Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-2: Difference between revisions
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! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ||
|- | |- | ||
| '''5A'''<br> [[File:Y2 5A.webm|thumb]] || 6 || 3 || 13 || - || 730 || - || Long reaching jab, nice | | '''<span style="color:#87CEEB;">5A</span>'''<br> [[File:Y2 5A.webm|thumb]] || 6 || 3 || 13 || - || 730 || - || Long reaching jab, nice | ||
|- | |- | ||
| '''2A''' <br> [[File:Y2 2A.webm|thumb]]|| 6 || 2 || 13 || - || 730 || - || Little kick | | '''<span style="color:#87CEEB;">2A</span>''' <br> [[File:Y2 2A.webm|thumb]]|| 6 || 2 || 13 || - || 730 || - || Little kick | ||
|- | |- | ||
| '''5B''' <br> [[File:Y2 5B.webm|thumb]]|| 8 || 8 || 13 || - || 1767 || - || Decent reaching medium, hits three times, good damage | | '''<span style="color:#FFD700;">5B</span>''' <br> [[File:Y2 5B.webm|thumb]]|| 8 || 8 || 13 || - || 1767 || - || Decent reaching medium, hits three times, good damage | ||
|- | |- | ||
| '''2B''' <br> [[File:Y2 2B.webm|thumb]]|| 7 || 3 || 18 || - || 1680 || - || Swipes above her head, could be anti-air but it's iffy | | '''<span style="color:#FFD700;">2B</span>''' <br> [[File:Y2 2B.webm|thumb]]|| 7 || 3 || 18 || - || 1680 || - || Swipes above her head, could be anti-air but it's iffy | ||
|- | |- | ||
| '''3B''' <br> [[File:Y2 3B.webm|thumb]]|| 12 || 9 || 16 || - || 1680 || Low || Ai slides across the floor. Massively unsafe. However you can do something like '''''Yatter Shield -> A ->B -> 3B -> P''''' which will | | '''<span style="color:#FFD700;">3B</span>''' <br> [[File:Y2 3B.webm|thumb]]|| 12 || 9 || 16 || - || 1680 || Low || Ai slides across the floor. Massively unsafe. However, you can do something like '''''<span style="color:#90EE90;">Yatter Shield -> <span style="color:#87CEEB;">A</span> -><span style="color:#FFD700;">B</span> -> <span style="color:#FFD700;">3B</span> -> P</span>''''' which will cross under the opponent. | ||
|- | |- | ||
| '''5C''' <br> [[File:Y25C.webm|thumb]]|| 11|| 5 || 26 || - || 2100 || - || Combo filler | | '''<span style="color:#FF6347;">5C</span>''' <br> [[File:Y25C.webm|thumb]]|| 11|| 5 || 26 || - || 2100 || - || Combo filler | ||
|- | |- | ||
| '''5[C]''' <br> [[File:Y2 5-c-.webm|thumb]]|| 54 || 5 || 24 || - || 3000 || Unblockable/Dash Cancellable during charge|| Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash | | '''<span style="color:#FF6347;">5[C]</span>''' <br> [[File:Y2 5-c-.webm|thumb]]|| 54 || 5 || 24 || - || 3000 || Unblockable/Dash Cancellable during charge|| Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging | ||
|- | |- | ||
| '''2C''' <br> [[File:Y2 2C.webm|thumb]]|| 11 || 4 || 26 || - || 2100||- || Ai leans down and | | '''<span style="color:#FF6347;">2C</span>''' <br> [[File:Y2 2C.webm|thumb]]|| 11 || 4 || 26 || - || 2100||- || Ai leans down and whacks them with the stick, good AA properties | ||
|- | |- | ||
| '''2[C]''' <br> [[File:Y2 2-C-.webm|thumb]]|| 55 || 4 || 26 || - || 3000|| Unblockable/Dash Cancellable during charge || Another unblockable, Dash Cancellable during charge | | '''<span style="color:#FF6347;">2[C]</span>''' <br> [[File:Y2 2-C-.webm|thumb]]|| 55 || 4 || 26 || - || 3000|| Unblockable/Dash Cancellable during charge || Another unblockable, Dash Cancellable during charge | ||
|- | |- | ||
| '''3C''' <br> [[File:Y2 3C.webm|thumb]]|| 10 || 3 || 36 || - || 2240|| Launcher|| Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents. | | '''<span style="color:#FF6347;">3C</span>''' <br> [[File:Y2 3C.webm|thumb]]|| 10 || 3 || 36 || - || 2240|| Launcher|| Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents. | ||
