Tatsunoko vs Capcom: Ultimate All Stars/Chun-Li/Combos

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Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
Special Moves: Green
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes
IAD   j.2B
LegsBBQ

  IAD  j.B

AB2BC2C
Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos.
A
B2BC3C
  sjc   j.A
  j.B
  j.C
  jc   j.B
  j.C
  jc   j.B
  j.C
  ->   j.C
The absolute bare minimum of a combo, basic magic series.
A
B2BCLight KikokenBBQAB2BC3C
  sjc   j.A
  j.B
  j.C
  jc   j.B
  j.C
  jc   j.B
  j.C
  j.C
-> C || The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage. This is also a good way to get the height damage boost from VAR. VAR to ippatsuman after the tensho to do stupid damage with his super or Alex to get your entire bar back and do a free 15K.
A
B2BCLight KikokenBBQAB2BC3C
  sjc   j.A
  j.B
  j.C
  jc   j.B
  j.C
  jc   j.B
  j.C
  j.C
-> C || Unlike the above this is a quick starter if you want to spend BBQ earlier in the combo. Heavy Kikoken kind of pushes back so you'd need to microdash, but light Kikoken lets you combo easier.
A
B2BC
  [2]   2CHeavy SBKBBQ
  jc   j.C
  jc   66   j.C
  jc   66   j.C5B3C
  sjc   j.A
  j.C
-> C || This is still a relatively low execution setup for Chun but something to keep in mind.
A
B2BC3CHeavy Legs
  jc   j.C
  8   j.C
  66   BC
[2]   Heavy SBKBBQB2BC3C
  sjc   j.B
  j.C
-> C || Midscreen example of her j.C loop. Press 8 when j.C starts to fall; that's the only way I can really explain it, the inputs are in the video to the side if you want the timing.
A
B2BC3CHeavy Legs
  jc   j.C
  8   j.C
  66   BC3C
  sjc   j.B
  j.C
-> C || Baroqueless midscreen confirm from Legs.
A
B2BC3CHeavy Legs
  jc   j.B
  j.C
  j.C
  8   j.C
  j.C
  8   j.C
  j.C
  8   j.CB3C
  sjc   j.AShichisei Senkukyaku
Corner loop.
B
3C
  sjc   j.BShichisei Senkukyaku
  66   C
[2]   2CHeavy SBKBBQ
  j.C
  8   j.C
  j.C
  8   j.C
  j.C
  8   j.CBLight Kikoken
Small example of Shichisei follow up; only works when Chun is in the corner. If you have a side switch combo setup, this is great. You can also crossunder Shichisei after 3C if you can get the timing down.
j.B
2B5C3CHeavy Kicks
  66   5B5CHeavy Kicks
  66   5B3C
  sjc   j.B
  j.B
  j.C
  jc   j.C
  -> C || Just another route for Chun; the timing is a little awkward but dash cancelling kicks is fun.
2B
5C3CHeavy Kicks
  j.CIAD
  j.C
  8   j.C5B3C
  sjc   j.B
  j.B
  j.C
-> C || If you can do her loop in the corner, you can do some wacky stuff midscreen. If you can do the ground dash glitch, you can actually loop this to the corner.
A
B2B5C3CHeavy Legs
  66   5CHeavy Legs
  jc   j.C
  jc   66   j.C
  jc   66   j.C5B3B
  sjc   j.B
  j.CHeavy Legs
A small example of her legs reset; 5C crosses way under. To make this work after you dash out of legs, you have to let Chun finish her dash; if you don't, it stays same side.

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