Tatsunoko vs Capcom: Ultimate All Stars/Modding

From SuperCombo Wiki

Texture Replacements

Enhance your content creation experience and game visuals by using these texture replacement mods. Each mod is specifically designed to hide unwanted elements, enhance visuals, or provide tools for creative projects.


Green Screen Pack

Credit: Jaaaames

Texture Mod Description Download Link
Green Screen Textures for Training Mode Hides most elements in the training stage, ideal for video editing. Download
Invisible HUD Removes health bars, character portraits, meters, and other HUD elements for a cleaner display. Download
Invisible Damage Numbers Hides damage numbers, hit counts, and other combo details for a minimal look. Download
Invisible Combo Words Hides in-fight text such as "Tatsunical," "Baroque," "Cross Over," "Advanced Guard," etc. Download

HD Texture Pack (Version 0.7) Original Source

Credit: President Magikarp The HD Texture Pack is a work-in-progress community project that upscales every texture in Tatsunoko vs. Capcom to five times its original resolution using AI. This texture pack is safe to use during netplay and offers significant visual improvements to character models, stages, and more.

Version 0.7 Updates:

  • HD fight portraits have been added for all characters except PTX-40A and Lightan.
  • Updated static effect on KO'd characters and unavailable assists.
  • Known Issues: Low-resolution textures remain for some in-fight elements.
Item Details
Current Version Version 0.7
Known Issues * Saki's fight portrait for 1P assist is low-resolution.
  • Batsu's fight portraits need improvement.
  • Nearly all characters with four costumes do not have high-resolution textures for color 4.
  • In-fight text for SNAPBACK is low-resolution.
  • Arcade mode ending artwork for every character except Chun-Li is not finished.
How to Install # Download the texture pack from the link below.
  1. Move the .zip file to My Documents\Dolphin Emulator\ResourcePacks.
  2. In Dolphin, go to Tools > Resource Pack Manager, select the texture pack from the list, and click Install.
  3. Go to Graphics > Advanced, and check Load Custom Textures.
  4. If your system has 8 GB or more of RAM, enable Prefetch Custom Textures to reduce stuttering.
Download Download HD Texture Pack

Screenshots

Scene Before After
Loading Screen
TVC-Loading-Screen-Before.webp
TvC-Loading-After.webp
Daigo Temple (Cherry Blossom)
TvC-CherryBlossom-Before.webp
TvC-CherryBlossom-After.webp

Custom Music Setup Guide

When using v 2409-30, you get access to Riivolution, which allows for Custom Music (available offline only, does not work for online play yet). Here is the setup guide for custom music. The download link for the setup and files is here, and for more detailed instructions, the guide there may be more helpful.

Step 1: Initial Setup

Step Instructions
Download the necessary files Inside the provided zip file, you'll find two folders: `Riivolution` and `Tutorial 2nd`.
Setting up the Riivolution folder * Navigate to your PC's Documents folder.
  • Follow this path: `Documents\Dolphin Emulator\Load`.
  • Place the contents of the zip file's `Riivolution` folder inside `Load`. The path should look like this:
 `Documents\Dolphin Emulator\Load\Riivolution`.  
  • The folder structure inside should look like this:
Riivolution
├── config (Folder)
├── boot.elf
├── icon.png
├── meta.xml
├── readme.txt
└── TVCUAS.xml

Step 2: Setting up Music

Step Instructions
Using the Tutorial 2nd folder * Navigate to the `Tutorial 2nd` folder.
  • For this demonstration, we will use "13 - Floating Fort.mp3" (from Godhand) as an example, but you can use any file.
  • Open `BCSM-GUIv1.5`, then run `BCSM-GUI.exe`.
  • Add your .mp3 file, queue it, and convert it to `.brstm`.
  • Move the `.brstm` file from `Tutorial 2nd\BCSM-GUIv1.5\library` to the `brstm` folder.
Running the Start.bat Script * Return to the `Tutorial 2nd` folder and run `Start.bat`.
  • Enter the name of the `.brstm` file you created (e.g., `fort` for `fort.brstm`).
  • The script will ask which stage to replace.
  • For example, replacing the training stage will generate `stage_17.ssd`.
  • Move the `.ssd` and `bgm.srt` files to `Documents\Dolphin Emulator\Load\TVCUAS`.

Step 3: Starting the Game

  1. Open Dolphin, right-click on the TvC game, and choose "Start with Riivolution patches."
  2. Open `Riivolution XML`, then open `TvCUAS.xml`.
  3. Ensure that custom music is enabled.
  4. Start the game.
  5. If done correctly, you will have custom music playing.

FAQ

Question Answer
Why is my sound clipping, static-like, or sounding slow? The `bgm.srt` file may be out of sync with the playlist. Replace it with the latest `.srt` generated during the `start.bat` process.
Why are my .brstm files making a horrible scratching sound? If your `.brstm` files are under 50KB, they cannot hold any data. Ensure the length variable is set correctly in the file properties during the conversion process.
How do I loop a track? Use Audacity to find and set loop points:
  • Highlight the portion of the track you want to loop.
  • Check the sample points at the bottom of the Audacity window.
  • Set loop points using the sample numbers and export the looped track.
  • Convert it to `.brstm` using BCSM-GUI, which will recognize the loop points.

By following these steps, you'll ensure that your custom music is set up and running seamlessly in the game.

Baroque Edition Mod

Tatsunoko vs Capcom: Ultimate All-Stars - Baroque Edition!

Baroque Edition is a fan mod that gives every character a total of 4 assists. This mod was created "For Fun" and is not intended for serious competition. Different assists are selected by choosing different costume colors, allowing new combinations and potentially creating better, more broken synergies between characters.

Source: Baroque Edition Mod Document

Assist Selection (Gamecube Controller)

Button Costume Assist
Light 1 1
Heavy 2 2
Medium 3 3
Partner 4 4

Limitations

Due to the game's programming, you cannot have two of the same character in a match with different assists. The assist for a character is determined by load order, meaning the first instance of the character will overwrite others with different assists.

Load Order:

  1. 1P Point
  2. 2P Point
  3. 1P Anchor
  4. 2P Anchor

Example 1: If Ryu with Assist 3 is on 1P Point and Ryu with Assist 4 is on 2P Point, both will have Assist 3 due to 1P Point loading first.

Example 2: If Ryu with Assist 4 is on 2P Point and Ryu with Assist 1 is on 1P Anchor, both will have Assist 4 due to 2P Point loading first.

To avoid conflicts, ensure the desired assist is loaded first.

Other Inclusions

  • Stage: Burning Wasteland replaced with Ark of Yamato.
  • Music: Japanese Training Stage music.
  • Saki:
   * All costumes wear helmets.
   * Light Ammo changed to Wallbounce + Hits Low.
  • Morrigan:
   * Costumes 3 & 4 are Lilith.
  • Zero:
   * Costume 2: Hitstun slightly increased on Heavy Hadangeki for better assist functionality.
  • Giants:
   * Made faster (possibly too fast for Lightan).

Known Limitations

Unfortunately, these limitations cannot be fixed due to technical constraints:

  • No support for two of the same character with different assists.
  • Some new assists may not be balanced, as many are unchanged from their original moves and may lead to unblockable setups or introduce high/low hitting moves, armor, wallbounces, etc.

New Assist Selection

Some characters did not get certain moves as assists because of technical issues. Special moves that are too close to the ground or certain projectiles may not work, leading to some "filler" assists.

Can this run on original hardware?

Yes! This mod has been tested on Wii without any crashes.

How to Patch the Game

To install the Baroque Edition Mod, follow these steps:

Requirements:

  1. Your ISO/WBFS of Tatsunoko vs Capcom: Ultimate All-Stars and Dolphin.
  2. Wiimms Iso Tool Download Wiimms Iso Tool. Use the Cygwin (Windows) version.
  3. Baroque Edition files + Wiimms ISO Scripts Download here.

Patching Process:

Step Instructions
1. Install Wiimms Iso Tool Run the installer as Administrator. Restart your computer if necessary.
2. Extract Baroque Edition files Extract the files and scripts into a new folder.
3. Place your TvC ISO/WBFS Copy your TvC ISO or WBFS file into the same folder.
4. Run Extract ISO/WBFS Run the script depending on the file format (ISO/WBFS) you have. It will extract the game files into a folder titled: `workdir.tmp`.
5. Move Baroque Edition Files Move the "files" folder from the Baroque Edition files into the `workdir.tmp` folder, replacing any existing files.
6. Compile the ISO/WBFS Run `Compile ISO/WBFS` depending on your desired file type (WBFS is recommended due to smaller file size). The new file will be in a folder titled `new-image`.
7. Rename and move the file Rename the file for easier identification, then move it to your Dolphin game folder.
8. Load a save file Download a save file with all characters and costumes unlocked from GameFAQs. Get the one from user MCDM.