|- | |- | ||
| '''j.A''' <br> [[File:Y2 jA.webm|thumb]]|| 6 || 3 || 29 || - || 800|| - || Small little air jab, don't worry about this, nobody cares | | '''<span style="color:#87CEEB;">j.A</span>''' <br> [[File:Y2 jA.webm|thumb]]|| 6 || 3 || 29 || - || 800|| - || Small little air jab, don't worry about this, nobody cares | ||
|- | |- | ||
| '''j.B''' <br> [[File:Y2 jB.webm|thumb]]|| 10 || 22 || 16 || - || 1560|| Overhead || This normal makes this whole character, Ai | | '''<span style="color:#FFD700;">j.B</span>''' <br> [[File:Y2 jB.webm|thumb]]|| 10 || 22 || 16 || - || 1560|| Overhead || This normal makes this whole character, Ai spins her wand in front of her and everything else just has to deal with it. There is very very little challenging it unless you know your character's hitboxes very very well. | ||
|- | |- | ||
| '''j.C''' <br> [[File:Y2 jC.webm|thumb]]|| 11 || 4 || - || - || 2400 || Overhead || And then we have this, it's okay I guess | | '''<span style="color:#FF6347;">j.C</span>''' <br> [[File:Y2 jC.webm|thumb]]|| 11 || 4 || - || - || 2400 || Overhead || And then we have this, it's okay I guess | ||
|- | |- | ||
| '''j.[C]''' <br> [[File:Y2 j-C-.webm|thumb]]|| 25|| 4 || - || - || 3000 || Overhead || Her quickest unblockable | | '''<span style="color:#FF6347;">j.[C]</span>''' <br> [[File:Y2 j-C-.webm|thumb]]|| 25|| 4 || - || - || 3000 || Overhead || Her quickest unblockable | ||
|} | |} | ||
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| '''VAR starter''' || 17 || - || - || - || 2320 || - || | | '''VAR starter''' || 17 || - || - || - || 2320 || - || | ||
|- | |- | ||
| '''Counter | | '''Crossover Counter''' || 26 || 1 || - || - || 2320 || - || | ||
|- | |- | ||
| '''Forward Throw''' || - || - || - || - || 3930 || Throw || Can follow with '''''YatterStep -> C''''' | | '''Forward Throw''' || - || - || - || - || 3930 || Throw || Can follow with '''''<span style="color:#90EE90;">YatterStep -> <span style="color:#FF6347;">C</span></span>''''' | ||
|- | |- | ||
| '''Back Throw''' || - || - || - || - || 3930 || Throw || Can follow with '''''YatterStep -> C''''' | | '''Back Throw''' || - || - || - || - || 3930 || Throw || Can follow with '''''<span style="color:#90EE90;">YatterStep -> <span style="color:#FF6347;">C</span></span>''''' | ||
|- | |- | ||
| '''Air Forward Throw''' || - || - || - || - || 4586 || Throw || | | '''Air Forward Throw''' || - || - || - || - || 4586 || Throw || | ||
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|- | |- | ||
| '''YatterShield''' <br> 214X<br> [[File:Y2 Yattershield.webm|thumb]]|| 3|| - || 13/15/14 || - ||300 || Stagger/Projectile Reflect || 3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all. | | '''<span style="color:#90EE90;">YatterShield</span>''' <br> 214X<br> [[File:Y2 Yattershield.webm|thumb]]|| 3|| - || 13/15/14 || - ||300 || Stagger/Projectile Reflect || 3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all. | ||
If anyone approaches throw it out, you're pretty much safe. In the air it pushes them | If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger. | ||
If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate | If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that. | ||
The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input | The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input. | ||
|- | |- | ||
