Getting Started with Netplay
1. Download Dolphin Emulator
- Download the latest version of Dolphin here. As of this writing, it's version 2407, but any latest build should work.
2. Obtain the Game
- Get the USA version of Tatsunoko vs. Capcom (STKE08).
3. Configure Controls
- Follow the control setup guide
4. Add Game to Dolphin
- Open Dolphin.
- Click Config > Paths.
- Add the directory where your TvC game is stored.
5. Apply Gecko Codes
- Right-click on Tatsunoko vs Capcom in Dolphin.
- Select Properties.
- Go to Gecko Codes and click Add New Code.
- In the Name field, enter: Unlock Chars and Costumes
In the Code field, enter the following:
043EBA84 FFFFFFFF 043EBA88 F9FFFBFF 043EBA8C BFFFFFFE 043EBA90 FFFFFFFF 043EBA94 FFBFDFFF
- Click Save.
- Repeat again, this time for Skip to Main Menu:
003EBA4B 00000000 C2074658 00000009 2C00FFF8 40820014 38000000 38600001 3B400011 3BC00011 2C00FFFA 40820010 38000004 3B400015 3BC00015 2C000009 40820010 38000004 3B400015 3BC00015 2C030000 00000000
6. Starting a Netplay Match
- Go to Tools > Start Netplay.
- To host, select Tatsunoko vs Capcom: Ultimate All-Stars (STKE08) and click Host.
- Share the room code with your opponent.
- Alternatively, check Show in Server Browser for public matches.
7. Final Steps
- Dolphin may compile shaders on the first start. This is a one-time process unless graphics settings are changed.
- Enjoy the game! For more tips, look around or visit the Discord.
The main menu has had an upgrade since CGoH. This is the new main menu in UAS:
Main Menu Options | Description | ||
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Arcade Mode | The classic mode where you fight through a series of battles leading to the final boss.
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Versus Mode | Battle against another player. The option is greyed out if another controller is not detected | ||
Survival Mode | Fight as many opponents as you can until death, health refills only so slightly between matches. | ||
Time Attack Mode | Go through Arcade mode as fast as possible, the final boss is replaced with a normal Giant fight | ||
Training Mode | Practice your moves and combos against a customizable dummy opponent. This is 2008 though, so don't expect any record/playback functions | ||
Play Data Mode | View your play statistics and records. | ||
Options Mode | Customize game settings including controls, sound, and display. Be sure to go here on netplay to double check your controls | ||
Shop Mode | Spend points earned from various modes to unlock artwork, colors, movies, and more. | ||
Gallery Mode | View unlocked artwork, movies, and character information. Also has a 3D Model Viewer | ||
Extra Game | Unlocked by completing Arcade Mode and collecting the yellow letters during the credits. The letters form the message "Thank You For Playing." You can collect these letters with Doronjo and her crew (on a bike) or with Roll (flying on her broom). Roll becomes available in the end credits after beating Arcade Mode with her. | ||
Nintendo Wi-Fi Connection Mode | Play online matches. Requires an internet connection, either through a router (recommended) or Wi-Fi wireless (not recommended). Although the original gamespy servers are down, this is still accessible only via |
When you hit the Start button at the title screen, you are highlighting Arcade Mode by default.
What is the in-game shop for?
Similar to Marvel vs Capcom 2, the more times you play Arcade Mode, Extra Game Mode, Survival Mode, or Time Attack Mode, the more points you earn. In Shop Mode, you can buy:
- Artwork
- Colors three and four for all characters (NOTE: You must beat Arcade Mode with a character to unlock their additional colors.)
