Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle/Combos: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 12: Line 12:
|| {{TvC-Colors|yellow|Yellow}}
|| {{TvC-Colors|yellow|Yellow}}
|-
|-
| {{TvC-Colors|red|Heavy Attack (C)}}
| {{TvC-Colors|red|Heavy Attack (C)}}  
|| {{TvC-Colors|red|Red}}
|| {{TvC-Colors|red|Red}}
|-
|-
| {{TvC-Colors|bbq|BBQ (Baroque)}}  
| {{TvC-Colors|bbq|BBQ (Baroque)}}  
Line 22: Line 22:
|}
|}


===Combos===
{{TvCComboHeader
{|class = "wikitable" style="text-align: center;"
|header=Combos
! Move !! Inputs !! Notes
}}
|-
 
| [[File:Kencombos (1).webm|thumb]]
{{TvCCombo
|  
|video=[[File:Kencombos (1).webm|thumb]]
{{TvC-Colors|blue|A}}    
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|bbq|BBQ}}   {{TvC-Colors|red|A}}   {{TvC-Colors|red|C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|green|Eagle Rush}}   {{TvC-Colors|green|Bird Smash}}
{{TvC-Colors|yellow|B}}    
|notes=Standard combo for Ken.
{{TvC-Colors|yellow|2B}}    
}}
{{TvC-Colors|red|C}}    
 
{{TvC-Colors|red|2C}}    
{{TvCCombo
{{TvC-Colors|blue|A Bird Shoot}}    
|video=[[File:Kencombos (2).webm|thumb]]
{{TvC-Colors|bbq|BBQ}}    
|notation={{TvC-Colors|red|6B}}   {{TvC-Colors|blue|(air) A Bird Shoot}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|green|Eagle Rush}}   {{TvC-Colors|green|Bird Smash}}
{{TvC-Colors|red|A}}    
|notes=The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up.
{{TvC-Colors|red|C}}    
}}
sjc    
 
j.{{TvC-Colors|yellow|B}}    
{{TvCCombo
j.{{TvC-Colors|yellow|B}}    
|video=[[File:Kencombos (3).webm|thumb]]
{{TvC-Colors|green|Eagle Rush}}    
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|red|C Bird Shoot}}   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|bbq|BBQ}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}}
{{TvC-Colors|green|Bird Smash}}
|notes=Great aerial combo.
|-
}}
| [[File:Kencombos (2).webm|thumb]]
 
|  
{{TvCCombo
{{TvC-Colors|red|6B}}    
|video=[[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]]
{{TvC-Colors|blue|(air) A Bird Shoot}}    
|notation={{TvC-Colors|red|6B}}   (air)   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   7   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|B Bird Shoot}}   {{TvC-Colors|bbq|BBQ}}   j.{{TvC-Colors|yellow|B}}   jc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}}
{{TvC-Colors|blue|A}}    
|notes=Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups.
{{TvC-Colors|red|C}}    
}}
{{TvC-Colors|red|3C}}    
sjc    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|green|Eagle Rush}}    
{{TvC-Colors|green|Bird Smash}}  
| The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up.
|-
|-
| [[File:Kencombos (3).webm|thumb]]
|  
{{TvC-Colors|blue|A}}    
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|yellow|2B}}    
{{TvC-Colors|red|2C}}    
{{TvC-Colors|red|C Bird Shoot}}    
j.{{TvC-Colors|blue|A}}    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|red|C Bird Shoot}}    
{{TvC-Colors|bbq|BBQ}}    
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|red|C Bird Shoot}}    
{{TvC-Colors|green|Bird Smash}}


