Tatsunoko vs Capcom: Ultimate All Stars/Karas/Combos: Difference between revisions

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===Combos===
===Combos===


{|class = wikitable style="text-align: center;"
{|class = "wikitable" style="text-align: center;"
  !Move !! Inputs !! Notes
  !Move !! Inputs !! Notes
|-
|-
|[[File:Karascombo (1).webm|thumb]] ||  
|[[File:Karascombo (1).webm|thumb]]
|  
{{TvCNotation|type=light|name=A}}    
{{TvCNotation|type=light|name=A}}    
{{TvCNotation|type=medium|name=B}}    
{{TvCNotation|type=medium|name=B}}    
Line 41: Line 42:
{{TvCNotation|type=special|name=Kasha}}    
{{TvCNotation|type=special|name=Kasha}}    
{{TvCNotation|type=special|name=Yoinagi}}    
{{TvCNotation|type=special|name=Yoinagi}}    
{{TvCNotation|type=special|name=Yato}}  
{{TvCNotation|type=special|name=Yato}}
|| C Kasha is a good starter for a lot of combos.
| C Kasha is a good starter for a lot of combos.
|-
|-
|[[File:Karascombo (2).webm|thumb]] ||  
|[[File:Karascombo (2).webm|thumb]]
|  
{{TvCNotation|type=special|name=Back Throw}}    
{{TvCNotation|type=special|name=Back Throw}}    
{{TvCNotation|type=special|name=Super Hiei Zangetsu}}  
{{TvCNotation|type=special|name=Super Hiei Zangetsu}}
|| Good throw punish.
| Good throw punish.
|-
|-
|[[File:Karascombo (3).webm|thumb]] ||  
|[[File:Karascombo (3).webm|thumb]]
|  
{{TvCNotation|type=light|name=A}}    
{{TvCNotation|type=light|name=A}}    
{{TvCNotation|type=medium|name=B}}    
{{TvCNotation|type=medium|name=B}}    
{{TvCNotation|type=medium|name=2B}}    
{{TvCNotation|type=medium|name=2B}}    
{{TvCNotation|type=heavy|name=C}}    
{{TvCNotation|type=heavy|name=C}}    
{{TvCNotation|type=special|name=Zaneijin}}  
{{TvCNotation|type=special|name=Zaneijin}}
||  
|  
|-
|-
|[[File:Karascombo (5).webm|thumb]] ||  
|[[File:Karascombo (5).webm|thumb]]
|  
{{TvCNotation|type=light|name=A}}    
{{TvCNotation|type=light|name=A}}    
{{TvCNotation|type=medium|name=B}}    
{{TvCNotation|type=medium|name=B}}    
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{{TvCNotation|type=special|name=Kasha}}    
{{TvCNotation|type=special|name=Kasha}}    
{{TvCNotation|type=heavy|name=2C}}    
{{TvCNotation|type=heavy|name=2C}}    
{{TvCNotation|type=special|name=Narukami}}
{{TvCNotation|type=special|name=Narukami}}
|| How are those fingers feeling?
| How are those fingers feeling?
|-
|-
|[[File:Karascombo (4).webm|thumb]] ||  
|[[File:Karascombo (4).webm|thumb]]
|  
{{TvCNotation|type=light|name=A}}    
{{TvCNotation|type=light|name=A}}    
{{TvCNotation|type=medium|name=B}}    
{{TvCNotation|type=medium|name=B}}    
Line 96: Line 101:
{{TvCNotation|type=special|name=Kasha}}    
{{TvCNotation|type=special|name=Kasha}}    
{{TvCNotation|type=special|name=Yoinagi}}    
{{TvCNotation|type=special|name=Yoinagi}}    
{{TvCNotation|type=special|name=Yato}}  
{{TvCNotation|type=special|name=Yato}}
|| Midscreen to OTG.
| Midscreen to OTG.
|-
|-
|[[File:TvC Karas Narukami Crossup.webm|thumb]] ||  
|[[File:TvC Karas Narukami Crossup.webm|thumb]]
|  
{{TvCNotation|type=light|name=A}}    
{{TvCNotation|type=light|name=A}}    
{{TvCNotation|type=medium|name=B}}    
{{TvCNotation|type=medium|name=B}}    
Line 119: Line 125:
{{TvCNotation|type=special|name=Kasha}}    
{{TvCNotation|type=special|name=Kasha}}    
{{TvCNotation|type=special|name=Yoinagi}}    
{{TvCNotation|type=special|name=Yoinagi}}    
{{TvCNotation|type=special|name=Yato}}  
{{TvCNotation|type=special|name=Yato}}
|| After doing narukami, Karas can 5C which pushes him "just enough" forward for a crossup; for the opponent, it can be a little hard to tell when this is a setup or if Karas just messed up, so it's a good option to have.
| After doing narukami, Karas can 5C which pushes him "just enough" forward for a crossup; for the opponent, it can be a little hard to tell when this is a setup or if Karas just messed up, so it's a good option to have.
|-
|-
|[[File:TvC Karas Burst Bair Corrected.webm|thumb]] ||  
|[[File:TvC Karas Burst Bair Corrected.webm|thumb]]
|  
{{TvCNotation|type=special|name=Any ground attack}}    
{{TvCNotation|type=special|name=Any ground attack}}    
{{TvCNotation|type=special|name=Shiranui}}  
{{TvCNotation|type=special|name=Shiranui}}
|| As long as Karas is grounded with one bar, megacrashing against him is not an option.
| As long as Karas is grounded with one bar, megacrashing against him is not an option.
|-
|-
|}
|}

Revision as of 16:50, 29 August 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes

A

B

2B

C

Kasha

2A

B

C

Kasha

Yoinagi

Yasagurama

A

A

B

2B

C

Kasha

Yoinagi

Yato

C Kasha is a good starter for a lot of combos.

Back Throw

Super Hiei Zangetsu

Good throw punish.

A

B

2B

C

Zaneijin

A

B

2B

C

Kasha

Yoinagi

Yato

BBQ

B

C

Kasha

2C

Kasha

2C

Kasha

2C

Narukami

How are those fingers feeling?

A

B

2B

C

Tobimizuchi

Wall bounce chain

B

C

Kasha

Yoinagi

Yato

BBQ

B

C

Kasha

2C

Kasha

Yoinagi

Yato

Midscreen to OTG.

A

B

2B

C

Kasha

2A

2B

3C

A narukami

5C

BBQ

B

2B

C

Kasha

2A

B

Kasha

Yoinagi

Yato

After doing narukami, Karas can 5C which pushes him "just enough" forward for a crossup; for the opponent, it can be a little hard to tell when this is a setup or if Karas just messed up, so it's a good option to have.

Any ground attack

Shiranui

As long as Karas is grounded with one bar, megacrashing against him is not an option.

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