Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle/Combos: Difference between revisions
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! colspan="2" | Legend | ! colspan="2" | Legend | ||
|- | |- | ||
| | | {{TvC-Colors|blue|Light Attack (A)}} || {{TvC-Colors|blue|Blue}} | ||
|- | |- | ||
| | | {{TvC-Colors|yellow|Medium Attack (B)}} || {{TvC-Colors|yellow|Yellow}} | ||
|- | |- | ||
| | | {{TvC-Colors|red|Heavy Attack (C)}} || {{TvC-Colors|red|Red}} | ||
|- | |- | ||
| | | {{TvC-Colors|bbq|BBQ (Baroque)}} || {{TvC-Colors|bbq|Rainbow}} | ||
|- | |- | ||
| | | {{TvC-Colors|white|Partner Assist}} || {{TvC-Colors|white|White}} | ||
|} | |} | ||
===Combos=== | ===Combos=== | ||
{|class = "wikitable" style="text-align: center;" | {|class = "wikitable" style="text-align: center;" | ||
!Move !! Inputs !! Notes | ! Move !! Inputs !! Notes | ||
|- | |- | ||
|[[File:Kencombos (1).webm|thumb]] | | [[File:Kencombos (1).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|red|2C}}   | |||
{{TvC-Colors|blue|A Bird Shoot}}   | |||
{{TvC-Colors|bbq|BBQ}}   | |||
{{TvC-Colors|red|A}}   | |||
{{TvC-Colors|red|C}}   | |||
sjc   | sjc   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|green|Eagle Rush}}   | |||
{{TvC-Colors|green|Bird Smash}} | |||
|- | |- | ||
|[[File:Kencombos (2).webm|thumb]] | | [[File:Kencombos (2).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|red|6B}}   | |||
{{TvC-Colors|blue|(air) A Bird Shoot}}   | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|red|3C}}   | |||
sjc   | sjc   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|green|Eagle Rush}}   | |||
{{TvC-Colors|green|Bird Smash}} | |||
| The bird shoot has to be done mid 6B to keep Ken airborne; if done incorrectly | | The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up. | ||
|- | |||
|- | |- | ||
|[[File:Kencombos (3).webm|thumb]] | | [[File:Kencombos (3).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|2C}}   | |||
{{TvC-Colors|red|C Bird Shoot}}   | |||
j.{{TvC-Colors|blue|A}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|red|C Bird Shoot}}   | |||
{{TvC-Colors|bbq|BBQ}}   | |||
j.{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|red|C Bird Shoot}}   | |||
{{TvC-Colors|green|Bird Smash}} | |||
|- | |- | ||
|[[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]] | | [[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]] | ||
| | | | ||
{{TvC-Colors|red|6B}}   | |||
(air)   | (air)   | ||
{{TvC-Colors|blue|A Bird Shoot}}   | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|red|3C}}   | |||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
7   | 7   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|yellow|B Bird Shoot}}   | |||
{{TvC-Colors|bbq|BBQ}}   | |||
j. | j.{{TvC-Colors|yellow|B}}   | ||
jc   | jc   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|red|C Bird Shoot}}   | |||
{{TvC-Colors|green|Bird Smash}} | |||
| | | Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups. | ||
|- | |- | ||
|[[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]] | | [[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]] | ||
| | | | ||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|yellow|B Bird Shoot}}   | |||
j. | j.{{TvC-Colors|blue|A}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|red|3C}}   | |||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
7   | 7   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|red|C Bird Shoot}}   | |||
{{TvC-Colors|green|Bird Smash}} | |||
| Works midscreen and corner, BUT | | Works midscreen and corner, BUT opponent must be standing. Spacing is critical for this combo. | ||
|} | |} | ||
===Resets=== | ===Resets=== | ||
{|class = "wikitable" style="text-align: center;" | {|class = "wikitable" style="text-align: center;" | ||
!Move !! Inputs !! Notes | ! Move !! Inputs !! Notes | ||
|- | |- | ||
|[[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]] | | [[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]] | ||
| | | | ||
{{TvC-Colors|red|6B}}   | |||
(air)   | (air)   | ||
{{TvC-Colors|blue|A Bird Shoot}}   | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|yellow|B Random Flight}}   | |||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|blue|A Bird Shoot}}   | |||
{{TvC-Colors|green|Partner}}   | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|blue|A}}   | |||
{{TvC-Colors|yellow|B}}   | |||
{{TvC-Colors|yellow|2B}}   | |||
{{TvC-Colors|red|C}}   | |||
{{TvC-Colors|yellow|B Bird Shoot}}   | |||
j. | j.{{TvC-Colors|blue|A}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|red|3C}}   | |||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
7   | 7   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
j. | j.{{TvC-Colors|yellow|B}}   | ||
{{TvC-Colors|red|C Bird Shoot}}   | |||
{{TvC-Colors|green|Bird Smash}} | |||
| | | Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure. | ||
|} | |} | ||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 21:20, 11 September 2024
Legend
Legend | |
---|---|
Light Attack (A) || Blue | |
Medium Attack (B) || Yellow | |
Heavy Attack (C) || Red | |
BBQ (Baroque) || Rainbow | |
Partner Assist || White |
Combos
Move | Inputs | Notes |
---|---|---|
A B 2B C 2C A Bird Shoot BBQ A C sjc j.B j.B Eagle Rush Bird Smash | ||
6B (air) A Bird Shoot A C 3C sjc j.B j.B Eagle Rush Bird Smash |
The bird shoot has to be done mid-6B to keep Ken airborne; if done incorrectly, he’ll fly full screen, which is safe, but no follow-up. | |
A B 2B 2C C Bird Shoot j.A j.B j.B j.B C Bird Shoot BBQ j.B C Bird Shoot Bird Smash | ||
6B (air) A Bird Shoot A C 3C j.B j.B 7 j.B j.B B Bird Shoot BBQ j.B jc j.B j.B C Bird Shoot Bird Smash |
Canceling the 3C with a super jump gives a height damage boost, but normal jump allows for partner usage and Random Flight mixups. | |
A A B 2B C B Bird Shoot j.A j.B 3C j.B j.B 7 j.B j.B C Bird Shoot Bird Smash |
Works midscreen and corner, BUT opponent must be standing. Spacing is critical for this combo. |
Resets
Move | Inputs | Notes |
---|---|---|
6B (air) A Bird Shoot A C B Random Flight j.B j.B A Bird Shoot Partner A A B 2B C B Bird Shoot j.A j.B 3C j.B j.B 7 j.B j.B C Bird Shoot Bird Smash |
Combining Random Flight chains with crossup partner setups can confuse opponents for extended pressure. |