Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji/Combos: Difference between revisions

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===Combos===
===Combos===
{|class = "wikitable" style="text-align: center;"
{|class = "wikitable" style="text-align: center;"
!Move !! Inputs!!  Notes
!Move !! Inputs!!  Notes
|-
|-
|[[File:Batsu Magic.webm|thumb]]   
|[[File:Batsu Magic.webm|thumb]]   
|  
|  
{{TvCNotation|type=light|name=A}}    
<span style="color:#87CEEB;">A</span> &ensp;  
{{TvCNotation|type=medium|name=B}} &ensp;  
<span style="color:#FFD700;">B</span> &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
sjc &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=heavy|name=j.C}}
<span style="color:#FF6347;">j.C</span>
|| The absolute bare minimum of a combo, basic magic series.
| The absolute bare minimum of a combo, basic magic series.


|-
|-
|[[File:Batsu 2C Starter.webm|thumb]]   
|[[File:Batsu 2C Starter.webm|thumb]]   
|  
|  
{{TvCNotation|type=heavy|name=2C}} &ensp;  
<span style="color:#FF6347;">2C</span> &ensp;  
{{TvCNotation|type=bbq|name=BBQ}} &ensp;  
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=light|name=TK A Divekick}} &ensp;  
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;  
air dash &ensp;  
air dash &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=light|name=TK A Divekick}} &ensp;  
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;  
air dash &ensp;  
air dash &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=light|name=TK A Divekick}} &ensp;  
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;  
air dash &ensp;  
air dash &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=5B}} &ensp;  
<span style="color:#FFD700;">5B</span> &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
sjc &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=heavy|name=j.C}}
<span style="color:#FF6347;">j.C</span>
|| Easiest starter to his BnB, {{TvCNotation|type=heavy|name=2C}} {{TvCNotation|type=bbq|name=BBQ}} {{TvCNotation|type=medium|name=j.B}} enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. <br> For a more formal explanation of a TK (or Tiger Knee motion), look [https://www.dustloop.com/w/Instant_Air_Special here].
| Easiest starter to his BnB, <span style="color:#FF6347;">2C</span> <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> <span style="color:#FFD700;">j.B</span> enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. <br> For a more formal explanation of a TK (or Tiger Knee motion), look [https://www.dustloop.com/w/Instant_Air_Special here].


|-
|-
|[[File:Batsu 6B Starter.webm|thumb]]   
|[[File:Batsu 6B Starter.webm|thumb]]   
|  
|  
{{TvCNotation|type=medium|name=6B}} &ensp;  
<span style="color:#FFD700;">6B</span> &ensp;  
{{TvCNotation|type=light|name=A Guts Upper}} &ensp;  
<span style="color:#87CEEB;">A Guts Upper</span> &ensp;  
{{TvCNotation|type=bbq|name=BBQ}} &ensp;  
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=TK B Divekick}} &ensp;  
<span style="color:#FFD700;">TK B Divekick</span> &ensp;  
air dash &ensp;  
air dash &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=5B}} &ensp;  
<span style="color:#FFD700;">5B</span> &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
sjc &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=heavy|name=j.C}}
<span style="color:#FF6347;">j.C</span>
|| Same thing as the combo above, this is mostly useful if {{TvCNotation|type=medium|name=6B}} is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare.
| Same thing as the combo above, this is mostly useful if <span style="color:#FFD700;">6B</span> is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare.


|-
|-
|[[File:Batsu 6C Starter 4 Kicks.webm|thumb]]   
|[[File:Batsu 6C Starter 4 Kicks.webm|thumb]]   
|  
|  
{{TvCNotation|type=heavy|name=6C}} &ensp;  
<span style="color:#FF6347;">6C</span> &ensp;  
IAD &ensp;  
IAD &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=5B}} &ensp;  
<span style="color:#FFD700;">5B</span> &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
{{TvCNotation|type=light|name=A Divekick}} &ensp;  
<span style="color:#87CEEB;">A Divekick</span> &ensp;  
{{TvCNotation|type=light|name=TK A Divekick}} &ensp;  
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;  
{{TvCNotation|type=light|name=TK A Divekick}} &ensp;  
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;  
{{TvCNotation|type=light|name=TK A Divekick}} &ensp;  
<span style="color:#87CEEB;">TK A Divekick</span> &ensp;  
air dash &ensp;  
air dash &ensp;  
{{TvCNotation|type=medium|name=5B}} &ensp;  
<span style="color:#FFD700;">5B</span> &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
sjc &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=heavy|name=j.C}}
<span style="color:#FF6347;">j.C</span>
|| The timing after {{TvCNotation|type=heavy|name=6C}} is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded {{TvCNotation|type=heavy|name=6C}} rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks.
| The timing after <span style="color:#FF6347;">6C</span> is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded <span style="color:#FF6347;">6C</span> rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks.


|-
|-
|[[File:Batsu 6C Starter.webm|thumb]]   
|[[File:Batsu 6C Starter.webm|thumb]]   
|  
|  
{{TvCNotation|type=heavy|name=6C}} &ensp;  
<span style="color:#FF6347;">6C</span> &ensp;  
IAD &ensp;  
IAD &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=5B}} &ensp;  
<span style="color:#FFD700;">5B</span> &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
sjc &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=heavy|name=j.C}}
<span style="color:#FF6347;">j.C</span>
|| This is just an easier execution of the combo above.
| This is just an easier execution of the combo above.


|-
|-
|[[File:Batsu Final Starter.webm|thumb]]   
|[[File:Batsu Final Starter.webm|thumb]]   
|  
|  
{{TvCNotation|type=special|name=Final Guts Bullet}} &ensp;  
<span style="color:#90EE90;">Final Guts Bullet</span> &ensp;  
{{TvCNotation|type=medium|name=5B}} &ensp;  
<span style="color:#FFD700;">5B</span> &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
sjc &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=heavy|name=j.C}}
<span style="color:#FF6347;">j.C</span>
|| This is corner only; however, if you use {{TvCNotation|type=special|name=Final Guts Upper}}, you can launch from midscreen.
| This is corner only; however, if you use <span style="color:#90EE90;">Final Guts Upper</span>, you can launch from midscreen.


|-
|-
|[[File:Batsu MidScreen.webm|thumb]]   
|[[File:Batsu MidScreen.webm|thumb]]   
|  
|  
{{TvCNotation|type=medium|name=5B}} &ensp;  
<span style="color:#FFD700;">5B</span> &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=B Divekick}} &ensp;  
<span style="color:#FFD700;">B Divekick</span> &ensp;  
{{TvCNotation|type=medium|name=TK B Divekick}} &ensp;  
<span style="color:#FFD700;">TK B Divekick</span> &ensp;  
{{TvCNotation|type=medium|name=TK B Divekick}} &ensp;  
<span style="color:#FFD700;">TK B Divekick</span> &ensp;  
{{TvCNotation|type=medium|name=TK B Divekick}} &ensp;  
<span style="color:#FFD700;">TK B Divekick</span> &ensp;  
88 &ensp;  
88 &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=5B}} &ensp;  
<span style="color:#FFD700;">5B</span> &ensp;  
{{TvCNotation|type=heavy|name=3C}} &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
sjc &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=medium|name=j.B}} &ensp;  
<span style="color:#FFD700;">j.B</span> &ensp;  
{{TvCNotation|type=light|name=Light Guts Bullet}} &ensp;  
<span style="color:#87CEEB;">Light Guts Bullet</span> &ensp;  
{{TvCNotation|type=special|name=Super Guts Bullet}}
<span style="color:#90EE90;">Super Guts Bullet</span>
|| Midscreen divekicks, pretty standard.
| Midscreen divekicks, pretty standard.
|}
|}


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|[[File:Batsu Burst.webm|thumb]]   
|[[File:Batsu Burst.webm|thumb]]   
|  
|  
{{TvCNotation|type=special|name=Megacrash}} &ensp;  
<span style="color:#90EE90;">Megacrash</span> &ensp;  
{{TvCNotation|type=light|name=Divekick}}
<span style="color:#87CEEB;">Divekick</span>
|| Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan.
| Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan.
|}
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 18:27, 29 August 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
Special Moves: Green
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes

AB3C   sjc   j.Bj.Bj.C

The absolute bare minimum of a combo, basic magic series.

2CBBQj.BTK A Divekick   air dash   j.Bj.BTK A Divekick   air dash   j.Bj.BTK A Divekick   air dash   j.B5B3C   sjc   j.Bj.Bj.C

Easiest starter to his BnB, 2C BBQ j.B enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage.
For a more formal explanation of a TK (or Tiger Knee motion), look here.

6BA Guts UpperBBQj.BTK B Divekick   air dash   j.B5B3C   sjc   j.Bj.Bj.C

Same thing as the combo above, this is mostly useful if 6B is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare.

6C   IAD   j.B5B3CA DivekickTK A DivekickTK A DivekickTK A Divekick   air dash   5B3C   sjc   j.Bj.Bj.C

The timing after 6C is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded 6C rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks.

6C   IAD   j.B5B3C   sjc   j.Bj.Bj.C

This is just an easier execution of the combo above.

Final Guts Bullet5B3C   sjc   j.Bj.Bj.C

This is corner only; however, if you use Final Guts Upper, you can launch from midscreen.

5B3Cj.Bj.BB DivekickTK B DivekickTK B DivekickTK B Divekick   88   j.B5B3C   sjc   j.Bj.BLight Guts BulletSuper Guts Bullet

Midscreen divekicks, pretty standard.

Blockstrings/Neutral

MegacrashDivekick

Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants