Tatsunoko vs Capcom: Ultimate All Stars/Megaman Volnutt/Combos: Difference between revisions

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{{TVC Character Subnav|char=Megaman Volnutt|sub=1}}
{{TVC Character Subnav|char=Megaman Volnutt|sub=1}}


===Legend===
{| class="wikitable" style="text-align: left; width: 50%;"
|-
! colspan="2" | Legend
|-
| <span style="color:#87CEEB;">Light Attack (A):</span> 
| <span style="color:#87CEEB;">Blue</span>
|-
| <span style="color:#FFD700;">Medium Attack (B):</span> 
| <span style="color:#FFD700;">Yellow</span>
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span> 
| <span style="color:#FF6347;">Red</span>
|-
| <span style="color:#90EE90;">Special Moves:</span> 
| <span style="color:#90EE90;">Green</span>
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> 
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
| <span style="color:#FFFFFF;">Partner Assist:</span> 
| <span style="color:#FFFFFF;">White</span>
|}


===Combos===
{{TvCComboHeader
|header=Combos
}}
{{TvCCombo
|video=[[File:Volnuttcombo.webm|thumb]]
|notation=(Drill Arm) &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|yellow|Arm Switch Forward Shield}} &ensp; {{TvC-Colors|yellow|5B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|green|Machine Gun Sweep}}
|notes=Combo confirm from Drill Arm; you can switch to any arm but shield has the wall bounce setup.
}}


{|class = "wikitable" style="text-align: center;"
{{TvCCombo
!Move !! Inputs !! Notes
|video=[[File:Volnuttcombo2.webm|thumb]]
|-
|notation=(Fist starter) &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|yellow|Switch to Shield}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|red|Drill Switch}} &ensp; {{TvC-Colors|yellow|5B}} &ensp; {{TvC-Colors|yellow|3B}} &ensp; {{TvC-Colors|yellow|Shield Switch}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|green|Machine Gun Sweep}}
|[[File:Volnuttcombo.webm|thumb]]
|notes=Example of weapon switching mid combo; there are many iterations you can perform, but this one is fairly straightforward.
|  
}}
(Drill Arm) &ensp;
 
<span style="color:#87CEEB;">A</span> &ensp;
{{TvCCombo
<span style="color:#FFD700;">B</span> &ensp;
|video=[[File:Volnuttcombo3.webm|thumb]]
<span style="color:#FFD700;">2B</span> &ensp;
|notation=(Fist Starter) &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|red|Drill Switch}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|3B}} &ensp; {{TvC-Colors|yellow|Shield Switch}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|green|Machine Gun Sweep}}
<span style="color:#FFD700;">6B</span> &ensp;
|notes=His basic BnB; meter efficient, saves baroque, easy to do; definitely pull it as a route if you're starting off.
<span style="color:#FFD700;">Arm Switch Forward Shield</span> &ensp;
}}
<span style="color:#FFD700;">5B</span> &ensp;
 
<span style="color:#FF6347;">3C</span> &ensp;
{{TvCCombo
sjc &ensp;
|video=[[File:Volnuttcombo4.webm|thumb]]
j.<span style="color:#FFD700;">B</span> &ensp;
|notation=(Fist) &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|red|Drill Switch}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|3B}} &ensp; {{TvC-Colors|red|Fist Switch}} &ensp; {{TvC-Colors|yellow|5B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|red|Drill Switch}} &ensp; {{TvC-Colors|yellow|5B}} &ensp; {{TvC-Colors|yellow|3B}} &ensp; {{TvC-Colors|yellow|Shield Switch}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|green|Max Power Drill Uppercut}}
j.<span style="color:#FFD700;">6B</span> &ensp;
|notes=Dirty mixup with Volnutt; if you switch drill 3B extremely early, you can remain same side by doing 5B which pushes Volnutt's hitbox forward, letting you start a combo over; do what you will with this.
<span style="color:#90EE90;">Machine Gun Sweep</span> 
}}
| Combo confirm from Drill Arm; you can switch to any arm but shield has the wall bounce setup.
 
