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Status | Strengths | Weaknesses | Moves to Watch Out For |
Favorable | Explosive damage, doesn't let chun get close and start her stuff | Can get zoned out, Mobility | Power Bomb, Elbow Slash, j.B |
Notes: This is a good match for Chun, Lightning Legs will basically keep Alex out at all times, you can also keep him out of range with a Kikoken War. He can try to challenge the fireballs with Flash Chop but ultimately Chun will keep him locked out. When he does get in like most matchups he'll delete her health bar with ease, but if played perfectly those chances are slim. |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | Explosive damage, Mobility | Blockstrings | Divekick, Tardy Counter, Guts Bullet |
Notes: Batsu strangely has an even fireball game with Chun, the recovery on both characters suck, he has a slight advantage as he can do it in the air but again his recovery is bad. He also doesn't have to worry about legs like other characters since he can tardy counter through them. His ability to close the gap is bar none so the moment Chun isn't paying attention Batsu is there to take her on. However...his block strings suck, he can get in all day but opening her up is another story. Meanwhile Chun can throw out a billion different buttons and scare em a bit. In the long run, Batsu has an edge but it's not that clear cut |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | Mirror | Mirror | Mirror |
Notes: Mirror |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Favorable | Explosive Damage, Screen Control | Normals, Mobility | Zombie Summon j.2C |
Notes: Chun dances all over frank, he can squeak out some confirms with 2B to catch her out of the air but other wise Chun will smother him. If he can get a zombie on the field it can give him some breathing room but other wise this is a hard one to deal with. |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Favorable | Explosive Damage | Speed | 5C Helm Splitter |
Notes: Another easy one for Chun. Soki can absolutely maul her when he gets the hit but if Chun isn't asleep at the wheel that chance is slim. He can try to barrel through with armored normals but a half decent chun is ready to BBQ or burst |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | Zoning, Mobility | Damage output | Gun Arm 6B Shield Arm 6B j.C |
Notes: Volnutt can litter the screen with projectiles and get defensive with shield, but other wise it's not a huge deal for Chun. She's usually airborne and Volnutt's air to air conversions aren't exactly jaw dropping for damage, so it's kinda hard to get a true upper hand against her. His gun arm shuts down Kikoken with ease. Also with her 6C -> Legs glitch she can drain all of Volnutt's meter in under 10 seconds but that's an incredibly situational knowledge check it's not worth factoring |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Unfavorable | Zoning, Mobility | Damage Output | Darkness Illusion, Soul Fist, j.B |
Notes: Morrigan has the fireballs, she has the mobility, she can keep Chun locked down and mixed up with her fast buttons. Morrigan has this matchup in spades, the only thing holding her back is her lack of damage output when actually hitting Chun. Darkness Illusion kind of evens this out but even then Morrigan can perpetually stay out of range or just rush Chun down. |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Unfavorable | Small Body Privilege | Confirms | j.C, Roll splash, 6B |
Notes: This match should be a slam dunk for chun, she has the mobility, she can do decently with projectiels, kicks discourages roll, but the match up has one fatal flaw, Chun can't juggle roll. Whether this is an oversight or a frustrated developer is unknown, but attempting to do any setup without burning a bar of meter has roll drop immediately. It's one of the more frustrating matchups because of this. Inversely Roll can do her thing all day with no recourse. If you thought Alex vs. Saki was demoralizing wait until you have to deal with this one |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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---|---|---|---|
Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |