Tatsunoko vs Capcom: Ultimate All Stars/Jun the Swan: Difference between revisions
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|damage=1440 | |damage=1440 | ||
|properties=Low/f-8-26 invincible | |properties=Low/f-8-26 invincible | ||
|notes=This move ruins lives, the invincibility can beat out supers and setups. Only real fault is that it doesn't link to anything without baroque. | |notes=This move ruins lives, the invincibility can beat out supers and setups. Creates nasty frametraps left and right. Only real fault is that it doesn't link to anything without baroque so if you use it be ready to feint with lightning attack or spend a resource. | ||
}} | }} | ||
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|header=Special Moves | |header=Special Moves | ||
|move=[[File:Jun Yoyo.webm|thumb|'''{{TvC-Colors|green|Yoyo}}''' <br> | |move=[[File:Jun Yoyo.webm|thumb|'''{{TvC-Colors|green|Yoyo}}''' <br> {{TvCInput|236x}}]] | ||
|startup=20/23/28 | |startup=20/23/28 | ||
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|move=[[File:Jun Bingo.webm|thumb|'''{{TvC-Colors|green|Bingo}}''' <br> | |move=[[File:Jun Bingo.webm|thumb|'''{{TvC-Colors|green|Bingo}}''' <br> {{TvCInput|214x}}]] | ||
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|move='''{{TvC-Colors|green|Lightning kick}}''' <br> | |move='''{{TvC-Colors|green|Lightning kick}}''' <br> {{TvCInput|623x}}[[File:Jun Lightning A.webm|thumb|{{TvCInput|a}}]] <br> [[File:Jun Lightning Kick B.webm|thumb|{{TvCInput|B}}/{{TvCInput|c}}]] | ||
|startup=22/31/34 | |startup=22/31/34 | ||
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|move=[[File:Jun Dancing Swan.webm|thumb|'''{{TvC-Colors|green|Dancing Swan}}''' <br> | |move=[[File:Jun Dancing Swan.webm|thumb|'''{{TvC-Colors|green|Dancing Swan}}''' <br> {{TvCInput|421x}}]] | ||
|startup=34 | |startup=34 | ||
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|move=[[File:Jun Swan Rush.webm|thumb|'''{{TvC-Colors|green|Swan Rush}}''' <br> j. | |move=[[File:Jun Swan Rush.webm|thumb|'''{{TvC-Colors|green|Swan Rush}}''' <br> j.{{TvCInput|421x}}]] | ||
|startup=16 | |startup=16 | ||
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|header=Super Moves | |header=Super Moves | ||
|move=[[File:Jun Talon Burst.webm|thumb|'''{{TvC-Colors|green|Talon Burst}}''' <br> | |move=[[File:Jun Talon Burst.webm|thumb|'''{{TvC-Colors|green|Talon Burst}}''' <br> {{TvCInput|236xx}}]] | ||
|startup=1+2 | |startup=1+2 | ||
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|move=[[File:Jun Mirage Swan.webm|thumb|'''{{TvC-Colors|green|Mirage Swan}}''' <br> | |move=[[File:Jun Mirage Swan.webm|thumb|'''{{TvC-Colors|green|Mirage Swan}}''' <br> {{TvCInput|421xx}}]] | ||
|startup=1+7 | |startup=1+7 | ||
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|move=[[File:Jun Science Ninpo Phoenix.webm|thumb|'''{{TvC-Colors|green|Science Ninpo Phoenix}}''' <br> | |move=[[File:Jun Science Ninpo Phoenix.webm|thumb|'''{{TvC-Colors|green|Science Ninpo Phoenix}}''' <br> {{TvCInput|214xx}}]] | ||
|startup=1+4 | |startup=1+4 | ||
|active=- | |active=- |
Latest revision as of 16:58, 18 March 2025
Introduction
Second in command for the Gatchaman, uses her trusty exploding yoyos and quick wit to fight off enemies.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 1 | 11 | - | 640 | - | Jab, it's fast. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 2 | 10 | - | 640 | - | Another jab, also fast |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8 | 2 | 10 | - | 1040 | - | She does a little spinning knee, the range is...okay |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 2 | 20 | - | 1200 | Low | Gets down and does a little shove, the hitbox on this is insane and her entire body moves a little when she does it. Doesn't quite have a vertical hitbox, but really good for a low |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
29 | 3 | 27 | - | 1440 | Low/f-8-26 invincible | This move ruins lives, the invincibility can beat out supers and setups. Creates nasty frametraps left and right. Only real fault is that it doesn't link to anything without baroque so if you use it be ready to feint with lightning attack or spend a resource. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
13 | 2 | 23 | - | 2000 | - | Makes a little circle with her leg, decent AA, good combo filler |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
17 | - | - | - | 1940 | Hard Knockdown | Little double attack, only second hit causes hard knockdown |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
19 | - | - | - | 1940 | Stagger, Overhead | Another double attack, but only the second hit is an overhead and stagger, common entry to combos, whiffs on some crouching characters |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 13 | 18 | - | 800 | Overhead | Diagonal jumping jab, hits grounded opponents, active for a long time and actually has crazy hitstun, good normal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 13 | 20 | - | 1600 | Overhead | Horizontal kick, used for combos, blockstrings, and neutral, solid tool |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12 | 3 | 24 | - | 3200 | Overhead | Spins and hits opponents with her frills. Decent heavy jump |
Universal Mechanics
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 12 | - | - | - | 3200 | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 23 | 11 | 21 | - | 2240 | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Forward Throw | - | - | - | - | 4800 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | - | - | - | - | 4800 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Forward Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
20/23/28 | - | - | - | 1200 | Sets bomb | Jun swings a yoyo at an opponent. An opponent can have up to 5 yoyos attached
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
20 | - | - | - | 2800 per bomb | OTG | Jun spins around and screams bingo before blowing you up. If no bombs are attached then this move will not come out. Explosions can be blocked and activation can happen whenever she wishes. Good for blockstrings and combos. Can explode bombs after a hard knockdown. Can follow up with Super jump, or IAD if baroqued after Useable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Lightning kick |
22/31/34 | - | - | - | 0/2800/3007 | Overhead | Jun attaches a string to the ceiling and does a flip. Great combo starter.
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
34 | - | 29/32/32 | - | 4893/5946/7669 | hitgrab/overhead | Yet another overhead, hitting this sends Jun into an autocombo, can follow up afterwards.
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
16 | - | - | - | 2052/2664/3239 | (Ground) Overhead (Air) Hard Knockdown |
Jun dances on the opponent's head. On the ground, it's an overhead, in the air it knocks down. Only last hit knocks down when airborne. Needs baroque or partner to follow up |
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+2 | - | - | - | 10217 (if 1 bomb 12036) | OTG (If explosion after knockdown) | Jun throws out 4 yoyos and blows them up. Solid combo ender, if super whiffs but a yoyo is on the opponent it'll blow up anyway. If in a crossover combination and the opponent is on the ground, the bombs will explode OTG. Useable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+7 | - | - | - | 11481 | Overhead | Super version of Dancing Swan, can explode attached bombs after super on OTG. Hits overhead. Can be used to bait megacrash |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+4 | - | - | - | 23671 | - | Jun points to the sky and flips up to summon the airship (now a phoenix) to attack. Decent damage and comes out quick, also invincible on startup. Good for combos and punishes. Useable in air works on giants |
The Basics
Advanced Strategy
Match-Ups
Notable Players
Notable Players
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Kazupachi | ![]() Jun the Swan |
![]() Morrigan |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Justin Wong | ![]() Jun the Swan |
![]() Chun-Li |
Youtube |