Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-2: Difference between revisions
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{{TVC Character Intro|char=Yatterman-2|content= | {{TVC Character Intro|char=Yatterman-2|content= | ||
==Introduction== | ==Introduction== | ||
Ai-Chan, the girlfriend of the tinkerer turned superhero is here to bully people with a robot | Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot. | ||
==Gameplay== | ==Gameplay== | ||
Line 8: | Line 9: | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*j.M | * j.M | ||
*Blind Mixups | * Blind Mixups | ||
*The Robot | * The Robot | ||
*The Shield | * The Shield | ||
*Extremely damaging level 3 | * Extremely damaging level 3 | ||
*Unblockables | * Unblockables | ||
*Fantastic DHC candidate | * Fantastic DHC candidate | ||
|cons= | |cons= | ||
* Second Lowest health in the game | * Second Lowest health in the game | ||
* Assist is ok | * Assist is ok | ||
* Needs meter and baroque management to be efficient | * Needs meter and baroque management to be efficient | ||
}} | }} | ||
}} | }} | ||
Line 28: | Line 27: | ||
==Normal Moves== | ==Normal Moves== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| | | [[File:Y2 5A.webm|thumb|{{TvC-Colors|blue|5A}}]] | ||
|| 6 | |||
|| 3 | |||
|| 13 | |||
|| - | |||
|| 730 | |||
|| - | |||
|| Long reaching jab, nice | |||
|- | |- | ||
| | | [[File:Y2 2A.webm|thumb|{{TvC-Colors|blue|2A}}]] | ||
|| 6 | |||
|| 2 | |||
|| 13 | |||
|| - | |||
|| 730 | |||
|| - | |||
|| Little kick | |||
|- | |- | ||
| | | [[File:Y2 5B.webm|thumb|{{TvC-Colors|yellow|5B}}]] | ||
|| 8 | |||
|| 8 | |||
|| 13 | |||
|| - | |||
|| 1767 | |||
|| - | |||
|| Decent reaching medium, hits three times, good damage | |||
|- | |- | ||
| | | [[File:Y2 2B.webm|thumb|{{TvC-Colors|yellow|2B}}]] | ||
|| 7 | |||
|| 3 | |||
|| 18 | |||
|| - | |||
|| 1680 | |||
|| - | |||
|| Swipes above her head, could be anti-air but it's iffy | |||
|- | |- | ||
| | | [[File:Y2 3B.webm|thumb|{{TvC-Colors|yellow|3B}}]] | ||
|| 12 | |||
|| 9 | |||
|| 16 | |||
|| - | |||
|| 1680 | |||
|| Low | |||
|| Ai slides across the floor. Massively unsafe. However, you can do something like {{TvC-Colors|green|Yatter Shield}} -> {{TvC-Colors|blue|A}} -> {{TvC-Colors|yellow|B}} -> {{TvC-Colors|yellow|3B}} -> P, which will cross under the opponent. | |||
|- | |- | ||
| [[File:Y25C.webm|thumb|{{TvC-Colors|red|5C}}]] | |||
| | || 11 | ||
|| 5 | |||
|| 26 | |||
|| - | |||
|| 2100 | |||
|| - | |||
|| Combo filler | |||
|- | |- | ||
| [[File:Y2 5-c-.webm|thumb|{{TvC-Colors|red|5[C]}}]] | |||
| | || 54 | ||
|| 5 | |||
|| 24 | |||
|| - | |||
|| 3000 | |||
|| Unblockable/Dash Cancellable during charge | |||
|| Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging. | |||
|- | |- | ||
| | | [[File:Y2 2C.webm|thumb|{{TvC-Colors|red|2C}}]] | ||
|| 11 | |||
|| 4 | |||
|| 26 | |||
|| - | |||
|| 2100 | |||
|| - | |||
|| Ai leans down and whacks them with the stick, good AA properties. | |||
|- | |- | ||
| | | [[File:Y2 2-C-.webm|thumb|{{TvC-Colors|red|2[C]}}]] | ||
|| 55 | |||
|| 4 | |||
|| 26 | |||
|| - | |||
|| 3000 | |||
|| Unblockable/Dash Cancellable during charge | |||
|| Another unblockable, dash cancellable during charge. | |||
|- | |- | ||
| | | [[File:Y2 3C.webm|thumb|{{TvC-Colors|red|3C}}]] | ||
|| 10 | |||
|| 3 | |||
|| 36 | |||
|| - | |||
|| 2240 | |||
|| Launcher | |||
|| Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents. | |||
|- | |- | ||
| [[File:Y2 jA.webm|thumb|{{TvC-Colors|blue|j.A}}]] | |||
| | || 6 | ||
|| 3 | |||
|| 29 | |||
|| - | |||
|| 800 | |||
|| - | |||
|| Small little air jab, don’t worry about this, nobody cares. | |||
|- | |- | ||
| | | [[File:Y2 jB.webm|thumb|{{TvC-Colors|yellow|j.B}}]] | ||
|| 10 | |||
|| 22 | |||
|| 16 | |||
|| - | |||
|| 1560 | |||
|| Overhead | |||
|| This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well. | |||
|- | |- | ||
| | | [[File:Y2 jC.webm|thumb|{{TvC-Colors|red|j.C}}]] | ||
|| 11 | |||
|| 4 | |||
|| - | |||
|| - | |||
|| 2400 | |||
|| Overhead | |||
|| And then we have this, it’s okay, I guess. | |||
|- | |- | ||
| | | [[File:Y2 j-C-.webm|thumb|{{TvC-Colors|red|j.[C]}}]] | ||
|| 25 | |||
|| 4 | |||
|| - | |||
|| - | |||
|| 3000 | |||
|| Overhead | |||
|| Her quickest unblockable. | |||
|} | |} | ||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| '''VAR starter''' || 17 || - || - || - || 2320 || - || | | '''VAR starter''' | ||
|| 17 | |||
|| - | |||
|| - | |||
|| - | |||
|| 2320 | |||
|| - | |||
|| | |||
|- | |- | ||
| '''Crossover Counter''' || 26 || 1 || - || - || 2320 || - || | | '''Crossover Counter''' | ||
|| 26 | |||
|| 1 | |||
|| - | |||
|| - | |||
|| 2320 | |||
|| - | |||
|| | |||
|- | |- | ||
| '''Forward Throw''' || - || - || - || - || 3930 || Throw || Can follow with | | '''Forward Throw''' | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| 3930 | |||
|| Throw | |||
|| Can follow with {{TvC-Colors|green|YatterStep}} -> {{TvC-Colors|red|C}} | |||
|- | |- | ||
| '''Back Throw''' || - || - || - || - || 3930 | | '''Back Throw''' | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| 3930 | |||
|| Throw | |||
|| Can follow with {{TvC-Colors|green|YatterStep}} -> {{TvC-Colors|red|C}} | |||
|- | |- | ||
| '''Air Forward Throw''' || - || - || - || - || 4586 || Throw || | | '''Air Forward Throw''' | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| 4586 | |||
|| Throw | |||
|| | |||
|- | |- | ||
| '''Air Back Throw''' || - || - || - || - || 4586 || Throw || | | '''Air Back Throw''' | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| 4586 | |||
|| Throw | |||
|| | |||
|} | |} | ||
===Special Moves=== | ===Special Moves=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| | | [[File:Y2 Yattershield.webm|thumb|{{TvC-Colors|green|YatterShield}}]] | ||
|| 3 | |||
|| - | |||
|| 13/15/14 | |||
|| - | |||
|| 300 | |||
|| Stagger/Projectile Reflect | |||
|| 3 FRAMES? This is your panic button, combo extender, defense, and offense. Reflects projectiles and creates its own. | |||
|- | |- | ||
| | | {{TvC-Colors|green|YatterStep}}[[File:Y2 Yatterstep.webm|thumb|'''No input''']] <br> [[File:Y2 Yatterstep A.webm|thumb|'''{{TvC-Colors|blue|A}}''']] <br> [[File:Y2 Yatterstep B.webm|thumb|'''{{TvC-Colors|yellow|B}}''']] <br> [[File:Y2 Yatterstep C.webm|thumb|'''{{TvC-Colors|red|C}}''']] | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| 2220 | |||
|| - | |||
|| A blind mixup. Press nothing, stab with {{TvC-Colors|blue|A}}, overhead with {{TvC-Colors|yellow|B}}, or low with {{TvC-Colors|red|C}}. | |||
|- | |- | ||
| | | [[File:Y2 Yatterswing A.webm|thumb|{{TvC-Colors|green|Yatterswing}}]] | ||
* | || - | ||
* | || - | ||
* | || - | ||
|| - | |||
|| - | |||
|| Stagger | |||
|| Ai produces an electric ball and swings at it. Ball bounces off floor and walls. | |||
*{{TvC-Colors|blue|A}} swings diagonally downward. | |||
*{{TvC-Colors|yellow|B}} swings horizontal. | |||
*{{TvC-Colors|red|C}} swings vertically. | |||
|- | |- | ||
| | | [[File:Y2 Yattersplash.webm|thumb|{{TvC-Colors|green|Yattersplash}}]] | ||
*Ground | || - | ||
|| - | |||
|| - | |||
|| - | |||
*Air | || 2600/3200 | ||
|| - | |||
|| Ai stabs wildly. Air versions slow her momentum. | |||
*Ground versions: {{TvC-Colors|blue|A}}, {{TvC-Colors|yellow|B}}, {{TvC-Colors|red|C}}. | |||
*Air versions: {{TvC-Colors|blue|A}}, {{TvC-Colors|yellow|B}}, {{TvC-Colors|red|C}}. | |||
|} | |} | ||
===Super Moves=== | ===Super Moves=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| | | [[File:Y2 passion 1.webm|thumb|{{TvC-Colors|green|Super Passion}}]] | ||
|| 7+10 | |||
|| - | |||
|| - | |||
|| - | |||
|| 6598/10422/13155 | |||
|| - | |||
|| Generates an electric heart that grows with time. | |||
|- | |- | ||
| | | [[File:Y2 Omoch.webm|thumb|{{TvC-Colors|green|Omotchama}}]] | ||
|| 27+0 | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| Summons Omotchama, an AI-controlled robot that interrupts opponents with random attacks. | |||
|- | |- | ||
| | | [[File:Y2 This Week.webm|thumb|{{TvC-Colors|green|This Week's Surprise Robots}}]] | ||
|| 7+9 | |||
|| - | |||
|| - | |||
|| - | |||
|| 21745 (Mashed): 45359 | |||
|| - | |||
|| Ai slides and drops robots on the opponent. Can be mashed for extra damage, making it the strongest attack in the game. | |||
|} | |} | ||
=The Basics= | =The Basics= | ||
=Advanced Strategy= | =Advanced Strategy= | ||
=Match-Ups= | =Match-Ups= | ||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 22:11, 11 September 2024
Introduction
Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 3 | 13 | - | 730 | - | Long reaching jab, nice | |
6 | 2 | 13 | - | 730 | - | Little kick | |
8 | 8 | 13 | - | 1767 | - | Decent reaching medium, hits three times, good damage | |
7 | 3 | 18 | - | 1680 | - | Swipes above her head, could be anti-air but it's iffy | |
12 | 9 | 16 | - | 1680 | Low | Ai slides across the floor. Massively unsafe. However, you can do something like Yatter Shield -> A -> B -> 3B -> P, which will cross under the opponent. | |
11 | 5 | 26 | - | 2100 | - | Combo filler | |
54 | 5 | 24 | - | 3000 | Unblockable/Dash Cancellable during charge | Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging. | |
11 | 4 | 26 | - | 2100 | - | Ai leans down and whacks them with the stick, good AA properties. | |
55 | 4 | 26 | - | 3000 | Unblockable/Dash Cancellable during charge | Another unblockable, dash cancellable during charge. | |
10 | 3 | 36 | - | 2240 | Launcher | Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents. | |
6 | 3 | 29 | - | 800 | - | Small little air jab, don’t worry about this, nobody cares. | |
10 | 22 | 16 | - | 1560 | Overhead | This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well. | |
11 | 4 | - | - | 2400 | Overhead | And then we have this, it’s okay, I guess. | |
25 | 4 | - | - | 3000 | Overhead | Her quickest unblockable. |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 17 | - | - | - | 2320 | - | |
Crossover Counter | 26 | 1 | - | - | 2320 | - | |
Forward Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Back Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Air Forward Throw | - | - | - | - | 4586 | Throw | |
Air Back Throw | - | - | - | - | 4586 | Throw |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
3 | - | 13/15/14 | - | 300 | Stagger/Projectile Reflect | 3 FRAMES? This is your panic button, combo extender, defense, and offense. Reflects projectiles and creates its own. | |
YatterStep |
- | - | - | - | 2220 | - | A blind mixup. Press nothing, stab with A, overhead with B, or low with C. |
- | - | - | - | - | Stagger | Ai produces an electric ball and swings at it. Ball bounces off floor and walls.
| |
- | - | - | - | 2600/3200 | - | Ai stabs wildly. Air versions slow her momentum.
|
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7+10 | - | - | - | 6598/10422/13155 | - | Generates an electric heart that grows with time. | |
27+0 | - | - | - | - | - | Summons Omotchama, an AI-controlled robot that interrupts opponents with random attacks. | |
7+9 | - | - | - | 21745 (Mashed): 45359 | - | Ai slides and drops robots on the opponent. Can be mashed for extra damage, making it the strongest attack in the game. |