Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji/Combos: Difference between revisions
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{{TVC Character Subnav|char=Batsu Ichimonji |sub=1}} | {{TVC Character Subnav|char=Batsu Ichimonji |sub=1}} | ||
===Legend=== | |||
{| class="wikitable" style="text-align: left; width: 50%;" | |||
|- | |||
! colspan="2" | Legend | |||
|- | |||
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span> | |||
|- | |||
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span> | |||
|- | |||
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span> | |||
|- | |||
| <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span> | |||
|- | |||
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span> | |||
|- | |||
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span> | |||
|} | |||
===Combos=== | ===Combos=== | ||
{|class = wikitable style="text-align: center;" | {|class = "wikitable" style="text-align: center;" | ||
!Move !! Inputs!! Notes | !Move !! Inputs!! Notes | ||
|- | |- | ||
|[[File:Batsu Magic.webm|thumb]] ||A B 3C sjc j.B j.B j.C|| The absolute bare minimum of a combo, basic magic series | |[[File:Batsu Magic.webm|thumb]] | ||
| {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}} | |||
|| The absolute bare minimum of a combo, basic magic series. | |||
|- | |- | ||
|[[File:Batsu | |[[File:Batsu 2C Starter.webm|thumb]] | ||
| {{TvCNotation|type=heavy|name=2C}}   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=TK A Divekick}}   air dash   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=TK A Divekick}}   air dash   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=TK A Divekick}}   air dash   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}} | |||
|| Easiest starter to his BnB, {{TvCNotation|type=heavy|name=2C}} {{TvCNotation|type=bbq|name=BBQ}} {{TvCNotation|type=medium|name=j.B}} enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. <br> For a more formal explanation of a TK (or Tiger Knee motion), look [https://www.dustloop.com/w/Instant_Air_Special here]. | |||
|- | |- | ||
|[[File:Batsu | |[[File:Batsu 6B Starter.webm|thumb]] | ||
| {{TvCNotation|type=medium|name=6B}}   {{TvCNotation|type=light|name=A Guts Upper}}   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=TK B Divekick}}   air dash   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}} | |||
|| Same thing as the combo above, this is mostly useful if {{TvCNotation|type=medium|name=6B}} is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare. | |||
|- | |- | ||
|[[File:Batsu 6C Starter.webm|thumb]] ||6C IAD j.B 5B 3C sjc j.B j.B j.C|| | |[[File:Batsu 6C Starter 4 Kicks.webm|thumb]] | ||
| {{TvCNotation|type=heavy|name=6C}}   IAD   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   {{TvCNotation|type=light|name=A Divekick}}   {{TvCNotation|type=light|name=TK A Divekick}}   {{TvCNotation|type=light|name=TK A Divekick}}   {{TvCNotation|type=light|name=TK A Divekick}}   air dash   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}} | |||
|| The timing after {{TvCNotation|type=heavy|name=6C}} is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded {{TvCNotation|type=heavy|name=6C}} rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks. | |||
|- | |- | ||
|[[File:Batsu | |[[File:Batsu 6C Starter.webm|thumb]] | ||
| {{TvCNotation|type=heavy|name=6C}}   IAD   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}} | |||
|| This is just an easier execution of the combo above. | |||
|- | |- | ||
|[[File:Batsu | |[[File:Batsu Final Starter.webm|thumb]] | ||
| {{TvCNotation|type=special|name=Final Guts Bullet}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=heavy|name=j.C}} | |||
|| This is corner only; however, if you use {{TvCNotation|type=special|name=Final Guts Upper}}, you can launch from midscreen. | |||
|- | |- | ||
|[[File:Batsu MidScreen.webm|thumb]] | |||
| {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=B Divekick}}   {{TvCNotation|type=medium|name=TK B Divekick}}   {{TvCNotation|type=medium|name=TK B Divekick}}   {{TvCNotation|type=medium|name=TK B Divekick}}   88   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=medium|name=j.B}}   {{TvCNotation|type=light|name=Light Guts Bullet}}   {{TvCNotation|type=special|name=Super Guts Bullet}} | |||
|| Midscreen divekicks, pretty standard. | |||
|} | |} | ||
===Blockstrings/Neutral=== | ===Blockstrings/Neutral=== | ||
{|class = wikitable style="text-align: center;" | {|class = "wikitable" style="text-align: center;" | ||
|- | |- | ||
|[[File:Batsu Burst.webm|thumb]] || | |[[File:Batsu Burst.webm|thumb]] | ||
| {{TvCNotation|type=special|name=Megacrash}}   {{TvCNotation|type=light|name=Divekick}} | |||
|| Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan. | |||
|} | |} | ||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 08:32, 29 August 2024
Legend
Legend | |
---|---|
Light Attack (A): | Blue |
Medium Attack (B): | Yellow |
Heavy Attack (C): | Red |
Special Moves: | Green |
BBQ (Baroque): | Rainbow |
Partner Assist: | White |
Combos
Move | Inputs | Notes |
---|---|---|
A
B 3C sjc j.B j.B j.C |
The absolute bare minimum of a combo, basic magic series. | |
2C
BBQ j.B TK A Divekick air dash j.B j.B TK A Divekick air dash j.B j.B TK A Divekick air dash j.B 5B 3C sjc j.B j.B j.C |
Easiest starter to his BnB, 2C
BBQ j.B enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage. | |
6B
A Guts Upper BBQ j.B TK B Divekick air dash j.B 5B 3C sjc j.B j.B j.C |
Same thing as the combo above, this is mostly useful if 6B
is done from a tardy counter, and given how defense works in this game it's almost certain you'll have BBQ to spare. | |
6C
IAD j.B 5B 3C A Divekick TK A Divekick TK A Divekick TK A Divekick air dash 5B 3C sjc j.B j.B j.C |
The timing after 6C
is strict, but it's a good baroqueless way to do divekicks. Again, this is optimal through tardy counter as a raw grounded 6C
rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario, or you will walk away with 3 kicks.
| |
6C
IAD j.B 5B 3C sjc j.B j.B j.C |
This is just an easier execution of the combo above. | |
Final Guts Bullet
5B 3C sjc j.B j.B j.C |
This is corner only; however, if you use Final Guts Upper
, you can launch from midscreen. | |
5B
3C j.B j.B B Divekick TK B Divekick TK B Divekick TK B Divekick 88 j.B 5B 3C sjc j.B j.B Light Guts Bullet Super Guts Bullet |
Midscreen divekicks, pretty standard. |
Blockstrings/Neutral
Megacrash
Divekick
|
Right after bursting, Batsu can divekick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt, or Morrigan. |