|-
{{TvCCombo
|[[File:Volnuttcombo2.webm|thumb]]
|video=[[File:Volnuttcombo5.webm|thumb]]
|  
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; IAD &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|Shield Switch}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|red|Drill Switch}} &ensp; {{TvC-Colors|yellow|5B}} &ensp; {{TvC-Colors|yellow|3B}} &ensp; {{TvC-Colors|yellow|Shield Switch}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|green|Machine Gun Sweep}}
(Fist starter) &ensp;
|notes=Low BBQ combo to take advantage of BBQ boost; Volnutt is very efficient on not needing BBQ for most of his combos, but if you have stock and the opponent has no burst, get that damage in.
<span style="color:#87CEEB;">A</span> &ensp;
}}
<span style="color:#FFD700;">B</span> &ensp;
 
<span style="color:#FFD700;">2B</span> &ensp;
{{TvCCombo
<span style="color:#FF6347;">3C</span> &ensp;
|video=[[File:Volnuttcombo6.webm|thumb]]
sjc &ensp;
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|green|Max Power Shining Laser}} &ensp; {{TvC-Colors|green|Machine Gun Sweep}}
j.<span style="color:#FFD700;">B</span> &ensp;
|notes=In the event that you waste your meter using this super, here is a follow up; I apologize for your loss.
<span style="color:#FFD700;">6B</span> &ensp;
}}
<span style="color:#FFD700;">Switch to Shield</span> &ensp;
 
j.<span style="color:#FFD700;">B</span> &ensp;
{{TvCCombo
<span style="color:#FFD700;">6B</span> &ensp;
|video=[[File:TvC Volnutt Mixup.webm|thumb]]
<span style="color:#FF6347;">Drill Switch</span> &ensp;
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|red|Weapon Switch Drill}} &ensp; IAD &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|3B}} &ensp; {{TvC-Colors|yellow|Weapon Switch Shield}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|red|Weapon Switch Drill}} &ensp; 66 &ensp; {{TvC-Colors|yellow|5B}} &ensp; {{TvC-Colors|yellow|3B}} &ensp; {{TvC-Colors|red|Weapon Switch Fist}} &ensp; 9 &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|green|Weapon Switch Forward}}
<span style="color:#FFD700;">5B</span> &ensp;
|notes=Quick little box crossup; toss an assist in there and you got a nice little mixup going.
<span style="color:#FFD700;">3B</span> &ensp;
}}
<span style="color:#FFD700;">Shield Switch</span> &ensp;
 
<span style="color:#87CEEB;">A</span> &ensp;
{{TvCCombo
<span style="color:#FFD700;">B</span> &ensp;
|video=[[File:TvC Volnutt Mixup Quick.webm|thumb]]
<span style="color:#FF6347;">3C</span> &ensp;
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|red|Weapon Switch Drill}} &ensp; IAD &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|3B}} &ensp; {{TvC-Colors|red|Weapon Switch Fist}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|3B}} &ensp; {{TvC-Colors|green|Forward Weapon Switch}}
sjc &ensp;
|notes=Same as above but a little faster; if you want some variety in your overhead crossups.
<span style="color:#90EE90;">Machine Gun Sweep</span> 
}}
| Example of weapon switching mid combo; there are many iterations you can perform, but this one is fairly straightforward.
 