| '''''Yatterstep''''' <br> 236X<br> [[File:Y2 Yatterstep.webm|thumb|'''No input''']]<br> [[File:Y2 Yatterstep A.webm|thumb|'''A''']]<br> [[File:Y2 Yatterstep B.webm|thumb|'''B''']]<br> [[File:Y2 Yatterstep C.webm|thumb|'''C''']]|| - || - || - || - || 2220|| - || Next on the list of dumb things is | | '''''<span style="color:#90EE90;">Yatterstep</span>''''' <br> 236X<br> [[File:Y2 Yatterstep.webm|thumb|'''No input''']]<br> [[File:Y2 Yatterstep A.webm|thumb|'''<span style="color:#87CEEB;">A</span>''']]<br> [[File:Y2 Yatterstep B.webm|thumb|'''<span style="color:#FFD700;">B</span>''']]<br> [[File:Y2 Yatterstep C.webm|thumb|'''<span style="color:#FF6347;">C</span>''']]|| - || - || - || - || 2220|| - || Next on the list of dumb things is <span style="color:#90EE90;">Yatterstep</span>, when you press this button Yatter-2 does a dash. | ||
*Pressing nothing results in...nothing | *Pressing nothing results in...nothing | ||
*Pressing A results in | *Pressing <span style="color:#87CEEB;">A</span> results in Yatter-2 stabbing, it's got decent range but never do this | ||
*Pressing B results in an overhead | *Pressing <span style="color:#FFD700;">B</span> results in an overhead | ||
*Pressing C results in a low. This hits OTG for some reason. | *Pressing <span style="color:#FF6347;">C</span> results in a low. This hits OTG for some reason. | ||
There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine. | There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine. | ||
|- | |- | ||
| '''''Yatterswing''''' <br> [4]->6X<br> [[File:Y2 Yatterswing A.webm|thumb|'''A''']]<br> [[File:Y2 Yatterswing B.webm|thumb|'''B''']]<br> [[File:Y2 Yatterswing C.webm|thumb|'''C''']]|| - || - || - || - || - || stagger || Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. | | '''''<span style="color:#90EE90;">Yatterswing</span>''''' <br> [4]->6X<br> [[File:Y2 Yatterswing A.webm|thumb|'''<span style="color:#87CEEB;">A</span>''']]<br> [[File:Y2 Yatterswing B.webm|thumb|'''<span style="color:#FFD700;">B</span>''']]<br> [[File:Y2 Yatterswing C.webm|thumb|'''<span style="color:#FF6347;">C</span>''']]|| - || - || - || - || - || stagger || Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen. | ||
*A Swing tosses the ball diagonally downward | *<span style="color:#87CEEB;">A</span> Swing tosses the ball diagonally downward | ||
*B sends it horizontal. | *<span style="color:#FFD700;">B</span> sends it horizontal. | ||
*C sends a vertical hail mary | *<span style="color:#FF6347;">C</span> sends a vertical hail mary | ||
|- | |- | ||
| '''''Yattersplash''''' <br> Mash X<br> [[File:Y2 Yattersplash.webm|thumb]]|| - || - || - || - || 2600/3200|| - || Ai-chan starts stabbing wildly, if done in the air it slows her momentum | | '''''<span style="color:#90EE90;">Yattersplash</span>''''' <br> Mash X<br> [[File:Y2 Yattersplash.webm|thumb]]|| - || - || - || - || 2600/3200|| - || Ai-chan starts stabbing wildly, if done in the air it slows her momentum. | ||
*Ground | *Ground | ||
** A splash stabs forward | ** <span style="color:#87CEEB;">A</span> splash stabs forward | ||
**B Splash stabs diagonally upward | **<span style="color:#FFD700;">B</span> Splash stabs diagonally upward | ||
**C Splash gives a '''''Yatterstep''''' before stabbing | **<span style="color:#FF6347;">C</span> Splash gives a '''''<span style="color:#90EE90;">Yatterstep</span>''''' before stabbing | ||
*Air (all versions are overheads) | *Air (all versions are overheads) | ||
**Air A stabs forward | **Air <span style="color:#87CEEB;">A</span> stabs forward | ||
**Air B stabs diagonally downward | **Air <span style="color:#FFD700;">B</span> stabs diagonally downward | ||
**Air C stabs directly downward | **Air <span style="color:#FF6347;">C</span> stabs directly downward | ||
|} | |} | ||
