Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle/Combos: Difference between revisions
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===Combos=== | ===Combos=== | ||
{|class = wikitable style="text-align: center;" | {|class = "wikitable" style="text-align: center;" | ||
!Move !! Inputs !! Notes | !Move !! Inputs !! Notes | ||
|- | |- | ||
|[[File:Kencombos (1).webm|thumb]] | |[[File:Kencombos (1).webm|thumb]] | ||
| | | | ||
<span style="color:#87CEEB;">A</span>   | |||
<span style="color:#FFD700;">B</span>   | |||
<span style="color:#FFD700;">2B</span>   | |||
<span style="color:#FF6347;">C</span>   | |||
<span style="color:#FF6347;">2C</span>   | |||
<span style="color:#87CEEB;">A Bird Shoot</span>   | |||
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span>   | |||
<span style="color:#FF6347;">A</span>   | |||
<span style="color:#FF6347;">C</span>   | |||
sjc   | sjc   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
<span style="color:#90EE90;">Eagle Rush</span>   | |||
<span style="color:#90EE90;">Bird Smash</span> | |||
|- | |- | ||
|[[File:Kencombos (2).webm|thumb]] | |[[File:Kencombos (2).webm|thumb]] | ||
| | | | ||
<span style="color:#FF6347;">6B</span>   | |||
<span style="color:#87CEEB;">(air) A Bird Shoot</span>   | |||
<span style="color:#87CEEB;">A</span>   | |||
<span style="color:#FF6347;">C</span>   | |||
<span style="color:#FF6347;">3C</span>   | |||
sjc   | sjc   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
<span style="color:#90EE90;">Eagle Rush</span>   | |||
<span style="color:#90EE90;">Bird Smash</span> | |||
| The bird shoot has to be done mid 6B to keep Ken airborne; if done incorrectly he'll fly full screen, which is safe I guess, but there's no followup. | | The bird shoot has to be done mid 6B to keep Ken airborne; if done incorrectly he'll fly full screen, which is safe I guess, but there's no followup. | ||
|- | |- | ||
|[[File:Kencombos (3).webm|thumb]] | |[[File:Kencombos (3).webm|thumb]] | ||
| | | | ||
<span style="color:#87CEEB;">A</span>   | |||
<span style="color:#FFD700;">B</span>   | |||
<span style="color:#FFD700;">2B</span>   | |||
<span style="color:#FF6347;">C</span>   | |||
<span style="color:#FF6347;">C Bird Shoot</span> | |||
|- | |- | ||
|[[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]] | |[[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]] | ||
| | | | ||
<span style="color:#FF6347;">6B</span>   | |||
(air)   | (air)   | ||
<span style="color:#87CEEB;">A Bird Shoot</span>   | |||
<span style="color:#87CEEB;">A</span>   | |||
<span style="color:#FF6347;">C</span>   | |||
<span style="color:#FF6347;">3C</span>   | |||
j. | j.<span style="color:#FFD700;">B</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
7   | 7   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
<span style="color:#FFD700;">B Bird Shoot</span>   | |||
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span>   | |||
j. | j.<span style="color:#FFD700;">B</span>   | ||
jc   | jc   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
<span style="color:#FF6347;">C Bird Shoot</span>   | |||
<span style="color:#90EE90;">Bird Smash</span> | |||
| If you cancel the 3C with a super jump, you get the height damage boost; however, if you link the 3C j.B with a normal jump, you retain the ability to use a partner, which you can use Random Flight for mixups. The jump back on the second set of j.B helps keep Ken positioned for Bird Shoot. | | If you cancel the 3C with a super jump, you get the height damage boost; however, if you link the 3C j.B with a normal jump, you retain the ability to use a partner, which you can use Random Flight for mixups. The jump back on the second set of j.B helps keep Ken positioned for Bird Shoot. | ||
|- | |- | ||
|[[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]] | |[[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]] | ||
| | | | ||
<span style="color:#87CEEB;">A</span>   | |||
<span style="color:#87CEEB;">A</span>   | |||
<span style="color:#FFD700;">B</span>   | |||
<span style="color:#FFD700;">2B</span>   | |||
<span style="color:#FF6347;">C</span>   | |||
<span style="color:#FFD700;">B Bird Shoot</span>   | |||
j. | j.<span style="color:#87CEEB;">A</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
<span style="color:#FF6347;">3C</span>   | |||
j. | j.<span style="color:#FFD700;">B</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
7   | 7   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
<span style="color:#FF6347;">C Bird Shoot</span>   | |||
<span style="color:#90EE90;">Bird Smash</span> | |||
