Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji: Difference between revisions
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{{TvCOverviewHeader | {{TvCOverviewHeader | ||
|header=Normal Moves | |header=Normal Moves | ||
|move=[[File:Batsu_5A.webm|thumb|{{ | |move=[[File:Batsu_5A.webm|thumb|{{TvCInput|a}}]] | ||
|startup=7 | |startup=7 | ||
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|move=[[File:Batsu_2A.mp4|thumb|{{ | |move=[[File:Batsu_2A.mp4|thumb|{{TvCInput|2a}}]] | ||
|startup=7 | |startup=7 | ||
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|move=[[File:Batsu_5B.webm|thumb|{{ | |move=[[File:Batsu_5B.webm|thumb|{{TvCInput|b}}]] | ||
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|move=[[File:Batsu_2B.webm|thumb|{{ | |move=[[File:Batsu_2B.webm|thumb|{{TvCInput|2b}}]] | ||
|startup=9 | |startup=9 | ||
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|move=[[File:Batsu_6B.webm|thumb|{{ | |move=[[File:Batsu_6B.webm|thumb|{{TvCInput|6b}}]] <br> [[File:Batsu_Tardy_Counter_6B.webm|thumb|{{TvC-Colors|yellow|Tardy Counter (''{{TvCInput|6b}} while blocking'')}}]] | ||
|startup=25 | |startup=25 | ||
|active=4 | |active=4 | ||
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|move=[[File:Batsu_5C.webm|thumb|{{ | |move=[[File:Batsu_5C.webm|thumb|{{TvCInput|c}}]] | ||
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|move=[[File:Batsu_2C.webm|thumb|{{ | |move=[[File:Batsu_2C.webm|thumb|{{TvCInput|2c}}]] | ||
|startup=14 | |startup=14 | ||
|active=2 | |active=2 | ||
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|move=[[File:Batsu_6C.webm|thumb|{{ | |move=[[File:Batsu_6C.webm|thumb|{{TvCInput|6c}}]] <br> [[File:Batsu_Tardy_Counter_6C.webm|thumb|{{TvC-Colors|red|Tardy Counter (''{{TvCInput|6c}} while blocking'')}}]] | ||
|startup=25 | |startup=25 | ||
|active=4 | |active=4 | ||
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|move=[[File:Batsu_3C.webm|thumb|{{ | |move=[[File:Batsu_3C.webm|thumb|{{TvCInput|3c}}]] | ||
|startup=15 | |startup=15 | ||
|active=4 | |active=4 | ||
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|move=[[File:Batsu j.A.webm|thumb|{{TvC-Colors|blue| | |move=[[File:Batsu j.A.webm|thumb|{{TvC-Colors|blue|{{TvCInput|ja}}]] | ||
|startup=5 | |startup=5 | ||
|active=7 | |active=7 | ||
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|move=[[File:Batsu JB.webm|thumb|{{TvC-Colors|yellow| | |move=[[File:Batsu JB.webm|thumb|{{TvC-Colors|yellow|{{TvCInput|JB}}]] | ||
|startup=9 | |startup=9 | ||
|active=7 | |active=7 | ||
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|move=[[File:Batsu_jC.webm|thumb|{{ | |move=[[File:Batsu_jC.webm|thumb|{{TvCInput|jc}}]] | ||
|startup=13 | |startup=13 | ||
|active=9 | |active=9 | ||
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|header=Special Moves | |header=Special Moves | ||
|move=[[File:Ground_Fireball.webm|thumb|{{TvC-Colors|green|''Guts Bullet''}} <br> | |move=[[File:Ground_Fireball.webm|thumb|{{TvC-Colors|green|''Guts Bullet''}} <br> {{TvCInput|236x}}]] | ||
|startup=Light: 19 <br> Medium: 23 <br> Heavy: 27 | |startup=Light: 19 <br> Medium: 23 <br> Heavy: 27 | ||
|active=Light: 17 <br> Medium: 25 <br> Heavy: 33 | |active=Light: 17 <br> Medium: 25 <br> Heavy: 33 | ||
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|move=[[File:Air_Fireball.webm|thumb|{{TvC-Colors|green|''Air Guts Bullet''}} <br> j. | |move=[[File:Air_Fireball.webm|thumb|{{TvC-Colors|green|''Air Guts Bullet''}} <br> j.{{TvCInput|236x}}]] | ||
|startup=Light: 17 <br> Medium: 21 <br> Heavy: 27 | |startup=Light: 17 <br> Medium: 21 <br> Heavy: 27 | ||
|active=Light: 17 <br> Medium: 25 <br> Heavy: 33 | |active=Light: 17 <br> Medium: 25 <br> Heavy: 33 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Guts_Upper.webm|thumb|{{TvC-Colors|green|''Guts Upper''}} <br> | |move=[[File:Guts_Upper.webm|thumb|{{TvC-Colors|green|''Guts Upper''}} <br> {{TvCInput|623x}}]] | ||
|startup=12 | |startup=12 | ||
|active=1 | |active=1 | ||
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|damage=Light: 2280 <br> Medium: 2964 <br> Heavy: 3648 | |damage=Light: 2280 <br> Medium: 2964 <br> Heavy: 3648 | ||
|properties=- | |properties=- | ||
|notes=Batsu's DP, it's a good starter for divekick loops since it has hella invincibility. The heavy version reaches near half screen, you need BBQ to follow up though and it's super punishable | |notes=Batsu's DP, it's a good starter for divekick loops since it has hella invincibility. The heavy version reaches near half screen, you need BBQ to follow up though and it's super punishable. Lacks the vertical height of a normal SRK but the invincibility is good | ||
}} | }} | ||
{{TvCOverview | {{TvCOverview | ||
|move=[[File:Crescent_Kick.webm|thumb|{{TvC-Colors|green|''Crescent Kick''}} <br> | |move=[[File:Crescent_Kick.webm|thumb|{{TvC-Colors|green|''Crescent Kick''}} <br> {{TvCInput|214x}}]] | ||
|startup=22 | |startup=22 | ||
|active=1 | |active=1 | ||
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|move=[[File:Divekick_Light.webm|thumb|{{TvC-Colors|green|''Light Shooting Star Kick''}} j. | |move=[[File:Divekick_Light.webm|thumb|{{TvC-Colors|green|''Light Shooting Star Kick''}} j.{{TvCInput|214a}}]] <br> [[File:Divekick_Mid.webm|thumb|{{TvC-Colors|green|''Mid Shooting Star Kick''}} j.{{TvCInput|214b}}]] <br> [[File:Divekick_Heavy.webm|thumb|{{TvC-Colors|green|''Heavy Shooting Star Kick''}} j.{{TvCInput|214c}}]] | ||
|startup=19 | |startup=19 | ||
|active=- | |active=- | ||
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{{TvCOverviewHeader | {{TvCOverviewHeader | ||
|header=Super Moves | |header=Super Moves | ||
|move=[[File:Super guts Bullet.webm|thumb|{{TvC-Colors|green|''Super Guts Bullet''}} <br> | |move=[[File:Super guts Bullet.webm|thumb|{{TvC-Colors|green|''Super Guts Bullet''}} <br> {{TvCInput|236xx}}]] | ||
|startup=14+1 | |startup=14+1 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Air Super Guts Bullet.webm|thumb|{{TvC-Colors|green|''Air Super Guts Bullet''}} <br> j. | |move=[[File:Air Super Guts Bullet.webm|thumb|{{TvC-Colors|green|''Air Super Guts Bullet''}} <br> j.{{TvCInput|236xx}}]] | ||
|startup=15+5 | |startup=15+5 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Super Guts upper.webm|thumb|{{TvC-Colors|green|''Super Guts Upper''}} <br> | |move=[[File:Super Guts upper.webm|thumb|{{TvC-Colors|green|''Super Guts Upper''}} <br> {{TvCInput|623xx}}]] | ||
|startup=16+4 | |startup=16+4 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:United by fate bullet.webm|thumb|{{TvC-Colors|green|''United By Fate Bullet''}} <br> | |move=[[File:United by fate bullet.webm|thumb|{{TvC-Colors|green|''United By Fate Bullet''}} <br> {{TvCInput|hcbxx}}]] | ||
|startup=20+6 | |startup=20+6 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:United by fate upper.webm|thumb|{{TvC-Colors|green|''United By Fate Upper''}} <br> | |move=[[File:United by fate upper.webm|thumb|{{TvC-Colors|green|''United By Fate Upper''}} <br> {{TvCInput|hcbxx}}]] | ||
|startup=20+6 | |startup=20+6 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:United by fate kick.webm|thumb|{{TvC-Colors|green|''United By Fate Kick''}} <br> | |move=[[File:United by fate kick.webm|thumb|{{TvC-Colors|green|''United By Fate Kick''}} <br> {{TvCInput|hcbxx}}]] | ||
|startup=20+6 | |startup=20+6 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:United by fall.webm|thumb|{{TvC-Colors|green|''United By Fall''}} <br> | |move=[[File:United by fall.webm|thumb|{{TvC-Colors|green|''United By Fall''}} <br> {{TvCInput|hcbxx}}]] | ||
|startup=20+6 | |startup=20+6 | ||
|active=- | |active=- |
Revision as of 12:02, 30 December 2024
Introduction
The King of Taiyo high, Batsu is here to scream at everyone and fight with his friends
Gameplay
Extremely damaging (and long) combos that can start anywhere on the screen, really decent fireball, and has his own alpha counter
Strengths | Weaknesses |
---|---|
|
|
Move List
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 2 | 17 | - | 800 | Low | Standing low, you can bully people a bit with it. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 2 | 18 | - | 800 | Low | Crouching kick, reaches farther than 5A, not much else to say. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
9 | 3 | 17 | - | 1600 | - | Batsu steps forward a bit and punches, it's decent range. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
9 | 3 | 19 | - | 1600 | - | Batsu crouches and punches forward, on top of him already leaning forward his entire character model moves forward a few pixels as well. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
25 | 4 | 30 | - | 2400 | Overhead | Batsu steps back slightly, then lunches with the right hook. Hits overhead, extremely unsafe if you don't cancel it to anything.
