Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle/Combos: Difference between revisions
From SuperCombo Wiki
(→Combos: that typo I fixed, turned into another typo, this typo has been fixed, and hopefully that's it forever) |
(ken the BEAGLE) |
||
Line 1: | Line 1: | ||
{{TVC Character Subnav|char=Ken the eagle|sub=1}} | {{TVC Character Subnav|char=Ken the eagle|sub=1}} | ||
===Legend=== | |||
{| class="wikitable" style="text-align: left; width: 50%;" | |||
|- | |||
! colspan="2" | Legend | |||
|- | |||
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span> | |||
|- | |||
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span> | |||
|- | |||
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span> | |||
|- | |||
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span> | |||
|- | |||
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span> | |||
|} | |||
===Combos=== | ===Combos=== | ||
{|class = wikitable style="text-align: center;" | {|class = wikitable style="text-align: center;" | ||
!Move !! Inputs!! | !Move !! Inputs !! Notes | ||
|- | |- | ||
| | |[[File:Kencombos (1).webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=2C}}   {{TvCNotation|type=light|name=A Bird Shoot}}   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=heavy|name=A}}   {{TvCNotation|type=heavy|name=C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=special|name=Eagle Rush}}   {{TvCNotation|type=special|name=Bird Smash}} || | ||
[[File:Kencombos (1).webm|thumb]] | |||
|A B 2B C 2C | |||
|- | |- | ||
| | |[[File:Kencombos (2).webm|thumb]] || {{TvCNotation|type=heavy|name=6B}}   {{TvCNotation|type=light|name=(air) A Bird Shoot}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=special|name=Eagle Rush}}   {{TvCNotation|type=special|name=Bird Smash}} || The bird shoot has to be done mid 6B to keep Ken airborne; if done incorrectly he'll fly full screen, which is safe I guess, but there's no followup. | ||
[[File:Kencombos (2).webm|thumb]] | |||
|6B | |||
|- | |- | ||
| | |[[File:Kencombos (3).webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=C Bird Shoot}} || | ||
[[File:Kencombos (3).webm|thumb]] | |||
|A B | |||
|- | |- | ||
| | |[[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]] || {{TvCNotation|type=heavy|name=6B}}   (air)   {{TvCNotation|type=light|name=A Bird Shoot}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   7   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=B Bird Shoot}}   {{TvCNotation|type=bbq|name=BBQ}}   j.{{TvCNotation|type=medium|name=B}}   jc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=C Bird Shoot}}   {{TvCNotation|type=special|name=Bird Smash}} || If you cancel the 3C with a super jump, you get the height damage boost; however, if you link the 3C j.B with a normal jump, you retain the ability to use a partner, which you can use Random Flight for mixups. The jump back on the second set of j.B helps keep Ken positioned for Bird Shoot. | ||
[[File:TvC Ken 6B launch.webm|thumb|alt=File:TvC Ken 6B launch.webm]] | |||
|6B (air) | |||
|- | |- | ||
| | |[[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=medium|name=B Bird Shoot}}   j.{{TvCNotation|type=light|name=A}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=3C}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   7   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=C Bird Shoot}}   {{TvCNotation|type=special|name=Bird Smash}} || Works midscreen and corner, BUT the opponent must be Standing, so obviously this doesn't work on characters like Roll or Viewtiful Joe; it's a bit easier on Alex or the Tekkamen. | ||
[[File:TvC Ken Space Relaunch.webm|thumb|alt=TvC Ken Space Relaunch]] | |||
|A A B 2B C | |||
The other issue with this is that it requires perfect spacing | The other issue with this is that it requires perfect spacing; hit the 5C too far and Ken will whiff on Bird Shoot, too close and the j.A j.B will whiff, so this is somewhat impractical. If you can get the spacing down perfectly, it's...it's just great. | ||
|- | |- | ||
|} | |} | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
!Move !! Inputs !! Notes | |||
===Resets=== | |- | ||
|===Resets=== | |||
|- | |- | ||
| | |[[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]] || {{TvCNotation|type=heavy|name=6B}}   (air)   {{TvCNotation|type=light|name=A Bird Shoot}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=medium|name=B Random Flight}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=light|name=A Bird Shoot}}   {{TvCNotation|type=special|name=Partner}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=medium|name=B Bird Shoot}}   j.{{TvCNotation|type=light|name=A}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=3C}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   7   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=C Bird Shoot}}   {{TvCNotation|type=special|name=Bird Smash}} || Now let's put it all together; you can chain multiple Random Flight to confuse the opponent. Partner will automatically crossup; Ken can become just plain annoying if your reads are on point. | ||
[[File:TvC Reset.webm|thumb|alt=TvC Ken Reset]] | |||
|- | |- | ||
|} | |} | ||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 12:31, 29 August 2024
Legend
Legend | |
---|---|
Light Attack (A): | Blue |
Medium Attack (B): | Yellow |
Heavy Attack (C): | Red |
BBQ (Baroque): | Rainbow |
Partner Assist: | White |
Combos
Move | Inputs | Notes |
---|---|---|
A
B 2B C 2C A Bird Shoot BBQ A C sjc j.B j.B Eagle Rush Bird Smash |
||
6B
(air) A Bird Shoot A C 3C sjc j.B j.B Eagle Rush Bird Smash |
The bird shoot has to be done mid 6B to keep Ken airborne; if done incorrectly he'll fly full screen, which is safe I guess, but there's no followup. | |
A
B 2B C C Bird Shoot |
||
6B
(air) A Bird Shoot A C 3C j.B j.B 7 j.B j.B B Bird Shoot BBQ j.B jc j.B j.B C Bird Shoot Bird Smash |
If you cancel the 3C with a super jump, you get the height damage boost; however, if you link the 3C j.B with a normal jump, you retain the ability to use a partner, which you can use Random Flight for mixups. The jump back on the second set of j.B helps keep Ken positioned for Bird Shoot. | |
A
A B 2B C B Bird Shoot j.A j.B 3C j.B j.B 7 j.B j.B C Bird Shoot Bird Smash |
Works midscreen and corner, BUT the opponent must be Standing, so obviously this doesn't work on characters like Roll or Viewtiful Joe; it's a bit easier on Alex or the Tekkamen.
The other issue with this is that it requires perfect spacing; hit the 5C too far and Ken will whiff on Bird Shoot, too close and the j.A j.B will whiff, so this is somewhat impractical. If you can get the spacing down perfectly, it's...it's just great. |
Move | Inputs | Notes |
---|---|---|
===Resets=== | ||
6B
(air) A Bird Shoot A C B Random Flight j.B j.B A Bird Shoot Partner A A B 2B C B Bird Shoot j.A j.B 3C j.B j.B 7 j.B j.B C Bird Shoot Bird Smash |
Now let's put it all together; you can chain multiple Random Flight to confuse the opponent. Partner will automatically crossup; Ken can become just plain annoying if your reads are on point. |