Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-2: Difference between revisions

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{{TVC Character Intro|char=Yatterman-2|content=
{{TVC Character Intro|char=Yatterman-2|content=
==Introduction==
==Introduction==
Ai-Chan, the girlfriend of the tinkerer turned superhero is here to bully people with a robot
Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot.


==Gameplay==
==Gameplay==
Line 8: Line 9:
{{ProConTable
{{ProConTable
|pros=
|pros=
*j.M
* j.M
*Blind Mixups
* Blind Mixups
*The Robot
* The Robot
*The Shield
* The Shield
*Extremely damaging level 3
* Extremely damaging level 3
*Unblockables
* Unblockables
*Fantastic DHC candidate
* Fantastic DHC candidate
|cons=
|cons=
* Second Lowest health in the game
* Second Lowest health in the game
* Assist is ok
* Assist is ok
* Needs meter and baroque management to be efficient
* Needs meter and baroque management to be efficient
}}
}}
}}
}}
Line 28: Line 27:
==Normal Moves==
==Normal Moves==
{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move  
|| Startup  
|| Active  
|| Recovery  
|| Block Adv  
|| Damage <br> (Billions)  
|| Properties  
|| Notes
|-
|-
| '''<span style="color:#87CEEB;">5A</span>'''<br> [[File:Y2 5A.webm|thumb]] || 6 || 3 || 13 || - || 730 || - || Long reaching jab, nice
| [[File:Y2 5A.webm|thumb|{{TvC-Colors|blue|5A}}]]  
|| 6  
|| 3  
|| 13  
|| -  
|| 730  
|| -  
|| Long reaching jab, nice
|-
|-
| '''<span style="color:#87CEEB;">2A</span>''' <br> [[File:Y2 2A.webm|thumb]]|| 6 || 2 || 13 || - || 730 || - || Little kick
| [[File:Y2 2A.webm|thumb|{{TvC-Colors|blue|2A}}]]  
|| 6  
|| 2  
|| 13  
|| -  
|| 730  
|| -  
|| Little kick
|-
|-
| '''<span style="color:#FFD700;">5B</span>''' <br> [[File:Y2 5B.webm|thumb]]|| 8 || 8 || 13 || - || 1767 || - || Decent reaching medium, hits three times, good damage
| [[File:Y2 5B.webm|thumb|{{TvC-Colors|yellow|5B}}]]  
|| 8  
|| 8  
|| 13  
|| -  
|| 1767  
|| -  
|| Decent reaching medium, hits three times, good damage
|-
|-
| '''<span style="color:#FFD700;">2B</span>''' <br> [[File:Y2 2B.webm|thumb]]|| 7 || 3 || 18 || - || 1680 || - || Swipes above her head, could be anti-air but it's iffy
| [[File:Y2 2B.webm|thumb|{{TvC-Colors|yellow|2B}}]]  
|| 7  
|| 3  
|| 18  
|| -  
|| 1680  
|| -  
|| Swipes above her head, could be anti-air but it's iffy
|-
|-
| '''<span style="color:#FFD700;">3B</span>''' <br> [[File:Y2 3B.webm|thumb]]|| 12 || 9 || 16 || - || 1680 || Low || Ai slides across the floor. Massively unsafe. However, you can do something like '''''<span style="color:#90EE90;">Yatter Shield -> <span style="color:#87CEEB;">A</span> -><span style="color:#FFD700;">B</span> -> <span style="color:#FFD700;">3B</span> -> P</span>''''' which will cross under the opponent.
| [[File:Y2 3B.webm|thumb|{{TvC-Colors|yellow|3B}}]]  
|| 12  
|| 9  
|| 16  
|| -  
|| 1680  
|| Low  
|| Ai slides across the floor. Massively unsafe. However, you can do something like {{TvC-Colors|green|Yatter Shield}} -> {{TvC-Colors|blue|A}} -> {{TvC-Colors|yellow|B}} -> {{TvC-Colors|yellow|3B}} -> P, which will cross under the opponent.
|-
|-
 
| [[File:Y25C.webm|thumb|{{TvC-Colors|red|5C}}]]  
| '''<span style="color:#FF6347;">5C</span>''' <br> [[File:Y25C.webm|thumb]]|| 11|| 5 || 26 || - || 2100 || - || Combo filler
|| 11  
|| 5  
|| 26  
|| -  
|| 2100  
|| -  
|| Combo filler
|-
|-
 
| [[File:Y2 5-c-.webm|thumb|{{TvC-Colors|red|5[C]}}]]  
| '''<span style="color:#FF6347;">5[C]</span>''' <br> [[File:Y2 5-c-.webm|thumb]]|| 54 || 5 || 24 || - || 3000 || Unblockable/Dash Cancellable during charge|| Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging
|| 54  
|| 5  
|| 24  
|| -  
|| 3000  
|| Unblockable/Dash Cancellable during charge  
|| Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging.
|-
|-
| '''<span style="color:#FF6347;">2C</span>''' <br> [[File:Y2 2C.webm|thumb]]|| 11 || 4 || 26 || - || 2100||- || Ai leans down and whacks them with the stick, good AA properties
| [[File:Y2 2C.webm|thumb|{{TvC-Colors|red|2C}}]]  
|| 11  
|| 4  
|| 26  
|| -  
|| 2100  
|| -  
|| Ai leans down and whacks them with the stick, good AA properties.
|-
|-
| '''<span style="color:#FF6347;">2[C]</span>''' <br> [[File:Y2 2-C-.webm|thumb]]|| 55 || 4 || 26 || - || 3000|| Unblockable/Dash Cancellable during charge || Another unblockable, Dash Cancellable during charge
| [[File:Y2 2-C-.webm|thumb|{{TvC-Colors|red|2[C]}}]]  
|| 55  
|| 4  
|| 26  
|| -  
|| 3000  
|| Unblockable/Dash Cancellable during charge  
|| Another unblockable, dash cancellable during charge.
|-
|-
| '''<span style="color:#FF6347;">3C</span>''' <br> [[File:Y2 3C.webm|thumb]]|| 10 || 3 || 36 || - || 2240|| Launcher|| Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents.
| [[File:Y2 3C.webm|thumb|{{TvC-Colors|red|3C}}]]  
|| 10  
|| 3  
|| 36  
|| -  
|| 2240  
|| Launcher  
|| Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents.
|-
|-
 
| [[File:Y2 jA.webm|thumb|{{TvC-Colors|blue|j.A}}]]  
| '''<span style="color:#87CEEB;">j.A</span>''' <br> [[File:Y2 jA.webm|thumb]]|| 6 || 3 || 29 || - || 800|| - || Small little air jab, don't worry about this, nobody cares
|| 6  
|| 3  
|| 29  
|| -  
|| 800  
|| -  
|| Small little air jab, don’t worry about this, nobody cares.
|-
|-
| '''<span style="color:#FFD700;">j.B</span>''' <br> [[File:Y2 jB.webm|thumb]]|| 10 || 22 || 16 || - || 1560|| Overhead || This normal makes this whole character, Ai spins her wand in front of her and everything else just has to deal with it. There is very very little challenging it unless you know your character's hitboxes very very well.
| [[File:Y2 jB.webm|thumb|{{TvC-Colors|yellow|j.B}}]]  
|| 10  
|| 22  
|| 16  
|| -  
|| 1560  
|| Overhead  
|| This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well.
|-
|-
| '''<span style="color:#FF6347;">j.C</span>''' <br> [[File:Y2 jC.webm|thumb]]|| 11 || 4 || - || - || 2400 || Overhead || And then we have this, it's okay I guess
| [[File:Y2 jC.webm|thumb|{{TvC-Colors|red|j.C}}]]  
|| 11  
|| 4  
|| -  
|| -  
|| 2400  
|| Overhead  
|| And then we have this, it’s okay, I guess.
|-
|-
| '''<span style="color:#FF6347;">j.[C]</span>''' <br> [[File:Y2 j-C-.webm|thumb]]|| 25|| 4 || - || - || 3000 || Overhead || Her quickest unblockable
| [[File:Y2 j-C-.webm|thumb|{{TvC-Colors|red|j.[C]}}]]  
|| 25  
|| 4  
|| -  
|| -  
|| 3000  
|| Overhead  
|| Her quickest unblockable.
|}
|}


===Universal Mechanics===
===Universal Mechanics===
{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move  
 
|| Startup  
|| Active  
|| Recovery  
|| Block Adv  
|| Damage <br> (Billions)  
|| Properties  
|| Notes
|-
|-
| '''VAR starter''' || 17 || - || - || - || 2320 || - ||  
| '''VAR starter'''  
|| 17  
|| -  
|| -  
|| -  
|| 2320  
|| -  
||  
|-
|-
| '''Crossover Counter''' || 26 || 1 || - || - || 2320 || - ||  
| '''Crossover Counter'''  
|| 26  
|| 1  
|| -  
|| -  
|| 2320  
|| -  
||  
|-
|-
| '''Forward Throw''' || - || - || - || - || 3930 || Throw || Can follow with '''''<span style="color:#90EE90;">YatterStep -> <span style="color:#FF6347;">C</span></span>'''''
| '''Forward Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 3930  
|| Throw  
|| Can follow with {{TvC-Colors|green|YatterStep}} -> {{TvC-Colors|red|C}}
|-
|-
| '''Back Throw''' || - || - || - || - || 3930 || Throw || Can follow with '''''<span style="color:#90EE90;">YatterStep -> <span style="color:#FF6347;">C</span></span>'''''
| '''Back Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 3930  
|| Throw  
|| Can follow with {{TvC-Colors|green|YatterStep}} -> {{TvC-Colors|red|C}}
|-
|-
| '''Air Forward Throw''' || - || - || - || - || 4586 || Throw ||  
| '''Air Forward Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 4586  
|| Throw  
||  
|-
|-
| '''Air Back Throw''' || - || - || - || - || 4586 || Throw ||  
| '''Air Back Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 4586  
|| Throw  
||  
|}
|}


===Special Moves===
===Special Moves===
{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move  
 