| Works midscreen and corner, BUT the opponent must be Standing, so obviously this doesn't work on characters like Roll or Viewtiful Joe; it's a bit easier on Alex or the Tekkamen. | | Works midscreen and corner, BUT the opponent must be Standing, so obviously this doesn't work on characters like Roll or Viewtiful Joe; it's a bit easier on Alex or the Tekkamen. | ||
The other issue with this is that it requires perfect spacing; hit the 5C too far and Ken will whiff on Bird Shoot, too close and the j.A j.B will whiff, so this is somewhat impractical. If you can get the spacing down perfectly, it's...it's just great. | The other issue with this is that it requires perfect spacing; hit the 5C too far and Ken will whiff on Bird Shoot, too close and the j.A j.B will whiff, so this is somewhat impractical. If you can get the spacing down perfectly, it's...it's just great. | ||
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|[[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]] | |[[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]] | ||
| | | | ||
<span style="color:#FF6347;">6B</span>   | |||
(air)   | (air)   | ||
<span style="color:#87CEEB;">A Bird Shoot</span>   | |||
<span style="color:#87CEEB;">A</span>   | |||
<span style="color:#FF6347;">C</span>   | |||
<span style="color:#FFD700;">B Random Flight</span>   | |||
j. | j.<span style="color:#FFD700;">B</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
<span style="color:#87CEEB;">A Bird Shoot</span>   | |||
<span style="color:#90EE90;">Partner</span>   | |||
<span style="color:#87CEEB;">A</span>   | |||
<span style="color:#87CEEB;">A</span>   | |||
<span style="color:#FFD700;">B</span>   | |||
<span style="color:#FFD700;">2B</span>   | |||
<span style="color:#FF6347;">C</span>   | |||
<span style="color:#FFD700;">B Bird Shoot</span>   | |||
j. | j.<span style="color:#87CEEB;">A</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
<span style="color:#FF6347;">3C</span>   | |||
j. | j.<span style="color:#FFD700;">B</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
7   | 7   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
j. | j.<span style="color:#FFD700;">B</span>   | ||
<span style="color:#FF6347;">C Bird Shoot</span>   | |||
<span style="color:#90EE90;">Bird Smash</span> | |||
| Now let's put it all together; you can chain multiple Random Flight to confuse the opponent. Partner will automatically crossup; Ken can become just plain annoying if your reads are on point. | | Now let's put it all together; you can chain multiple Random Flight to confuse the opponent. Partner will automatically crossup; Ken can become just plain annoying if your reads are on point. | ||
|- | |- |
Revision as of 19:06, 29 August 2024
Legend
Legend | |
---|---|
Light Attack (A): | Blue |
Medium Attack (B): | Yellow |
Heavy Attack (C): | Red |
BBQ (Baroque): | Rainbow |
Partner Assist: | White |
Combos
Move | Inputs | Notes |
---|---|---|
A B 2B C 2C A Bird Shoot BBQ A C sjc j.B j.B Eagle Rush Bird Smash | ||
6B (air) A Bird Shoot A C 3C sjc j.B j.B Eagle Rush Bird Smash |
The bird shoot has to be done mid 6B to keep Ken airborne; if done incorrectly he'll fly full screen, which is safe I guess, but there's no followup. | |
A B 2B C C Bird Shoot | ||
6B (air) A Bird Shoot A C 3C j.B j.B 7 j.B j.B B Bird Shoot BBQ j.B jc j.B j.B C Bird Shoot Bird Smash |
If you cancel the 3C with a super jump, you get the height damage boost; however, if you link the 3C j.B with a normal jump, you retain the ability to use a partner, which you can use Random Flight for mixups. The jump back on the second set of j.B helps keep Ken positioned for Bird Shoot. | |
A A B 2B C B Bird Shoot j.A j.B 3C j.B j.B 7 j.B j.B C Bird Shoot Bird Smash |
Works midscreen and corner, BUT the opponent must be Standing, so obviously this doesn't work on characters like Roll or Viewtiful Joe; it's a bit easier on Alex or the Tekkamen.
The other issue with this is that it requires perfect spacing; hit the 5C too far and Ken will whiff on Bird Shoot, too close and the j.A j.B will whiff, so this is somewhat impractical. If you can get the spacing down perfectly, it's...it's just great. |
Resets
Move | Inputs | Notes |
---|---|---|
6B (air) A Bird Shoot A C B Random Flight j.B j.B A Bird Shoot Partner A A B 2B C B Bird Shoot j.A j.B 3C j.B j.B 7 j.B j.B C Bird Shoot Bird Smash |
Now let's put it all together; you can chain multiple Random Flight to confuse the opponent. Partner will automatically crossup; Ken can become just plain annoying if your reads are on point. |