Introduction
Zero is here to dominate the Meta once again
Strengths | Weaknesses |
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Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A | 6 | 2 | - | - | 750 | - | Very fast jab, also has a high hitbox, 3C -> Ryuenjin -> 5A is totally viable |
2A | 5 | 3 | - | - | 650 | Low | Even faster low ugh |
5B | 8 | - | - | - | 1140 | - | Quick swipe with his saber, it's decent enough |
2B | 7 | - | - | - | 1200 | Low | Decent range low |
5C | 13 | - | - | - | 2137 | - | Hits 3 times, useful for helping to buffer a buster charge |
2C | 15 | - | - | - | 2400 | Low/Hard Knockdown | Somehow this is a sweep, but okay. |
3C | 15 | - | - | - | 2400 | Launcher | Can be used as an anti-air |
6C | 15 | - | - | - | 2565 | - | Also hits three times, if opponent is high enough you can link 5A from this. |
j.A | 5 | - | - | 800 | - | Overhead | Zero does a little baby kick, it's fast but okay |
j.B | 8 | - | - | 1200 | - | Overhead | Zero does a quick swipe, useful in combos and neutral/ |
j.C | 16 | - | - | - | - | Overhead/Forced Roll | Zero does his own version of pizza cutter. On block it hits four times. He has an alternate version via j.2C |
Universal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Var Starter | 11 | - | - | - | - | - | |
Crossover Counter | 20 | - | - | - | - | - | |
Throw | 1 | - | - | - | 5200 | - | |
Back Throw | 1 | - | - | - | 5200 | - | |
Air Throw | 1 | - | - | - | 6000 | - | |
Air Back Throw | 1 | - | - | - | 6000 | - |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Ryuenjin 623X |
4 | - | - | - | - | - | Insanely fast DP, does DP things. Good punish, AA, and combo ender. Useable in Air |
Hadangeki [4]->6X |
11/16/36 | - | - | - | - | Projectile | Zero shoots out his projectile.
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Hienkyaku 214X |
- | - | - | - | - | Teleport | Zero dashes across the screen, can be cancelled with buster.
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Hyper Zero Blaster [X] |
- | - | - | - | - | Projectile | Zero charges his buster. Much like Marvel you can switch which button charges, but you have about 2 frames to switch buttons before zero lets go. |
Sentsuizan j.236X |
- | - | - | - | - | Overhead | Zero stops his momentum and dives down to the ground.
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Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Rekkoha 236XX |
21+33 | - | - | - | - | OTG | Zero punches the ground and rainbow lasers fill the screen. On block you will get pushed full screen. However if Zero does this in front of you can easily cross him up and punish. Hits OTG |
Sougenmu 214XX |
16 + 0 | - | - | - | - | Install | Zero summons a shadow clone which enhances his attacks
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Dark Hold 623XX |
16 + 4 | - | - | - | - | Invincibility | Zero stops time and hurts you. Does very good damage, great punish. 'Useable on giants |