Tatsunoko vs Capcom: Ultimate All Stars/Karas/Combos: Difference between revisions

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! colspan="2" | Legend
! colspan="2" | Legend
|-
|-
| {{TvC-Colors|blue|Light Attack (A):}} || {{TvC-Colors|blue|Blue}}
| {{TvC-Colors|blue|Light Attack (A):}}  
|| {{TvC-Colors|blue|Blue}}
|-
|-
| {{TvC-Colors|yellow|Medium Attack (B):}} || {{TvC-Colors|yellow|Yellow}}
| {{TvC-Colors|yellow|Medium Attack (B):}}  
|| {{TvC-Colors|yellow|Yellow}}
|-
|-
| {{TvC-Colors|red|Heavy Attack (C):}} || {{TvC-Colors|red|Red}}
| {{TvC-Colors|red|Heavy Attack (C):}}  
|| {{TvC-Colors|red|Red}}
|-
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
|-
| {{TvC-Colors|white|Partner Assist:}} || {{TvC-Colors|white|White}}
| {{TvC-Colors|white|Partner Assist:}}  
|| {{TvC-Colors|white|White}}
|}
|}



Revision as of 21:13, 11 September 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes

AB2BCKasha2ABCKashaYoinagiYasaguramaAAB2BCKashaYoinagiYato

C Kasha is a good starter for a lot of combos.

Back ThrowSuper Hiei Zangetsu

Good throw punish.

AB2BCZaneijin

Basic combo with Zaneijin finisher.

AB2BCKashaYoinagiYatoBBQBCKasha2CKasha2CKasha2CNarukami

How are those fingers feeling?

AB2BCTobimizuchiWall bounce chainBCKashaYoinagiYatoBBQBCKasha2CKashaYoinagiYato

Midscreen to OTG.

AB2BCKasha2A2B3CA Narukami5CBBQB2BCKasha2ABKashaYoinagiYato

After Narukami, Karas can use 5C to push him "just enough" forward for a crossup; it can be hard for opponents to tell if this is a setup or a mistake.

Any ground attackShiranui

As long as Karas is grounded with one bar, using Megacrash against him is not an option.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

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