Tatsunoko vs Capcom: Ultimate All Stars/Karas: Difference between revisions

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|[[File:Karas Tobi.webm|thumb| {{TvC-Colors|green|Tobimizuchi}} <br> {{TvC-Colors|green|63214X}}]] [[File:Karas Tobi 6X.webm|thumb|{{TvC-Colors|green|236X}}]]<br>[[File:Karas Tobi 4A.webm|thumb|{{TvC-Colors|blue|214A}}]]<br>[[File:Karas Tobi 4B.webm|thumb|{{TvC-Colors|yellow|214B}}]]<br>[[File:Karas Tobi 4C.webm|thumb|{{TvC-Colors|red|214C}}]]
|[[File:Karas Tobi.webm|thumb| {{TvC-Colors|green|Tobimizuchi}} <br> {{TvC-Colors|green|63214X}}]] [[File:Karas Tobi 6X.webm|thumb|{{TvC-Colors|green|63214X}} -> {{TvC-Colors|green|236X}}]]<br>[[File:Karas Tobi 4A.webm|thumb|{{TvC-Colors|green|63214X}} -> {{TvC-Colors|blue|214A}}]]<br>[[File:Karas Tobi 4B.webm|thumb|{{TvC-Colors|green|63214X}} -> {{TvC-Colors|yellow|214B}}]]<br>[[File:Karas Tobi 4C.webm|thumb|{{TvC-Colors|green|63214X}} -> {{TvC-Colors|red|214C}}]]
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Revision as of 12:54, 19 September 2024

Introduction

Karas tells the story of Yousuke Otoha, a former yakuza, living in a fictional version of Shinjuku, Tokyo populated by humans and yōkai (Japanese spirits). He is one of the titular karas, humans appointed as superpowered agents of the land. Able to transform into a car, an aircraft, and an armored crusader; the skilled swordsman is to stop his corrupt predecessor, Eko, from taking over Tokyo.

Gameplay

Strengths Weaknesses
  • Combos look super cool
  • Some really good mixups
  • Very good crossover combination
  • Counter super has a wider hitbox than the other counter supers
  • Hsien-ko dash
  • Excellent blockstrings
  • Can be very execution heavy, and even with his most optimal execution heavy combos he barely does damage
  • Lowest health in the game
  • Even with baroque, he barely does damage
TVC Karas Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 2 20 - 540 - Jab
5 2 20 - 480 Low Crouch kick
9 2 25 - 920 - Sword swipe, decent range
10 2 27 - 920 Low Sword swipe, good range
11 10 26 - 2028 - Two sword swipes, good normal
12 8 32 - 2060 Low/Hard Knockdown Quick 1/4th screen slide, leads to kasha loops
25 - - - 3000 Hard Knockdown Unsafe without baroque
65 - - - 3700 Crumple/Hard Knockdown Unblockable; baroque required for follow-up
13 2 32 - 1840 Launcher Pushes Karas forward, good for crossunders
4 10 38 - 640 Overhead Fast and active
8 4 45 - 940 Overhead Good hitbox, solid for air control
10 3 44 - 2480 Overhead Use primarily in combos

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 11 - - - 3200 - j.C animation
Crossover Combination 26 6 21 - 2400 Invulnerable until Karas lands Narukami animation
Forward Throw - - - - 4174 Throw Can link into Level 3
Back Throw - - - - 4800 Throw Can link into Level 3, but be quick
Air Forward Throw - - - - 5600 Throw Use as reversal
Air Back Throw - - - - 5600 Throw Use as reversal

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
9/10/15 - - - 2020 Stagger Ground causes stagger; loops into Yoinagi
7 - - - 1140 Soft Knockdown Follow-up to Kasha, setups for Yasagurama and Yato
26 - - - 3000 Wall Bounce/Overhead Causes wall bounce, good for combos
7 - - - 4500 Hard Knockdown Leads into Level 3 or baroque for more loops
8 - - - 2300/2907/3679 - Shoryuken-style, great hitbox and potential for crossunders



19 - - - 800 (4429 with wall kick) Hitgrab Karas nails the opponent with a chain, at this point he can perform some followups
  • 236X causes a wall kick where Karas will put the opponent on the ground, follow up with 2B if you do this
  • 214A will pull them close to karas along the ground
  • 214B will toss them high in the air and send them crashing down recommended for giants
  • 214C will throw them against the wall behind karas for easy pickups

Useable on giants

4 - - - 400 Projectile Reflect/Stagger Reflects projectiles, staggers on ground

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
1+31 - - - 15134 - Full-screen sword sweep, good DHC or crossover move
1+0 - - - 14600 Counter One of the best counter supers, wide hitbox
3+30 - - - 20600 OTG Level 3 super, high damage but telegraphed

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants