Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle/Combos: Difference between revisions
From SuperCombo Wiki
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
|| {{TvC-Colors|yellow|Yellow}} | || {{TvC-Colors|yellow|Yellow}} | ||
|- | |- | ||
| {{TvC-Colors|red|Heavy Attack (C)}} | | {{TvC-Colors|red|Heavy Attack (C)}} | ||
|| {{TvC-Colors|red|Red}} | |||
|- | |- | ||
| {{TvC-Colors|bbq|BBQ (Baroque)}} | | {{TvC-Colors|bbq|BBQ (Baroque)}} | ||
Line 22: | Line 22: | ||
|} | |} | ||
{{TvCComboHeader | |||
|header=Combos | |||
}} | |||
| [[File:Kencombos (1).webm|thumb]] | {{TvCCombo | ||
| | |video=[[File:Kencombos (1).webm|thumb]] | ||
{{TvC-Colors|blue|A}}   | |notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|bbq|BBQ}}   {{TvC-Colors|red|A}}   {{TvC-Colors|red|C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|green|Eagle Rush}}   {{TvC-Colors|green|Bird Smash}} | ||
{{TvC-Colors|yellow|B}}   | |notes=Standard combo for Ken. | ||
{{TvC-Colors|yellow|2B}}   | }} | ||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|red|2C}}   | {{TvCCombo | ||
{{TvC-Colors|blue|A Bird Shoot}}   | |video=[[File:Kencombos (2).webm|thumb]] | ||
{{TvC-Colors|bbq|BBQ}}   | |notation={{TvC-Colors|red|6B}}   {{TvC-Colors|blue|(air) A Bird Shoot}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|green|Eagle Rush}}   {{TvC-Colors|green|Bird Smash}} | ||
{{TvC-Colors|red|A}}   | |notes=The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up. | ||
{{TvC-Colors|red|C}}   | }} | ||
sjc   | |||
j.{{TvC-Colors|yellow|B}}   | {{TvCCombo | ||
j.{{TvC-Colors|yellow|B}}   | |video=[[File:Kencombos (3).webm|thumb]] | ||
{{TvC-Colors|green|Eagle Rush}}   | |notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|red|C Bird Shoot}}   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|bbq|BBQ}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}} | ||
{{TvC-Colors|green|Bird Smash}} | |notes=Great aerial combo. | ||
| | }} | ||
| [[File:Kencombos (2).webm|thumb]] | |||
| | {{TvCCombo | ||
{{TvC-Colors|red|6B}}   | |video=[[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]] | ||
{{TvC-Colors|blue|(air) A Bird Shoot}}   | |notation={{TvC-Colors|red|6B}}   (air)   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   7   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|B Bird Shoot}}   {{TvC-Colors|bbq|BBQ}}   j.{{TvC-Colors|yellow|B}}   jc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}} | ||
{{TvC-Colors|blue|A}}   | |notes=Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups. | ||
{{TvC-Colors|red|C}}   | }} | ||
{{TvC-Colors|red|3C}}   | |||
sjc   | |||
j.{{TvC-Colors|yellow|B}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|green|Eagle Rush}}   | |||
{{TvC-Colors|green|Bird Smash}} | |||
| The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up. | |||
| [[File:Kencombos (3).webm|thumb]] | |||
| | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|2C}}   | |||
{{TvC-Colors|red|C Bird Shoot}}   | |||
j.{{TvC-Colors|blue|A}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|red|C Bird Shoot}}   | |||
{{TvC-Colors|bbq|BBQ}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|red|C Bird Shoot}}   | |||
{{TvC-Colors|green|Bird Smash}} | |||
{{TvCCombo | |||
|video=[[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]] | |||
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|yellow|B Bird Shoot}}   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   7   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}} | |||
{{ | |notes=This combo is great as it works anywhere on the screen but has very strict spacing requirements. | ||
}} | |||
| [[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]] | |||
| | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|yellow|B Bird Shoot}}   | |||
j.{{TvC-Colors|blue|A}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|red|3C}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
7   | |||
j.{{TvC-Colors|yellow|B}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|red|C Bird Shoot}}   | |||
{{TvC-Colors|green|Bird Smash}} | |||
| This combo is great as it works anywhere on the screen but has very strict spacing requirements | |||
{{TvCComboHeader | |||
|header=Resets | |||
}} | |||
{{TvCCombo | |||
| [[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]] | |video=[[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]] | ||
| | |notation={{TvC-Colors|red|6B}}   (air)   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|red|C}}   {{TvC-Colors|yellow|B Random Flight}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|blue|A Bird Shoot}}   {{TvC-Colors|green|Partner}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|yellow|B Bird Shoot}}   j.{{TvC-Colors|blue|A}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   7   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C Bird Shoot}}   {{TvC-Colors|green|Bird Smash}} | ||
{{TvC-Colors|red|6B}}   | |notes=Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure. | ||
(air)   | }} | ||
{{TvC-Colors|blue|A Bird Shoot}}   | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|yellow|B Random Flight}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|blue|A Bird Shoot}}   | |||
{{TvC-Colors|green|Partner}}   | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|yellow|B Bird Shoot}}   | |||
j.{{TvC-Colors|blue|A}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|red|3C}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
7   | |||
j.{{TvC-Colors|yellow|B}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|red|C Bird Shoot}}   | |||
{{TvC-Colors|green|Bird Smash}} | |||
| Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure. | |||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 11:26, 4 October 2024
Legend
Legend | |
---|---|
Light Attack (A) | Blue |
Medium Attack (B) | Yellow |
Heavy Attack (C) | Red |
BBQ (Baroque) | Rainbow |
Partner Assist | White |
Combos
Combos
Video | Notation | Notes |
---|---|---|
A B 2B C 2C A Bird Shoot BBQ A C sjc j.B j.B Eagle Rush Bird Smash | Standard combo for Ken. |
Video | Notation | Notes |
---|---|---|
6B (air) A Bird Shoot A C 3C sjc j.B j.B Eagle Rush Bird Smash | The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up. |
Video | Notation | Notes |
---|---|---|
A B 2B 2C C Bird Shoot j.A j.B j.B j.B C Bird Shoot BBQ j.B C Bird Shoot Bird Smash | Great aerial combo. |
Video | Notation | Notes |
---|---|---|
6B (air) A Bird Shoot A C 3C j.B j.B 7 j.B j.B B Bird Shoot BBQ j.B jc j.B j.B C Bird Shoot Bird Smash | Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups. |
Video | Notation | Notes |
---|---|---|
A A B 2B C B Bird Shoot j.A j.B 3C j.B j.B 7 j.B j.B C Bird Shoot Bird Smash | This combo is great as it works anywhere on the screen but has very strict spacing requirements. |
Resets
Resets