Make sure to reset the match settings in Options: Main Menu > Options > In-Game Options > Default Settings.

You can now delete unnecessary files.

Known Issues

  • Ryu and Chun-Li slide after their Tatsu assists.
  • Some characters don't taunt after assists due to being airborne post-assist.
  • Morrigan's Assist 4 lacks spikes.
  • A few assists recover faster than normal.
  • Some cinematic assists may behave erratically but will reset after the match.


Eddienput 2.0 Guide - Tatsunoko vs Capcom

Updated 2024.02.09

Eddienput (pronounced "edd-input") is a programmable virtual controller aimed at enhancing training mode for all fighting games on PC. This guide explains how to set up Eddienput for **Tatsunoko vs Capcom: Ultimate All-Stars**.

Source: Eddienput Guide Document

What's New in 2.0

  • Updated for Eddienput 2.0
  • Updated Dolphin Controller Profile file
  • Updated `tvc.json` file
  • NEW: Recording and Playback Section

Documentation: Eddienput Documentation Download: Download Eddienput v2.0 Beta Youtube Trailer: Eddienput 2.0 Trailer


Eddienput Setup

Step Instructions
1. Download the necessary files Download and extract `Eddienput_2.0.zip`. Place the necessary files in the appropriate directories.
2. Download Dolphin Controller Profile Download the Dolphin Controller Profile. Place the .ini file in `USER > Documents > Dolphin Emulator > Config > Profiles > GCPAD`.
3. Download TvC Button Config File Download the tvc.json file. Place it in the `configs` folder of your extracted Eddienput folder.
4. Download the Test Script Download the test script. Save this file wherever you can easily find it.

---

Testing Setup

  1. Open Dolphin and load Tatsunoko vs Capcom.
  2. Open `Eddienput.exe` (this creates a virtual Xinput controller).
  3. In Dolphin, go to **Controllers**, set **Port 2** as a Standard Controller, and configure it.
  4. In the profile section, load the `Eddienput` profile.
  5. Set P2’s controls to the default settings in TvC. If necessary, temporarily configure Port 2 to your main controller to adjust settings.
  6. In **Training Mode**, select your team and opponents. Set Dummy Action to **Player**, and in Player Settings, enable **Free Baroque**.
  7. In Eddienput, select **Recording File** and load the `tvc_test.txt` script.
  8. Return to TvC and press **F3**. The dummy should perform the input sequence: A, B, C, 2A, 2B, 2C, P *Wavedashing*.

If Eddienput performs the actions correctly, you're ready to start writing your own scripts.

---

Script Writing and Playback

Eddienput allows you to write scripts for advanced training setups. You can write scripts manually or record your controller inputs (as of version 2.0).

Writing Scripts

Script Example: tvc_test.txt
configs\tvc.json
  1. TvC Test file for Eddienput

L W60 M W60 H W60 2+L W60 2+M W60 2+H W60 P W60

loop 10 6 W1 9 W6 6 W1 9 W6 4 W1 7 W6 4 W1 7

endloop

This script performs an ABC combo followed by 10 repetitions of wavedashing.

Configuring Notation

The `tvc.json` file contains notation for both **ABCP** and **LMHP** commands. Here is a sample notation setup from `tvc.json`:

Sample Notation from tvc.json
"L": "BtnX",

"M": "BtnY", "H": "BtnB", "P": "BtnA",

"QCF": "2 3 6", "DP": "6 2 3"

You can modify the `tvc.json` file to add your own custom macros.

---

Recording and Playback

As of Eddienput 2.0, you can now record your inputs and play them back later. Here's how to set it up:

Recording

  1. Make sure your Xinput controller is plugged in before opening Eddienput. Your controller should appear as **XInput/0/Gamepad** and Eddienput as **XInput/1/Gamepad**.
  2. Open `Eddienput.exe` and check that it displays "XInput controller detected! Recording is enabled."
  3. Select the **Recording Configuration File** and load the `rec_tvc.json` file from your extracted Eddienput folder.
  4. In TvC, go to Training Mode, set up your team and opponents, and start recording by pressing **F10**.
  5. Perform your desired actions and press **Select** (Back on Xbox controllers) to stop the recording.

Your recording will be saved as `recording.txt` in the **playbacks** folder of Eddienput.

To playback the recording, load `recording.txt` in Eddienput and press **F3** to replay the recording on the CPU.



Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants