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| {{TVC Character Subnav|char=Batsu Ichimonji |sub=1}} | | {{TVC Character Subnav|char=Batsu Ichimonji |sub=1}} |
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| ===Legend===
| | {{TvCComboHeader |
| {| class="wikitable" style="text-align: left; width: 50%;" | | |header=Combos |
| |- | | }} |
| ! colspan="2" | Legend
| | {{TvCCombo |
| |-
| | |video=[[File:Batsu Magic.webm|thumb]] |
| | <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
| | |notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|3C}} {{TvCInput|sjc}} {{TvCInput|j.B}} {{TvCInput|j.B}} {{TvCInput|j.C}} |
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| | |notes=The absolute bare minimum of a combo, basic magic series. |
| | <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span> | | }} |
| |- | |
| | <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span> | |
| |- | |
| | <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span> | |
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| | <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span> | |
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| | <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span>
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| |}
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| ===Combos===
| | {{TvCCombo |
| {|class = "wikitable" style="text-align: center;"
| | |video=[[File:Batsu 2C Starter.webm|thumb]] |
| !Move !! Inputs!! Notes
| | |notation={{TvCInput|2c}} {{TvCInput|bbq}} {{TvCInput|jb}} {{TvCInput|tkdive}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|tkdive}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|tkdive}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}} |
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| | |notes=Easiest starter to his BnB, {{TvC-Colors|red|2C}} {{TvC-Colors|bbq|BBQ}} {{TvC-Colors|yellow|j.B}} enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. For a more formal explanation of a TK (or Tiger Knee motion), look [https://www.dustloop.com/w/Instant_Air_Special here]. |
| |[[File:Batsu Magic.webm|thumb]]
| | }} |
| | {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}} | |
| || The absolute bare minimum of a combo, basic magic series.
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| |[[File:Batsu 2C Starter.webm|thumb]]
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| | {{TvCNotation|type=heavy|name=2C}}   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=TK A Divekick}}   air dash   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=TK A Divekick}}   air dash   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=TK A Divekick}}   air dash   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}}
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| || Easiest starter to his BnB, {{TvCNotation|type=heavy|name=2C}} {{TvCNotation|type=bbq|name=BBQ}} {{TvCNotation|type=medium|name=j.B}} enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. <br> For a more formal explanation of a TK (or Tiger Knee motion), look [https://www.dustloop.com/w/Instant_Air_Special here].
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| |[[File:Batsu 6B Starter.webm|thumb]]
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| | {{TvCNotation|type=medium|name=6B}}   {{TvCNotation|type=light|name=A Guts Upper}}   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=TK B Divekick}}   air dash   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}}
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| || Same thing as the combo above, this is mostly useful if {{TvCNotation|type=medium|name=6B}} is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare.
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| |[[File:Batsu 6C Starter 4 Kicks.webm|thumb]]
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| | {{TvCNotation|type=heavy|name=6C}}   IAD   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   {{TvCNotation|type=light|name=A Divekick}}   {{TvCNotation|type=light|name=TK A Divekick}}   {{TvCNotation|type=light|name=TK A Divekick}}   {{TvCNotation|type=light|name=TK A Divekick}}   air dash   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}}
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| || The timing after {{TvCNotation|type=heavy|name=6C}} is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded {{TvCNotation|type=heavy|name=6C}} rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks.
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| |[[File:Batsu 6C Starter.webm|thumb]]
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| | {{TvCNotation|type=heavy|name=6C}}   IAD   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}}
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| || This is just an easier execution of the combo above.
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| |[[File:Batsu Final Starter.webm|thumb]]
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| | {{TvCNotation|type=special|name=Final Guts Bullet}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}}
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| || This is corner only; however, if you use {{TvCNotation|type=special|name=Final Guts Upper}}, you can launch from midscreen.
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| |[[File:Batsu MidScreen.webm|thumb]]
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| | {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=B Divekick}}   {{TvCNotation|type=medium|name=TK B Divekick}}   {{TvCNotation|type=medium|name=TK B Divekick}}   {{TvCNotation|type=medium|name=TK B Divekick}}   88   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=Light Guts Bullet}}   {{TvCNotation|type=special|name=Super Guts Bullet}}
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| || Midscreen divekicks, pretty standard.
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| |}
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| ===Blockstrings/Neutral=== | | {{TvCCombo |
| {|class = "wikitable" style="text-align: center;" | | |video=[[File:Batsu 6B Starter.webm|thumb]] |
| |- | | |notation={{TvCInput|6b}} {{TvCInput|623a}} {{TvCInput|bbq}} {{TvCInput|jb}} {{TvCInput|tkdive}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}} |
| |[[File:Batsu Burst.webm|thumb]] | | |notes=Same thing as the combo above, this is mostly useful if {{TvC-Colors|yellow|6B}} is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare. |
| | {{TvCNotation|type=special|name=Megacrash}}   {{TvCNotation|type=light|name=Divekick}} | | }} |
| || Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan. | | |
| |}
| | {{TvCCombo |
| | |video=[[File:Batsu 6C Starter 4 Kicks.webm|thumb]] |
| | |notation={{TvCInput|6c}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|214a}} {{TvCInput|tkdive}} {{TvCInput|tkdive}} {{TvCInput|tkdive}} {{TvCInput|iad}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}} |
| | |notes=The timing after {{TvC-Colors|red|6C}} is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded {{TvC-Colors|red|6C}} rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks. |
| | }} |
| | |
| | {{TvCCombo |
| | |video=[[File:Batsu 6C Starter.webm|thumb]] |
| | |notation={{TvCInput|6c}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}} |
| | |notes=This is just an easier execution of the combo above. |
| | }} |
| | |
| | {{TvCCombo |
| | |video=[[File:Batsu Final Starter.webm|thumb]] |
| | |notation={{TvCInput|hcbxx}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}} |
| | |notes=This is corner only; however, if you use {{TvC-Colors|green|Final Guts Upper}}, you can launch from midscreen. |
| | }} |
| | |
| | {{TvCCombo |
| | |video=[[File:Batsu MidScreen.webm|thumb]] |
| | |notation={{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|214b}} {{TvCInput|tkmiddive}} {{TvCInput|tkmiddive}} {{TvCInput|tkmiddive}} {{TvCInput|iad}} {{TvCInput|jb}}{{TvCInput|5b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} j.{{TvCInput|236a}} j.{{TvCInput|236xx}} |
| | |notes=Midscreen divekicks, pretty standard. |
| | }} |
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| | {{TvCComboHeader |
| | |header=Reset |
| | }} |
| | {{TvCCombo |
| | |video=[[File:Batsu Burst.webm|thumb]] |
| | |notation={{TvC-Colors|green|Megacrash}}   {{TvC-Colors|blue|Divekick}} |
| | |notes=Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan. |
| | }} |
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| {{Navbox-TVC}} | | {{Navbox-TVC}} |
| [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |