Tatsunoko vs Capcom: Ultimate All Stars/Roll/Combos: Difference between revisions

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{{TVC Character Subnav|char=Roll|sub=1}}
{{TVC Character Subnav|char=Roll|sub=1}}


===Legend===
{| class="wikitable" style="text-align: left; width: 50%;"
|-
! colspan="2" | Legend
|-
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
|-
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span>
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span>
|-
| <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span>
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span>
|}


===Combos===
{{TvCComboHeader
|header=Combos
}}


{| class = "wikitable" style="text-align: center;"
{{TvCCombo
!Move !! Inputs !! Notes
|video=[[File:Roll (1).webm|thumb]]
|-
|notation=[1]{{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|2A}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|green|Roll Mop up}} (Mashed) &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|green|Roll Mop up}} (Mashed) &ensp; {{TvC-Colors|green|Roll Mop up Turbo}}
|[[File:Roll (1).webm|thumb]]
|notes=A ton of unburstable damage; Roll Mop up Turbo is extremely unsafe, so go for the kill or DHC or at the very least have a burst stocked.
|  
}}
[1]{{TvCNotation|type=light|name=A}} &ensp;  
 
{{TvCNotation|type=medium|name=2A}} &ensp;  
{{TvCCombo
{{TvCNotation|type=medium|name=2B}} &ensp;  
|video=[[File:Roll (2).webm|thumb]]
{{TvCNotation|type=heavy|name=2C}} &ensp;  
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Roll Mop up Turbo}}
{{TvCNotation|type=special|name=Roll Mop up}} (Mashed) &ensp;  
|notes=You can do a regular mop up instead of turbo to be safe.
{{TvCNotation|type=bbq|name=BBQ}} &ensp;  
}}
{{TvCNotation|type=special|name=Roll Mop up}} (Mashed) &ensp;  
 
{{TvCNotation|type=special|name=Roll Mop up Turbo}}
{{TvCCombo
| A ton of unburstable damage; Roll Mop up Turbo is extremely unsafe, so go for the kill or DHC or at the very least have a burst stocked.
|video=[[File:Roll (3).webm|thumb]]
|-
|notation=(Mop Charge Stocked) &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|green|Roll Swing}} &ensp; 66 &ensp; {{TvC-Colors|red|3C}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Roll Mop up Turbo}}
|[[File:Roll (2).webm|thumb]]
|notes=Again, you can regular mop up; any Roll Swing works when the mop is charged; her easiest midscreen relaunch.
|  
}}
{{TvCNotation|type=light|name=A}} &ensp;  
 
{{TvCNotation|type=medium|name=B}} &ensp;  
{{TvCCombo
{{TvCNotation|type=heavy|name=C}} &ensp;  
|video=[[File:Roll (4).webm|thumb]]
{{TvCNotation|type=heavy|name=3C}} &ensp;  
|notation=(Mop Charge Stocked) &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Roll Swing}} &ensp; {{TvC-Colors|green|Roll Mop up Turbo}}
sjc &ensp;  
|notes=Quick confirm to super.
j.{{TvCNotation|type=medium|name=B}} &ensp;  
}}
j.{{TvCNotation|type=medium|name=B}} &ensp;
 
j.{{TvCNotation|type=heavy|name=C}} &ensp;  
{{TvCCombo
{{TvCNotation|type=special|name=Roll Mop up Turbo}}
|video=[[File:Roll (5).webm|thumb]]
| You can do a regular mop up instead of turbo to be safe.
|notation={{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|Medium Roll Swing}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; Air dash &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|green|Roll Swing}}
|-
|notes=Roll's midscreen relaunch; the j.B is a very tight link and has to hit right before Roll touches the ground.
|[[File:Roll (3).webm|thumb]]
}}
|  
 
(Mop Charge Stocked) &ensp;  
{{TvCCombo
{{TvCNotation|type=light|name=A}} &ensp;  
|video=[[File:Roll (6).webm|thumb]]
{{TvCNotation|type=medium|name=B}} &ensp;  
|notation={{TvC-Colors|green|Roll Swing}} &ensp; {{TvC-Colors|green|Roll Splash}} &ensp; {{TvC-Colors|green|Roll Super Mop up Turbo}}
{{TvCNotation|type=medium|name=2B}} &ensp;  
|notes=Another easy confirm.
{{TvCNotation|type=heavy|name=C}} &ensp;  
}}
{{TvCNotation|type=heavy|name=3C}} &ensp;  
 
sjc &ensp;  
{{TvCCombo
j.{{TvCNotation|type=medium|name=B}} &ensp;  
|video=[[File:Roll (7).webm|thumb]]
j.{{TvCNotation|type=medium|name=B}} &ensp;  
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|blue|A}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|Medium Roll Swing}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|green|Roll Swing}} &ensp; {{TvC-Colors|green|Roll Mop up}} &ensp; {{TvC-Colors|green|Roll Mop up Turbo}}
{{TvCNotation|type=special|name=Roll Swing}} &ensp;  
|notes=Corner relaunch; again Roll has to basically be touching the ground when the j.B is active.
66 &ensp;  
}}
{{TvCNotation|type=heavy|name=3C}} &ensp;  
 
j.{{TvCNotation|type=medium|name=B}} &ensp;  
{{TvCCombo
j.{{TvCNotation|type=medium|name=B}} &ensp;  
|video=[[File:Roll (8).webm|thumb]]
j.{{TvCNotation|type=heavy|name=C}} &ensp;  
|notation={{TvC-Colors|red|6B}} &ensp; {{TvC-Colors|yellow|Medium Roll Swing}} &ensp; {{TvC-Colors|green|Roll Mop up Turbo}}
{{TvCNotation|type=special|name=Roll Mop up Turbo}}
|notes=Sneaky setup to hit the super; you can omit the Roll Swing and just use her level 3 to be safe, but if you need the kill, here's a quick one.
| Again, you can regular mop up; any Roll Swing works when the mop is charged; her easiest midscreen relaunch.
}}
|-
 
|[[File:Roll (4).webm|thumb]]
{{TvCCombo
|  
|video={{#ev:youtube|https://www.youtube.com/watch?v=tEMkhiMr1pU|300x250}}
(Mop Charge Stocked) &ensp;  
|notation=
{{TvCNotation|type=light|name=A}} &ensp;  
|notes=Roll infinite (works on tall characters only)
{{TvCNotation|type=medium|name=B}} &ensp;  
}}
{{TvCNotation|type=medium|name=2B}} &ensp;  
{{TvCNotation|type=heavy|name=C}} &ensp;  
{{TvCNotation|type=special|name=Roll Swing}} &ensp;  
{{TvCNotation|type=special|name=Roll Mop up Turbo}}
| Quick confirm to super.
|-
|[[File:Roll (5).webm|thumb]]
|  
{{TvCNotation|type=medium|name=B}} &ensp;  
{{TvCNotation|type=medium|name=2B}} &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
sjc &ensp;  
j.{{TvCNotation|type=medium|name=B}} &ensp;  
{{TvCNotation|type=medium|name=Medium Roll Swing}} &ensp;  
{{TvCNotation|type=bbq|name=BBQ}} &ensp;  
Air dash &ensp;  
j.{{TvCNotation|type=medium|name=B}} &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
sjc &ensp;  
j.{{TvCNotation|type=medium|name=B}} &ensp;  
j.{{TvCNotation|type=medium|name=B}} &ensp;  
{{TvCNotation|type=special|name=Roll Swing}}
| Roll's midscreen relaunch; the j.B is a very tight link and has to hit right before Roll touches the ground.
|-
|[[File:Roll (6).webm|thumb]]
|  
{{TvCNotation|type=special|name=Roll Swing}} &ensp;  
{{TvCNotation|type=special|name=Roll Splash}} &ensp;  
{{TvCNotation|type=special|name=Roll Super Mop up Turbo}}
| Another easy confirm.
|-
|[[File:Roll (7).webm|thumb]]
|  
{{TvCNotation|type=light|name=A}} &ensp;  
{{TvCNotation|type=medium|name=B}} &ensp;  
{{TvCNotation|type=medium|name=2B}} &ensp;  
{{TvCNotation|type=heavy|name=C}} &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
sjc &ensp;  
j.{{TvCNotation|type=light|name=A}} &ensp;  
j.{{TvCNotation|type=medium|name=B}} &ensp;  
j.{{TvCNotation|type=medium|name=B}} &ensp;  
{{TvCNotation|type=medium|name=Medium Roll Swing}} &ensp;  
j.{{TvCNotation|type=medium|name=B}} &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
sjc &ensp;  
j.{{TvCNotation|type=medium|name=B}} &ensp;  
j.{{TvCNotation|type=medium|name=B}} &ensp;  
{{TvCNotation|type=special|name=Roll Swing}} &ensp;  
{{TvCNotation|type=special|name=Roll Mop up}} &ensp;  
{{TvCNotation|type=special|name=Roll Mop up Turbo}}
| Corner relaunch; again Roll has to basically be touching the ground when the j.B is active.
|-
|[[File:Roll (8).webm|thumb]]
|  
{{TvCNotation|type=heavy|name=6B}} &ensp;  
{{TvCNotation|type=medium|name=Medium Roll Swing}} &ensp;  
{{TvCNotation|type=special|name=Roll Mop up Turbo}}
| Sneaky setup to hit the super; you can omit the Roll Swing and just use her level 3 to be safe, but if you need the kill, here's a quick one.
|-
|{{#ev:youtube|https://www.youtube.com/watch?v=tEMkhiMr1pU|300x250}}
| &nbsp; 
| Full combo video for more advanced tactics.
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 12:40, 4 October 2024


Combos

Combos

Video Notation Notes
[1]A2A2B2CRoll Mop up (Mashed)   BBQRoll Mop up (Mashed)   Roll Mop up Turbo A ton of unburstable damage; Roll Mop up Turbo is extremely unsafe, so go for the kill or DHC or at the very least have a burst stocked.
Video Notation Notes
ABC3C   sjc   j.B   j.B   j.CRoll Mop up Turbo You can do a regular mop up instead of turbo to be safe.
Video Notation Notes
(Mop Charge Stocked)   AB2BC3C   sjc   j.B   j.BRoll Swing   66   3C   j.B   j.B   j.CRoll Mop up Turbo Again, you can regular mop up; any Roll Swing works when the mop is charged; her easiest midscreen relaunch.
Video Notation Notes
(Mop Charge Stocked)   AB2BCRoll SwingRoll Mop up Turbo Quick confirm to super.
Video Notation Notes
B2B3C   sjc   j.BMedium Roll SwingBBQ   Air dash   j.B3C   sjc   j.B   j.BRoll Swing Roll's midscreen relaunch; the j.B is a very tight link and has to hit right before Roll touches the ground.
Video Notation Notes
Roll SwingRoll SplashRoll Super Mop up Turbo Another easy confirm.
Video Notation Notes
AB2BC3C   sjc   j.A   j.B   j.BMedium Roll Swing   j.B3C   sjc   j.B   j.BRoll SwingRoll Mop upRoll Mop up Turbo Corner relaunch; again Roll has to basically be touching the ground when the j.B is active.
Video Notation Notes
6BMedium Roll SwingRoll Mop up Turbo Sneaky setup to hit the super; you can omit the Roll Swing and just use her level 3 to be safe, but if you need the kill, here's a quick one.
Video Notation Notes
Roll infinite (works on tall characters only)

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