(readded the karas chain throw) |
(minor clarification) |
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Line 265: | Line 265: | ||
|| Shoryuken-style, great hitbox and potential for crossunders | || Shoryuken-style, great hitbox and potential for crossunders | ||
|- | |- | ||
|[[File:Karas Tobi.webm|thumb| {{TvC-Colors|green|Tobimizuchi}} <br> {{TvC-Colors|green|63214X}}]] [[File:Karas Tobi 6X.webm|thumb|{{TvC-Colors|green|236X}}]]<br>[[File:Karas Tobi 4A.webm|thumb|{{TvC-Colors|blue|214A}}]]<br>[[File:Karas Tobi 4B.webm|thumb|{{TvC-Colors|yellow|214B}}]]<br>[[File:Karas Tobi 4C.webm|thumb|{{TvC-Colors|red|214C}}]] | |[[File:Karas Tobi.webm|thumb| {{TvC-Colors|green|Tobimizuchi}} <br> {{TvC-Colors|green|63214X}}]] [[File:Karas Tobi 6X.webm|thumb|{{TvC-Colors|green|63214X}} -> {{TvC-Colors|green|236X}}]]<br>[[File:Karas Tobi 4A.webm|thumb|{{TvC-Colors|green|63214X}} -> {{TvC-Colors|blue|214A}}]]<br>[[File:Karas Tobi 4B.webm|thumb|{{TvC-Colors|green|63214X}} -> {{TvC-Colors|yellow|214B}}]]<br>[[File:Karas Tobi 4C.webm|thumb|{{TvC-Colors|green|63214X}} -> {{TvC-Colors|red|214C}}]] | ||
|| 19 | || 19 | ||
|| - | || - |
Revision as of 12:54, 19 September 2024
Introduction
Karas tells the story of Yousuke Otoha, a former yakuza, living in a fictional version of Shinjuku, Tokyo populated by humans and yōkai (Japanese spirits). He is one of the titular karas, humans appointed as superpowered agents of the land. Able to transform into a car, an aircraft, and an armored crusader; the skilled swordsman is to stop his corrupt predecessor, Eko, from taking over Tokyo.
Gameplay
Strengths | Weaknesses |
---|---|
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Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 2 | 20 | - | 540 | - | Jab | |
5 | 2 | 20 | - | 480 | Low | Crouch kick | |
9 | 2 | 25 | - | 920 | - | Sword swipe, decent range | |
10 | 2 | 27 | - | 920 | Low | Sword swipe, good range | |
11 | 10 | 26 | - | 2028 | - | Two sword swipes, good normal | |
12 | 8 | 32 | - | 2060 | Low/Hard Knockdown | Quick 1/4th screen slide, leads to kasha loops | |
25 | - | - | - | 3000 | Hard Knockdown | Unsafe without baroque | |
65 | - | - | - | 3700 | Crumple/Hard Knockdown | Unblockable; baroque required for follow-up | |
13 | 2 | 32 | - | 1840 | Launcher | Pushes Karas forward, good for crossunders | |
4 | 10 | 38 | - | 640 | Overhead | Fast and active | |
8 | 4 | 45 | - | 940 | Overhead | Good hitbox, solid for air control | |
10 | 3 | 44 | - | 2480 | Overhead | Use primarily in combos |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 11 | - | - | - | 3200 | - | j.C animation |
Crossover Combination | 26 | 6 | 21 | - | 2400 | Invulnerable until Karas lands | Narukami animation |
Forward Throw | - | - | - | - | 4174 | Throw | Can link into Level 3 |
Back Throw | - | - | - | - | 4800 | Throw | Can link into Level 3, but be quick |
Air Forward Throw | - | - | - | - | 5600 | Throw | Use as reversal |
Air Back Throw | - | - | - | - | 5600 | Throw | Use as reversal |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
9/10/15 | - | - | - | 2020 | Stagger | Ground causes stagger; loops into Yoinagi | |
7 | - | - | - | 1140 | Soft Knockdown | Follow-up to Kasha, setups for Yasagurama and Yato | |
26 | - | - | - | 3000 | Wall Bounce/Overhead | Causes wall bounce, good for combos | |
7 | - | - | - | 4500 | Hard Knockdown | Leads into Level 3 or baroque for more loops | |
8 | - | - | - | 2300/2907/3679 | - | Shoryuken-style, great hitbox and potential for crossunders | |
|
19 | - | - | - | 800 (4429 with wall kick) | Hitgrab | Karas nails the opponent with a chain, at this point he can perform some followups
Useable on giants |
4 | - | - | - | 400 | Projectile Reflect/Stagger | Reflects projectiles, staggers on ground |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+31 | - | - | - | 15134 | - | Full-screen sword sweep, good DHC or crossover move | |
1+0 | - | - | - | 14600 | Counter | One of the best counter supers, wide hitbox | |
3+30 | - | - | - | 20600 | OTG | Level 3 super, high damage but telegraphed |