Tatsunoko vs Capcom: Ultimate All Stars/Megaman Volnutt/Combos: Difference between revisions

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|[[File:Volnuttcombo5.webm|thumb]]   
|[[File:Volnuttcombo5.webm|thumb]]   
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{{TvC-Colors|blue|A}}  
{{TvC-Colors|blue|A}}    
{{TvC-Colors|yellow|B}}  
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|yellow|2B}}  
{{TvC-Colors|yellow|2B}}    
{{TvC-Colors|yellow|6B}}  
{{TvC-Colors|yellow|6B}}    
{{TvC-Colors|rainbow|BBQ}}  
{{TvC-Colors|bbq|BBQ}}    
IAD  
IAD    
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|yellow|Shield Switch}}  
{{TvC-Colors|yellow|Shield Switch}}    
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}  
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|yellow|6B}}  
{{TvC-Colors|yellow|6B}}    
{{TvC-Colors|red|Drill Switch}}  
{{TvC-Colors|red|Drill Switch}}    
{{TvC-Colors|yellow|5B}}  
{{TvC-Colors|yellow|5B}}    
{{TvC-Colors|yellow|3B}}  
{{TvC-Colors|yellow|3B}}    
{{TvC-Colors|yellow|Shield Switch}}  
{{TvC-Colors|yellow|Shield Switch}}    
{{TvC-Colors|blue|A}}  
{{TvC-Colors|blue|A}}    
{{TvC-Colors|yellow|B}}  
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|red|3C}}  
{{TvC-Colors|red|3C}}    
sjc  
sjc    
j.{{TvC-Colors|yellow|6B}}  
j.{{TvC-Colors|yellow|6B}}    
{{TvC-Colors|green|Machine Gun Sweep}}
{{TvC-Colors|green|Machine Gun Sweep}}
 
|| Low BBQ combo to take advantage of BBQ boost; Volnutt is very efficient on not needing BBQ for most of his combos, but if you have stock and the opponent has no burst, get that damage in.
|| Low BBQ combo to take advantage of BBQ boost; Volnutt is very efficient on not needing BBQ for most of his combos, but if you have stock and the opponent has no burst, get that damage in.



Revision as of 14:50, 11 September 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
Special Moves: Green
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes

(Drill Arm)   AB2B6BArm Switch Forward Shield5B3C   sjc   j.B   j.6BMachine Gun Sweep

Combo confirm from Drill Arm; you can switch to any arm but shield has the wall bounce setup.

(Fist starter)   AB2B3C   sjc   j.B6BSwitch to Shield   j.B6BDrill Switch5B3BShield SwitchAB3C   sjc   Machine Gun Sweep

Example of weapon switching mid combo; there are many iterations you can perform, but this one is fairly straightforward.

(Fist Starter)   AB2B6BDrill SwitchAB3BShield SwitchAB3C   sjc   j.B6BB3C   sjc   j.6BMachine Gun Sweep

His basic BnB; meter efficient, saves baroque, easy to do; definitely pull it as a route if you're starting off.

(Fist)   B2B6BDrill SwitchAB3BFist Switch5B2B6BDrill Switch5B3BShield SwitchABMax Power Drill Uppercut

Dirty mixup with Volnutt; if you switch drill 3B extremely early, you can remain same side by doing 5B which pushes Volnutt's hitbox forward, letting you start a combo over; do what you will with this.

AB2B6BBBQ   IAD   j.B   j.BShield Switch   j.B   j.B6BDrill Switch5B3BShield SwitchAB3C   sjc   j.6BMachine Gun Sweep

Low BBQ combo to take advantage of BBQ boost; Volnutt is very efficient on not needing BBQ for most of his combos, but if you have stock and the opponent has no burst, get that damage in.

AB2B6BMax Power Shining LaserMachine Gun Sweep

In the event that you waste your meter using this super, here is a follow up; I apologize for your loss.

AB2B6BWeapon Switch Drill   IAD   j.B   j.B3BWeapon Switch Shield   j.B   j.B6BWeapon Switch Drill   66   5B3BWeapon Switch Fist   9   6BWeapon Switch Forward

Quick little box crossup; toss an assist in there and you got a nice little mixup going.

AB2B6BWeapon Switch Drill   IAD   j.B   j.B3BWeapon Switch Fist   j.B   j.B3BForward Weapon Switch

Same as above but a little faster; if you want some variety in your overhead crossups.

AB2B6BWeapon Switch Drill5B3BWeapon Switch Fist5B   [2A x ??]

Requires a little hesitancy from your opponent, but this takes advantage of TvC's vacuum effect to give Volnutt an infinite. If you combine it with the condor glitch, then it's a true infinite barring megacrash. The first few 2As have to be staggered or your opponent will be too far for it to connect but that's not entirely bad as that just means your infinite combo is now an infinite blockstring. I believe once the vacuum gets "too" strong even push block can't stop it, but I don't remember; someone test it. Pushblock immediately shuts the infinite down. Upon further examination, this infinite only works when Volnutt is chosen as a point character in the character select screen???? Needs further testing.

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