Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji/Combos: Difference between revisions

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{{TVC Character Subnav|char=Batsu Ichimonji |sub=1}}
{{TVC Character Subnav|char=Batsu Ichimonji |sub=1}}


===Legend===
{{TvCComboHeader
{| class="wikitable" style="text-align: left; width: 50%;"
|header=Combos
|-
}}
! colspan="2" | Legend
{{TvCCombo
|-
|video=[[File:Batsu Magic.webm|thumb]]
| <span style="color:#87CEEB;">Light Attack (A):</span>
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|sjc}} {{TvCInput|j.B}} {{TvCInput|j.B}} {{TvCInput|j.C}}
| <span style="color:#87CEEB;">Blue</span>
|notes=The absolute bare minimum of a combo, basic magic series.
|-
}}
| <span style="color:#FFD700;">Medium Attack (B):</span>
| <span style="color:#FFD700;">Yellow</span>
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span>
| <span style="color:#FF6347;">Red</span>
|-
| <span style="color:#90EE90;">Special Moves:</span>
| <span style="color:#90EE90;">Green</span>
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span>
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
| <span style="color:#FFFFFF;">Partner Assist:</span>
| <span style="color:#FFFFFF;">White</span>
|}


===Combos===
{{TvCCombo
{|class = "wikitable" style="text-align: center;"
|video=[[File:Batsu 2C Starter.webm|thumb]]
!Move !! Inputs!!  Notes
|notation={{TvCInput|2c}} {{TvCInput|bbq}} {{TvCInput|jb}} {{TvCInput|tkdive}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|tkdive}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|tkdive}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}}
|-
|notes=Easiest starter to his BnB, {{TvC-Colors|red|2C}} {{TvC-Colors|bbq|BBQ}} {{TvC-Colors|yellow|j.B}} enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. For a more formal explanation of a TK (or Tiger Knee motion), look [https://www.dustloop.com/w/Instant_Air_Special here].
|[[File:Batsu Magic.webm|thumb]]
}}
|  
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FF6347;">j.C</span>
| The absolute bare minimum of a combo, basic magic series.


|-
{{TvCCombo
|[[File:Batsu 2C Starter.webm|thumb]]
|video=[[File:Batsu 6B Starter.webm|thumb]]
|  
|notation={{TvCInput|6b}} {{TvCInput|623a}} {{TvCInput|bbq}} {{TvCInput|jb}} {{TvCInput|tkdive}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}}
<span style="color:#FF6347;">2C</span> &ensp;
|notes=Same thing as the combo above, this is mostly useful if {{TvC-Colors|yellow|6B}} is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare.
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
}}
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;
air dash &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;
air dash &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;
air dash &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FF6347;">j.C</span>
| Easiest starter to his BnB, <span style="color:#FF6347;">2C</span> <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> <span style="color:#FFD700;">j.B</span> enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. <br> For a more formal explanation of a TK (or Tiger Knee motion), look [https://www.dustloop.com/w/Instant_Air_Special here].


|-
{{TvCCombo
|[[File:Batsu 6B Starter.webm|thumb]]
|video=[[File:Batsu 6C Starter 4 Kicks.webm|thumb]]
|  
|notation={{TvCInput|6c}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|214a}} {{TvCInput|tkdive}} {{TvCInput|tkdive}} {{TvCInput|tkdive}} {{TvCInput|iad}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}}
<span style="color:#FFD700;">6B</span> &ensp;
|notes=The timing after {{TvC-Colors|red|6C}} is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded {{TvC-Colors|red|6C}} rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks.
<span style="color:#87CEEB;">A Guts Upper</span> &ensp;
}}
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">TK B Divekick</span> &ensp;
air dash &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FF6347;">j.C</span>
| Same thing as the combo above, this is mostly useful if <span style="color:#FFD700;">6B</span> is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare.


|-
{{TvCCombo
|[[File:Batsu 6C Starter 4 Kicks.webm|thumb]]
|video=[[File:Batsu 6C Starter.webm|thumb]]
|  
|notation={{TvCInput|6c}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}}
<span style="color:#FF6347;">6C</span> &ensp;
|notes=This is just an easier execution of the combo above.
IAD &ensp;
}}
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
<span style="color:#87CEEB;">A Divekick</span> &ensp;
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;
air dash &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FF6347;">j.C</span>
| The timing after <span style="color:#FF6347;">6C</span> is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded <span style="color:#FF6347;">6C</span> rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks.


|-
{{TvCCombo
|[[File:Batsu 6C Starter.webm|thumb]]
|video=[[File:Batsu Final Starter.webm|thumb]]
|  
|notation={{TvCInput|hcbxx}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}}
<span style="color:#FF6347;">6C</span> &ensp;
|notes=This is corner only; however, if you use {{TvC-Colors|green|Final Guts Upper}}, you can launch from midscreen.
IAD &ensp;
}}
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FF6347;">j.C</span>
| This is just an easier execution of the combo above.


|-
{{TvCCombo
|[[File:Batsu Final Starter.webm|thumb]]
|video=[[File:Batsu MidScreen.webm|thumb]]
|  
|notation={{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|214b}} {{TvCInput|tkmiddive}} {{TvCInput|tkmiddive}} {{TvCInput|tkmiddive}} {{TvCInput|iad}} {{TvCInput|jb}}{{TvCInput|5b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} j.{{TvCInput|236a}} j.{{TvCInput|236xx}}
<span style="color:#90EE90;">Final Guts Bullet</span> &ensp;
|notes=Midscreen divekicks, pretty standard.
<span style="color:#FFD700;">5B</span> &ensp;
}}
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FF6347;">j.C</span>
| This is corner only; however, if you use <span style="color:#90EE90;">Final Guts Upper</span>, you can launch from midscreen.


|-
|[[File:Batsu MidScreen.webm|thumb]] 
|
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">B Divekick</span> &ensp;
<span style="color:#FFD700;">TK B Divekick</span> &ensp;
<span style="color:#FFD700;">TK B Divekick</span> &ensp;
<span style="color:#FFD700;">TK B Divekick</span> &ensp;
88 &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#FFD700;">j.B</span> &ensp;
<span style="color:#87CEEB;">Light Guts Bullet</span> &ensp;
<span style="color:#90EE90;">Super Guts Bullet</span>
| Midscreen divekicks, pretty standard.
|}


===Blockstrings/Neutral===
{{TvCComboHeader
{|class = "wikitable" style="text-align: center;"
|header=Reset
|-
}}
|[[File:Batsu Burst.webm|thumb]]
{{TvCCombo
|  
|video=[[File:Batsu Burst.webm|thumb]]
<span style="color:#90EE90;">Megacrash</span> &ensp;  
|notation={{TvC-Colors|green|Megacrash}} &ensp; {{TvC-Colors|blue|Divekick}}
<span style="color:#87CEEB;">Divekick</span>
|notes=Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan.
| Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan.
}}
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 12:19, 30 December 2024


Combos

Combos

Video Notation Notes

TVC-L.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-M.png j.TVC-H.png

The absolute bare minimum of a combo, basic magic series.
Video Notation Notes

TVC-2.png TVC-H.png TVC-baroque.png j.TVC-M.png j.TVC-214.pngTVC-8.png TVC-L.png j.TVC-6.png TVC-6.png j.TVC-M.png j.TVC-M.png j.TVC-214.pngTVC-8.png TVC-L.png j.TVC-6.png TVC-6.png j.TVC-M.png j.TVC-M.png j.TVC-214.pngTVC-8.png TVC-L.png j.TVC-6.png TVC-6.png j.TVC-M.png j.TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-M.png j.TVC-H.png

Easiest starter to his BnB, 2C BBQ j.B enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. For a more formal explanation of a TK (or Tiger Knee motion), look here.
Video Notation Notes

TVC-6.png TVC-M.png TVC-623.png TVC-L.png TVC-baroque.png j.TVC-M.png j.TVC-214.pngTVC-8.png TVC-L.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-M.png j.TVC-H.png

Same thing as the combo above, this is mostly useful if 6B is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare.
Video Notation Notes

TVC-6.png TVC-H.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-M.png TVC-3.png TVC-H.png TVC-214.png TVC-L.png j.TVC-214.pngTVC-8.png TVC-L.png j.TVC-214.pngTVC-8.png TVC-L.png j.TVC-214.pngTVC-8.png TVC-L.png j.TVC-6.png TVC-6.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-M.png j.TVC-H.png

The timing after 6C is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded 6C rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks.
Video Notation Notes

TVC-6.png TVC-H.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-M.png j.TVC-H.png

This is just an easier execution of the combo above.
Video Notation Notes

TVC-63214.png TVC-AT.pngTVC-AT.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-M.png j.TVC-H.png

This is corner only; however, if you use Final Guts Upper, you can launch from midscreen.
Video Notation Notes

TVC-M.png TVC-3.png TVC-H.png j.TVC-M.png j.TVC-M.png TVC-214.png TVC-M.png j.TVC-214.pngTVC-8.png TVC-M.png j.TVC-214.pngTVC-8.png TVC-M.png j.TVC-214.pngTVC-8.png TVC-M.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-M.png j. TVC-236.png TVC-L.png j. TVC-236.png TVC-AT.png TVC-AT.png

Midscreen divekicks, pretty standard.


Reset

Reset

Video Notation Notes
MegacrashDivekick Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan.

Game Navigation

General

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