Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji/Combos: Difference between revisions
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|video=[[File:Batsu 2C Starter.webm|thumb]] | |video=[[File:Batsu 2C Starter.webm|thumb]] | ||
|notation={{TvC-Colors|red|2C}}   | |notation={{TvC-Colors|red|2C}}   {{TvC-Colors|bbq|BBQ}}   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|blue|TK A Divekick}}   air dash   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|blue|TK A Divekick}}   air dash   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|blue|TK A Divekick}}   air dash   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|yellow|5B}}   {{TvC-Colors|red|3C}}   sjc   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|red|j.C}} | ||
|notes=Easiest starter to his BnB, {{TvC-Colors|red|2C}} {{TvC-Colors| | |notes=Easiest starter to his BnB, {{TvC-Colors|red|2C}} {{TvC-Colors|bbq|BBQ}} {{TvC-Colors|yellow|j.B}} enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. For a more formal explanation of a TK (or Tiger Knee motion), look [https://www.dustloop.com/w/Instant_Air_Special here]. | ||
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{{TvCCombo | {{TvCCombo | ||
|video=[[File:Batsu 6B Starter.webm|thumb]] | |video=[[File:Batsu 6B Starter.webm|thumb]] | ||
|notation={{TvC-Colors|yellow|6B}}   {{TvC-Colors|blue|A Guts Upper}}   | |notation={{TvC-Colors|yellow|6B}}   {{TvC-Colors|blue|A Guts Upper}}   {{TvC-Colors|bbq|BBQ}}   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|yellow|TK B Divekick}}   air dash   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|yellow|5B}}   {{TvC-Colors|red|3C}}   sjc   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|yellow|j.B}}   {{TvC-Colors|red|j.C}} | ||
|notes=Same thing as the combo above, this is mostly useful if {{TvC-Colors|yellow|6B}} is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare. | |notes=Same thing as the combo above, this is mostly useful if {{TvC-Colors|yellow|6B}} is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare. | ||
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{{TvCCombo | {{TvCCombo | ||
|video=[[File:Batsu Burst.webm|thumb]] | |video=[[File:Batsu Burst.webm|thumb]] |
Revision as of 15:01, 4 October 2024
Combos
Combos
Video | Notation | Notes |
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A B 3C sjc j.B j.B j.C | The absolute bare minimum of a combo, basic magic series. |
Video | Notation | Notes |
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2C BBQ j.B TK A Divekick air dash j.B j.B TK A Divekick air dash j.B j.B TK A Divekick air dash j.B 5B 3C sjc j.B j.B j.C | Easiest starter to his BnB, 2C BBQ j.B enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. For a more formal explanation of a TK (or Tiger Knee motion), look here. |
Video | Notation | Notes |
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6B A Guts Upper BBQ j.B TK B Divekick air dash j.B 5B 3C sjc j.B j.B j.C | Same thing as the combo above, this is mostly useful if 6B is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare. |
Video | Notation | Notes |
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6C IAD j.B 5B 3C A Divekick TK A Divekick TK A Divekick TK A Divekick air dash 5B 3C sjc j.B j.B j.C | The timing after 6C is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded 6C rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks. |
Video | Notation | Notes |
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6C IAD j.B 5B 3C sjc j.B j.B j.C | This is just an easier execution of the combo above. |
Video | Notation | Notes |
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Final Guts Bullet 5B 3C sjc j.B j.B j.C | This is corner only; however, if you use Final Guts Upper, you can launch from midscreen. |
Video | Notation | Notes |
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5B 3C j.B j.B B Divekick TK B Divekick TK B Divekick TK B Divekick 88 j.B 5B 3C sjc j.B j.B Light Guts Bullet Super Guts Bullet | Midscreen divekicks, pretty standard. |
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