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
13 | 4 | 24 | - | 2400 | - | Decent range kick. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
14 | 2 | 33 | - | 3340 | Low | Decent range sweep that sets up his divekick loops. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
25 | 4 | 12 | - | 3800 | Stagger | Batsu leans forward and gives them an elbow. After stagger you can super, or if you have the timing you can IAD j.B, which lets you start a divekick loop or a raw launcher. Apparently very plus on block.
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
15 | 4 | 34 | - | 2400 | Launcher | Regular launcher. |
{{TvCOverview
|move=
{{TvCOverview
|move=
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
13 | 9 | - | - | 3200 | Overhead | Batsu spreads out his legs and his whole body is a hitbox. Very hard to challenge, only drawback is the startup but he can recover and just toss them out repeatedly that it doesn't matter it's peak scumbaggery try to counter it I dare you. |
Universal Moves
Universal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Var Starter | 12 | 4 | - | - | 3200 | Tag Out |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 29 | - | - | - | 2400 | - | Uses the 3C animation. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Forward Throw | - | - | - | - | 5200 | - | Small note on all of Batsu's throws—he recovers fast enough to jump and IAD for oki setups. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | - | - | - | - | 5200 | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Forward Throw | - | - | - | - | 6000 | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | - | - | - | - | 6000 | - |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Light: 19 Medium: 23 Heavy: 27 |
Light: 17 Medium: 25 Heavy: 33 |
- | - | Light: 2848 Medium: 3076 Heavy: 3288 |
Projectile | Super huge projectile, provides massive amounts of hitstun. Very good projectile overall at a distance, do not use it for block strings or in punish range as the recovery is horrible |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Light: 17 Medium: 21 Heavy: 27 |
Light: 17 Medium: 25 Heavy: 33 |
- | - | Light: 2848 Medium: 3076 Heavy: 3288 |
Projectile | Still a pretty solid projectile, Batsu loses all vertical momentum so he may be a sitting duck for anyone that dodges and comes under. Hitstun is still massive, can air Guts Bullet and move into divekicks easily. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12 | 1 | - | - | Light: 2280 Medium: 2964 Heavy: 3648 |
- | Batsu's DP, it's a good starter for divekick loops since it has hella invincibility. The heavy version reaches near half screen, you need BBQ to follow up though and it's super punishable. Lacks the vertical height of a normal SRK but the invincibility is good |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
22 | 1 | - | - | Light: 4439 Medium: 4756 Heavy: 5624 |
Overhead | An overhead, but Batsu already has 6B, so this move has limited use due to the slow startup. Hard to combo off of, even with Baroque. It's saving grace is the damage |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
19 | - | - | - | 2000 | - | The main reason to play Batsu. B or C divekick can be used to close the gap or chip kill. Can be canceled into his Guts Super and is a core component for his dive kick loops |
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
14+1 | - | - | - | 10352 | Projectile | Even bigger projectile, great for DHC and crossover combinations. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
15+5 | - | - | - | 10352 | Projectile | More unsafe than the grounded version, but still a good combo ender. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
16+4 | - | - | - | 10692 | Launcher | Super DP with a slight vacuum effect. Not used often, but decent enough. You can follow up afterwards as it acts like a launcher but you have to manually jump and follow up. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
20+6 | - | - | - | 20956 | Activated by having Alex, Frank, Mega, Soki, CJoe, Polimar, and Tekkaman alive on your team | Stronger Guts Bullet. Can combo in the corner. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
20+6 | - | - | - | 21507 | Launcher. Activated by having Roll, Saki, Blade, Casshan, Doronjo, Jun, Karas, and Y2 alive on your team | Stronger version of Guts Upper. Can combo after it like Super Guts Upper. Assist temporarily locked after using. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
20+6 | - | - | - | 30256 | Activated by having Roll, Saki, Blade, Casshan, Doronjo, Jun, Karas, and Y2 alive on your team | The strongest of the team supers. Cannot combo after it. Assist Temporarily locked after using |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
20+6 | - | - | - | 30902 | Activated by losing your partner | Batsu performs a solo Guts Bullet, but the damage is out of control. |
Notable Players
Notable Players
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
KBeast | ![]() Batsu |
![]() Yatterman-1 |
Twitch |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Bookoo | ![]() Batsu |
![]() Chun-li |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
BlingBloing | ![]() Batsu |
![]() Jun the Swan |
youtube |