|| Startup  
|| Active  
|| Recovery  
|| Block Adv  
|| Damage <br> (Billions)  
|| Properties  
|| Notes
|-
|-
| '''<span style="color:#90EE90;">YatterShield</span>''' <br> 214X<br> [[File:Y2 Yattershield.webm|thumb]]|| 3|| - || 13/15/14 || - ||300 || Stagger/Projectile Reflect || 3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.
| [[File:Y2 Yattershield.webm|thumb|{{TvC-Colors|green|YatterShield}}]]  
If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger.
|| 3  
If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that.
|| -  
The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input.
|| 13/15/14  
|| -  
|| 300  
|| Stagger/Projectile Reflect  
|| 3 FRAMES? This is your panic button, combo extender, defense, and offense. Reflects projectiles and creates its own.
|-
|-
| '''''<span style="color:#90EE90;">Yatterstep</span>''''' <br> 236X<br> [[File:Y2 Yatterstep.webm|thumb|'''No input''']]<br> [[File:Y2 Yatterstep A.webm|thumb|'''<span style="color:#87CEEB;">A</span>''']]<br> [[File:Y2 Yatterstep B.webm|thumb|'''<span style="color:#FFD700;">B</span>''']]<br> [[File:Y2 Yatterstep C.webm|thumb|'''<span style="color:#FF6347;">C</span>''']]|| - || - || - || - || 2220|| - || Next on the list of dumb things is <span style="color:#90EE90;">Yatterstep</span>, when you press this button Yatter-2 does a dash.
| {{TvC-Colors|green|YatterStep}}[[File:Y2 Yatterstep.webm|thumb|'''No input''']] <br> [[File:Y2 Yatterstep A.webm|thumb|'''{{TvC-Colors|blue|A}}''']] <br> [[File:Y2 Yatterstep B.webm|thumb|'''{{TvC-Colors|yellow|B}}''']] <br> [[File:Y2 Yatterstep C.webm|thumb|'''{{TvC-Colors|red|C}}''']]  
*Pressing nothing results in...nothing
|| -  
*Pressing <span style="color:#87CEEB;">A</span> results in Yatter-2 stabbing, it's got decent range but never do this
|| -  
*Pressing <span style="color:#FFD700;">B</span> results in an overhead
|| -  
*Pressing <span style="color:#FF6347;">C</span> results in a low. This hits OTG for some reason.
|| -  
There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine.
|| 2220  
|| -  
|| A blind mixup. Press nothing, stab with {{TvC-Colors|blue|A}}, overhead with {{TvC-Colors|yellow|B}}, or low with {{TvC-Colors|red|C}}.
|-
|-
| '''''<span style="color:#90EE90;">Yatterswing</span>'''''  <br> [4]->6X<br> [[File:Y2 Yatterswing A.webm|thumb|'''<span style="color:#87CEEB;">A</span>''']]<br> [[File:Y2 Yatterswing B.webm|thumb|'''<span style="color:#FFD700;">B</span>''']]<br> [[File:Y2 Yatterswing C.webm|thumb|'''<span style="color:#FF6347;">C</span>''']]|| - || - || - || - || - || stagger || Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen.
| [[File:Y2 Yatterswing A.webm|thumb|{{TvC-Colors|green|Yatterswing}}]]  
*<span style="color:#87CEEB;">A</span> Swing tosses the ball diagonally downward
|| -  
*<span style="color:#FFD700;">B</span> sends it horizontal.
|| -  
*<span style="color:#FF6347;">C</span> sends a vertical hail mary
|| -  
|| -  
|| -  
|| Stagger
|| Ai produces an electric ball and swings at it. Ball bounces off floor and walls.
*{{TvC-Colors|blue|A}} swings diagonally downward.
*{{TvC-Colors|yellow|B}} swings horizontal.
*{{TvC-Colors|red|C}} swings vertically.
|-
|-
| '''''<span style="color:#90EE90;">Yattersplash</span>''''' <br> Mash X<br> [[File:Y2 Yattersplash.webm|thumb]]|| - || - || - || - || 2600/3200|| - || Ai-chan starts stabbing wildly, if done in the air it slows her momentum.
| [[File:Y2 Yattersplash.webm|thumb|{{TvC-Colors|green|Yattersplash}}]]  
*Ground
|| -  
** <span style="color:#87CEEB;">A</span> splash stabs forward
|| -  
**<span style="color:#FFD700;">B</span> Splash stabs diagonally upward
|| -  
**<span style="color:#FF6347;">C</span> Splash gives a '''''<span style="color:#90EE90;">Yatterstep</span>''''' before stabbing
|| -  
*Air (all versions are overheads)
|| 2600/3200  
**Air <span style="color:#87CEEB;">A</span> stabs forward
|| -  
**Air <span style="color:#FFD700;">B</span> stabs diagonally downward
|| Ai stabs wildly. Air versions slow her momentum.  
**Air <span style="color:#FF6347;">C</span> stabs directly downward
*Ground versions: {{TvC-Colors|blue|A}}, {{TvC-Colors|yellow|B}}, {{TvC-Colors|red|C}}.
*Air versions: {{TvC-Colors|blue|A}}, {{TvC-Colors|yellow|B}}, {{TvC-Colors|red|C}}.
|}
|}


===Super Moves===
===Super Moves===
{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move  
 
|| Startup  
|| Active  
|| Recovery  
|| Block Adv  
|| Damage <br> (Billions)  
|| Properties  
|| Notes
|-
|-
| '''<span style="color:#90EE90;">Super Passion</span>''' <br> 236XX <br> [[File:Y2 passion 1.webm|thumb|'''Level 1''']]<br> [[File:Y2 Passion 2.webm|thumb|'''Level 2''']]<br> [[File:Y2 Passion3.webm|thumb|'''Level 3''']]|| 7+10 || - || - || - || 6598/10422/13155|| - || Ai-chan generates an electric heart, holding it causes it to grow bigger. The small heart bounces around the stage, but the bigger heart falls slowly in front of her.
| [[File:Y2 passion 1.webm|thumb|{{TvC-Colors|green|Super Passion}}]]  
|| 7+10  
|| -  
|| -  
|| -  
|| 6598/10422/13155  
|| -  
|| Generates an electric heart that grows with time.
|-
|-
| '''<span style="color:#90EE90;">Omotchama</span>''' <br> 623XX<br> [[File:Y2 Omoch.webm|thumb]]|| 27+0 || - || - || - || - ||- || AKA "The Dreamruiner," Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random and you have no direct control over him. At most you can only influence where he is as he will usually go back to Ai-chan unless his AI determines it's time to start attacking again. So on one hand he can ruin Ai-chan's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai-chan is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly.
| [[File:Y2 Omoch.webm|thumb|{{TvC-Colors|green|Omotchama}}]]  
|| 27+0  
|| -  
|| -  
|| -  
|| -  
|| -  
|| Summons Omotchama, an AI-controlled robot that interrupts opponents with random attacks.
|-
|-
| '''<span style="color:#90EE90;">This Week's Surprise Robots</span>''' <br> 214X <br> [[File:Y2 This Week.webm|thumb]]|| 7+9 || - || - || - || 21745 (Mashed): 45359|| - || Ai slides across the floor and hops on Yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game
| [[File:Y2 This Week.webm|thumb|{{TvC-Colors|green|This Week's Surprise Robots}}]]  
|| 7+9  
|| -  
|| -  
|| -  
|| 21745 (Mashed): 45359  
|| -  
|| Ai slides and drops robots on the opponent. Can be mashed for extra damage, making it the strongest attack in the game.
|}
|}


=The Basics=
=The Basics=
=Advanced Strategy=
=Advanced Strategy=
=Match-Ups=
=Match-Ups=


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 22:11, 11 September 2024

Introduction

Ai-Chan, the girlfriend of the tinkerer turned superhero, is here to bully people with a robot.

Gameplay

Strengths Weaknesses
  • j.M
  • Blind Mixups
  • The Robot
  • The Shield
  • Extremely damaging level 3
  • Unblockables
  • Fantastic DHC candidate
  • Second Lowest health in the game
  • Assist is ok
  • Needs meter and baroque management to be efficient
TVC Yatterman-2 Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
6 3 13 - 730 - Long reaching jab, nice
6 2 13 - 730 - Little kick
8 8 13 - 1767 - Decent reaching medium, hits three times, good damage
7 3 18 - 1680 - Swipes above her head, could be anti-air but it's iffy
12 9 16 - 1680 Low Ai slides across the floor. Massively unsafe. However, you can do something like Yatter Shield -> A -> B -> 3B -> P, which will cross under the opponent.
11 5 26 - 2100 - Combo filler
54 5 24 - 3000 Unblockable/Dash Cancellable during charge Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging.
11 4 26 - 2100 - Ai leans down and whacks them with the stick, good AA properties.
55 4 26 - 3000 Unblockable/Dash Cancellable during charge Another unblockable, dash cancellable during charge.
10 3 36 - 2240 Launcher Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents.
6 3 29 - 800 - Small little air jab, don’t worry about this, nobody cares.
10 22 16 - 1560 Overhead This normal makes this whole character. Ai spins her wand in front of her and everything else just has to deal with it. There is very little challenging it unless you know your character’s hitboxes well.
11 4 - - 2400 Overhead And then we have this, it’s okay, I guess.
25 4 - - 3000 Overhead Her quickest unblockable.

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 17 - - - 2320 -
Crossover Counter 26 1 - - 2320 -
Forward Throw - - - - 3930 Throw Can follow with YatterStep -> C
Back Throw - - - - 3930 Throw Can follow with YatterStep -> C
Air Forward Throw - - - - 4586 Throw
Air Back Throw - - - - 4586 Throw

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
3 - 13/15/14 - 300 Stagger/Projectile Reflect 3 FRAMES? This is your panic button, combo extender, defense, and offense. Reflects projectiles and creates its own.
YatterStep


- - - - 2220 - A blind mixup. Press nothing, stab with A, overhead with B, or low with C.
- - - - - Stagger Ai produces an electric ball and swings at it. Ball bounces off floor and walls.
  • A swings diagonally downward.
  • B swings horizontal.
  • C swings vertically.
- - - - 2600/3200 - Ai stabs wildly. Air versions slow her momentum.
  • Ground versions: A, B, C.
  • Air versions: A, B, C.

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7+10 - - - 6598/10422/13155 - Generates an electric heart that grows with time.
27+0 - - - - - Summons Omotchama, an AI-controlled robot that interrupts opponents with random attacks.
7+9 - - - 21745 (Mashed): 45359 - Ai slides and drops robots on the opponent. Can be mashed for extra damage, making it the strongest attack in the game.

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants