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Latest revision as of 12:30, 10 January 2025
Introduction
Zero is here to dominate the Meta once again.
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
6 | 2 | - | - | 750 | - | Very fast jab with a large and high hitbox, but cannot be rapid fire canceled. 3C -> Ryuenjin -> 5A is totally viable. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
5 | 3 | - | - | 650 | Low | Even faster low, once again not rapid fire cancellable. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
8 | - | - | - | 1140 | - | Quick swipe with his saber, it's decent enough. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
7 | - | - | - | 1200 | Low | Decent range low. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
13 | - | - | - | 2137 | - | Hits 3 times, useful for helping to buffer a buster charge. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
15 | - | - | - | 2400 | Low/Hard Knockdown | Somehow this is a sweep, but okay. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
15 | - | - | - | 2400 | Launcher | Can be used as an anti-air. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
15 | - | - | - | 2565 | - | Also hits three times, if the opponent is high enough you can link 5A from this. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
5 | - | - | - | 800 | Overhead | Zero does a little baby kick, it's fast but okay. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
8 | - | - | - | 1200 | Overhead | Zero does a quick swipe, useful in combos and neutral. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
16 | - | - | - | - | Overhead/Forced Roll | Zero does his own version of the pizza cutter. On block, it hits four times. He has an alternate version via j.2C. |
Universal Moves
Universal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Var Starter | 11 | - | - | - | - | - | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 20 | - | - | - | - | - | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Throw | 1 | - | - | - | 5200 | Throw | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | 1 | - | - | - | 5200 | Throw | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Throw | 1 | - | - | - | 6000 | Throw | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | 1 | - | - | - | 6000 | Throw | - |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
4 | - | - | - | - | - | Insanely fast DP, does DP things. Good punish, AA, and combo ender. Usable in Air. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
11/16/36 | - | - | - | - | Projectile | Zero shoots out his projectile. A Version is fastest, B is slower, C is slowest but you get two projectiles instead of one. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
- | - | - | - | - | Teleport | Zero dashes across the screen, can be canceled with buster. A does a small dash, B dashes 3/4th screen, C dashes upward to the air. Usable in air. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
- | - | - | - | - | Projectile | Zero charges his buster. Much like Marvel, you can switch which button charges, but you have about 2 frames to switch buttons before Zero lets go. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
- | - | - | - | - | Overhead | Zero stops his momentum and dives down to the ground. A is a fake-out, B is a standard Dive kick, C has a slightly longer delay but moves Zero horizontally forward a bit more. |
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
21+33 | - | - | - | - | OTG | Zero punches the ground and rainbow lasers fill the screen. Zero is fully invincible during the animation, but you can push him out of the way if he does it in front of you. Generally he won't do it unsafe. The Lasers hit OTG after a while, but if you can take advantage of a glitch you can make the initial ground pound hit OTG as well. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
16 + 0 | - | - | - | - | Install | Zero summons a shadow clone which enhances his attacks. Projectiles shoot twice and Ryuenjin hits multiple times. That's about it, not as good as marvel 3. Tagging out or using a DHC immediately deactivates it as well. It's fantastic for Chip but that's about it. He does have an TOD setup you can bust out with it but with burst it's more of a style thing. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
16 + 4 | - | - | - | - | Invincibility | Zero stops time and hurts you. Does very good damage, great punish. Invincible on startup so good burst punish 'Usable on giants'. |
Notable Players
Notable Players
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Dawadawa | Ryu |
Zero |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
EBlueMage | Zero |
Saki |
X |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Protokami | Zero |
Saki |
Twitch |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
OmegaZero/Oz | Zero |
Joe The Condor |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
mmKALLL | Zero |
Ryu |
Youtube |