Introduction
A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights godzilla.
Gameplay
Strengths | Weaknesses |
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Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A | 8 | 3 | 24 | - | 1280 | - | Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away |
2A | 7 | 3 | - | - | 1200 | - | When whiffed it has horrible recovery, but on hit or block it chains into itself, really annoying poke, you could probably take entire matches just running up and doing 2A |
5B | 18 | - | - | - | 3900 | Overhead | Kicks and hits twice, really slow, to its credit it's an overhead |
6B | 16 | - | - | - | 3900 | Overhead/OTG | Lightan reaches over the entire screen and punches the ground, if you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead. |
4B | 16 | - | - | - | 8736 | - | It's literally 5B but 2 frames faster and doesn't cancel into anything....but damage is good I guess |
2B | 19 | - | - | - | 1920 | - | Lightan Punches. This move has MASSIVE pushback making it hard to justify using, which is terrible because it's the only way to properly link into his launcher. 2B -> 5C -> 3C is the only way to confirm his launcher outside of a raw 3C |
5C | 18 | - | - | - | 3200 | - | Lightan kick |
2C | 22 | - | - | - | 3320 | Low | Lightan sweep. This is one of his few good normals, you can Gold Quake or BBQ 6B and turn the entire match around if it hits |
3C | 21 | - | - | - | 3360 | Launcher | For all of lightan's faults this is a pretty good launcher, and he has a really bnb to follow it with. If blocked just Gold Press to safety. |
4C/6C | 18 | - | - | - | 7200 | - | Lightan's normal throw, tech by doing a 360 and hitting C. |
j.A | 9 | 11 | - | - | 920 | Overhead | Jumping knee, it's active so that's something |
j.B | 11 | 7 | - | - | 1760 | Overhead | Lightan reaches out and palms, really good air normal. Mandatory for his loop |
j.C | 14 | 8 | 50 | - | 4480 | Overhead | Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to gold crash if opponent is grounded, if airborne it'll have an extremely high chance of whiffing. |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Tank Slice 41236X |
13/17/22 | - | - | - | 6427/6967/7509 | Projectile Reflect/Hard Knockdown | Lightan kneels down and slices the air. Reflects projectiles. B and C version are hard knockdown. Can be used as a frametrap from 3C...sorta |
Battleship Breaker 63214X |
22/25/27 | - | - | - | 8656/9892/11167 | Overhead/Wallbounce/Snapback | Lightan jumps and kicks the air. Light and medium version wallbounce, Heavy version snapbacks. Good ender for his loop. |
Gold Press 63214789C |
19 | - | - | - | 12000 | Command Throw | Lightan's other throw, you can still tech by doing a 360 and Tapping C. Does great damage but the threat of teching is too high. |
Gold quake 22X |
41/44/16 | - | - | - | 8120/9300/10280 | Overhead/OTG/Low | Lightan stomps the ground. Full screen low, easy confirm for Gold Crash. Messes with background stage elements. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Gold Kick 63214XX |
11+18 | - | - | - | 16800 | - | Invincible on startup. Lightan kicks the air and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. |
Gold Crash 41236XX |
29+12 | - | - | - | 14240 | Low | Gold Quake but super. Hits low but that doesn't really matter, only way to reach Finger Crash. Useable in air |
'Finger Crash Gold Crash -> 236XX |
- | - | - | - | 20800 | - | After sucking their robot soul out he tosses them on the ground, decent damage adder and it's not like you're using the meter for anything else. |