Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji/Combos: Difference between revisions

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(Batsu Updated, also corrected some formatting issues I've been hating for a while)
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{{TVC Character Subnav|char=Batsu Ichimonji |sub=1}}
{{TVC Character Subnav|char=Batsu Ichimonji |sub=1}}
===Legend===
{| class="wikitable" style="text-align: left; width: 50%;"
|-
! colspan="2" | Legend
|-
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
|-
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span>
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span>
|-
| <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span>
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span>
|}


===Combos===
===Combos===
{|class = wikitable style="text-align: center;"
{|class = "wikitable" style="text-align: center;"
  !Move !! Inputs!!  Notes
  !Move !! Inputs!!  Notes
|-
|-
|[[File:Batsu Magic.webm|thumb]]  ||A B 3C sjc j.B j.B j.C|| The absolute bare minimum of a combo, basic magic series
|[[File:Batsu Magic.webm|thumb]]   
|-
| {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=heavy|name=j.C}}
|[[File:Batsu 2C Starter.webm|thumb]]  ||2C BBQ j.B '''TK A Divekick''' air dash j.B j.B '''TK A Divekick''' air dash j.B j.B '''TK A Divekick''' air dash j.B 5B 3C sjc j.B j.B j.C|| Easiest starter to his BnB, 2C BBQ j.B enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage <br> for a more formal explanation of a TK (or Tiger Knee motion), look [https://www.dustloop.com/w/Instant_Air_Special here]
|| The absolute bare minimum of a combo, basic magic series.
|-
|-
|[[File:Batsu 6B Starter.webm|thumb]]  ||6B '''Light Guts Upper''' BBQ j.B '''TK B Divekick''' air dash j.B 5B 3C sjc j.B j.B j.C||Same thing as the combo above, this is mostly useful if 6B is done from a tardy counter, and given how defense works on this game it's almost certain  you'll have BBQ to spare
|[[File:Batsu 2C Starter.webm|thumb]]   
| {{TvCNotation|type=heavy|name=2C}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=light|name=TK A Divekick}} &ensp; air dash &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=light|name=TK A Divekick}} &ensp; air dash &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=light|name=TK A Divekick}} &ensp; air dash &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=light|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=heavy|name=j.C}}
|| Easiest starter to his BnB, {{TvCNotation|type=heavy|name=2C}} {{TvCNotation|type=bbq|name=BBQ}} {{TvCNotation|type=medium|name=j.B}} enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. <br> For a more formal explanation of a TK (or Tiger Knee motion), look [https://www.dustloop.com/w/Instant_Air_Special here].
|-
|-
|[[File:Batsu 6C Starter 4 Kicks.webm|thumb]]  ||6C IAD j.B 5B 3C '''A Divekick''''''TK A Divekick''''''TK A Divekick''''''TK A Divekick''' air dash 5B 3C sjc j.B j.B j.C|| The timing after 6C is strict, but it's a good baroqueless way to do divekicks. Again this is optimal through tardy counter as a raw grounded 6C rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario or you will walk away with 3 kicks.
|[[File:Batsu 6B Starter.webm|thumb]]   
| {{TvCNotation|type=medium|name=6B}} &ensp; {{TvCNotation|type=light|name=A Guts Upper}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=TK B Divekick}} &ensp; air dash &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=light|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=heavy|name=j.C}}
|| Same thing as the combo above, this is mostly useful if {{TvCNotation|type=medium|name=6B}} is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare.
|-
|-
|[[File:Batsu 6C Starter.webm|thumb]]  ||6C IAD j.B 5B 3C sjc j.B j.B j.C|| This is just an easier execution of above
|[[File:Batsu 6C Starter 4 Kicks.webm|thumb]]   
| {{TvCNotation|type=heavy|name=6C}} &ensp; IAD &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=light|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; {{TvCNotation|type=light|name=A Divekick}} &ensp; {{TvCNotation|type=light|name=TK A Divekick}} &ensp; {{TvCNotation|type=light|name=TK A Divekick}} &ensp; {{TvCNotation|type=light|name=TK A Divekick}} &ensp; air dash &ensp; {{TvCNotation|type=light|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=heavy|name=j.C}}
|| The timing after {{TvCNotation|type=heavy|name=6C}} is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded {{TvCNotation|type=heavy|name=6C}} rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks.
|-
|-
|[[File:Batsu Final Starter.webm|thumb]]  ||'''Final Guts Bullet''' 5B 3C sjc j.B j.B j.C|| This is corner only however if you use '''Final Guts Upper''' You can launch from midscreen
|[[File:Batsu 6C Starter.webm|thumb]]   
| {{TvCNotation|type=heavy|name=6C}} &ensp; IAD &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=light|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=heavy|name=j.C}}
|| This is just an easier execution of the combo above.
|-
|-
|[[File:Batsu MidScreen.webm|thumb]]  ||5B 3C j.B j.B '''B Divekick''' '''TK B Divekick''' '''TK B Divekick''' '''TK B Divekick''' 88 j.B 5B 3C sjc j.B j.B '''Light Guts Bullet''' '''Super Guts Bullet'''|| Midscreen divekicks, pretty standard
|[[File:Batsu Final Starter.webm|thumb]]   
| {{TvCNotation|type=special|name=Final Guts Bullet}} &ensp; {{TvCNotation|type=light|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=heavy|name=j.C}}
|| This is corner only; however, if you use {{TvCNotation|type=special|name=Final Guts Upper}}, you can launch from midscreen.
|-
|-
|[[File:Batsu MidScreen.webm|thumb]] 
| {{TvCNotation|type=light|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=B Divekick}} &ensp; {{TvCNotation|type=medium|name=TK B Divekick}} &ensp; {{TvCNotation|type=medium|name=TK B Divekick}} &ensp; {{TvCNotation|type=medium|name=TK B Divekick}} &ensp; 88 &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=light|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=medium|name=j.B}} &ensp; {{TvCNotation|type=light|name=Light Guts Bullet}} &ensp; {{TvCNotation|type=special|name=Super Guts Bullet}}
|| Midscreen divekicks, pretty standard.
|}
|}


===Blockstrings/Neutral===
===Blockstrings/Neutral===
{|class = wikitable style="text-align: center;"
{|class = "wikitable" style="text-align: center;"
|-
|-
|[[File:Batsu Burst.webm|thumb]]  ||'''Megacrash''' '''Divekick'''|| Right after bursting Batsu can dive kick  and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt or Morrigan
|[[File:Batsu Burst.webm|thumb]]   
 
| {{TvCNotation|type=special|name=Megacrash}} &ensp; {{TvCNotation|type=light|name=Divekick}}
 
|| Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan.
|}
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 08:32, 29 August 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
Special Moves: Green
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes
A
B3C
  sjc   j.Bj.Bj.C

The absolute bare minimum of a combo, basic magic series.
2C
BBQj.BTK A Divekick
  air dash   j.Bj.BTK A Divekick
  air dash   j.Bj.BTK A Divekick
  air dash   j.B5B3C
  sjc   j.Bj.Bj.C

Easiest starter to his BnB, 2C
BBQ
j.B
enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. 
For a more formal explanation of a TK (or Tiger Knee motion), look here.
6B
A Guts UpperBBQj.BTK B Divekick
  air dash   j.B5B3C
  sjc   j.Bj.Bj.C

Same thing as the combo above, this is mostly useful if 6B
is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare.
6C
  IAD   j.B5B3CA DivekickTK A DivekickTK A DivekickTK A Divekick
  air dash   5B3C
  sjc   j.Bj.Bj.C

The timing after 6C
is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded 6C
rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks.
6C
  IAD   j.B5B3C
  sjc   j.Bj.Bj.C

This is just an easier execution of the combo above.
Final Guts Bullet
5B3C
  sjc   j.Bj.Bj.C

This is corner only; however, if you use Final Guts Upper

, you can launch from midscreen.

5B
3Cj.Bj.BB DivekickTK B DivekickTK B DivekickTK B Divekick
  88   j.B5B3C
  sjc   j.Bj.BLight Guts BulletSuper Guts Bullet

Midscreen divekicks, pretty standard.

Blockstrings/Neutral

Megacrash
Divekick

Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

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