Tatsunoko vs Capcom: Ultimate All Stars/Roll/Combos: Difference between revisions
From SuperCombo Wiki
No edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{TVC Character Subnav|char=Roll|sub=1}} | {{TVC Character Subnav|char=Roll|sub=1}} | ||
{{TvCComboHeader | |||
|header=Combos | |||
}} | |||
{| | {{TvCCombo | ||
|video=[[File:Roll (1).webm|thumb]] | |||
|notation=[1]{{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|2A}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|green|Roll Mop up}} (Mashed)   {{TvC-Colors|bbq|BBQ}}   {{TvC-Colors|green|Roll Mop up}} (Mashed)   {{TvC-Colors|green|Roll Mop up Turbo}} | |||
|notes=A ton of unburstable damage; Roll Mop up Turbo is extremely unsafe, so go for the kill or DHC or at the very least have a burst stocked. | |||
| | }} | ||
[1] | |||
{{TvCCombo | |||
|video=[[File:Roll (2).webm|thumb]] | |||
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   {{TvC-Colors|green|Roll Mop up Turbo}} | |||
|notes=You can do a regular mop up instead of turbo to be safe. | |||
}} | |||
{{TvCCombo | |||
| A ton of unburstable damage; Roll Mop up Turbo is extremely unsafe, so go for the kill or DHC or at the very least have a burst stocked. | |video=[[File:Roll (3).webm|thumb]] | ||
|notation=(Mop Charge Stocked)   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|green|Roll Swing}}   66   {{TvC-Colors|red|3C}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   {{TvC-Colors|green|Roll Mop up Turbo}} | |||
|[[File:Roll (2).webm|thumb]] | |notes=Again, you can regular mop up; any Roll Swing works when the mop is charged; her easiest midscreen relaunch. | ||
| | }} | ||
{{TvCCombo | |||
|video=[[File:Roll (4).webm|thumb]] | |||
|notation=(Mop Charge Stocked)   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Roll Swing}}   {{TvC-Colors|green|Roll Mop up Turbo}} | |||
sjc   | |notes=Quick confirm to super. | ||
j. | }} | ||
j. | |||
j. | {{TvCCombo | ||
|video=[[File:Roll (5).webm|thumb]] | |||
| You can do a regular mop up instead of turbo to be safe. | |notation={{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|Medium Roll Swing}}   {{TvC-Colors|bbq|BBQ}}   Air dash   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|green|Roll Swing}} | ||
|notes=Roll's midscreen relaunch; the j.B is a very tight link and has to hit right before Roll touches the ground. | |||
|[[File:Roll (3).webm|thumb]] | }} | ||
| | |||
(Mop Charge Stocked)   | {{TvCCombo | ||
|video=[[File:Roll (6).webm|thumb]] | |||
|notation={{TvC-Colors|green|Roll Swing}}   {{TvC-Colors|green|Roll Splash}}   {{TvC-Colors|green|Roll Super Mop up Turbo}} | |||
|notes=Another easy confirm. | |||
}} | |||
sjc   | {{TvCCombo | ||
j. | |video=[[File:Roll (7).webm|thumb]] | ||
j. | |notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|Medium Roll Swing}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|green|Roll Swing}}   {{TvC-Colors|green|Roll Mop up}}   {{TvC-Colors|green|Roll Mop up Turbo}} | ||
|notes=Corner relaunch; again Roll has to basically be touching the ground when the j.B is active. | |||
66   | }} | ||
j. | {{TvCCombo | ||
j. | |video=[[File:Roll (8).webm|thumb]] | ||
j. | |notation={{TvC-Colors|red|6B}}   {{TvC-Colors|yellow|Medium Roll Swing}}   {{TvC-Colors|green|Roll Mop up Turbo}} | ||
|notes=Sneaky setup to hit the super; you can omit the Roll Swing and just use her level 3 to be safe, but if you need the kill, here's a quick one. | |||
| Again, you can regular mop up; any Roll Swing works when the mop is charged; her easiest midscreen relaunch. | }} | ||
|[[File:Roll (4).webm|thumb]] | {{TvCCombo | ||
| | |video={{#ev:youtube|https://www.youtube.com/watch?v=tEMkhiMr1pU|300x250}} | ||
(Mop Charge Stocked)   | |notation= | ||
|notes=Roll infinite (works on tall characters only) | |||
}} | |||
| Quick confirm to super. | |||
|[[File:Roll (5).webm|thumb]] | |||
| | |||
sjc   | |||
j. | |||
Air dash   | |||
j. | |||
sjc   | |||
j. | |||
j. | |||
| Roll's midscreen relaunch; the j.B is a very tight link and has to hit right before Roll touches the ground. | |||
|[[File:Roll (6).webm|thumb]] | |||
| | |||
| Another easy confirm. | |||
|[[File:Roll (7).webm|thumb]] | |||
| | |||
sjc   | |||
j. | |||
j. | |||
j. | |||
j. | |||
sjc   | |||
j. | |||
j. | |||
| Corner relaunch; again Roll has to basically be touching the ground when the j.B is active. | |||
|[[File:Roll (8).webm|thumb]] | |||
| | |||
| Sneaky setup to hit the super; you can omit the Roll Swing and just use her level 3 to be safe, but if you need the kill, here's a quick one. | |||
|{{#ev:youtube|https://www.youtube.com/watch?v=tEMkhiMr1pU|300x250}} | |||
| | |||
| | |||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Latest revision as of 12:40, 4 October 2024
Combos
Combos
Video | Notation | Notes |
---|---|---|
[1]A 2A 2B 2C Roll Mop up (Mashed) BBQ Roll Mop up (Mashed) Roll Mop up Turbo | A ton of unburstable damage; Roll Mop up Turbo is extremely unsafe, so go for the kill or DHC or at the very least have a burst stocked. |
Video | Notation | Notes |
---|---|---|
A B C 3C sjc j.B j.B j.C Roll Mop up Turbo | You can do a regular mop up instead of turbo to be safe. |
Video | Notation | Notes |
---|---|---|
(Mop Charge Stocked) A B 2B C 3C sjc j.B j.B Roll Swing 66 3C j.B j.B j.C Roll Mop up Turbo | Again, you can regular mop up; any Roll Swing works when the mop is charged; her easiest midscreen relaunch. |
Video | Notation | Notes |
---|---|---|
(Mop Charge Stocked) A B 2B C Roll Swing Roll Mop up Turbo | Quick confirm to super. |
Video | Notation | Notes |
---|---|---|
B 2B 3C sjc j.B Medium Roll Swing BBQ Air dash j.B 3C sjc j.B j.B Roll Swing | Roll's midscreen relaunch; the j.B is a very tight link and has to hit right before Roll touches the ground. |
Video | Notation | Notes |
---|---|---|
A B 2B C 3C sjc j.A j.B j.B Medium Roll Swing j.B 3C sjc j.B j.B Roll Swing Roll Mop up Roll Mop up Turbo | Corner relaunch; again Roll has to basically be touching the ground when the j.B is active. |
Video | Notation | Notes |
---|---|---|
6B Medium Roll Swing Roll Mop up Turbo | Sneaky setup to hit the super; you can omit the Roll Swing and just use her level 3 to be safe, but if you need the kill, here's a quick one. |
Video | Notation | Notes |
---|---|---|
|
Roll infinite (works on tall characters only) |