Move |
Inputs |
Notes
|
|
IAD j.2B
Legs
BBQ
IAD j.B
A
B
2B
C
2C
|
Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos.
|
|
A
B
2B
C
3C
sjc j.A
j.B
j.C
jc j.B
j.C
jc j.B
j.C
-> j.C
|
The absolute bare minimum of a combo, basic magic series.
|
|
A
B
2B
C
Light Kikoken
BBQ
A
B
2B
C
3C
sjc j.A
j.B
j.C
jc j.B
j.C
jc j.B
j.C
j.C
-> C || The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage. This is also a good way to get the height damage boost from VAR. VAR to ippatsuman after the tensho to do stupid damage with his super or Alex to get your entire bar back and do a free 15K.
|
|
A
B
2B
C
Light Kikoken
BBQ
A
B
2B
C
3C
sjc j.A
j.B
j.C
jc j.B
j.C
jc j.B
j.C
j.C
-> C || Unlike the above this is a quick starter if you want to spend BBQ earlier in the combo. Heavy Kikoken kind of pushes back so you'd need to microdash, but light Kikoken lets you combo easier.
|
|
A
B
2B
C
[2] 2C
Heavy SBK
BBQ
jc j.C
jc 66 j.C
jc 66 j.C
5B
3C
sjc j.A
j.C
-> C || This is still a relatively low execution setup for Chun but something to keep in mind.
|
|
A
B
2B
C
3C
Heavy Legs
jc j.C
8 j.C
66 B
C
[2] Heavy SBK
BBQ
B
2B
C
3C
sjc j.B
j.C
-> C || Midscreen example of her j.C loop. Press 8 when j.C starts to fall; that's the only way I can really explain it, the inputs are in the video to the side if you want the timing.
|
|
A
B
2B
C
3C
Heavy Legs
jc j.C
8 j.C
66 B
C
3C
sjc j.B
j.C
-> C || Baroqueless midscreen confirm from Legs.
|
|
A
B
2B
C
3C
Heavy Legs
jc j.B
j.C
j.C
8 j.C
j.C
8 j.C
j.C
8 j.C
B
3C
sjc j.A
Shichisei Senkukyaku
|
Corner loop.
|
|
B
3C
sjc j.B
Shichisei Senkukyaku
66 C
[2] 2C
Heavy SBK
BBQ
j.C
8 j.C
j.C
8 j.C
j.C
8 j.C
B
Light Kikoken
|
Small example of Shichisei follow up; only works when Chun is in the corner. If you have a side switch combo setup, this is great. You can also crossunder Shichisei after 3C if you can get the timing down.
|
|
j.B
2B
5C
3C
Heavy Kicks
66 5B
5C
Heavy Kicks
66 5B
3C
sjc j.B
j.B
j.C
jc j.C
-> C || Just another route for Chun; the timing is a little awkward but dash cancelling kicks is fun.
|
|
2B
5C
3C
Heavy Kicks
j.C
IAD
j.C
8 j.C
5B
3C
sjc j.B
j.B
j.C
-> C || If you can do her loop in the corner, you can do some wacky stuff midscreen. If you can do the ground dash glitch, you can actually loop this to the corner.
|
|
A
B
2B
5C
3C
Heavy Legs
66 5C
Heavy Legs
jc j.C
jc 66 j.C
jc 66 j.C
5B
3B
sjc j.B
j.C
Heavy Legs
|
A small example of her legs reset; 5C crosses way under. To make this work after you dash out of legs, you have to let Chun finish her dash; if you don't, it stays same side.
|