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|- | |- | ||
| '''Super Passion''' <br> 236XX <br> [[File:Y2 passion 1.webm|thumb|'''Level 1''']]<br> [[File:Y2 Passion 2.webm|thumb|'''Level 2''']]<br> [[File:Y2 Passion3.webm|thumb|'''Level 3''']]|| 7+10 || - || - || - || 6598/10422/13155|| - || Ai-chan generates an electric heart, holding it causes it to grow bigger. | | '''<span style="color:#90EE90;">Super Passion</span>''' <br> 236XX <br> [[File:Y2 passion 1.webm|thumb|'''Level 1''']]<br> [[File:Y2 Passion 2.webm|thumb|'''Level 2''']]<br> [[File:Y2 Passion3.webm|thumb|'''Level 3''']]|| 7+10 || - || - || - || 6598/10422/13155|| - || Ai-chan generates an electric heart, holding it causes it to grow bigger. The small heart bounces around the stage, but the bigger heart falls slowly in front of her. | ||
|- | |- | ||
| '''Omotchama''' <br> 623XX<br> [[File:Y2 Omoch.webm|thumb]]|| 27+0 || - || - || - || - ||- || AKA "The Dreamruiner" | | '''<span style="color:#90EE90;">Omotchama</span>''' <br> 623XX<br> [[File:Y2 Omoch.webm|thumb]]|| 27+0 || - || - || - || - ||- || AKA "The Dreamruiner," Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random and you have no direct control over him. At most you can only influence where he is as he will usually go back to Ai-chan unless his AI determines it's time to start attacking again. So on one hand he can ruin Ai-chan's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai-chan is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly. | ||
|- | |- | ||
| '''This Week's Surprise Robots''' <br> 214X <br> [[File:Y2 This Week.webm|thumb]]|| 7+9 || - || - || - || 21745 (Mashed): 45359|| - ||Ai slides across the floor and hops on | | '''<span style="color:#90EE90;">This Week's Surprise Robots</span>''' <br> 214X <br> [[File:Y2 This Week.webm|thumb]]|| 7+9 || - || - || - || 21745 (Mashed): 45359|| - || Ai slides across the floor and hops on Yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game | ||
|} | |} | ||
Revision as of 14:01, 30 August 2024
Introduction
Ai-Chan, the girlfriend of the tinkerer turned superhero is here to bully people with a robot
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A |
6 | 3 | 13 | - | 730 | - | Long reaching jab, nice |
2A |
6 | 2 | 13 | - | 730 | - | Little kick |
5B |
8 | 8 | 13 | - | 1767 | - | Decent reaching medium, hits three times, good damage |
2B |
7 | 3 | 18 | - | 1680 | - | Swipes above her head, could be anti-air but it's iffy |
3B |
12 | 9 | 16 | - | 1680 | Low | Ai slides across the floor. Massively unsafe. However, you can do something like Yatter Shield -> A ->B -> 3B -> P which will cross under the opponent. |
5C |
11 | 5 | 26 | - | 2100 | - | Combo filler |
5[C] |
54 | 5 | 24 | - | 3000 | Unblockable/Dash Cancellable during charge | Ai charges up her wand and lets loose, unblockable, needs baroque to follow up, can be dash canceled while charging |
2C |
11 | 4 | 26 | - | 2100 | - | Ai leans down and whacks them with the stick, good AA properties |
2[C] |
55 | 4 | 26 | - | 3000 | Unblockable/Dash Cancellable during charge | Another unblockable, Dash Cancellable during charge |
3C |
10 | 3 | 36 | - | 2240 | Launcher | Just as fast as Y-1's launcher, but the hitbox whiffs on air opponents. |
j.A |
6 | 3 | 29 | - | 800 | - | Small little air jab, don't worry about this, nobody cares |
j.B |
10 | 22 | 16 | - | 1560 | Overhead | This normal makes this whole character, Ai spins her wand in front of her and everything else just has to deal with it. There is very very little challenging it unless you know your character's hitboxes very very well. |
j.C |
11 | 4 | - | - | 2400 | Overhead | And then we have this, it's okay I guess |
j.[C] |
25 | 4 | - | - | 3000 | Overhead | Her quickest unblockable |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 17 | - | - | - | 2320 | - | |
Crossover Counter | 26 | 1 | - | - | 2320 | - | |
Forward Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Back Throw | - | - | - | - | 3930 | Throw | Can follow with YatterStep -> C |
Air Forward Throw | - | - | - | - | 4586 | Throw | |
Air Back Throw | - | - | - | - | 4586 | Throw |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
YatterShield 214X |
3 | - | 13/15/14 | - | 300 | Stagger/Projectile Reflect | 3 FRAMES? 3 FRAMES? This is your panic button, this is your combo extender, this is your defense, this is your offense, this is your anti projectile. This shield does it all.
If anyone approaches throw it out, you're pretty much safe. In the air it pushes them backward and the hitbox reaches deep within Ai, on the ground it causes stagger. If a projectile is coming your way, throw it out, not only will it reflect the projectile, it will generate its own projectile and this new projectile seemingly has infinite projectile durability on top of that. The shield has saved so many matches for Y-2 players. So go ahead, if your opponent looks like they're having fun, this is the anti-fun input. |
Yatterstep 236X |
- | - | - | - | 2220 | - | Next on the list of dumb things is Yatterstep, when you press this button Yatter-2 does a dash.
There is absolutely no way for the opponent to tell what button is about to come out, and when mixed in with her robot, assists, and other screen disturbances it gets as blind of a mixup as you can imagine. |
Yatterswing [4]->6X |
- | - | - | - | - | stagger | Ai-chan produces an electric ball then swings at it. It's not an amazing projectile but can be slightly annoying. Ball bounces off floor and walls. Can be used to close off areas of the screen.
|
Yattersplash Mash X |
- | - | - | - | 2600/3200 | - | Ai-chan starts stabbing wildly, if done in the air it slows her momentum.
|
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Super Passion 236XX |
7+10 | - | - | - | 6598/10422/13155 | - | Ai-chan generates an electric heart, holding it causes it to grow bigger. The small heart bounces around the stage, but the bigger heart falls slowly in front of her. |
Omotchama 623XX |
27+0 | - | - | - | - | - | AKA "The Dreamruiner," Ai summons Omotchama to assist her, this little robot just chills for a bit before he starts performing hundred hand slap, headbutt, and sumo splash. When he does this is entirely random and you have no direct control over him. At most you can only influence where he is as he will usually go back to Ai-chan unless his AI determines it's time to start attacking again. So on one hand he can ruin Ai-chan's combos, but on the other hand he can (and trust me he will) ruin yours. For one bar, she effectively has a combo extension, 3-4 megacrashes, and a free pressure tool, on top of all the stuff she can already do. Plus her meter does not freeze, if Ai-chan is played effectively by the time he leaves she'll have the meter to summon him right back, it's not uncommon to see high-level Y2 consist of this robot by her side constantly. |
This Week's Surprise Robots 214X |
7+9 | - | - | - | 21745 (Mashed): 45359 | - | Ai slides across the floor and hops on Yatterpelican to drop robots on the opponent. No that is not a typo, this super can be mashed, and when it's fully mashed, she has the strongest attack in the ENTIRE game |