|-
{{TvCCombo
|[[File:Volnuttcombo3.webm|thumb]] 
|video=[[File:TvC Volnutt Infinite.webm|thumb]]
|  
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|6B}} &ensp; {{TvC-Colors|red|Weapon Switch Drill}} &ensp; {{TvC-Colors|yellow|5B}} &ensp; {{TvC-Colors|yellow|3B}} &ensp; {{TvC-Colors|red|Weapon Switch Fist}} &ensp; {{TvC-Colors|yellow|5B}} &ensp; [{{TvC-Colors|blue|2A}} x ??]
(Fist Starter) &ensp;
|notes=Requires a little hesitancy from your opponent, but this takes advantage of TvC's vacuum effect to give Volnutt an infinite. If you combine it with the condor glitch, then it's a true infinite barring megacrash. The first few 2As have to be staggered or your opponent will be too far for it to connect but that's not entirely bad as that just means your infinite combo is now an infinite blockstring. <s>I believe once the vacuum gets "too" strong even push block can't stop it, but I don't remember; someone test it.</s> Pushblock immediately shuts the infinite down. Upon further examination, this infinite only works when Volnutt is chosen as a point character in the character select screen???? Needs further testing.
<span style="color:#87CEEB;">A</span> &ensp;
}}
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">2B</span> &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#FF6347;">Drill Switch</span> &ensp;
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">3B</span> &ensp;
<span style="color:#FFD700;">Shield Switch</span> &ensp;
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
j.<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#90EE90;">Machine Gun Sweep</span> 
| His basic BnB; meter efficient, saves baroque, easy to do; definitely pull it as a route if you're starting off.
|-
|[[File:Volnuttcombo4.webm|thumb]] 
|  
(Fist) &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">2B</span> &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#FF6347;">Drill Switch</span> &ensp;
<span style="color:#87CEEB;">A</span>&ensp;
<span style="color:#FFD700;">B</span>  &ensp;
<span style="color:#FFD700;">3B</span> &ensp;
<span style="color:#FF6347;">Fist Switch</span> &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FFD700;">2B</span> &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#FF6347;">Drill Switch</span> &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FFD700;">3B</span> &ensp;
<span style="color:#FFD700;">Shield Switch</span> &ensp;
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#90EE90;">Max Power Drill Uppercut</span> 
| Dirty mixup with Volnutt; if you switch drill 3B extremely early, you can remain same side by doing 5B which pushes Volnutt's hitbox forward, letting you start a combo over; do what you will with this.
|-
|[[File:Volnuttcombo5.webm|thumb]] 
|
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">2B</span> &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
IAD &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">Shield Switch</span> &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#FF6347;">Drill Switch</span> &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FFD700;">3B</span> &ensp;
<span style="color:#FFD700;">Shield Switch</span> &ensp;
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
j.<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#90EE90;">Machine Gun Sweep</span> 
| Low BBQ combo to take advantage of BBQ boost; Volnutt is very efficient on not needing BBQ for most of his combos, but if you have stock and the opponent has no burst, get that damage in.
|-
|[[File:Volnuttcombo6.webm|thumb]] 
|
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">2B</span> &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#90EE90;">Max Power Shining Laser</span> &ensp;
<span style="color:#90EE90;">Machine Gun Sweep</span> 
| In the event that you waste your meter using this super, here is a follow up; I apologize for your loss.
|-
|[[File:TvC Volnutt Mixup.webm|thumb]] 
|
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">2B</span> &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#FF6347;">Weapon Switch Drill</span> &ensp;
IAD &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">3B</span> &ensp;
<span style="color:#FFD700;">Weapon Switch Shield</span> &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#FF6347;">Weapon Switch Drill</span> &ensp;
66 &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FFD700;">3B</span> &ensp;
<span style="color:#FF6347;">Weapon Switch Fist</span> &ensp;
9 &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#90EE90;">Weapon Switch Forward</span> 
| Quick little box crossup; toss an assist in there and you got a nice little mixup going.
|-
|[[File:TvC Volnutt Mixup Quick.webm|thumb]] 
|
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">2B</span> &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#FF6347;">Weapon Switch Drill</span> &ensp;
IAD &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">3B</span> &ensp;
<span style="color:#FF6347;">Weapon Switch Fist</span> &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">3B</span> &ensp;
<span style="color:#90EE90;">Forward Weapon Switch</span> 
| Same as above but a little faster; if you want some variety in your overhead crossups.
|-
|[[File:TvC Volnutt Infinite.webm|thumb]] 
|
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">2B</span> &ensp;
<span style="color:#FFD700;">6B</span> &ensp;
<span style="color:#FF6347;">Weapon Switch Drill</span> &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
<span style="color:#FFD700;">3B</span> &ensp;
<span style="color:#FF6347;">Weapon Switch Fist</span> &ensp;
<span style="color:#FFD700;">5B</span> &ensp;
[<span style="color:#87CEEB;">2A</span> x ??] 
| Requires a little hesitancy from your opponent, but this takes advantage of TvC's vacuum effect to give Volnutt an infinite. If you combine it with the condor glitch, then it's a true infinite barring megacrash. The first few 2As have to be staggered or your opponent will be too far for it to connect but that's not entirely bad as that just means your infinite combo is now an infinite blockstring. <s>I believe once the vacuum gets "too" strong even push block can't stop it, but I don't remember; someone test it.</s> Pushblock immediately shuts the infinite down. Upon further examination, this infinite only works when Volnutt is chosen as a point character in the character select screen???? Needs further testing.
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 12:39, 4 October 2024


Combos

Combos

Video Notation Notes
(Drill Arm)   AB2B6BArm Switch Forward Shield5B3C   sjc   j.B   j.6BMachine Gun Sweep Combo confirm from Drill Arm; you can switch to any arm but shield has the wall bounce setup.
Video Notation Notes
(Fist starter)   AB2B3C   sjc   j.B6BSwitch to Shield   j.B6BDrill Switch5B3BShield SwitchAB3C   sjc   Machine Gun Sweep Example of weapon switching mid combo; there are many iterations you can perform, but this one is fairly straightforward.
Video Notation Notes
(Fist Starter)   AB2B6BDrill SwitchAB3BShield SwitchAB3C   sjc   j.B6BB3C   sjc   j.6BMachine Gun Sweep His basic BnB; meter efficient, saves baroque, easy to do; definitely pull it as a route if you're starting off.
Video Notation Notes
(Fist)   B2B6BDrill SwitchAB3BFist Switch5B2B6BDrill Switch5B3BShield SwitchABMax Power Drill Uppercut Dirty mixup with Volnutt; if you switch drill 3B extremely early, you can remain same side by doing 5B which pushes Volnutt's hitbox forward, letting you start a combo over; do what you will with this.
Video Notation Notes
AB2B6BBBQ   IAD   j.B   j.BShield Switch   j.B   j.B6BDrill Switch5B3BShield SwitchAB3C   sjc   j.6BMachine Gun Sweep Low BBQ combo to take advantage of BBQ boost; Volnutt is very efficient on not needing BBQ for most of his combos, but if you have stock and the opponent has no burst, get that damage in.
Video Notation Notes
AB2B6BMax Power Shining LaserMachine Gun Sweep In the event that you waste your meter using this super, here is a follow up; I apologize for your loss.
Video Notation Notes
AB2B6BWeapon Switch Drill   IAD   j.B   j.B3BWeapon Switch Shield   j.B   j.B6BWeapon Switch Drill   66   5B3BWeapon Switch Fist   9   6BWeapon Switch Forward Quick little box crossup; toss an assist in there and you got a nice little mixup going.
Video Notation Notes
AB2B6BWeapon Switch Drill   IAD   j.B   j.B3BWeapon Switch Fist   j.B   j.B3BForward Weapon Switch Same as above but a little faster; if you want some variety in your overhead crossups.
Video Notation Notes
AB2B6BWeapon Switch Drill5B3BWeapon Switch Fist5B   [2A x ??] Requires a little hesitancy from your opponent, but this takes advantage of TvC's vacuum effect to give Volnutt an infinite. If you combine it with the condor glitch, then it's a true infinite barring megacrash. The first few 2As have to be staggered or your opponent will be too far for it to connect but that's not entirely bad as that just means your infinite combo is now an infinite blockstring. I believe once the vacuum gets "too" strong even push block can't stop it, but I don't remember; someone test it. Pushblock immediately shuts the infinite down. Upon further examination, this infinite only works when Volnutt is chosen as a point character in the character select screen???? Needs further testing.

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