Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle/Combos: Difference between revisions

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{{TVC Character Subnav|char=Ken the eagle|sub=1}}
{{TVC Character Subnav|char=Ken the eagle|sub=1}}


===Legend===
{| class="wikitable" style="text-align: left; width: 50%;"
|-
! colspan="2" | Legend
|-
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
|-
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span>
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span>


|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span>
|}


===Combos===
{{TvCComboHeader
|header=Combos
}}


{|class = wikitable style="text-align: center;"
{{TvCCombo
!Move !! Inputs !! Notes
|video=[[File:Kencombos (1).webm|thumb]]
|-
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|blue|A Bird Shoot}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|red|A}} &ensp; {{TvC-Colors|red|C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|green|Eagle Rush}} &ensp; {{TvC-Colors|green|Bird Smash}}
|[[File:Kencombos (1).webm|thumb]] || {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=2C}} &ensp; {{TvCNotation|type=light|name=A Bird Shoot}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; {{TvCNotation|type=heavy|name=A}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=special|name=Eagle Rush}} &ensp; {{TvCNotation|type=special|name=Bird Smash}} ||
|notes=Standard combo for Ken.
|-
}}
|[[File:Kencombos (2).webm|thumb]] || {{TvCNotation|type=heavy|name=6B}} &ensp; {{TvCNotation|type=light|name=(air) A Bird Shoot}} &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=special|name=Eagle Rush}} &ensp; {{TvCNotation|type=special|name=Bird Smash}} || The bird shoot has to be done mid 6B to keep Ken airborne; if done incorrectly he'll fly full screen, which is safe I guess, but there's no followup.
|-
|[[File:Kencombos (3).webm|thumb]] || {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=C Bird Shoot}} ||
|-
|[[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]] || {{TvCNotation|type=heavy|name=6B}} &ensp; (air) &ensp; {{TvCNotation|type=light|name=A Bird Shoot}} &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; 7 &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=B Bird Shoot}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=C Bird Shoot}} &ensp; {{TvCNotation|type=special|name=Bird Smash}} || If you cancel the 3C with a super jump, you get the height damage boost; however, if you link the 3C j.B with a normal jump, you retain the ability to use a partner, which you can use Random Flight for mixups. The jump back on the second set of j.B helps keep Ken positioned for Bird Shoot.
|-
|[[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]] || {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=medium|name=B Bird Shoot}} &ensp; j.{{TvCNotation|type=light|name=A}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; 7 &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=C Bird Shoot}} &ensp; {{TvCNotation|type=special|name=Bird Smash}} || Works midscreen and corner, BUT the opponent must be Standing, so obviously this doesn't work on characters like Roll or Viewtiful Joe; it's a bit easier on Alex or the Tekkamen.


The other issue with this is that it requires perfect spacing; hit the 5C too far and Ken will whiff on Bird Shoot, too close and the j.A j.B will whiff, so this is somewhat impractical. If you can get the spacing down perfectly, it's...it's just great.
{{TvCCombo
|-
|video=[[File:Kencombos (2).webm|thumb]]
|}
|notation={{TvC-Colors|red|6B}} &ensp; {{TvC-Colors|blue|(air) A Bird Shoot}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|green|Eagle Rush}} &ensp; {{TvC-Colors|green|Bird Smash}}
|notes=The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up.
}}


{| class = wikitable style="text-align: center;"
{{TvCCombo
!Move !! Inputs !! Notes
|video=[[File:Kencombos (3).webm|thumb]]
|-
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|red|C Bird Shoot}} &ensp; j.{{TvC-Colors|blue|A}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C Bird Shoot}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C Bird Shoot}} &ensp; {{TvC-Colors|green|Bird Smash}}
|===Resets===  
|notes=Great aerial combo.
|-
}}
|[[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]] || {{TvCNotation|type=heavy|name=6B}} &ensp; (air) &ensp; {{TvCNotation|type=light|name=A Bird Shoot}} &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=medium|name=B Random Flight}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=light|name=A Bird Shoot}} &ensp; {{TvCNotation|type=special|name=Partner}} &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=medium|name=B Bird Shoot}} &ensp; j.{{TvCNotation|type=light|name=A}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; 7 &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=C Bird Shoot}} &ensp; {{TvCNotation|type=special|name=Bird Smash}} || Now let's put it all together; you can chain multiple Random Flight to confuse the opponent. Partner will automatically crossup; Ken can become just plain annoying if your reads are on point.
 
|-
{{TvCCombo
|}
|video=[[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]]
|notation={{TvC-Colors|red|6B}} &ensp; (air) &ensp; {{TvC-Colors|blue|A Bird Shoot}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|3C}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; 7 &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|B Bird Shoot}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; jc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C Bird Shoot}} &ensp; {{TvC-Colors|green|Bird Smash}}
|notes=Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups.
}}
 
{{TvCCombo
|video=[[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]]
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|yellow|B Bird Shoot}} &ensp; j.{{TvC-Colors|blue|A}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; 7 &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C Bird Shoot}} &ensp; {{TvC-Colors|green|Bird Smash}}
|notes=This combo is great as it works anywhere on the screen but has very strict spacing requirements.
}}
 
{{TvCCombo
|video={{#ev:youtube|id=https://youtu.be/UHXnQH4rl_s?feature=shared|alignment=right|dimensions=300x250}}
|notation=
|notes=Double bird Smash from Aopossum, by using the height of the super Ken can teleport down for another one
}}
 
 
{{TvCComboHeader
|header=Resets
}}
{{TvCCombo
|video=[[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]]
|notation={{TvC-Colors|red|6B}} &ensp; (air) &ensp; {{TvC-Colors|blue|A Bird Shoot}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|yellow|B Random Flight}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|blue|A Bird Shoot}} &ensp; {{TvC-Colors|green|Partner}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|yellow|B Bird Shoot}} &ensp; j.{{TvC-Colors|blue|A}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; 7 &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C Bird Shoot}} &ensp; {{TvC-Colors|green|Bird Smash}}
|notes=Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure.
}}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 13:32, 25 January 2025



Combos

Combos

Video Notation Notes
AB2BC2CA Bird ShootBBQAC   sjc   j.B   j.BEagle RushBird Smash Standard combo for Ken.
Video Notation Notes
6B(air) A Bird ShootAC3C   sjc   j.B   j.BEagle RushBird Smash The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up.
Video Notation Notes
AB2B2CC Bird Shoot   j.A   j.B   j.B   j.BC Bird ShootBBQ   j.BC Bird ShootBird Smash Great aerial combo.
Video Notation Notes
6B   (air)   A Bird ShootAC3C   j.B   j.B   7   j.B   j.BB Bird ShootBBQ   j.B   jc   j.B   j.BC Bird ShootBird Smash Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups.
Video Notation Notes
AAB2BCB Bird Shoot   j.A   j.B3C   j.B   j.B   7   j.B   j.BC Bird ShootBird Smash This combo is great as it works anywhere on the screen but has very strict spacing requirements.
Video Notation Notes
Double bird Smash from Aopossum, by using the height of the super Ken can teleport down for another one


Resets

Resets

Video Notation Notes
6B   (air)   A Bird ShootACB Random Flight   j.B   j.BA Bird ShootPartnerAAB2BCB Bird Shoot   j.A   j.B3C   j.B   j.B   7   j.B   j.BC Bird ShootBird Smash Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure.

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