- Movies
- Information about the roster and stages
There are five hidden characters:
Side | Character | How to Unlock |
---|---|---|
Capcom Side | Frank West | Beat Arcade Mode with three different Capcom characters. |
Capcom Side | Zero | Beat Arcade Mode with six different Capcom characters. |
Tatsunoko Side | Tekkaman Blade | Beat Arcade Mode with three different Tatsunoko characters. |
Tatsunoko Side | Joe the Condor | Beat Arcade Mode with six different Tatsunoko characters. |
Tatsunoko Side | Yatterman-2 | Beat Arcade Mode with Tekkaman Blade, Zero, Joe the Condor, and Frank West. |
If you want to unlock them quickly then:
- Right-click on TvC in the Dolphin menu > Properties > Gecko Codes > Add New Code;
- Name: Unlock Extra Characters;
- Paste this code:
043EBA84 FFFFFFFF 043EBA88 F9FFFBFF 043EBA8C BFFFFFFE 043EBA90 FFFFFFFF 043EBA94 FFBFDFFF
- Then make sure the Gecko Code is checkmarked.
Alternatively, you can download a full save file and import the save.
Are giants banned?
- In the early 2010s, the giants were soft-banned on a case-by-case basis, but as of right now, giants have no bans against them.
- This led to the "Phampy Clause", which allows a character change under these two specific scenarios:
Scenario | Description |
---|---|
Scenario 1 | If Player A has already chosen their characters before Player B and Player B chooses a giant, Player A gets the opportunity to re-select their characters. |
Scenario 2 | If both players use non-giants and Player A loses, then goes to character select and chooses a giant, Player B is allowed to change their team. |
Are any stages banned?
Hardware | Stage Ban Information |
---|---|
Original Wii Hardware | It's highly recommended to stay on the Training Stage or at the very least avoid Burning Wasteland/Orbital Cargo Bay. |
Dolphin Emulator | All stages are acceptable, but Burning Wasteland is soft-banned due to color blindness issues. Some users may request staying on Training Stage to maintain 60FPS, depending on their CPU hardware, but this is on a case-by-case basis. |
Custom Music Setup Guide
When using v 2409-30, you get access to Riiviloution, this allows for Custom Music (only available on local unfortunately, doesn't work online yet), here is the setup for custom music. The download link for the setup and files are here and if I'm being honest, the instructions are a little better there
Step 1: Initial Setup
- Download the necessary files: Inside the provided zip file, you'll find two folders: `Riivolution` and `Tutorial 2nd`.
- Setting up the Riivolution folder:
- Navigate to your PC's Documents folder.
- Follow this path: `Documents\Dolphin Emulator\Load`.
- Place the contents of the zip file's Riivolution folder inside `Load`. The path should look like this: `Documents\Dolphin Emulator\Load\Riivolution`.
- The structure inside should look like this:
Riivolution ├── config (Folder) ├── boot.elf ├── icon.png ├── meta.xml ├── readme.txt └── TVCUAS.xml
Step 2: Setting up Music
- Using the Tutorial 2nd folder:
- Navigate to the `Tutorial 2nd` folder.
- For this demonstration, we'll use "13 - Floating Fort.mp3" (from Godhand) as an example, but you can use whatever file you want.
- Navigate to `BCSM-GUIv1.5`.
- Inside, open `BCSM-GUI.exe`, click on "Add file", then "Add to Queue", then "Convert to BRSTM". It will output your file in the library under `Tutorial 2nd\BCSM-GUIv1.5\library`. In our example, this is "13 - Floating Fort.brstm".
- Move this file from `Tutorial 2nd\BCSM-GUIv1.5\library` to `Tutorial 2nd\brstm`.
- To make your life easier in the future, rename it to something simple. For instance, "13 - Floating Fort.brstm" becomes "fort.brstm".
- Running the Start.bat Script:
- Return to the `Tutorial 2nd` folder and click on `Start.bat`.
- Any `.brstm` files in the `brstm` folder will be detected. In our example, we want `fort.brstm`, so type `fort` without the `.brstm` extension.
- Press enter. It'll process for a bit, then ask which stage you're replacing. In this example, we'll replace the training stage (no. 15).
