Tatsunoko vs Capcom: Ultimate All Stars/Karas/Combos: Difference between revisions
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[[File:TvC Karas Burst | [[File:TvC Karas Burst Bair Corrected.webm|thumb]] | ||
|'''Any ground attack''' '''Shiranui'''|| As long as Karas is grounded with one bar, megacrashing against him is not an option | |'''Any ground attack''' '''Shiranui'''|| As long as Karas is grounded with one bar, megacrashing against him is not an option | ||
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Revision as of 11:33, 29 April 2024
Combos
Move | Inputs | Notes |
---|---|---|
A B 2B C Kasha' 2A B C Kasha'Yoinagi Yasagurama A A B 2B C Kasha Yoinagi Yato | C kasha is a good starter for a lot of combos | |
Back Throw Super Hiei Zangetsu | Good throw punish | |
A B 2B C Zaneijin | ||
A B 2B C Tobimizuchi Wall bounce chain B C Kasha Yoinagi Yato BBQ B C Kasha 2C Kasha Yoinagi Yato | How are those fingers feeling? | |
A B 2B C Kasha Yoinagi Yato BBQ B C Kasha 2C Kasha 2C Kasha 2C Kasha Narukami | ||
A B 2B C Kasha 2A 2B 3C narukami 5C BBQ B 2B C Kasha 2A B C Kasha Yoinagi Yato | After doing narukami Karas can 5C which pushes him "just enough" forward for a crossup, for the opponent it can be a little hard to tell when this is a setup or if Karas just messed up so it's a good option to have | |
Any ground attack Shiranui | As long as Karas is grounded with one bar, megacrashing against him is not an option |