B}}   jc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}}
{{TvC-Colors|yellow|B Bird Shoot}}    
|notes=Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups.
j.{{TvC-Colors|blue|A}}    
}}
j.{{TvC-Colors|yellow|B}}    
 
{{TvC-Colors|red|3C}}    
{{TvCCombo
j.{{TvC-Colors|yellow|B}}    
|video=[[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]]
j.{{TvC-Colors|yellow|B}}    
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|yellow|B Bird Shoot}}   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   7   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}}
7    
|notes=This combo is great as it works anywhere on the screen but has very strict spacing requirements.
j.{{TvC-Colors|yellow|B}}    
}}
j.{{TvC-Colors|yellow|B}}    
 
{{TvC-Colors|red|C Bird Shoot}}    
{{TvCCombo
{{TvC-Colors|green|Bird Smash}}  
|video={{#ev:youtube|id=https://youtu.be/UHXnQH4rl_s?feature=shared|alignment=right|dimensions=300x250}}
| Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure.
|notation=
|}
|notes=Double bird Smash from Aopossum, by using the height of the super Ken can teleport down for another one
}}
 
 
{{TvCComboHeader
|header=Resets
}}
{{TvCCombo
|video=[[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]]
|notation={{TvC-Colors|red|6B}}   (air)   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|red|C}}   {{TvC-Colors|yellow|B Random Flight}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|green|Partner}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|yellow|B Bird Shoot}}   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   7   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}}
|notes=Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure.
}}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 13:32, 25 January 2025



Combos

Combos

Video Notation Notes
AB2BC2CA Bird ShootBBQAC   sjc   j.B   j.BEagle RushBird Smash Standard combo for Ken.
Video Notation Notes
6B(air) A Bird ShootAC3C   sjc   j.B   j.BEagle RushBird Smash The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up.
Video Notation Notes
AB2B2CC Bird Shoot   j.A   j.B   j.B   j.BC Bird ShootBBQ   j.BC Bird ShootBird Smash Great aerial combo.
Video Notation Notes
6B   (air)   A Bird ShootAC3C   j.B   j.B   7   j.B   j.BB Bird ShootBBQ   j.B   jc   j.B   j.BC Bird ShootBird Smash Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups.
Video Notation Notes
AAB2BCB Bird Shoot   j.A   j.B3C   j.B   j.B   7   j.B   j.BC Bird ShootBird Smash This combo is great as it works anywhere on the screen but has very strict spacing requirements.
Video Notation Notes
Double bird Smash from Aopossum, by using the height of the super Ken can teleport down for another one


Resets

Resets

Video Notation Notes
6B   (air)   A Bird ShootACB Random Flight   j.B   j.BA Bird ShootPartnerAAB2BCB Bird Shoot   j.A   j.B3C   j.B   j.B   7   j.B   j.BC Bird ShootBird Smash Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure.

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