Tatsunoko vs Capcom: Ultimate All Stars/Karas/Combos: Difference between revisions
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(→Combos: apparently I can format it this way for easier editing :(, I guess I'll go through the cast...again) |
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===Combos=== | ===Combos=== | ||
{|class = wikitable style="text-align: center;" | {|class = "wikitable" style="text-align: center;" | ||
!Move !! Inputs !! Notes | !Move !! Inputs !! Notes | ||
|- | |- | ||
|[[File:Karascombo (1).webm|thumb]] | |[[File:Karascombo (1).webm|thumb]] | ||
| | |||
{{TvCNotation|type=light|name=A}}   | {{TvCNotation|type=light|name=A}}   | ||
{{TvCNotation|type=medium|name=B}}   | {{TvCNotation|type=medium|name=B}}   | ||
Line 41: | Line 42: | ||
{{TvCNotation|type=special|name=Kasha}}   | {{TvCNotation|type=special|name=Kasha}}   | ||
{{TvCNotation|type=special|name=Yoinagi}}   | {{TvCNotation|type=special|name=Yoinagi}}   | ||
{{TvCNotation|type=special|name=Yato}} | {{TvCNotation|type=special|name=Yato}} | ||
| C Kasha is a good starter for a lot of combos. | |||
|- | |- | ||
|[[File:Karascombo (2).webm|thumb]] | |[[File:Karascombo (2).webm|thumb]] | ||
| | |||
{{TvCNotation|type=special|name=Back Throw}}   | {{TvCNotation|type=special|name=Back Throw}}   | ||
{{TvCNotation|type=special|name=Super Hiei Zangetsu}} | {{TvCNotation|type=special|name=Super Hiei Zangetsu}} | ||
| Good throw punish. | |||
|- | |- | ||
|[[File:Karascombo (3).webm|thumb]] | |[[File:Karascombo (3).webm|thumb]] | ||
| | |||
{{TvCNotation|type=light|name=A}}   | {{TvCNotation|type=light|name=A}}   | ||
{{TvCNotation|type=medium|name=B}}   | {{TvCNotation|type=medium|name=B}}   | ||
{{TvCNotation|type=medium|name=2B}}   | {{TvCNotation|type=medium|name=2B}}   | ||
{{TvCNotation|type=heavy|name=C}}   | {{TvCNotation|type=heavy|name=C}}   | ||
{{TvCNotation|type=special|name=Zaneijin}} | {{TvCNotation|type=special|name=Zaneijin}} | ||
| | |||
|- | |- | ||
|[[File:Karascombo (5).webm|thumb]] | |[[File:Karascombo (5).webm|thumb]] | ||
| | |||
{{TvCNotation|type=light|name=A}}   | {{TvCNotation|type=light|name=A}}   | ||
{{TvCNotation|type=medium|name=B}}   | {{TvCNotation|type=medium|name=B}}   | ||
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{{TvCNotation|type=special|name=Kasha}}   | {{TvCNotation|type=special|name=Kasha}}   | ||
{{TvCNotation|type=heavy|name=2C}}   | {{TvCNotation|type=heavy|name=2C}}   | ||
{{TvCNotation|type=special|name=Narukami}} | {{TvCNotation|type=special|name=Narukami}} | ||
| How are those fingers feeling? | |||
|- | |- | ||
|[[File:Karascombo (4).webm|thumb]] | |[[File:Karascombo (4).webm|thumb]] | ||
| | |||
{{TvCNotation|type=light|name=A}}   | {{TvCNotation|type=light|name=A}}   | ||
{{TvCNotation|type=medium|name=B}}   | {{TvCNotation|type=medium|name=B}}   | ||
Line 96: | Line 101: | ||
{{TvCNotation|type=special|name=Kasha}}   | {{TvCNotation|type=special|name=Kasha}}   | ||
{{TvCNotation|type=special|name=Yoinagi}}   | {{TvCNotation|type=special|name=Yoinagi}}   | ||
{{TvCNotation|type=special|name=Yato}} | {{TvCNotation|type=special|name=Yato}} | ||
| Midscreen to OTG. | |||
|- | |- | ||
|[[File:TvC Karas Narukami Crossup.webm|thumb]] | |[[File:TvC Karas Narukami Crossup.webm|thumb]] | ||
| | |||
{{TvCNotation|type=light|name=A}}   | {{TvCNotation|type=light|name=A}}   | ||
{{TvCNotation|type=medium|name=B}}   | {{TvCNotation|type=medium|name=B}}   | ||
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{{TvCNotation|type=special|name=Kasha}}   | {{TvCNotation|type=special|name=Kasha}}   | ||
{{TvCNotation|type=special|name=Yoinagi}}   | {{TvCNotation|type=special|name=Yoinagi}}   | ||
{{TvCNotation|type=special|name=Yato}} | {{TvCNotation|type=special|name=Yato}} | ||
| After doing narukami, Karas can 5C which pushes him "just enough" forward for a crossup; for the opponent, it can be a little hard to tell when this is a setup or if Karas just messed up, so it's a good option to have. | |||
|- | |- | ||
|[[File:TvC Karas Burst Bair Corrected.webm|thumb]] | |[[File:TvC Karas Burst Bair Corrected.webm|thumb]] | ||
| | |||
{{TvCNotation|type=special|name=Any ground attack}}   | {{TvCNotation|type=special|name=Any ground attack}}   | ||
{{TvCNotation|type=special|name=Shiranui}} | {{TvCNotation|type=special|name=Shiranui}} | ||
| As long as Karas is grounded with one bar, megacrashing against him is not an option. | |||
|- | |- | ||
|} | |} |
Revision as of 16:50, 29 August 2024
Legend
Legend | |
---|---|
Light Attack (A): | Blue |
Medium Attack (B): | Yellow |
Heavy Attack (C): | Red |
BBQ (Baroque): | Rainbow |
Partner Assist: | White |
Combos
Move | Inputs | Notes |
---|---|---|
A B 2B C Kasha 2A B C Kasha Yoinagi Yasagurama A A B 2B C Kasha Yoinagi Yato |
C Kasha is a good starter for a lot of combos. | |
Back Throw Super Hiei Zangetsu |
Good throw punish. | |
A B 2B C Zaneijin |
||
A B 2B C Kasha Yoinagi Yato BBQ B C Kasha 2C Kasha 2C Kasha 2C Narukami |
How are those fingers feeling? | |
A B 2B C Tobimizuchi Wall bounce chain B C Kasha Yoinagi Yato BBQ B C Kasha 2C Kasha Yoinagi Yato |
Midscreen to OTG. | |
A B 2B C Kasha 2A 2B 3C A narukami 5C BBQ B 2B C Kasha 2A B Kasha Yoinagi Yato |
After doing narukami, Karas can 5C which pushes him "just enough" forward for a crossup; for the opponent, it can be a little hard to tell when this is a setup or if Karas just messed up, so it's a good option to have. | |
Any ground attack Shiranui |
As long as Karas is grounded with one bar, megacrashing against him is not an option. |