Tatsunoko vs Capcom: Ultimate All Stars/Chun-Li/Combos

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< Tatsunoko vs Capcom: Ultimate All Stars‎ | Chun-Li
Revision as of 18:31, 29 August 2024 by Cce2955 (talk | contribs) (I'll fix the rest later tonight)

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
Special Moves: Green
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes

IAD   j.2BLegsBBQ   IAD   j.BAB2BC2C

Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos.

AB2BC3C   sjc   j.A   j.B   j.C   jc   j.B   j.C   jc   j.B   j.C   ->   j.C

The absolute bare minimum of a combo, basic magic series.

AB2BCLight KikokenBBQAB2BC3C   sjc   j.A   j.B   j.C   jc   j.B   j.C   jc   j.B   j.C   j.C -> C

The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage. This is also a good way to get the height damage boost from VAR. VAR to Ippatsuman after the tensho to do stupid damage with his super or Alex to get your entire bar back and do a free 15K.

AB2BCLight KikokenBBQAB2BC3C   sjc   j.A   j.B   j.C   jc   j.B   j.C   jc   j.B   j.C   j.C -> C

Unlike the above this is a quick starter if you want to spend BBQ earlier in the combo. Heavy Kikoken kind of pushes back so you'd need to microdash, but Light Kikoken lets you combo easier.

AB2BC   [2]   2CHeavy SBKBBQ   jc   j.C   jc   66   j.C   jc   66   j.C5B3C   sjc   j.A   j.C -> C

This is still a relatively low execution setup for Chun but something to keep in mind.

AB2BC3CHeavy Legs   jc   j.C   8   j.C   66   BC   [2]   Heavy SBKBBQB2BC3C   sjc   j.B   j.C -> C

Midscreen example of her j.C loop. Press 8 when j.C starts to fall; that's the only way I can really explain it, the inputs are in the video to the side if you want the timing.

AB2BC3CHeavy Legs   jc   j.C   8   j.C   66   BC3C   sjc   j.B   j.C -> C

Baroqueless midscreen confirm from Legs.

AB2BC3CHeavy Legs   jc   j.B   j.C   j.C   8   j.C   j.C   8   j.C   j.C   8   j.CB3C   sjc   j.AShichisei Senkukyaku

Corner loop.

B3C   sjc   j.BShichisei Senkukyaku   66   C [2]   2CHeavy SBKBBQ   j.C   8   j.C   j.C   8   j.C   j.C   8   j.CBLight Kikoken

Small example of Shichisei follow up; only works when Chun is in the corner. If you have a side switch combo setup, this is great. You can also crossunder Shichisei after 3C if you can get the timing down.

j.B2B5C3CHeavy Kicks   66   5B5CHeavy Kicks   66   5B3C   sjc   j.B   j.B   j.C   jc   j.C   -> C

Just another route for Chun; the timing is a little awkward but dash cancelling kicks is fun.

2B5C3CHeavy Kicks   j.CIAD   j.C   8   j.C5B3C   sjc   j.B   j.B   j.C -> C

If you can do her loop in the corner, you can do some wacky stuff midscreen. If you can do the ground dash glitch, you can actually loop this to the corner.

AB2B5C3CHeavy Legs   66   5CHeavy Legs   jc   j.C   jc   66   j.C   jc   66   j.C5B3B   sjc   j.B   j.CHeavy Legs

A small example of her legs reset; 5C crosses way under. To make this work after you dash out of legs, you have to let Chun finish her dash; if you don't, it stays same side.

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