- It will generate a `.ssd` file, in this case, `stage_17.ssd` (training stage).
- Take this file (as well as the generated file `bgm.srt`), go back to `Documents\Dolphin Emulator\Load\TVCUAS`, and drop it off there.
Step 3: Starting the Game
- Go to Dolphin, right-click on TvC, choose "Start with Riivolution patches".
- Open `Riivolution XML`, open `TvCUAS.xml`.
- Ensure that custom music is enabled.
- Start the game.
- If done correctly, you have custom music running.
FAQ
- Why is my sound clipping, "Static"-like or sounding "slow"?
- The issue of sound clipping or sounding slow is often due to the `bgm.srt` file being out of sync with the playlist. When updating via `start.bat`, it keeps a record of each `.ssd` and syncs across them. If you update the songs and don't replace it with the new `.srt` or have an `.srt` from a different playlist, it can cause these errors.
- Alternatively, ensure that you transfer the `bgm.srt` file from the `Tutorial 2nd\BCSM-GUIv1.5\library` folder to the `Documents\Dolphin Emulator\Load\TVCUAS` folder. This file is necessary for proper playback of your custom music.
- Why are my .brstm files making a horrible scratching sound?
- If your `.brstm` files are all under 50KB, they can't hold any data, resulting in a horrible scratching sound. This can happen if your music source didn't label the "length" variable in the file properties. Make sure to assign a length to your files, and the `.brstm` files should load normally.
- How do I loop a track?
- To loop a track, the program checks for samples to determine the loop start and end points. Here's how to find and set these points using Audacity:
- Open your audio file in Audacity.
- Select the portion you want to loop. Click and drag to highlight the section of the track you want to loop.
- Find the sample points. With the section highlighted, look at the bottom of the Audacity window. You'll see the start and end points in samples. Note these numbers down.
- Set loop points. Go to Edit > Labels > Add Label at Selection. This will create a label track. Double-click the new label to edit it, and enter the sample numbers for the start and end points.
- Export the looped section. Once you have your loop points set, export the file as a `.wav` or `.mp3`.
- Convert to BRSTM. Use the BCSM-GUI tool to convert your file to `.brstm`, and the tool will recognize the loop points during the conversion.
- To loop a track, the program checks for samples to determine the loop start and end points. Here's how to find and set these points using Audacity:
By following these steps, you'll ensure that your custom track loops seamlessly in the game.
What are the changes in UAS coming from the previous version of CGOH?
Buffs | Nerfs | Neutral |
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Ryu
Buffs | Nerfs | Neutral |
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Chun Li
Buffs | Nerfs | Neutral |
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Alex
Buffs | Nerfs | Neutral |
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Megaman Volnutt
Buffs | Nerfs | Neutral |
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Roll
Buffs | Nerfs | Neutral |
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Viewtiful Joe
Buffs | Nerfs | Neutral |
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Saki Omokane
Buffs | Nerfs | Neutral |
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Batsu
Buffs | Nerfs | Neutral |
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Kaijin no Soki/Kaijin no Souki
Buffs | Nerfs | Neutral |
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Morrigan
Buffs | Nerfs | Neutral |
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PTX-40A
Buffs | Nerfs | Neutral |
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he doesn't take damage |
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Jun the Swan
Buffs | Nerfs | Neutral |
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Ken the Eagle
Buffs | Nerfs | Neutral |
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Casshan/Casshern
Buffs | Nerfs | Neutral |
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Karas
Buffs | Nerfs | Neutral |
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Tekkaman/Tecknoman
Buffs | Nerfs | Neutral |
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Ippatsuman
Buffs | Nerfs | Neutral |
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Doronjo
Buffs | Nerfs | Neutral |
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Yatterman-1
Buffs | Nerfs | Neutral |
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Polimar/Polymar
Buffs | Nerfs | Neutral |
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Gold Lightan
Buffs | Nerfs | Neutral |
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