Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji/Combos: Difference between revisions
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|[[File:Batsu Magic.webm|thumb]] ||A B 3C sjc j.B j.B j.C|| The absolute bare minimum of a combo, basic magic series | |[[File:Batsu Magic.webm|thumb]] ||A B 3C sjc j.B j.B j.C|| The absolute bare minimum of a combo, basic magic series | ||
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|[[File:Batsu 2C Starter.webm|thumb]] ||2C BBQ j.B '''TK | |[[File:Batsu 2C Starter.webm|thumb]] ||2C BBQ j.B '''TK A Divekick''' air dash j.B j.B '''TK A Divekick''' air dash j.B j.B '''TK A Divekick''' air dash j.B 5B 3C sjc j.B j.B j.C|| Easiest starter to his BnB, 2C BBQ j.B enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage | ||
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|[[File:Batsu 6B Starter.webm|thumb]] ||6B '''Light Guts Upper''' BBQ j.B '''TK B Divekick''' air dash j.B 5B 3C sjc j.B j.B j.C||Same thing as the combo above, this is mostly useful if 6B is done from a tardy counter, and given how defense works on this game it's almost certain you'll have BBQ to spare | |[[File:Batsu 6B Starter.webm|thumb]] ||6B '''Light Guts Upper''' BBQ j.B '''TK B Divekick''' air dash j.B 5B 3C sjc j.B j.B j.C||Same thing as the combo above, this is mostly useful if 6B is done from a tardy counter, and given how defense works on this game it's almost certain you'll have BBQ to spare | ||
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===Blockstrings/Neutral=== | ===Blockstrings/Neutral=== | ||
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Revision as of 14:19, 30 March 2023
Combos
Move | Inputs | Notes |
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A B 3C sjc j.B j.B j.C | The absolute bare minimum of a combo, basic magic series | |
2C BBQ j.B TK A Divekick air dash j.B j.B TK A Divekick air dash j.B j.B TK A Divekick air dash j.B 5B 3C sjc j.B j.B j.C | Easiest starter to his BnB, 2C BBQ j.B enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage | |
6B Light Guts Upper BBQ j.B TK B Divekick air dash j.B 5B 3C sjc j.B j.B j.C | Same thing as the combo above, this is mostly useful if 6B is done from a tardy counter, and given how defense works on this game it's almost certain you'll have BBQ to spare | |
6C IAD j.B 5B 3C A Divekick'TK A Divekick'TK A Divekick'TK A Divekick' air dash 5B 3C sjc j.B j.B j.C | The timing after 6C is strict, but it's a good baroqueless way to do divekicks. Again this is optimal through tardy counter as a raw grounded 6C rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario or you will walk away with 3 kicks. | |
6C IAD j.B 5B 3C sjc j.B j.B j.C | This is just an easier execution of above | |
Final Guts Bullet 5B 3C sjc j.B j.B j.C | This is corner only however if you use Final Guts Upper You can launch from midscreen | |
5B 3C j.B j.B B Divekick TK B Divekick TK B Divekick TK B Divekick 88 j.B 5B 3C sjc j.B j.B Light Guts Bullet Super Guts Bullet | Midscreen divekicks, pretty standard |
Blockstrings/Neutral
Megacrash Divekick | Right after bursting Batsu can dive kick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt or Morrigan
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