|-
{{TvCCombo
| [[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]] 
|video=[[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]]
|
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|yellow|B Bird Shoot}}   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   7   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}}
{{TvC-Colors|red|6B}}  
|notes=This combo is great as it works anywhere on the screen but has very strict spacing requirements.
(air)  
}}
{{TvC-Colors|blue|A Bird Shoot}}  
{{TvC-Colors|blue|A}}  
{{TvC-Colors|red|C}}  
{{TvC-Colors|red|3C}}  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
7  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
{{TvC-Colors|yellow|B Bird Shoot}}  
{{TvC-Colors|bbq|BBQ}}  
j.{{TvC-Colors|yellow|B}}  
jc  
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}  
{{TvC-Colors|red|C Bird Shoot}}  
{{TvC-Colors|green|Bird Smash}}
| Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups.
|-
| [[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]]
|  
{{TvC-Colors|blue|A}}    
{{TvC-Colors|blue|A}}    
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|yellow|2B}}    
{{TvC-Colors|red|C}}    
{{TvC-Colors|yellow|B Bird Shoot}}    
j.{{TvC-Colors|blue|A}}    
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|red|3C}}    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
7    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|red|C Bird Shoot}}    
{{TvC-Colors|green|Bird Smash}}  
| This combo is great as it works anywhere on the screen but has very strict spacing requirements, too close and the j.A will whiff, too far and the bird shoot will whiff. Making this better for taller characters, and it also whiffs on all crouching characters, so they have to be standing, making this a crazy knowledge check if you're catching people blocking 6B
|}


===Resets===
{{TvCComboHeader
{|class = "wikitable" style="text-align: center;"
|header=Resets
! Move !! Inputs !! Notes
}}
|-
{{TvCCombo
| [[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]]
|video=[[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]]
|  
|notation={{TvC-Colors|red|6B}}   (air)   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|red|C}}   {{TvC-Colors|yellow|B Random Flight}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|green|Partner}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|yellow|B Bird Shoot}}   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   7   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}}
{{TvC-Colors|red|6B}}    
|notes=Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure.
(air)    
}}
{{TvC-Colors|blue|A Bird Shoot}}    
{{TvC-Colors|blue|A}}    
{{TvC-Colors|red|C}}    
{{TvC-Colors|yellow|B Random Flight}}    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|blue|A Bird Shoot}}    
{{TvC-Colors|green|Partner}}    
{{TvC-Colors|blue|A}}    
{{TvC-Colors|blue|A}}    
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|yellow|2B}}    
{{TvC-Colors|red|C}}    
{{TvC-Colors|yellow|B Bird Shoot}}    
j.{{TvC-Colors|blue|A}}    
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|red|3C}}    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
7    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|red|C Bird Shoot}}    
{{TvC-Colors|green|Bird Smash}}  
| Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure.
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 11:26, 4 October 2024

Legend

Legend
Light Attack (A) Blue
Medium Attack (B) Yellow
Heavy Attack (C) Red
BBQ (Baroque) Rainbow
Partner Assist White


Combos

Combos

Video Notation Notes
AB2BC2CA Bird ShootBBQAC   sjc   j.B   j.BEagle RushBird Smash Standard combo for Ken.
Video Notation Notes
6B(air) A Bird ShootAC3C   sjc   j.B   j.BEagle RushBird Smash The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up.
Video Notation Notes
AB2B2CC Bird Shoot   j.A   j.B   j.B   j.BC Bird ShootBBQ   j.BC Bird ShootBird Smash Great aerial combo.
Video Notation Notes
6B   (air)   A Bird ShootAC3C   j.B   j.B   7   j.B   j.BB Bird ShootBBQ   j.B   jc   j.B   j.BC Bird ShootBird Smash Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups.
Video Notation Notes
AAB2BCB Bird Shoot   j.A   j.B3C   j.B   j.B   7   j.B   j.BC Bird ShootBird Smash This combo is great as it works anywhere on the screen but has very strict spacing requirements.


Resets

Resets

Video Notation Notes
6B   (air)   A Bird ShootACB Random Flight   j.B   j.BA Bird ShootPartnerAAB2BCB Bird Shoot   j.A   j.B3C   j.B   j.B   7   j.B   j.BC Bird ShootBird Smash Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants