Tatsunoko vs Capcom: Ultimate All Stars/Roll/Combos: Difference between revisions
From SuperCombo Wiki
m (youtube link) |
(Roll) |
||
Line 1: | Line 1: | ||
{{TVC Character Subnav|char=Roll|sub=1}} | {{TVC Character Subnav|char=Roll|sub=1}} | ||
===Legend=== | |||
{| class="wikitable" style="text-align: left; width: 50%;" | |||
|- | |||
! colspan="2" | Legend | |||
|- | |||
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span> | |||
|- | |||
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span> | |||
|- | |||
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span> | |||
|- | |||
| <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span> | |||
|- | |||
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span> | |||
|- | |||
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span> | |||
|} | |||
===Combos=== | ===Combos=== | ||
{|class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
!Move !! Inputs!! | !Move !! Inputs !! Notes | ||
|- | |- | ||
| | |[[File:Roll (1).webm|thumb]] || [1]   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=2A}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=2C}}   {{TvCNotation|type=special|name=Roll Mop up}} (Mashed)   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=special|name=Roll Mop up}} (Mashed)   {{TvCNotation|type=special|name=Roll Mop up Turbo}} || A ton of unburstable damage; Roll Mop up Turbo is extremely unsafe, so go for the kill or DHC or at the very least have a burst stocked. | ||
[[File:Roll ( | |||
|A | |||
|- | |- | ||
| | |[[File:Roll (2).webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=special|name=Roll Mop up Turbo}} || You can do a regular mop up instead of turbo to be safe. | ||
[[File:Roll ( | |||
| | |||
|- | |- | ||
| | |[[File:Roll (3).webm|thumb]] || (Mop Charge Stocked)   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=special|name=Roll Swing}}   66   {{TvCNotation|type=heavy|name=3C}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=special|name=Roll Mop up Turbo}} || Again, you can regular mop up; any Roll Swing works when the mop is charged; her easiest midscreen relaunch. | ||
[[File:Roll ( | |||
|(Mop Charge Stocked) A B 2B C | |||
|- | |- | ||
| | |[[File:Roll (4).webm|thumb]] || (Mop Charge Stocked)   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=special|name=Roll Swing}}   {{TvCNotation|type=special|name=Roll Mop up Turbo}} || Quick confirm to super. | ||
[[File:Roll ( | |||
|B 2B | |||
|- | |- | ||
| | |[[File:Roll (5).webm|thumb]] || {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=Medium Roll Swing}}   {{TvCNotation|type=bbq|name=BBQ}}   Air dash   j.{{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=special|name=Roll Swing}} || Roll's midscreen relaunch; the j.M is a very tight link and has to hit right before Roll touches the ground. | ||
[[File:Roll ( | |||
| | |||
|- | |- | ||
| | |[[File:Roll (6).webm|thumb]] || {{TvCNotation|type=special|name=Roll Swing}}   {{TvCNotation|type=special|name=Roll Splash}}   {{TvCNotation|type=special|name=Roll Super Mop Up Turbo}} || Another easy confirm. | ||
[[File:Roll ( | |||
| | |||
|- | |- | ||
| | |[[File:Roll (7).webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=light|name=A}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=Medium Roll Swing}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=special|name=Roll Swing}}   {{TvCNotation|type=special|name=Roll Mop up}}   {{TvCNotation|type=special|name=Roll Mop up Turbo}} || Corner relaunch; again Roll has to basically be touching the ground when the j.M is active. | ||
[[File:Roll ( | |||
| | |||
|- | |- | ||
|{{ | |[[File:Roll (8).webm|thumb]] || {{TvCNotation|type=heavy|name=6B}}   {{TvCNotation|type=medium|name=Medium Roll Swing}}   {{TvCNotation|type=special|name=Roll Mop up Turbo}} || Sneaky setup to hit the super; you can omit the Roll Swing and just use her level 3 to be safe, but if you need the kill, here's a quick one. | ||
|- | |- | ||
|{{#ev:youtube|https://www.youtube.com/watch?v=tEMkhiMr1pU|Roll Infinite|dimensions=300x250}} || Roll infinite; only works on tall characters || - | |||
|} | |} | ||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 09:31, 29 August 2024
Legend
Legend | |
---|---|
Light Attack (A): | Blue |
Medium Attack (B): | Yellow |
Heavy Attack (C): | Red |
Special Moves: | Green |
BBQ (Baroque): | Rainbow |
Partner Assist: | White |
Combos
Move | Inputs | Notes |
---|---|---|
[1] A
2A 2B 2C Roll Mop up (Mashed) BBQ Roll Mop up (Mashed) Roll Mop up Turbo |
A ton of unburstable damage; Roll Mop up Turbo is extremely unsafe, so go for the kill or DHC or at the very least have a burst stocked. | |
A
B C 3C sjc j.B j.B Roll Mop up Turbo |
You can do a regular mop up instead of turbo to be safe. | |
(Mop Charge Stocked) A
B 2B C 3C sjc j.B j.B Roll Swing 66 3C j.B j.B Roll Mop up Turbo |
Again, you can regular mop up; any Roll Swing works when the mop is charged; her easiest midscreen relaunch. | |
(Mop Charge Stocked) A
B 2B C Roll Swing Roll Mop up Turbo |
Quick confirm to super. | |
B
2B 3C sjc j.B Medium Roll Swing BBQ Air dash j.3C sjc j.B j.B Roll Swing |
Roll's midscreen relaunch; the j.M is a very tight link and has to hit right before Roll touches the ground. | |
Roll Swing
Roll Splash Roll Super Mop Up Turbo |
Another easy confirm. | |
A
B 2B C 3C sjc j.A j.B j.B Medium Roll Swing j.B 3C sjc j.B j.B Roll Swing Roll Mop up Roll Mop up Turbo |
Corner relaunch; again Roll has to basically be touching the ground when the j.M is active. | |
6B
Medium Roll Swing Roll Mop up Turbo |
Sneaky setup to hit the super; you can omit the Roll Swing and just use her level 3 to be safe, but if you need the kill, here's a quick one. | |
Roll infinite; only works on tall characters | - |